Gluon Scene Builder Failure with Netbeans - javafx

I'm using Gluon Scene Builder but it fails when i want to run any fxml files on Netbeans 8.2. It says like "Failed to launch JVM". I tried all stackoverflow replies but it didnt help my problem. Please help!!!

I solved it at last. The problem is the system user's name. It has some blank like "Java Engineer". I uninstalled scene builder from "Program Files" folder and renamed default system user as "JavaEngineer" then installed again to default path into "AppData/Local/Scenebuilder" folder. At last i fixed right path to Netbeans as "C:\Users\JavaEngineer\AppData\Local\SceneBuilder". It works fine!!! So i can advice for this problem, users have to change their default user name. Thanks!!!
For solution you can check this video : Solution

If you install Scene Builder in your C: drive, you problem may be solved.

Related

scenebuilder 8.5 custom jar not load, can't open fxml

i download scenebuilder 8.5 java 8 version, before i used scenebuilder 8.4.1 without any problem.
With new one:
- custom jar does not appear in list
- open an fxml doesn't work (fxml created with scenebuilder 8.4.1 without any problem) even if i don't use my custom library
- no log error appears, just no reaction on open project action button???
I try to install again the application but without success.
When i open scenebuilder in intellij, it works.
I have two questions:
What should i check or do?
How can i download scenebuilder 8.4.1
i found why, it's a problem of my custom jar, i fix it and know it's ok

Gluon scenebuilder is not launching ubuntu

On ubuntu I installed scene builder it won't launch. Also didn't give any type of exception. Icon blinks for few seconds and then stops.
Well, I have the same issue here. I run scene builder alongside with intelliJ IDE on my laptop(elementary os loki). I tried to googling around and finally found a workaround from this post. May it helps you!
p.s.: I still can't open it directly from intelliJ, so I open the scene builder separately.
#José Pereda pointed out that the problem could be a bug in kernel. He linked post that gives workaround to this problem.
export JAVA_TOOL_OPTIONS=-Xss1280k

iOS8 simulators error

Try to start my project on one iOS8 simulator and Xcode shows error:
An error was encountered while running (Domain = NSMachErrorDomain, Code = 5)
No one of iOS8 simulator can't be started. What to do?
"iOS Simulator" -> "Reset Content And Settings..."
^ this helps.
I ran into the same error just this morning, and I haven't completely figured it out, but I have observed something which might help you (or both of us, if anyone else stumbles across this and has more information). I was building a project which contained:
the app itself
a Today extension (widget)
a Framework to share code between the app and the widget
The widget comes with TodayViewController.h/m, and I wanted to share this view controller with the app. So I changed the target membership of TodayViewController.m to my framework rather than the widget. (Did this in the Target Membership in the right sidebar.) I also set the TodayViewController.h to be part of the framework as a public header. When I did this, and then did a clean, I got this error when trying to run the app in the simulator, and also an "unknown error (null)" when trying to run on device. If I set TodayViewController.m's target membership to both the framework and the widget, I'm able to run the app in the simulator just fine.
Now, I don't know why this would be the case. I've declared my widget to depend on the framework, so it seems like it should work without my setting the target membership of TodayViewController.m to both widget and framework. If anyone else knows why this is the case, I'm all ears. But this is what I've found so far.
I had the same problem tonight too. I was not able to get my app to run if my resource directory was a "folder reference" (aka blue folder). Once I re-added my resource directory as a "folder group" (normal folder) instead my app ran fine. Not sure if this is the case for you, but it solved my problem. GL.
I ran into the same problem today using DP3.
When I tried to delete the Derived Data folder from Organizer, it showed me some kind of permission error. I then manually deleted the folder from Finder, rebuilt, and voila! It worked!
If you ever get and error like this, where xcode doesn't say much, just a error code, try first to check the actual problem on the system console.
Applications -> Utilities -> Console
On my case I was able to see that xcode was trying to copy the widget's binary and it was not able to find it. I was able to find out that without at least one compiled file on the extension's target, xcode is not going to create the binary for the extension.

Sometimes Scene Builder in JavaFX doesn't open

It's really getting annoying and tiresome when I'm working really hard on something I need to complete and then I need to make a few changes to the GUI so I open Scene Builder and it doesn't open up.
I've tried
- Closing Eclipse and opening it.
- Killing the scene builder process and opening it.
What works
- Logging off and logging on and then opening eclipse & the scene builder.
This is starting to make me lose taste in JavaFX. Though I have to use this over Swing.
Also, when I open Scene Builder (from my desktop) it opens up just fine, though when I navigate to my Main.FXML (inside my project). Scene Builder can't be opened. It just does nothing when I open it, and it minimizes.
Even though this question has been asked some time ago, I want to contribute my solution to this problem because it differs from the other solutions and in addition is very simple.
This particular problem happened to me just a few mins ago and all I took to solve was maximizing the actual Scenebuilder window!
Open the Windows Taskmanager
Switch to the applications tab
Right click the SceneBuilder (named: yourFileName.fxml)
Select 'Maximize'
Description above works for Windows OS, on other OS the corresponding application managing program should do the same.
That worked for me just perfect. No copying and/or overwriting needed.
Its not the perfect answer but it works well. Try doing the following
1.Open scene builder directly from your local drive.
2.Click on File-> Open Recent -> Clear Menu
Then try to open up your fxml.
Works fine for me.
I am having the same problem. It appears that either SceneBuilder or IntelliJ IDEA put my FXML file in a state that Scenebuilder can't parse.
You may find it helpful to edit the logging.properties file and reopen the bad FXML file. On windows it's %ProgramFiles(x86)%\Oracle\JavaFX Scene Builder 2.0\app\logging.properties. You can set
.level = ALL
Then examine the file %TEMP%\scenebuilder-2.0.log for clues.
Valid java.util.Logging levels in descending order are:
OFF
SEVERE
WARNING
INFO
CONFIG
FINE
FINER
FINEST
ALL
Also, copy the FXML file to a temp dir. Try to open it there. I did that and it appears to have fixed the problem.
For me, copying the code from the .fxml file that didnt work with scenebuilder to a new (!) .fxml file on lets just say the desktop and then opening that one worked. After I opened the new file I saved and overwrote it back to where it was in my source folder, and it worked just fine from there on.
Open scene builder directly from your local drive.
Click on File-> Open Recent -> Clear Menu
this also works for me, try this

Xcode 4 stuck on "Scanning for working copies"

I just archived and submitted a project. When I go back to open the project it hangs on "scanning for working copies." I can navigate around but am unable to view the project files.
It is really just a linking problem.
Select your project and make sure you have 'Identity and Type' open. This is in the right side Editor bar(toggle open and closed with 'View' button).
You can change your Location and Full Path there. You just need to check that your project is linked to the correct directories.
Hope this helps anyone.
Copy and delete the whole file and paste it in some other directory (or I guess you can put in same directory). Now open it again. I also had same problem. Actually my project was in SVN, so I deleted the directory and again checked out the entire file and opened it again. Now at least that error message is gone.
I am also new to xcode(4.3) .. sorry if my english is not good ...
Open up a more trusted Source Control App, like SourceTree, and refresh all of your working copies, then Xcode, will behave.
The problem seems to result from incorrect linking or damage to the version control repository. Other answers suggested deleting the repository or removing it from xcode under the Window -> Organise menu. I suggest you try these options and the suggestions in the other answers. However none of these worked for me and my xcode was still displaying the "scanning for working copies" message and intermittently locking up.
Deleting xcode from the Applications folder and reinstalling it from the app store then importing my project fixed the issue for me. I also suggest you dont use version control for your project unless you really need it.

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