Animating an ionic sliding list - css

Current I am using some animations with my sliding ionic list such as sliding in from left to right and content from fading in as per this tutorial. https://www.joshmorony.com/how-to-create-animations-with-css-in-ionic/
#-webkit-keyframes animateInPrimary {
0% {
-webkit-transform: translate3d(-100%,0,0);
}
100% {
-webkit-transform: translate3d(0,0,0);
}
}
#-webkit-keyframes animateInSecondary{
0% {
opacity: 0;
}
50% {
opacity: 0;
}
100% {
opacity: 1;
}
}
.animate-in-primary {
-webkit-animation: animateInPrimary;
animation: animateInPrimary;
-webkit-animation-duration: 750ms;
animation-duraton: 750ms;
}
.animate-in-secondary {
-webkit-animation: animateInSecondary ease-in 1;
animation: animateInSecondary ease-in 1;
-webkit-animation-duration: 750ms;
animation-duraton: 750ms;
}
Now I would want the ion-items to slide one after the other. I think I have to use the css property -webkit-animation-delay. But i am not sure where to insert it. Hope someone can help. Thanks,
Ashley

If you wanted to do this with CSS animations then what you would need to do is add an incremental class to each list item and then stagger your animations accordingly as demonstrated here: CSS Animations with delay for each child element
The easier way to do this is with the built in stagger function of the animations module - take a look at this article: https://coursetro.com/posts/code/78/Creating-Stagger-Animations-in-Angular-4#

Related

How can toggle scaleX to flip an image without animatoin

I want to flip an image instantly every 1000ms. I'm trying but the animation does what it's supposed to do (gradually flip the picture). If i can flip instantly the picture it will give the idea of a walking duck. I know I can use setInterval() but I'd rather do this in CSS only.
.duck {
position: absolute;
animation: flip-me;
animation-duration: 1000ms;
animation-direction: alternate;
animation-iteration-count: infinite;
}
#keyframes flip-me {
0% { transform: scaleX(1) }
100% { transform: scaleX(-1) }
}
You can consider steps()
img {
animation: flip-me 2s steps(1) infinite;
}
#keyframes flip-me {
50% { /*Pay attention: it's 50% not 100% !!*/
transform: scaleX(-1)
}
}
/*no need 0% or 100% state as they be set by default to scaleX(1)*/
<img src="https://picsum.photos/200/200?image=1069">

Hiding scroll bar during animations the CSS way

I have some animations which I use for the purpose of transition. Although the transition is cool, it brings up the horizontal and vertical scrollbars which is pretty ugly.
.bounce-enter-active {
animation: bounce-in .5s;
}
.bounce-leave-active {
animation: bounce-in .5s reverse;
}
#keyframes bounce-in {
0% {
transform: scale(0);
}
50% {
transform: scale(1.5);
}
100% {
transform: scale(1);
}
}
Is there any where to define to the browser using CSS that no scrollbar must be displayed during these animations, or in other words, Overflow = Hidden WHEN Animating.

Finish infinite iterations cycle and stop the animation with CSS

I have an animation that has an infinite iterations count:
.spinner {
animation: spinnerAnimation 2s linear infinite;
}
What I want is to make the animation finish the current animation cycle and stop it on a button click (not really on a button click, but this is to make things easier to understand):
$("button").click(function() {
$(".spinner").addClass("stop");
})
This will add a stop class to the spinner:
.spinner.stop {
-webkit-animation-iteration-count: 1;
animation-iteration-count: 1;
}
It doesn't work really smooth, but I don't care about smoothness much in this case:
http://codepen.io/Deka87/pen/OXZvdm
The only problem is that this won't stop the animation in IE edge, i.e. things don't work in IE (versions that support animations). Any ideas?
PS: animation-play-state: pause; is not what I need, because this won't make the animation finish the current animation cycle, but pause it in its current position instead.
PSS: I am really looking for a CSS only solution, i.e. make it work inside .spinner.stop{}.
You had a problem with the name of your keyframe name - spinnerAnimation vs preloaderAnimation
The only way I was able to set IE to stop the animation was to set animation: none; inside the .stop class:
$("button").click(function() {
$(".spinner").addClass("stop");
})
.spinner {
width: 30px; height: 30px;
background: green;
animation: spinnerAnimation 2s linear infinite;
}
.spinner.stop {
-webkit-animation-iteration-count: 1;
animation: none;
}
button {
margin-top: 20px;
}
#-webkit-keyframes spinnerAnimation {
0% {
-webkit-transform: rotate(0);
}
100% {
-webkit-transform: rotate(360deg);
}
}
#keyframes spinnerAnimation {
0% {
transform: rotate(0);
}
100% {
transform: rotate(360deg);
}
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class="spinner"></div>
<button>Stop spinner</button>

keyframe transform translate not working on safari and edge

I have an animation that works fine on Firefox, Chrome but does not work on Safari and Edge.
The animation objects are contained in a svg file loaded with js.
The idea is that elements appear in succession at the center of screen and then move up to their intended final location.
An example of the css I use to achieve this is:
#-webkit-keyframes move-you {
0% {
opacity: 0;
-webkit-transform: translate(450px,400px);
transform: translate(450px,400px);
}
50% {
opacity: 1;
-webkit-transform: translate(450px,400px);
transform: translate(450px,400px);
}
100% {
opacity: 1;
-webkit-transform: translate(450px,222px);
transform: translate(450px,222px);
}
}
#keyframes move-you {
0% {
opacity: 0;
-webkit-transform: translate(450px,400px);
transform: translate(450px,400px);
}
50% {
opacity: 1;
-webkit-transform: translate(450px,400px);
transform: translate(450px,400px);
}
100% {
opacity: 1;
-webkit-transform: translate(450px,222px);
transform: translate(450px,222px);
}
}
.svgLoaded #you {
-webkit-animation: move-you 1s ease-in 3s;
animation: move-you 1s ease-in 3s;
-webkit-animation-fill-mode: forwards;
animation-fill-mode: forwards;
}
So, this works fine on Firefox and Chrome but the translation does not happen in Safari and Edge. Not a massive problem if large screen are used as everything is still visible,
( you can see example here )
but it means that I cannot translate items to where I want them on a small screen.
I have been stack on this for more than a day, the only answer I found was about missing brackets but I checked my code and all brackets are balanced. Any help would be really appreciated.
I think this would probably work:
#-webkit-keyframes move-you {
0% {
opacity: 0;
-webkit-transform: translate(450px,400px);
}
50% {
opacity: 1;
-webkit-transform: translate(450px,400px);
}
100% {
opacity: 1;
-webkit-transform: translate(450px,222px);
}
}
#keyframes move-you {
0% {
opacity: 0;
transform: matrix(1,0,0, 1,0,0, 450, 400);
}
50% {
opacity: 1;
transform: translate(1,0,0, 1,0,0, 450, 400);
}
100% {
opacity: 1;
transform: translate(1,0,0, 1,0,0, 450, 222);
}
}
.svgLoaded #you {
-webkit-animation: move-you 1s ease-in 3s;
animation: move-you 1s ease-in 3s;
-webkit-animation-fill-mode: forwards;
animation-fill-mode: forwards;
}
There are a lot of problems with animating SVGs on different browsers. They all work different.
Here are some of the problems with creating consistent animations with SVGs:
IE and Opera don't honor CSS transforms at all on SVG elements. Instead, you must assign the value to the transform attribute.
Firefox didn't honor %-based origins in early versions (in latest versions it does).
Zooming in Safari breaks the sync between %-based and px-based origins.
Firefox doesn't recognize keyword-based origins like "right bottom", and Safari alters them when the zoom is anything but 100%.
In all browsers, px-based origins are measured differently for SVG elements than other DOM elements (see below).
quotation of document on SVG transformations in css-tricks
I found that using libraries like TweenMax do a pretty good work with almost all the browsers.
Of course there are some specific ways you should animate some of the properties so that they can work on IE 11. Few of them:
- Circle radius
- transitions
You can check the tips and tricks for the tool in css-tricks:

css3 animations hard blink (no fade inbetween frames)

trying to flash three elements in a row with css3 animations. i've got it running, but there is a fade for each frame and i'd like to remove it. ideally each element stays visible for 1s, then hides immediately.
i've tried setting the animation with frames at 0% and 99% for opacity:1 and 100% for opacity: 0 but still no luck.
i hope theres a way to remove the fade!
webkit js fiddle
CSS:
.motion.play .frame {
-webkit-animation-name: flash;
-webkit-animation-duration: 3s;
-webkit-animation-iteration-count: infinite;
-webkit-animation-direction: linear;
}
.frame:nth-of-type(2) {
-webkit-animation-delay: 1s;
}
.frame:nth-of-type(3) {
-webkit-animation-delay: 2s;
}
#-webkit-keyframes flash {
0% {
opacity: 1;
}
100% {
opacity: 0;
}
}
Just define your animation so that it keeps one state as long as possible and then switches to the other one as fast as possible. Like this:
#-webkit-keyframes flash {
0% { opacity: 1; }
49% { opacity: 1; }
50% { opacity: 0; }
100% { opacity: 0; }
}
Use proper animation-timing-function:
http://jsfiddle.net/rfGDD/1/ (WebKit only)
.motion.play .frame {
-webkit-animation-name: flash;
-webkit-animation-duration: 3s;
-webkit-animation-iteration-count: infinite;
-webkit-animation-direction: normal; /* not "linear" */
-webkit-animation-fill-mode:forwards;
-webkit-animation-timing-function:steps(3, end);
}
MDN document on fill-mode
MDN document on direction
MDN document on steps() timing function
Edit:
Oops, just realized the logical flaw.
Revised: http://jsfiddle.net/rfGDD/3/ (WebKit only)
In addition to the above change, change the flash animation to following:
#-webkit-keyframes flash {
0% {
opacity: 1;
}
33% {
opacity: 0;
}
100% {
opacity: 0;
}
}
The problem is, the animation plays 3 seconds, but each element need to stay in the opacity:0 state after second #1, so I need to split the animation into 2 stages (with the timing length ratio 1:2), so elements can look like they stays in final stage for 2 seconds.
You may keep the opacity for the longest period and change it very quickly.
Try this:
.blinkMe {
animation: blink 1s linear infinite;
}
#keyframes blink {
0%,50% {
opacity: 0;
}
51%,100% {
opacity: 1;
}
}

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