Atom -- snippets not working - atom-editor

The following are two of the snippets I have scripted in snippets.cson file:
'.source.python':
'print statement':
'prefix': 'pr'
'body' : 'print "${1:Hello world}"'
'.source.python':
'Argument variables import':
'prefix' : 'argv'
'body' : 'from sys import argv'
The first one doesn't work, but the second one does. Help please.
Ps.
The snippets file was BLANK when I first installed atom on my machine. I use Ubuntu 16.04. Is that normal?

I believe the root of your problem is that your scope .source.python was declared twice.
To answer your second question first, No, my snippets.cson file was not blank when I first opened it. Instead, it contained the following:
# Your snippets
#
# Atom snippets allow you to enter a simple prefix in the editor and hit tab to
# expand the prefix into a larger code block with templated values.
#
# You can create a new snippet in this file by typing "snip" and then hitting
# tab.
#
# An example CoffeeScript snippet to expand log to console.log:
#
# '.source.coffee':
# 'Console log':
# 'prefix': 'log'
# 'body': 'console.log $1'
#
# Each scope (e.g. '.source.coffee' above) can only be declared once.
#
# This file uses CoffeeScript Object Notation (CSON).
# If you are unfamiliar with CSON, you can read more about it in the
# Atom Flight Manual:
# http://flight-manual.atom.io/using-atom/sections/basic-customization/#_cson
(This is on MacOS, though).
Notice how it instructs you that each scope can only be declared once. I think if you modify your two snippets to be included in the same scope, they will work as expected.
Changing your snippets.cson to the following appears to work for me:
'.source.python':
'print statement':
'prefix': 'pr'
'body' : 'print "${1:Hello world}"'
'Argument variables import':
'prefix' : 'argv'
'body' : 'from sys import argv'
I can access both snippets from the snippets import menu once I make the .source.python scope unique.

Atom 1.53.0 x64 on Ubuntu 20.10 ("groovy gorilla"):
I had to disable the "build-in" snippets in "Settings" in the Core-Package "language-html" (0.53.1). From there I copied the snippet for a prefix, pasted it into my own local snippets.cson and changed it to my needs.
I also had to restart Atom to get the editor to show my custom snippet for usage.
The original snippets.cson was blank in my case, too. No hints, no example.
Pure vi-feeling :-)

Related

Completing options of the form --<option>:<file> and --<option>:<possible values>

I'm trying to write a completion method for fsharpi (F# interactive), which has options like the following:
--use:<file> Use the given file on startup as initial input
--debug:{full|pdbonly} Specify debugging type: full, pdbonly. ('full' is the default and enables attaching a debugger to a running program).
--warn:<n> Set a warning level (0-5)
I'm guessing this has to be handled with $state similarly to sub-commands, but the documentation is monolithic and the language isn't very descriptive, so I've gotten nowhere with experimentation and by stitching together different examples.
A solution to this would also work for aspell, which uses an equals-sign instead of the colon e.g.
--conf=<str> main configuration file
This is one of the most common forms of completion, and it can be easily handled by _arguments. Note that literal colons in options can be quoted with a backslash. Here's the code example:
#compdef command
arguments=(
'--use\:-:initial input file:_files'
'--debug\:-:debugging type:(full pbonly)'
'--warn\:-:warning level:(0 1 2 3 4 5)'
)
_arguments -S $arguments[#]
Reference: _arguments in official documentation.

How to correctly combine "dot notation" and "braces notation" in cocoascript (sketch)?

In sketch documentation it's stated that dot and braces notations can be mixed with each other. It's even an example available:
[[context.document currentPage] deselectAllLayers];
Unfortunately, this code doesn't work in sketch and produce error if executed by "run custom script" command:
SyntaxError: Unexpected identifier 'currentPage'. Expected either a closing ']' or a ',' following an array element..
Plugin “untitled script”, line 2.
» [context.document currentPage]; «Error in command untitled script Script at path (null) does not contain a handler function named: onRun
Script executed in 0.023666s
This can be avoided by adding additional ( and ):
[[(context.document) currentPage] deselectAllLayers];
Why this happens? Is it any documentation available how exactly braces and dot notation can be mixed? Is it some error or expected behaviour?
It seems to me it's an error, but in Sketch documentation. Besides this case you showed, I couldn't find any other example where dot and braces notations are used together in the same statement, without parentheses.
The documentation page about Selections, for instance, tells that you'd use the following code to unselect everything:
var doc = context.document
[[doc currentPage] deselectAllLayers]
Follow this link and look under Clearing the selection header: http://bohemiancoding.com/sketch/support/developer/02-common-tasks/01.html
Even their example plugins don't mix both notations, as you can see here: https://github.com/BohemianCoding/ExampleSketchPlugins/blob/master/Hello%20World/Hello%20World.sketchplugin/Contents/Sketch/script.cocoascript.
In that example, context.document is also assigned to a new variable before being used within braces.

UNIX: How does this command change my terminal name?

I found this online and verified that the command:
echo "\033]0;Name\007"
Changes my term name to "Name". I'm just wondering why and how does this happen, so that I can tweak this and use it in my scripts accordingly.
Thanks for the help in advance.
Azeem
Found this (\033 is the sequence for ESC) :
ESC ] 0 ; txt ST Set icon name and window title to txt.
In the man page : http://man7.org/linux/man-pages/man4/console_codes.4.html
So, Linux console implements :
a large subset of the VT102 and ECMA-48/ISO 6429/ANSI X3.64 terminal controls
However this methods does not seems to be portable because it depends of the implementation of the terminal.

Compile LESS files with source maps

How can I compile a LESS file to output a source map file (.css.map) in addition to a CSS file? Is there a way to do it on both command line (NodeJS's lessc) and on any GUI-based programs?
Update: New shortest answer
The docs have been updated! As new features hit LESS, sometimes the docs lag behind a bit, so if you're looking for bleeding-edge features, you're still probably better off running lessc (see longer answer) and checking what pops out of the help text.
http://lesscss.org/usage/
Short answer
You're looking for any number of the following options from the command line:
--source-map[=FILENAME] Outputs a v3 sourcemap to the filename (or output filename.map)
--source-map-rootpath=X adds this path onto the sourcemap filename and less file paths
--source-map-basepath=X Sets sourcemap base path, defaults to current working directory.
--source-map-less-inline puts the less files into the map instead of referencing them
--source-map-map-inline puts the map (and any less files) into the output css file
--source-map-url=URL the complete url and filename put in the less file
As I write this I'm not aware of any GUI options that generate maps (source maps were only added to LESS in the last few months) -- sorry to not have any better news. I'm sure they'll add support in as they update over the next year.
Longer answer
If you run lessc from the command line without any parameters it will give you all the options. (In my experience, this is more up to date than their documentation, so it'll at least get you pointed in the right direction.) with all the most recent map stuff included.
The easiest combo to use for dev is --source-map-less-inline --source-map-map-inline as that will give you your source maps embedded in your output css.
If you'd like to add a separate map file, you can use --source-map which, from my.less will output my.css and my.css.map
For reference: when I run my copy (v 1.6.1 at the moment) I get
usage: lessc [option option=parameter ...] <source> [destination]
If source is set to `-' (dash or hyphen-minus), input is read from stdin.
options:
-h, --help Print help (this message) and exit.
--include-path=PATHS Set include paths. Separated by `:'. Use `;' on Windows.
-M, --depends Output a makefile import dependency list to stdout
--no-color Disable colorized output.
--no-ie-compat Disable IE compatibility checks.
--no-js Disable JavaScript in less files
-l, --lint Syntax check only (lint).
-s, --silent Suppress output of error messages.
--strict-imports Force evaluation of imports.
--insecure Allow imports from insecure https hosts.
-v, --version Print version number and exit.
-x, --compress Compress output by removing some whitespaces.
--clean-css Compress output using clean-css
--clean-option=opt:val Pass an option to clean css, using CLI arguments from
https://github.com/GoalSmashers/clean-css e.g.
--clean-option=--selectors-merge-mode:ie8
and to switch on advanced use --clean-option=--advanced
--source-map[=FILENAME] Outputs a v3 sourcemap to the filename (or output filename.map)
--source-map-rootpath=X adds this path onto the sourcemap filename and less file paths
--source-map-basepath=X Sets sourcemap base path, defaults to current working directory.
--source-map-less-inline puts the less files into the map instead of referencing them
--source-map-map-inline puts the map (and any less files) into the output css file
--source-map-url=URL the complete url and filename put in the less file
-rp, --rootpath=URL Set rootpath for url rewriting in relative imports and urls.
Works with or without the relative-urls option.
-ru, --relative-urls re-write relative urls to the base less file.
-sm=on|off Turn on or off strict math, where in strict mode, math
--strict-math=on|off requires brackets. This option may default to on and then
be removed in the future.
-su=on|off Allow mixed units, e.g. 1px+1em or 1px*1px which have units
--strict-units=on|off that cannot be represented.
--global-var='VAR=VALUE' Defines a variable that can be referenced by the file.
--modify-var='VAR=VALUE' Modifies a variable already declared in the file.
-------------------------- Deprecated ----------------
-O0, -O1, -O2 Set the parser's optimization level. The lower
the number, the less nodes it will create in the
tree. This could matter for debugging, or if you
want to access the individual nodes in the tree.
--line-numbers=TYPE Outputs filename and line numbers.
TYPE can be either 'comments', which will output
the debug info within comments, 'mediaquery'
that will output the information within a fake
media query which is compatible with the SASS
format, and 'all' which will do both.
--verbose Be verbose.
If the command line doesn't suite you, Grunt is great at this type of thing. You can configure the grunt-contrib-less plugin to generate inline maps with a config like this:
less: {
options: {
sourceMap:true,
outputSourceFiles: true
},
lessFiles: {
expand: true,
flatten:false,
src: ['**/*.less'],
dest: ['dist/'],
ext: '.css',
}
},
https://github.com/gruntjs/grunt-contrib-less
Example to Create Map and CSS file from Less File
Install latest Node JS and go to command prompt and run npm install less, Now less installed successfully
Go to Command Prompt and move to less file folder that we are going to create
For e.g., I am going to change HelloWorld [Less File]
In Command prompt go to C:\Project\CSS or give the correct path in the below command.
Run following Command in Command Prompt
lessc HelloWorld.less HelloWorld.css --source-map=HelloWorld.css.map –verbose
Now CSS and Map file is generated in the respective folder.
For more reference check the link : royalarun.blogspot.com

How to use a template in vim

This is really a newbie question - but basically, how do I enable a template for certain filetypes.
Basically, I just want the template to insert a header of sorts, that is with some functions that I find useful, and libraries loaded etc.
I interpret
:help template
the way that I should place this in my vimrc
au BufNewFile,BufRead ~/.vim/skeleton.R
Running a R script then shows that something could happen, but apparently does not:
--- Auto-Commands ---
This may be because a template consists of commands (and there are no such in skeleton.R) - and in this case I just want it to insert a text header (which skelton.R consist of).
Sorry if this question is mind boggeling stupid ;-/
The command that you've suggested is not going to work: what this will do is run no Vim command whenever you open ~/.vim/skeleton.R
A crude way of achieving what you want would be to use:
:au BufNewFile *.R r ~/.vim/skeleton.R
This will read (:r) your file whenever a new *.R file is created. You want to avoid having BufRead in the autocmd, or it will read the skeleton file into your working file every time you open the file!
There are many plugins that add a lot more control to this process. Being the author and therefore completely biased, I'd recommend this one, but there are plenty of others listed here.
Shameless plug:
They all work in a relatively similar way, but to explain my script:
You install the plugin as described on the linked page and then create some templates in ~/.vim/templates. These templates should have the same extension as the 'target' file, so if it's a template for .R files, call it something like skeleton.R. In your .vimrc, add something like this:
let g:file_template_default = {}
let g:file_template_default['R'] = 'skeleton'
Then create your new .R file (with a filename, so save it if it's new) and enter:
:LoadFileTemplate
You can also skip the .vimrc editing and just do:
:LoadFileTemplate skeleton
See the website for more details.
Assume that your skeletons are in your ~/.vim/templates/ directory, you can put this
snippet in your vimrc file.
augroup templates
au!
" read in templates files
autocmd BufNewFile *.* silent! execute '0r ~/.vim/templates/skeleton.'.expand("<afile>:e")
augroup END
Some explanation,
BufNewFile . = each time we edit a new file
silent! execute = execute silently, no error messages if failed
0r = read file and insert content at top (0) in the new file
expand(":e") = get extension of current filename
see also http://vim.wikia.com/wiki/Use_eval_to_create_dynamic_templates
*fixed missing dot in file path
Create a templates subdirectory in your ~/.vim folder
$ mkdir -p ~/.vim/templates
Create a new file in subdirectory called R.skeleton and put in the header and/or other stuff you want to automagically load upon creating a new ".R " file.
$ vim ~/.vim/templates/R.skeleton
Then, add the following to your ~/.vimrc file, which may have been suggested in a way by "guest"
autocmd BufNewFile * silent! 0r $HOME/.vim/templates/%:e.skeleton
Have a look at my github repository for some more details and other options.
It's just a trick I used to use .
It's cheap but If you ain't know nothing about vim and it's commands it's easy to handle.
make a directory like this :
~/.vim/templates/barney.cpp
and as you konw barney.cpp should be your template code .
then add a function like ForUncleBarney() to end of your .vimrc file located in ~/.vimrc
it should be like
function ForBarneyStinson()
:read ~/.vim/templates/barney.cpp
endfunction
then just use this command in vim
:call ForBarneyStinson()
then you see your template
as an example I already have two templates for .cpp files
:call ForBarney()
:call ACM()
sorry said too much,
Coding's awesome ! :)
Also take a look at https://github.com/aperezdc/vim-template.git.
I use it and have contributed some patches to it and would argue its relatively full featured.
What about using the snipmate plugin? See here
There exist many template-file expanders -- you'll also find there explanations on how to implement a rudimentary template-file expander.
For my part, I'm maintaining the fork of muTemplate. For a simple start, just drop a {ft}.template file into {rtp}/template/. If you want to use any (viml) variable or expression, just do. You can even put vim code (and now even functions) into the template-file if you wish. Several smart decisions are already implemented for C++ and vim files.

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