I've been reading the input of this RF Receiver by connecting it's DATA pin to an Analog Pin from my Arduino and sending it to the Serial Monitor. If I don't transmit absolutely anything, it reads some noisy input. I already checked that the Analog Pin doesn't introduce any noise by placing a 10K resistor between it and ground. BUT when I do transmit, let's say, a constant ON-OFF pulse train with a delay of 100ms, It reads just as if there was no noise. If I look closely at the Serial Monitor I could notice that none of the zeros got disturbed at all, it's just plain zeroes and 700 (approx). So my conclusion is that the RF Receiver goes crazy if it doesn't detect anything. I've read that you are supposed to transmit some pulse train ALL the time, even if you don't want to transmit anything in particular in order to keep the Receiver at peace, and for it to not mess with your important data. My question is, is there any way to bypass this? The RF Transmitter side is going to be powered by battery, and I suppose that this constant pulse train would drain it pretty quickly. Thank you in advance.
That is normal, the receiver outputs noise.
Those very cheap RF transmitters and receivers have no chip on the RF board that takes care of the protocol (how the radio signal is modulated and how the data is translated to RF data). The Arduino has to do everything, the timing, the protocol, the detection of data, everything.
The transmitter can be turned on and off. That's why it is called ASK modulation (on and off).
The receiver has an automatic gain and receives everything. When nothing is transmitted the receiver increases the gain until it receives a lot of noise. When a digital input is used with an interrupt it could be thousand(s) interrupts per second of useless noise.
To make those work, you need a library that does the transmitting and receiving, including a protocol for the transmitted data. The best library is the VirtualWire/RadioHead. I suggest to use the RadioHead in RH_ASK mode. There are "ask" examples that show how to use the library.
The VirtualWire/RadioHead is really good in detecting a packet of data between the noise.
If you don't want to sacrifice your Arduino for the RF protocol, then you can buy transceiver modules. They have a chip on the RF board that takes care of transmitting and receiving.
Related
When I search online for EMG sensors, I often see these sensors are just made of a few transistors, resistors and sometimes diodes. Also I once read on a site that EMG sensors are some kind of modified voltmeters. But while I managed to make a voltmeter from an Arduino, I haven't been able to make an EMG sensor from an Arduino.
Does someone know whether it is possible to make an EMG sensor from an Arduino and how they did achieve this?
I think the biggest problem here is that of dynamic range. EMG signals are AC voltages typically in the low mV range and would need a gain of 100 or so to get them up to +/-2.5V, then a simple offset circuit to convert that to 0-5V for the Arduino analog inputs. However, that's not the whole story, since the small EMG signals can ride up and down on large low-frequency background voltages. Your AC amplifier would need a high-pass filter to remove those, or they could drive it off-scale which would prevent the EMG from getting through. If you reduce the gain to keep things in range, the EMG will be a rather small part of the 10-bit ADC range on the Arduino.
So the thing to ask is what is the point of using the Arduino in the first place? If you are going to connect it to a computer in order to look at the EMG signals, then why not just skip the Arduino and use the computer's sound card? The Mic input probably has enough gain already, and you get at least 16-bit resolution to handle any large non-EMG background that wasn't filtered out.
IMPORTANT! EMG measurements require direct electrical connection to the body. For safety, you should make certain that your recording equipment is electrically isolated. If you use only a standalone Arduino, you should power it from batteries. If you use a computer, it should be a laptop running on batteries, with no other connections to ground.
I often see these sensors are just made of a few transistors,
resistors and sometimes diodes.
That's true for pretty much all electronics devices...
Does someone know whether it is possible to make an EMG sensor from an
Arduino and how they did achieve this?
You cannot build an EMG sensor from an Arduino. But you read sensor values with an Arduino either through serial interfaces or by measuring voltages.
With a bare Arduino you can neither measure negative voltages nor can you amplify small signals. (we're in the µV range here...)
Just buy something ready or learn more on electronics
I have been using the Teensy 3.6 microcontroller board (180 MHz ARM Cortex-M4 processor) to try and implement a driver for a sensor. The sensor is controlled over SPI and when it is commanded to make a measurement, it sends out the data over two lines, DOUT and PCLK. PCLK is a 5 MHz clock signal and the bits are sent over DOUT, measured on the falling edges of the PCLK signal. The data frame itself consists of 1,024 16-bit values.
My first attempt consisted a relatively naïve approach: I attached an interrupt to the PCLK pin looking for falling edges. When it detects a falling edge, it sets a bool that a new bit is available and sets another bool to the value of the DOUT line. The main loop of the program generates a uint_16 value from these bits and collects 1,024 of these values for the full measurement frame.
However, this program locks up the Teensy almost immediately. From my experiments, it seems to lock up as soon as the interrupt is attached. I believe that the microprocessor is being swamped by interrupts.
I think that the correct way of doing this is by using the Teensy's DMA controller. I have been reading Paul Stoffregen's DMAChannel library but I can't understand it. I need to trigger the DMA measurements from the PCLK digital pin and have it read in bits from the DOUT digital pin. Could someone tell me if I am looking at this problem in the correct way? Am I overlooking something, and what resources should I view to better understand DMA on the Teensy?
Thanks!
I put this on the Software Engineering Stack Exchange because I feel that this is primarily a programming problem, but if it is an EE problem, please feel free to move it to the EE SE.
Is DMA the Correct Way to Receive High-Speed Digital Data on a Microprocessor?
There is more than one source of 'high speed digital data'. DMA is not the globally correct solution for all data, but it can be a solution.
it sends out the data over two lines, DOUT and PCLK. PCLK is a 5 MHz clock signal and the bits are sent over DOUT, measured on the falling edges of the PCLK signal.
I attached an interrupt to the PCLK pin looking for falling edges. When it detects a falling edge, it sets a bool that a new bit is available and sets another bool to the value of the DOUT line.
This approach would be call 'bit bashing'. You are using a CPU to physically measure the pins. It is a worst case solution that I see many experienced developers implement. It will work with any hardware connection. Fortunately, the Kinetis K66 has several peripherals that maybe able to assist you.
Specifically, the FTM, CMP, I2C, SPI and UART modules may be useful. These hardware modules are capable of reducing the work load from processing each bit to groups of bits. For instance, the FTM support a capture mode. The idea is to ignore the PCLK signal and just measure the time between edges. These times will be fixed in a bit period/CLK. If the timer captures a two bit period, then you know that two ones or zeros were sent.
Also, your signal seems like SSI which is an 'digital audio' channel. Unfortunately, the K66 doesn't have an SSI module. Typical I2C is open drain and it always has a start bit and fixed word size. It maybe possible to use this if you have some knowledge of the data and/or can attach some circuit to fake some bits (to be removed later).
You could use the UART and time between characters to capture data. The time will be a run of bits that aren't the start bit. However it looks like this UART module requires stop bits (the SIM feature are probably very limited).
Once you do this, the decision between DMA, interrupt and polling can be made. There is nothing faster than polling if the CPU uses the data. DMA and interrupts are needed if you need to multiplex the CPU with the data transfer. DMA is better if the CPU doesn't need to act on most of the data or the work the CPU is doing is not memory intensive (number crunching). Interrupts depend on your context save overhead. This can be minimized depending on the facilities your main line uses.
Some glue circuitry to adapt the signal to one of the K66 modules could go a long way to making a more efficient solution. If you can't change the signal, another (NXP?) SOC with an SSI module would work well. The NXP modules usually support chaining to an eDMA module as well as interrupts.
I'm currently designing a sensor network that will have small ATtiny85 probes that each have a temperature sensor, a barometer, and a humidity sensor. I think I will use these (http://goo.gl/TqaDjl) to communicate as they are low cost and don't need much range. Im not sure though how I will get the probes to communicate with the main control, as the transmitter transmits digitally and I will have +20 probes that all need to send data without signals overlapping or getting messed up every minute. I think the easiest way would be to time the probes so that they don't overlap in transmission but I'm not sure.
Questions:
-Is using RF the cheapest and best option for this system?
-How can I prevent communication overlapping?
-What is the easiest way to send data digitally from an arduino (or ATtiny85)?
I guess I'm late to the party, but I'll offer some insight into collision control with a ton of chattering transmitters on one link, a la 802.11. This is somewhat packetized.
If two transmitters try to transmit at the same time, you're bound to get a mangled mess of rotten bacon at the receivers.
A simplified version of WiFi-style collisions would be good. Basically, it uses preambles that can be detected, and for longer transmissions that have a higher chance of conflicting, it can use shorter request/clear to send packets.
While this is likely overkill, I'd go for preambles. Start by transmitting a steady stream of something recognizable, like in hex, 555533330f0f00ff which is basically alternating 1s and 0s but with changing frequency(0101, then 0011, then 00001111, and so on), a readily recognizable pattern that is unlikely to be given off by stray radiation or noise.
This pattern could undergo a shift so there's a finite set of other preambles that should be bitwise-shifted relative to the original.
If a transmitter detects this preamble, it should STOP and wait. If you limit all packets to a certain temporal length, collisions should not occur if you wait sufficient time between packets. If during the time of one packet, a preamble is heard, then your station should wait for the full length of the transmission(listening to its length and other header fields so it knows how long to wait). Once the packet is done, your station can transmit its preamble.
This is where the WiFi resemblance stops and simpler protocols take over.
Note that if 2 stations are waiting on a packet they can start their preambles almost simultaneously. To resolve this, each station should have a different zero bit flipped in its preamble. If it detects a 1 for that bit, it sees that there's another station preambling, and should back off.
Each station should wait a certain delay(up to you) after each packet so other stations can start their transmissions.
A few sketches of the communication patterns show that this is sufficient for your needs.
Now if it's a master-slave-style system as long as you only have one network it should be easier since there should only be one outstanding request that would involve a slave transmitting.
Those will be by far the cheapest method. As for the best method, there are a variety of choices much better, but more expensive. A network of Xbee modules comes to mind, but those are much more expensive than $1.25 a pair.
Using the RF modules is very do-able however. To prevent communication overlapping, put a RF transmitter and receiver on each sensor node and the main hub. The main hub can send "hey sensor1 give me your data", which gets broadcasted to all of the sensors. However, only sensor1 will realize "hey I am sensor 1, here is my data" which the hub will listen for. Then, the hub will go on and say "hey sensor2 send me your data" and so on and so forth.
I think your original approach may be best. The approach of putting a Tx and Rx on every device may be affordable, but I question if it will work. With 20 devices transmitting on the same frequency, which one will the receiver "hear". Most important, how will a device receive any remote transmitter's signal when its own transmitter is very close? Keep in mind: these are AM radios and will "send" a carrier even if not sending any data. Get a small number of transmitters before trying to go full scale.
To avoid the problem of receiving the one active transmitter among the soup of inactive transmitters, you want only 1 transmitter powered at 1 time. You would control Vcc to one transmitter, turn it on, send the burst of data, and then power it off.
-How can I prevent communication overlapping?
You can't -- you have to accept that there will be occasional overlaps. Add a CRC to the transmitted data so that the receiver can detect garbage.
The timing of the multiple transmitters is surely a project in itself. You surely don't want to run them all at the same transmission period. They may not collide at the beginning, but when two devices did drift together and start colliding, they would stay together and collide for a long time, until the clocks drifted apart.
I would start with something simple. For example with three devices, run the transmissions at 2000 ms, 2200 ms, 2400 ms period (use EEPROM to configure). That way, if a pair happens to collide at one data point, then next transmissions that pair will be 200 ms apart.
What is the difference between SPI and serial? In reading an article talking about inter-processor communications, it states that serial interfaces are being replaced with SPI for better/faster comms? What exactly is the difference?
The word "serial" doesn't mean much. But I'll assume that you are talking about traditional serial communication standards. What's fundamentally different about SPI is that it is synchronous. As opposed to, say, RS-232, an asynchronous signaling standard.
An important property of asynchronous signaling is the baudrate, the frequency at which the bits in a byte are sent. The receiver has to do extra work to recover the clock that was used by the transmitter. A typical UART does so by over-sampling the signal at a rate 16 times the baudrate. The start-bit is important, which synchronizes the over-sampling clock. Delays between bytes can be arbitrary, the receiver re-synchronizes for each individual byte. Problems with this scheme are a mismatch between the transmitter and the receiver clock frequencies and clock jitter, effectively limiting the baudrate.
This is not a problem with SPI, it has an extra signal line that carries the clock signal so that both the transmitter and receiver uses the exact same clock. And is therefore immune from mismatches and jitter, allowing higher transfer rates. No stability requirements at all in the clock frequency, the signals can simply be generated in software. Typical four line wiring looks like this:
SCLK is the clock signal. MOSI and MISO carry the data, SS is a chip select signal. Common ground is assumed. More about it in this Wikipedia article. electronics.stackexchange.com is a good site to ask more questions about it.
The previous answer is somewhat misleading.
SPI and UART both transfer binary data as bytes and/or words, depending on the hardware. As explained above, one is synchronous and one is asynchronous. Both require an extra data line to be bidirectional. ASCII is an agreed upon interpretation of the binary data and is not actually a factor in either.
The first answer is almost correct with some small comments:
1) SPI is a subtype of SSI (another example is RS-422)
2) SPI uses the master/slave concept with CS/SS (chips select, slave select) pin ...
Thus a master can have multiple slaves and select between them using the SS pin. Also, on some chips, using the SS the chip can be switched from master to slave.
SPI is a bidirectional data protocol. The difference is that SPI uses an exchange of binary data. And UART uses ASCII, making it much slower data transfer
I'm new to microcontroller programming and I have interfaced my microcontroller board to another device that provides a status based on the command send to it but, this status is provided on the same I/O pin that is used to provide data. So basically, I have an 8-bit data line that is used as an output from the microcontroller, but for certain commands I get a status back on one of the data lines if I choose to read it. So I would be required to change the direction of this one line to read the status thus converting this line as an ouput to an input and then back to an output. Is this acceptable programming or will this changing of the I/O pin this frequently cause instability?
Thanks.
There should not be any problem with changing the direction of the I/O line to read the status returned by the peripheral provided that you change the state of the line to an input before the peripheral starts to drive the line and then do not try to drive the line as an output until the peripheral stops driving it. What you must try to avoid is contention between the two driver devices, i.e. having the two ends being driven to opposite states by the processor and peripheral. This would result in, at best a large spike in the power consumption or worse blown pin driver circuitry in the processor, peripheral or both.
You do not say what the processor or peripheral are so I cannot tell whether there are any control bits in the interface that enable the remote device to output the status so that you can know whether the peripheral is driving the line at any time.
I've done this on digital I/O pins without any problems but I'm very far from an expert on this. It probably depends entirely on which microcontroller you are using though.
Yes, it's perfectly fine to change I/O direction on microcontroller repeatedly.
That's the standard method of communicating over open-collector buses such as I2C and the iButton. (see PICList: busses for links to assembly-language code examples).
transmit 0 bit: set output LATx bit to 0, and then set TRISx bit to OUTPUT.
transmit 1 bit: keep output LATx bit at 0, and set TRIS bit to INPUT (let external resistor pull-up line to high)
listen for response from peripheral: keep output LATx bit at 0, and set TRIS bit to INPUT. Let external resistor pull-up line to high when peripheral is transmitting a 1, or let the peripheral pull the line low when peripheral is transmitting a 0. Read the bit from the PORTx pin.
If both ends of the bus correctly follow this protocol (in particular, if neither end actively drives the line to high), then you never have to worry about contention or current spikes.
It`s important to remember that any IO switching in high speed generates EMI.
Depending of switching frequency, board layout and devices sensibilities, this EMI can affect performance and reliability of your application.
If you are having problems in your application use an oscilloscope to check for irradiated EMI in your board lanes.