JavaFx Dialog remove bottom space - javafx

Consider following code:
public class Main extends Application {
public static void main(String[] args) throws Exception {
launch( args );
}
#Override
public void start(Stage stage) throws Exception {
final BorderPane p = new BorderPane();
final Dialog dialog = new Dialog() { {
getDialogPane().setContent( new Button( "TEXT" ) );
} };
final Button bt = new Button( "LAUNCH" );
bt.setOnAction( e -> dialog.show() );
p.setCenter( bt );
stage.setScene( new Scene( p ));
stage.show();
}
}
Result is:
Code is simplified example.
Trouble is with the extra space at the bottom. Is there any way to remove it? Thank you.

You could do this:
#Override
public void start(Stage stage)
{
final BorderPane p = new BorderPane();
Stage dialog = new Stage();
dialog.initModality(Modality.APPLICATION_MODAL);
dialog.setScene(new Scene(new Button("TEXT")));
final Button bt = new Button( "LAUNCH" );
bt.setOnAction( e -> dialog.show() );
p.setCenter( bt );
stage.setScene( new Scene( p ));
stage.show();
}

Define a style file "style.css" in the same package as your class with this selector:
.dialog-pane > .button-bar > .container {
-fx-padding: 0;
}
In the Java code set the style sheet:
dialog.getDialogPane().getStylesheets().add(getClass().getResource("style.css").toExternalForm());

The easiest way to do it:
dialog.getDialogPane().setPadding(Insets.EMPTY);

Related

Switching between Scene JavaFX

I created a scene in class1, then i created a scene2 in class2.
How to switch between them?
public class class1 extends Application{
Stage window1;
BorderPane layout1;
Scene scene1;
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) throws Exception {
window1 = primaryStage;
window.setTitle("Stage 1");
// And here is a button which switchs between scenes or stages,
//i dont know what is better.So:
button.setOnAction(e -> ?????????)
scene1 = new Scene(layout1, 800,600);
window1.show();
}
}
And here is the second class in which i have another scene.
public class class2 extends Application{
Stage window2;
BorderPane layout2;
Scene scene2;
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) throws Exception {
window2 = primaryStage;
window2.setTitle("Stage 2");
scene2 = new Scene(layout, 800,600);
window2.show();
}
}
I wrote this controller to keep track of the different scenegraphes and switch the content of my Stage with no hassle.
Maybe you want to take a look at FXML:
http://docs.oracle.com/javafx/2/fxml_get_started/why_use_fxml.htm#CHDCHIBE
public class ScreenController {
private HashMap<String, Pane> screenMap = new HashMap<>();
private Scene main;
public ScreenController(Scene main) {
this.main = main;
}
protected void addScreen(String name, Pane pane){
screenMap.put(name, pane);
}
protected void removeScreen(String name){
screenMap.remove(name);
}
protected void activate(String name){
main.setRoot( screenMap.get(name) );
}
}
So I can write:
ScreenController screenController = new ScreenController(scene);
screenController.add("layout1", layout1 );
screenController.add("layout2", layout2 );
screenController.add("testSwitch", FXMLLoader.load(getClass().getResource( "TestSwitch.fxml" )));
button.setOnAction(e -> screenController.activate("layout2"));
This was a workaround for a fullscreen application, where the MacOS fullscreen transition was shown every time a stage switches its scene.
put this in your Controller. You can use anything (like button,label etc.) to get access to your Stage (best inside an eventhandler from Button).
Stage stage = (Stage) AnyThingOnScene.getScene().getWindow();
Parent root = FXMLLoader.load(getClass().getResource("someFile.fxml"));
Scene scene = new Scene(root,420,360);
stage.setScene(scene);

I can't get a transparent stage in JavaFX

Here is my code, I'm trying to load a splash screen image with transparent background before my main stage starts. They come almost at the same time, but the big problem is I get a grey rectangle before anything else: .
Here is the code:
public class Menu extends Application {
private Pane splashLayout;
private Stage mainStage;
private ImageView splash;
// Creating a static root to pass to ScreenControl
private static BorderPane root = new BorderPane();
public void start(Stage splashStage) throws IOException {
final Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
this.splash = new ImageView(new Image(getClass().getResource("/splash.png").toString()));
splashStage.initStyle(StageStyle.TRANSPARENT);
showSplash(splashStage, screenSize);
// Constructing our scene using the static root
root.setCenter(new ScrollPane);
Scene scene = new Scene(root, screenSize.getWidth(), screenSize.getHeight());
showMainStage(scene);
if (splashStage.isShowing()) {
mainStage.setIconified(false);
splashStage.toFront();
FadeTransition fadeSplash = new FadeTransition(Duration.seconds(1.5), splashLayout);
fadeSplash.setDelay(Duration.seconds(3.5));
fadeSplash.setFromValue(1.0);
fadeSplash.setToValue(0.0);
fadeSplash.setOnFinished(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent actionEvent) {
splashStage.hide();
}
});
fadeSplash.play();
}
}
private void showMainStage(Scene scene) {
mainStage = new Stage(StageStyle.DECORATED);
mainStage.setTitle("book-depot");
mainStage.getIcons().add(new Image(getClass().getResourceAsStream("/icon.png")));
mainStage.setScene(scene);
mainStage.show();
}
private void showSplash(Stage splashStage, Dimension screenSize) {
splashLayout = new StackPane();
splashLayout.setStyle("-fx-background-color: transparent;");
splashLayout.getChildren().add(splash);
Scene splashScene = new Scene(splashLayout, 690, 590);
splashScene.setFill(Color.TRANSPARENT);
splashStage.setScene(splashScene);
splashStage.show();
}
public void mainGui(String[] args) {
launch(args);
}
}
Am I doing something wrong or I really can't get a transparent background?
This is what it looks like when also the other stage loads up, but I'd like it to work like that even before the main stage loads, or at least I'd want to remove the grey rectangle you can see in the other screenshot
The grey background is your "mainStage" since you are showing splash and main stages at the same time. At the beginning while showing the splash stage you can just init (not show) the main stage and show it later when the animation finishes:
public class ModifiedMenu extends Application
{
private Pane splashLayout;
private Stage mainStage;
private ImageView splash;
// Creating a static root to pass to ScreenControl
private static BorderPane root = new BorderPane();
public void start(Stage splashStage) throws IOException {
final Dimension2D screenSize = Toolkit.getDefaultToolkit().getScreenSize();
this.splash = new ImageView(new Image(getClass().getResource("/splash.png").toString()));
splashStage.initStyle(StageStyle.TRANSPARENT);
showSplash(splashStage, screenSize);
// Constructing our scene using the static root
root.setCenter(new ScrollPane());
Scene scene = new Scene(root, screenSize.getWidth(), screenSize.getHeight());
initMainStage(scene);
if (splashStage.isShowing()) {
splashStage.toFront();
FadeTransition fadeSplash = new FadeTransition(Duration.seconds(1.5), splashLayout);
fadeSplash.setDelay(Duration.seconds(3.5));
fadeSplash.setFromValue(1.0);
fadeSplash.setToValue(0.0);
fadeSplash.setOnFinished(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent actionEvent) {
splashStage.hide();
mainStage.show();
}
});
fadeSplash.play();
}
}
private void initMainStage(Scene scene) {
mainStage = new Stage(StageStyle.DECORATED);
mainStage.setTitle("book-depot");
mainStage.getIcons().add(new Image(getClass().getResourceAsStream("/icon.png")));
mainStage.setScene(scene);
}
private void showSplash(Stage splashStage, Dimension2D screenSize) {
splashLayout = new StackPane();
splashLayout.setStyle("-fx-background-color: transparent;");
splashLayout.getChildren().add(splash);
Scene splashScene = new Scene(splashLayout, 690, 590);
splashScene.setFill(Color.TRANSPARENT);
splashStage.setScene(splashScene);
splashStage.show();
}
public void mainGui(String[] args) {
launch(args);
}
}

Change icon on mouse over

I want to create button which changes the default picture when I move mouse over. I made this example but it's not working properly:
public class MainApp extends Application
{
#Override
public void start(Stage stage) throws Exception
{
StackPane bp = new StackPane();
bp.getChildren().add(ReportsIcon());
bp.setPrefSize(600, 600);
Scene scene = new Scene(bp);
scene.setFill(Color.ANTIQUEWHITE);
stage.setTitle("JavaFX and Maven");
stage.setScene(scene);
stage.show();
}
private static final ImageView ReportsFirstIcon;
static
{
ReportsFirstIcon = new ImageView(MainApp.class.getResource("/images/monitoring-colour.png").toExternalForm());
}
private static final ImageView RportsIconsSecond;
static
{
RportsIconsSecond = new ImageView(MainApp.class.getResource("/images/monitoring-green.png").toExternalForm());
}
private HBox ReportsIcon()
{
HBox bpi = new HBox();
bpi.setAlignment(Pos.CENTER);
// Add Label to the Icon
Text inftx = new Text("Reports");
inftx.setFont(Font.font("Verdana", FontWeight.NORMAL, 13)); // Set font and font size
inftx.setFill(Color.BLACK); // Set font color
// Zoom into the picture and display only selected area
Rectangle2D viewportRect = new Rectangle2D(0, 0, 0, 0);
ReportsFirstIcon.setViewport(viewportRect);
BorderPane pp = new BorderPane();
pp.setCenter(ReportsFirstIcon);
bpi.getChildren().addAll(pp, inftx);
bpi.setOnMouseEntered(new EventHandler<MouseEvent>()
{
#Override
public void handle(MouseEvent t)
{
pp.setCenter(ReportsFirstIcon);
}
});
bpi.setOnMouseExited(new EventHandler<MouseEvent>()
{
#Override
public void handle(MouseEvent t)
{
pp.setCenter(RportsIconsSecond);
}
});
bpi.setOnMouseClicked(new EventHandler<MouseEvent>()
{
#Override
public void handle(MouseEvent t)
{
// Open new window
}
});
return bpi;
}
private HBox mouseOver(final HBox bp)
{
bp.setOnMouseEntered(new EventHandler<MouseEvent>()
{
#Override
public void handle(MouseEvent t)
{
bp.setStyle("-fx-background-color: linear-gradient(#f2f2f2, #f2f2f2);"
+ " -fx-background-insets: 0 0 -1 0, 0, 1, 2;"
+ " -fx-background-radius: 3px, 3px, 2px, 1px;");
}
});
bp.setOnMouseExited(new EventHandler<MouseEvent>()
{
#Override
public void handle(MouseEvent t)
{
bp.setStyle("-fx-background-color: linear-gradient(#f2f2f2, #d4d4d4);"
+ " -fx-background-insets: 0 0 -1 0, 0, 1, 2;"
+ " -fx-background-radius: 3px, 3px, 2px, 1px;");
}
});
return bp;
}
public static void main(String[] args)
{
launch(args);
}
}
Now the code in not working properly the original image is not returned back when I move the mouse outside of the Second BorderPane which is used to hold the picture.
Picture is changed when I move the mouse outside of the stage. Any ideas how to fix this?
I want to show by default the first picture and when I move the mouse over it to replace it with the second. When I move the mouse outside I want to restore the original picture.
Solution Approach
You can bind the button's graphic property to an appropriate ImageView based upon the button's hover property.
button.graphicProperty().bind(
Bindings.when(
button.hoverProperty()
)
.then(meatView)
.otherwise(lambView)
);
Unhovered:
Hovered:
Executable Sample
import javafx.application.Application;
import javafx.beans.binding.Bindings;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.*;
import javafx.scene.image.*;
import javafx.scene.layout.StackPane;
import javafx.scene.text.*;
import javafx.stage.Stage;
public class MuttonMorph extends Application {
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage stage) {
ImageView lambView = new ImageView(
new Image(
lambLoc
)
);
ImageView meatView = new ImageView(
new Image(
meatLoc
)
);
Button button = new Button("Lamb,\nit's what's for dinner");
button.setContentDisplay(ContentDisplay.TOP);
button.setTextAlignment(TextAlignment.CENTER);
button.setFont(Font.font(16));
button.graphicProperty().bind(
Bindings.when(
button.hoverProperty()
)
.then(meatView)
.otherwise(lambView)
);
StackPane layout = new StackPane(button);
layout.setPadding(new Insets(30));
stage.setScene(new Scene(layout));
stage.show();
}
// Icons are Linkware (Backlink to http://icons8.com required)
private static final String lambLoc = "http://icons.iconarchive.com/icons/icons8/ios7/96/Animals-Sheep-icon.png";
private static final String meatLoc = "http://icons.iconarchive.com/icons/icons8/ios7/96/Food-Lamb-Rack-icon.png";
}
Alternate Approach
You could probably do a similar thing without a binding by setting by defining appropriate CSS style rules based on the button's :hover CSS pseudo-class and -fx-graphic attribute.

JavaFX stage.setOnCloseRequest without function?

This is my Start-Methode. First i create a stage and set a title and a scene. And i wanna create a dialog if someone wants to close the window on the window-close-btn [X]. i thought i will catch this event with the setOnCloseRequest()-function. But i still can close all stages i open while runtime.
#Override
public void start(final Stage primaryStage) throws Exception {
primaryStage.setTitle("NetControl");
primaryStage.setScene(
createScene(loadMainPane())
);
primaryStage.setOnCloseRequest(new EventHandler<WindowEvent>() {
#Override
public void handle(final WindowEvent event) {
//Stage init
final Stage dialog = new Stage();
dialog.initModality(Modality.APPLICATION_MODAL);
// Frage - Label
Label label = new Label("Do you really want to quit?");
// Antwort-Button JA
Button okBtn = new Button("Yes");
okBtn.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
dialog.close();
}
});
// Antwort-Button NEIN
Button cancelBtn = new Button("No");
cancelBtn.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
primaryStage.show();
dialog.close();
}
});
}
});
primaryStage.show();
}
private Pane loadMainPane() throws IOException {
FXMLLoader loader = new FXMLLoader();
Pane mainPane = (Pane) loader.load(
getClass().getResourceAsStream(ContentManager.DEFAULT_SCREEN_FXML)
);
MainController mainController = loader.getController();
ContentManager.setCurrentController(mainController);
ContentManager.loadContent(ContentManager.START_SCREEN_FXML);
return mainPane;
}
private Scene createScene(Pane mainPane) {
Scene scene = new Scene(mainPane);
setUserAgentStylesheet(STYLESHEET_MODENA);
return scene;
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
Application.launch(args);
}
Are there any other functions to catch the window-events?
or isnt it logical to run the CloseRequest on the primaryStage, i read something with platforms (but i dont know if it necessary for my problem)?
In the onCloseRequest handler, call event.consume();.
That will prevent the primary stage from closing.
Remove the primaryStage.show(); call from the cancel button's handler and add a call to primaryStage.hide(); in the OK button's handler.

JavaFX - Unique scene per stage

I have a class that extends Application and calls the primary stage. This primary stage has a Next Button, that will call another stage (options stage). The options stage has a Previous Button.
I'd like to get the instance of the primary stage, in the state it was before the user clicked Next Button, for example: a textfield with input data or combobox with selected item.
How can I do that?
Main class:
public class MainClass extends Application {
#Override
public void start(Stage primaryStage) throws Exception {
final FXMLLoader loader = new FXMLLoader(getClass().getResource("interfaceOne.fxml"));
final Parent root = (Parent)loader.load();
final MyController controller = loader.<MyController>getController();
primaryStage.initStyle(StageStyle.TRANSPARENT);
primaryStage.getIcons().add(new Image(getClass().getResourceAsStream("icon.png")));
Scene scene = new Scene(root);
primaryStage.setScene(scene);
Platform.setImplicitExit(false);
controller.setStage(primaryStage);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
MyController:
public class MyController{
// Some declarations ...
Stage stage = null;
public void setStage(Stage stage) {
this.stage = stage;
}
// Next button's action
#FXML
public void handleNextAction(ActionEvent event) {
try {
Parent root = FXMLLoader.load(getClass().getResource("optionInterface.fxml"));
stage.initStyle(StageStyle.TRANSPARENT);
stage.getIcons().add(new Image(getClass().getResourceAsStream("icon.png")));
stage.setScene(new Scene(root));
stage.show();
// Hide the current screen
((Node)(event.getSource())).getScene().getWindow().hide();
} catch (Exception exc) {
System.out.println("Error: " + exc.getMessage());
}
}
}
Options Controller:
public class OptionsController implements Initializable {
public void handlePreviousAction(ActionEvent event) {
try {
Parent root = FXMLLoader.load(getClass().getResource("interfaceOne.fxml"));;
MyController controller = MyController.getInstance();
stage.initStyle(StageStyle.TRANSPARENT);
stage.getIcons().add(new Image(getClass().getResourceAsStream("icon.png")));
stage.setScene(new Scene(root));
controller.setStage(stage);
controller.isLocationLoaded(false);
stage.show();
// Hide the current screen
((Node)(event.getSource())).getScene().getWindow().hide();
} catch (IOException exc) {
System.out.println("Error: " + exc.getMessage());
}
}
}
Recommended Approach
Don't use multiple stages for this, instead use a single stage and multiple scenes or layered Panes.
Sample References
Angela Caicedo's sophisticated Scene switching tutorial.
A wizard style configuration.
Background
Read over a discussion of the theater metaphor behind JavaFX to help understand the difference between a Stage and a Scene and why you want to probably be changing scenes in and out of your application rather than stages.
Simple Sample
I created a simple sample based upon your application description which just switches back and forth between a main scene and an options scene. As you switch back and forth between the scenes, you can see that the scene state is preserved for both the main scene and the options scene.
For the sample, there is just a single stage reference, which is passed to the application in it's start method and the stage reference is saved in the application. The application creates a scene for the main screen and another for the options screen, saving both scene references switches the currently displayed scene back and forth between these references as required using stage.setScene.
The demo is deliberately simple to make it easy to understand and does not persist any of the data used or make use of a MVC style architecture or FXML as might be done in a more realistic demo.
import javafx.application.Application;
import javafx.collections.FXCollections;
import javafx.event.*;
import javafx.scene.*;
import javafx.scene.control.*;
import javafx.scene.layout.*;
import javafx.stage.Stage;
public class RoomReservationNavigator extends Application {
public static void main(String[] args) { Application.launch(args); }
private Scene mainScene;
private Scene optionsScene;
private Stage stage;
#Override public void start(Stage stage) {
this.stage = stage;
mainScene = createMainScene();
optionsScene = createOptionsScene();
stage.setScene(mainScene);
stage.show();
}
private Scene createMainScene() {
VBox layout = new VBox(10);
layout.setStyle("-fx-background-color: cornsilk; -fx-padding: 10;");
layout.getChildren().setAll(
LabelBuilder.create()
.text("Room Reservation System")
.style("-fx-font-weight: bold;")
.build(),
HBoxBuilder.create()
.spacing(5)
.children(
new Label("First Name:"),
new TextField("Peter")
)
.build(),
HBoxBuilder.create()
.spacing(5)
.children(
new Label("Last Name:"),
new TextField("Parker")
)
.build(),
new Label("Property:"),
ChoiceBoxBuilder.<String>create()
.items(FXCollections.observableArrayList(
"The Waldorf-Astoria",
"The Plaza",
"The Algonquin Hotel"
))
.build(),
ButtonBuilder.create()
.text("Reservation Options >>")
.onAction(new EventHandler<ActionEvent>() {
#Override public void handle(ActionEvent t) {
stage.setScene(optionsScene);
}
})
.build(),
ButtonBuilder.create()
.text("Reserve")
.defaultButton(true)
.onAction(new EventHandler<ActionEvent>() {
#Override public void handle(ActionEvent t) {
stage.hide();
}
})
.build()
);
return new Scene(layout);
}
private Scene createOptionsScene() {
VBox layout = new VBox(10);
layout.setStyle("-fx-background-color: azure; -fx-padding: 10;");
layout.getChildren().setAll(
new CheckBox("Breakfast"),
new Label("Paper:"),
ChoiceBoxBuilder.<String>create()
.items(FXCollections.observableArrayList(
"New York Times",
"Wall Street Journal",
"The Daily Bugle"
))
.build(),
ButtonBuilder.create()
.text("Confirm Options")
.defaultButton(true)
.onAction(new EventHandler<ActionEvent>() {
#Override public void handle(ActionEvent t) {
stage.setScene(mainScene);
}
})
.build()
);
return new Scene(layout);
}
}

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