Unity 5 NetUI - How do I fix this error? - networking

This error message keeps showing everytime I test the game:
NullReferenceException: Object reference not set to an instance of an object
SetupLocalPlayer.Start () (at Assets/Scripts/SetupLocalPlayer.cs:12)
and I'm trying to figure out how to enable my Wheeldrive script when I am the local player (When I spawn in) and it doesn't seem to be working, The Network Id is on the player prefab but the controller script is on the Sedan gameobject, since the Network identity is on the player prefab the disable script also has to go on it, so I don't think the script is able to find the controller script since its not on the same Gameobject. (Picture Below)
Any help is really appreciated :)
The Project + Code Picture

If the SetupLocalPlayer script is on the player prefab, You should be able to find the WheelDrive component using GetComponentInChildren<WheelDrive>() instead of GetComponent<WheelDrive>() (in line 12 of the SetupLocalPlayer.cs file)

Because the WheelDrive component is not enabled, GetComponent is unable to find it. Thus GetComponent<WheelDrive>() returns null, and you get the error in the console.

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Code Composer Studio MSPFR6989 variables&expressions won’t come up

I am using CCS to program a MSPFR6989 and I’ve debugged and the code is working but I can’t get variables or registers to come up. It remains blank. enter image description here
use double click onto your variables and choose watch expression. You can find your variables under expression from now. If it shows you its name but a red error message try step by step debugging, works for me everytime.

Basic Alexa Skills

I have downloaded the Alexa Skills online tutorial found at:
https://github.com/amzn/alexa-skills-kit-js/blob/master/samples/reindeerGames/src/index.js
and followed (I think) all of the instructions in the tutorial found at:
https://developer.amazon.com/public/community/post/TxDJWS16KUPVKO/New-Alexa-Skills-Kit-Template-Build-a-Trivia-Skill-in-under-an-Hour
This is meant to be a tutorial for first time Alexa Skills developers. My question is, I get this error message once I hit the "Save and Test" button:
errorMessage": "Exception: TypeError: Cannot read property 'application' of undefined"
Does anyone know what the above error means or how to get rid of it?
Thanks v much.
This looks like a javascript error telling you that you are trying to use a property named application on an undefined variable.
JavaScript assigns the value "undefined" to any variable that you use but haven't set yet.
There are a several ways that you can debug problems in your Lambdas. Perhaps the easiest is to review the Logs. To do this:
Go to the Lambda console (where you upload your code to Lambda)
Select the Monitoring tab
Select "View logs in CloudWatch" (in the upper right)
Review the latest log, looking for a reported error in one of your files (typically index.js) and specifically the line number. That should help you find the error.
Note that the time stamps will be GMT, so probably won't match your actual time. This can be confusing if you have multiple entries. But the minutes should match, helping you verify that you're looking at the correct log entry.
A more advanced, and quicker way to debug Lambda problems, is the include a "test" request, and run this each time you upload code to Lambda.
To set this up:
Run one of your defined utterances in the ASK test page under the "Service Simulator" section.
Copy the code displayed below that in the "Lambda Request" section.
Now switch to the Lambda console for your Lambda function
Click the down arrow in the Actions button and select "Configure test event"
Paste the request you copied above into the text field
Click Save and Test.
Now each time you upload new code to Lambda, you can select "Test" and the request that you just saved will be run.
And best of all, the console log will be displayed in the lower right corner, saving you from having to switch to the logs and refresh to view them.

Why creating model in any other location than client, meteor runtime throws exception?

I am a meteor newbie. I am trying out by building a simple app and it does nothing but shows list of items. I first tried out with hard coded model values in my client javascript code and it worked just fine. I then created a folder called 'model' under root of the application and created the model there like the following
Favorites = new Meteor.collection("favorites")
with this change, meteor throws exception pointing to this line of the file on load. If I move this code to client the code works ofcourse that is wrong. The full code is # https://github.com/ksunair/13favs It is a very simple solution has few files and less than 20 or 30 lines altogether. My client code is,
Template.favorites_main.helper({
favorites:Favorites
});
I did the following in order to clear your app of errors:
Favorites = new Meteor.Collection("favorites"); (Collection starts with a capital C)
I moved model/mainmodel.js to lib/mainmodel.js so Favorites would be available as soon as the template rendered. I always put my models under lib (or in a subdirectory) so they will be loaded first. This contradicts what I see in other places including discover meteor, so I'm unclear what the best practice is. In any case, it fixed the problem.
$ meteor add accounts-ui was needed because you referenced Accounts.ui.config.
You need to actually do a find in your favorites_main template. So it should look something like:
Template.favorites_main.helpers({
favorites: Favorites.find();
});

Window setBackGround: causes runtime errors

I added a background color to the window of a well-running simple draw project and build succeeded. Then the fun began: runtime errors appeared in the console window. I found no help in Apple docs and Google. When the same happened in another draw project, I knew I had to ask for help.
Here's what happened each time I did a build & debug and stop -- runs 1) through 4). "continue" means I clicked the Continue icon. It kept on erring in no consistent order.
1)Program received signal:“EXC_BAD_ACCESS". spinning ball. paths OK.
continue. “EXC_BAD_ACCESS. spinning ball. paths disappear. background appears.
2)continue, 6 times. “EXC_BAD_ACCESS”. spinning ball. paths disappear. background appears.
3)immediately:
2012-12-26 09:53:18.265 bezier triangle[388:a0f] -[NSCFArray stroke]: unrecognized selector sent to instance 0x1005184f0
2012-12-26 09:53:18.268 bezier triangle[388:a0f] -[NSCFArray stroke]: unrecognized selector sent to instance 0x1005184f0
2012-12-26 09:53:37.846 bezier triangle[388:a0f] -[NSCFArray stroke]: unrecognized selector sent to instance 0x1005184f0
2012-12-26 09:53:37.847 bezier triangle[388:a0f] -[NSCFArray stroke]: unrecognized selector sent to instance 0x1005184f0
no continue icon. paths OK. no background.
4)continue, 6 times. “EXC_BAD_ACCESS”. spinning ball. no paths. no background.
The NSWindow class creates a couple of Bezier paths in initWithRect: and draws them in drawRect:. It ran well.
I got the setBackGround: code from Apple's Window Programming Guide and pasted it into the previously empty AppDelegate.
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
// Background color
[window setOpaque:NO]; // YES by default
NSColor *semiTransparentBlue =
[NSColor colorWithDeviceRed:0.0 green:0.0 blue:1.0 alpha:0.5];
[window setBackgroundColor:semiTransparentBlue];
window.backgroundColor = NSColor.blueColor;
}
Setting breakpoints showed that the runtime errors occur after this code finishes.
Thinking that the problems might have something to do with the timing of its execution, I moved this code to initWithRect and then into awakeFromNib. These didn't work. I wish I could find some example that shows how to implement this. All help will be appreciated.
No, setBackground: did not cause the runtime errors.
In the paths code, the paths weren't being allocated and inited properly, although the project ran correctly until the setBackground: code was added. Strange!
I'm sorry I didn't enclose the paths code in my question because it was too long.
I found my mistakes by starting a new project and building it up slowly, a piece at a time.

Flash/Flex Error #1063 When Retrieving SharedObject

I have a parts application that is built on Flex 3 and I having a problem with the parts list. The parts list uses two objects:
Part
ArrayOfPart
I cache the parts list locally in a SharedObject. This has been working fine for a couple months. I added a new Boolean property to the Part class and re-imported web services (which shouldn't have affected anything) and now, I can save the ArrayOfPart SharedObject fine, but when I try to retrieve the SharedObject, I get "ArgumentError: Error #1063: Argument count mismatch on ArrayOfPart. Expected 1, got 0. AND then it DELETES my SOL file completely.
(I used RegisterClass on Part and ArrayOfPart, so they both are serializable to SharedObjects)
Here's the steps I followed to get the error:
Save the shared object:
so = SharedObject.getLocal("PartsList");
so.data.AllParts = AllParts;
so.flush();
Verify the SharedObject:
The SharedObject PartsList.sol exists where it should
I opened the SharedObject file and the ArrayOfPart data looks valid
Restart the application and it retrieves the parts list from the SharedObject. This is the line that throws the Error #1063 and causes the sol file to be deleted:
so = SharedObject.getLocal("PartsList");
It looks like the data may not be well-formed when it's saved in the SharedObject? Is this possible?
I solved my own problem.
The ArrayOfPart had a constructor with a parameter. When I removed the constructor, the error went away.
By the way, this was Flash 9.
This looks like a tough one.
I don't think it is a formation or serialization issue. Maybe something else in your code is writing to the shared object?
Is there any way you can share your source? This would help as I personally don't have enough info to diagnose what is going on w/o seeing the rest of the code :(
Also....
Is there anything else that is writing to or changing this shared object?
Are all my objects created in AS3 or are some in MXML (I have noticed that the Flex compiler does not always do a good job figuring out MXML).
What version of Flash do I have?
If its Flash 10 does the same problem occur in Flash 9?
Does this happen in all browsers and on all platforms?
Just a hunch, but, since I installed Flash Player 10, I am seeing lots of errors with Shared Objects when browsing. Could it be related to newly introduced sandbox/security restrictions?

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