JavaFX ScrollPane and Scaling of the Content - javafx

I would like to show a photo as an ImageView in a ScrollPane with an ZoomIn and ZoomOut Function. But if I reduce by means of scale the imageview, an undesirable empty edge is created in the ScrollPane. How can you make sure that the ScrollPane is always the size of the scaled ImageView?
See the following example. For simplicity, I replaced the ImageView with a rectangle.
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.ScrollPane;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
public class ScrollPaneDemo extends Application {
double scale;
Pane contPane = new Pane();
#Override
public void start(Stage primaryStage) {
BorderPane pane = new BorderPane();
ScrollPane sp = new ScrollPane();
sp.setContent(contPane);
sp.setVvalue(0.5);
sp.setHvalue(0.5);
Rectangle rec = new Rectangle(2820, 1240,Color.RED);
scale = 0.2;
contPane.setScaleX(scale);
contPane.setScaleY(scale);
contPane.getChildren().add(rec);
Button but1 = new Button("+");
but1.setOnAction((ActionEvent event) -> {
scale*=2;
contPane.setScaleX(scale);
contPane.setScaleY(scale);
});
Button but2 = new Button("-");
but2.setOnAction((ActionEvent event) -> {
scale/=2;
contPane.setScaleX(scale);
contPane.setScaleY(scale);
});
HBox buttons = new HBox(but1, but2);
pane.setTop(buttons);
pane.setCenter(sp);
Scene scene = new Scene(pane, 800, 600);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}

contPane scaled by using transform don't change its layoutBounds automatically. If you want not to make empty space in contPane, you'd better wrap the node in Group.
See this post. Layout using the transformed bounds
sp.setContent(new Group(contPane));
In addition, if you don't want to make empty space in ScrollPane, limit minimum scale to rate which width or height of the content fits viewport's one.
Button but1 = new Button("+");
but1.setOnAction((ActionEvent event) -> {
updateScale(scale * 2.0d);
});
Button but2 = new Button("-");
but2.setOnAction((ActionEvent event) -> {
updateScale(scale / 2.0d);
});
HBox buttons = new HBox(but1, but2);
pane.setTop(buttons);
pane.setCenter(sp);
Scene scene = new Scene(pane, 800, 600);
primaryStage.setScene(scene);
primaryStage.show();
updateScale(0.2d);
private void updateScale(double newScale) {
scale = Math.max(newScale, Math.max(sp.getViewportBounds().getWidth() / rec.getWidth(), sp.getViewportBounds().getHeight() / rec.getHeight()));
contPane.setScaleX(scale);
contPane.setScaleY(scale);
}
Consider a case of the image is smaller than ScrollPane's viewport. Because for showing no empty space, this code will stretch contents when it doesn't have enough size.
In a case of huge images, TravisF's comment helps you.

Related

How do I fit a JavaFX Pane to the size of its contents?

In JavaFX, I see lots of examples of how to make a child component extend its size to fit the parent pane. But I can't see how to shrink the parent pane to fit the size of its child contents.
In the following example, I create a Stage with a Scene of size 500x500 pixels. Inside that Scene is a VBox that has one child, a single Label.
I'd like the VBox Pane to be the size of the Label, not the size of the whole Stage. (In a more complex application, I'm making the VBox a draggable Pane, so I want it to be just big enough to fit its contents).
How can I do that?
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class Sample extends Application {
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) throws Exception {
VBox vbox = new VBox();
vbox.setStyle("-fx-background-color: #efecc2");
vbox.setPrefSize(100, 100);
Label label = new Label("Label");
label.setStyle("-fx-background-color: lightcyan");
vbox.getChildren().add(label);
Scene scene = new Scene(vbox, 500, 300);
primaryStage.setScene(scene);
primaryStage.show();
}
}
As you can see in the picture below, the label (with a blue background) is small, but the VBox (with a yellow background) fills the whole window. It doesn't seem to matter that I set the preferred size of the VBox to 100,100: it still fills up the whole 500 x 300 pixel Scene.
How can I tell the VBox to be only as big as the Label that is inside of it? (Or, when I add, say, 3 things inside it, to be as big as those?)
First problem here is a scene's root object. It will always be the same size as the scene. So you need to add the parent Pane as root element and then add VBox into it.
Second problem is a type of Pane. Some elements affect the size of children(BorderPane, StackPane), some not (Pane, AnchorPane). So you need to choose the right parent.
Here is a simple example:
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class Sample extends Application {
#Override
public void start(Stage primaryStage) {
Label label = new Label("Label");
label.setStyle("-fx-background-color: lightcyan");
VBox vBox = new VBox();
vBox.setStyle("-fx-background-color: #efecc2");
vBox.getChildren().add(label);
AnchorPane root = new AnchorPane();
root.getChildren().add(vBox);
Scene scene = new Scene(root, 500, 300);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}

ViewPort method without zoom effect in JavaFX

I'm trying to Slice an image to show on a screen.
For example if I change the right margin to 20 of the flower picture on the left and the bottom margin of the flower picture in the right to 20 they should behave as follow:
(the original pictures are shown in the first column)
enter image description here
ViewPort method does exactly what I want, cutting the image and leaving the margin empty but it uses image's original size displaying a zoom effect as it says in the javafx website:
"The rectangular viewport into the image. The viewport is specified in the coordinates of the image, prior to scaling or any other transformations.
If viewport is null, the entire image is displayed. If viewport is non-null, only the portion of the image which falls within the viewport will be displayed. If the image does not fully cover the viewport then any remaining area of the viewport will be empty."
I already tried to use imageView.resize(screenWidth, screenHeight) before setting the viewport but it doesn't work.
Also tried to imageView.setFitWidth(screenWidth), imageView.setFitHeight(screenHeight)
Is it possible to rescale the image so it's displayed as described?
Or any other work-around?
Here is my code for left margin as an example:
mediaContent.resize(screenWidth, screen.getHeight());
// mediaContent.setFitWidth(screenWidth);
// mediaContent.setFitHeight(screen.getHeight());
mediaContent.setViewport(new Rectangle2D(screenWidth-dXLeft, 0, screenWidth, screen.getHeight()));
Update: Tried setting setFitWidth and setFitHeightas suggested stills displays the image zoomed in
`imageView.setFitWidth(space.getX());
imageView.setFitHeight(space.getY());
imageView.setViewport(new Rectangle2D(screen.getWidth()-space.getX(), 0, screen.getWidth(), screen.getHeight()));
imageView.setFitWidth(space.getX());
imageView.setFitHeight(space.getY());
return imageView;`
This is the result when I use the setViewport method when not
setting margins: enter image description here
How it should be when not setting margins: enter image description here
Update 2: Example (modified from java-buddy) zooming in
package javafx_imageview_viewport;
import javafx.application.Application;
import javafx.beans.value.ObservableValue;
import javafx.geometry.Rectangle2D;
import javafx.scene.Scene;
import javafx.scene.control.Slider;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
/**
* #web http://java-buddy.blogspot.com/
*/
public class JavaFX_ImageView_Viewport extends Application {
#Override
public void start(Stage primaryStage) {
ImageView imageView1 = new ImageView(new Image("https://i.imgur.com/6Zl0eQB.jpg"));
imageView1.setFitWidth(150);
imageView1.setFitHeight(100);
//Example to rotate ImageView
Image image2 = new Image("https://i.imgur.com/6Zl0eQB.jpg");
Rectangle2D viewportRect2 = new Rectangle2D(
image2.getWidth()/4,
image2.getHeight()/4,
image2.getWidth()*3/4,
image2.getHeight()*3/4);
ImageView imageView2 = new ImageView(image2);
imageView2.setFitWidth(150);
imageView2.setFitHeight(100);
imageView2.setViewport(viewportRect2);
Slider sliderRotate = new Slider();
sliderRotate.setMin(0);
sliderRotate.setMax(360);
sliderRotate.setValue(0);
sliderRotate.valueProperty().addListener(
(ObservableValue<? extends Number> observable,
Number oldValue, Number newValue) -> {
imageView2.setRotate((double)newValue);
});
//Example to change ViewPort
Image image3 = new Image("https://i.imgur.com/6Zl0eQB.jpg");
Rectangle2D viewportRect3 = new Rectangle2D(
0,
0,
image3.getWidth(),
image3.getHeight());
ImageView imageView3 = new ImageView(image3);
imageView3.setFitWidth(150);
imageView3.setFitHeight(100);
imageView3.setViewport(viewportRect3);
Slider sliderViewPort = new Slider();
sliderViewPort.setMin(0);
sliderViewPort.setMax(1.0);
sliderViewPort.setValue(1.0);
sliderViewPort.valueProperty().addListener(
(ObservableValue<? extends Number> observable,
Number oldValue, Number newValue) -> {
Rectangle2D newViewportRect3 = new Rectangle2D(
0,
0,
(double)newValue*image3.getWidth(),
(double)newValue*image3.getHeight());
imageView3.setViewport(newViewportRect3);
});
VBox vBox = new VBox();
vBox.getChildren().addAll(imageView1,
imageView2, sliderRotate,
imageView3, sliderViewPort);
StackPane root = new StackPane();
root.getChildren().add(vBox);
Scene scene = new Scene(root, 300, 350);
primaryStage.setTitle("java-buddy: ImageVIew ViewPort");
primaryStage.setScene(scene);
primaryStage.show();
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
Example 2 from java-buddy how I want it to behave, cutting the image:
package javafx_imageview_viewport;
import javafx.application.Application;
import javafx.beans.value.ObservableValue;
import javafx.geometry.Rectangle2D;
import javafx.scene.Scene;
import javafx.scene.control.Slider;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
/**
* #web http://java-buddy.blogspot.com/
*/
public class JavaFX_ImageView_Viewport extends Application {
#Override
public void start(Stage primaryStage) {
ImageView imageView1 = new ImageView(new Image("https://i.imgur.com/294AEFU.png"));
//Example to rotate ImageView
Image image2 = new Image("https://i.imgur.com/294AEFU.png");
Rectangle2D viewportRect2 = new Rectangle2D(
image2.getWidth()/4,
image2.getHeight()/4,
image2.getWidth()*3/4,
image2.getHeight()*3/4);
ImageView imageView2 = new ImageView(image2);
imageView2.setViewport(viewportRect2);
Slider sliderRotate = new Slider();
sliderRotate.setMin(0);
sliderRotate.setMax(360);
sliderRotate.setValue(0);
sliderRotate.valueProperty().addListener(
(ObservableValue<? extends Number> observable,
Number oldValue, Number newValue) -> {
imageView2.setRotate((double)newValue);
});
//Example to change ViewPort
Image image3 = new Image("https://i.imgur.com/294AEFU.png");
Rectangle2D viewportRect3 = new Rectangle2D(
0,
0,
image3.getWidth(),
image3.getHeight());
ImageView imageView3 = new ImageView(image3);
imageView3.setViewport(viewportRect3);
Slider sliderViewPort = new Slider();
sliderViewPort.setMin(0);
sliderViewPort.setMax(1.0);
sliderViewPort.setValue(1.0);
sliderViewPort.valueProperty().addListener(
(ObservableValue<? extends Number> observable,
Number oldValue, Number newValue) -> {
Rectangle2D newViewportRect3 = new Rectangle2D(
0,
0,
(double)newValue*image3.getWidth(),
(double)newValue*image3.getHeight());
imageView3.setViewport(newViewportRect3);
});
VBox vBox = new VBox();
vBox.getChildren().addAll(imageView1,
imageView2, sliderRotate,
imageView3, sliderViewPort);
StackPane root = new StackPane();
root.getChildren().add(vBox);
Scene scene = new Scene(root, 300, 350);
primaryStage.setTitle("java-buddy: ImageVIew ViewPort");
primaryStage.setScene(scene);
primaryStage.show();
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
It seems that what I wanted does not make sense.
If I want the image to fit the screen I have to use fitScreenWidth(screenWidth)and fitScreenHeight(screenHeight) but it does not make sense to use viewPort method in this case since the image has been resized already.
viewPort method should be used only with the original image's dimensions.

JavaFX setOnShown fires before window is visible

I'm trying to set the minimum height of a window to the height of the scene it contains + the title bar height (so after showing the window, there's no possibility to shrink it more). Following this answer I wrote:
stage.setOnShown(event -> {
stage.setMinHeight(stage.getHeight());
});
It doesn't seem to work though because when the event is fired the window is not even shown on screen and its height is still equal to the height of the scene (title bar is not taken into consideration). My question is then - how to run the code when window is actually visible on the screen?
You can force the root of the scene to be laid out, and then size the stage to the scene's size:
stage.setOnShown(e -> {
stage.getScene().getRoot().layout();
stage.sizeToScene();
stage.setMinHeight(stage.getHeight());
});
Here's a SSCCE:
import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class StageSizeTest extends Application {
#Override
public void start(Stage primaryStage) {
primaryStage.setOnShown(e -> {
primaryStage.getScene().getRoot().layout();
primaryStage.sizeToScene();
System.out.printf("[%.1f, %.1f]%n", primaryStage.getWidth(), primaryStage.getHeight());
primaryStage.setMinWidth(primaryStage.getWidth());
primaryStage.setMinHeight(primaryStage.getHeight());
});
VBox root = new VBox(10,
new Label("Test one"),
new Label("Another test"),
new Label("Another really long label to give the scene some width"),
new Label("Bottom label"));
root.setPadding(new Insets(10));
Scene scene = new Scene(root);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}

keep elements X position fixed after scrolling javafx

How can I keep an element always visible even after scrolling in a scrollPane, that means the node should be immovable after a horizontal scrolling.its position should be fixed. I have tried this but it doesn't work for my case , the elements still moving with scrolling, I'm adding a scrollPane which contains all the elements to an AnchorPane.
Just use a stack pane and add the fixed elements after the ScrollPane.
Depending on what scrolling you do not want to allow just comment out the "scrollProperty" listener that I added - if you want the element completely fixed - remove them both:
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.control.ScrollPane;
import javafx.scene.layout.Pane;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
public class Main extends Application {
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) throws Exception {
StackPane root = new StackPane();
root.setAlignment(Pos.TOP_LEFT);
ScrollPane scrollPane = new ScrollPane();
Pane pane = new Pane();
pane.setMinHeight(1000);
pane.setMinWidth(1000);
scrollPane.setContent(pane);
root.getChildren().add(scrollPane);
Label fixed = new Label("Fixed");
root.getChildren().add(fixed);
// Allow vertical scrolling of fixed element:
scrollPane.hvalueProperty().addListener( (observable, oldValue, newValue) -> {
double xTranslate = newValue.doubleValue() * (scrollPane.getViewportBounds().getWidth() - fixed.getWidth());
fixed.translateXProperty().setValue(-xTranslate);
});
// Allow horizontal scrolling of fixed element:
scrollPane.vvalueProperty().addListener( (observable, oldValue, newValue) -> {
double yTranslate = newValue.doubleValue() * (scrollPane.getViewportBounds().getHeight() - fixed.getWidth());
fixed.translateYProperty().setValue(-yTranslate);
});
Scene scene = new Scene(root, 500, 500);
primaryStage.setScene(scene);
primaryStage.show();
}
}

How can I stop a MouseEvent in JavaFX?

(Sorry for my poor English)
I don't know how I can stop a Mouse Event in JavaFX.
This code generates a small image into a large rectangle when I press a button and then pressed the large rectangle, but if I press again the big rectangle is rebuilt a new image.
I dont want to generate a new image, how Can I do that?
button.setOnAction((ActionEvent t) -> {
rectangle.setOnMouseClicked((MouseEvent me) -> {
Rectangle asdf = new Rectangle(48, 48, Color.TRANSPARENT);
StackPane imageContainer = new StackPane();
ImageView image = new ImageView("firefox-icono-8422-48.png");
imageContainer.getChildren().addAll(asdf, image);
imageContainer.setTranslateX(me.getX());
imageContainer.setTranslateY(me.getY());
enableDragging(imageContainer);
rootGroup.getChildren().add(imageContainer);
myList2.add(imageContainer);
});
});
Thanks
PS: t.consume() and me.consume(); don't anything.
I'm not sure I have interpreted your question correctly, but if you want to "turn off" the mouse click handler on the rectangle, you can just call
rectangle.setOnMouseClicked(null);
Complete example:
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
public class ActivateRectangleWithButton extends Application {
#Override
public void start(Stage primaryStage) {
Rectangle border = new Rectangle(100, 100, Color.TRANSPARENT);
Rectangle rect = new Rectangle(80, 80, Color.CORNFLOWERBLUE);
StackPane stack = new StackPane(border, rect);
Button button = new Button("Activate");
button.setOnAction(evt -> {
border.setFill(Color.BLUE);
rect.setOnMouseClicked(me -> {
System.out.println("Active rectangle was clicked!");
// de-activate:
border.setFill(Color.TRANSPARENT);
rect.setOnMouseClicked(null);
});
});
VBox root = new VBox(20, stack, button);
root.setAlignment(Pos.CENTER);
Scene scene = new Scene(root, 300, 300);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}

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