I have been building my interaction model with the new skill builder (beta), and according to the document, I should be able to use the dialog model. I tried to test the intent and the JSON does not include dialogState like what is said on the document. Anyone know how to enable dialog model?
I was having the exact same problem. Apparently, the dialogState property isn't included in the request when you test via the Dashboard UI. You need to use the device itself. So testing locally or via the dashboard will make it seem like there is a bug that isn't actually there. This thread helped a lot.
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I was hoping that Ignition had a way to import/export windows to a non-binary format such as JSON or XML, but that seems not to be the case (or is there a way?).
Is there a way to use the script console to generate and populate a new window, or to insert components into an existing window?
This would be used for inserting templates and other components, such as navigation buttons etc.
Yes, but...
I assume here that you're referring to Vision windows. The windows are indeed binary serialized, but the underlying structure is XML. But getting the deserialization done programmatically is a pain and probably not worth it.
You can get a feel for what this looks like by opening a Vision window in the designer, right-clicking its Root Container and choosing Copy, then pasting it into Notepad. I myself tried to find a way to do this from a module and decided it wasn't worth it. For more detail, you can view that thread in the Ignition forum here.
However, that's not really useful for generating and populating a new window.
To do that, you need to do some Java programming. Vision is Java Swing under the hood. There are a couple ways you can dynamically build / populate a Window.
From Python, you can import any Java libraries you need and generate the window dynamically. For relatively simple things, you're probably better off working with the Template Canvas component. There's an Ignition forum thread discussing this topic here. This would be more of a run-time generation, not from the Script Console.
You can write your own module to do it.
Module SDK Vision Component Guide
Vision Component Module Example
Good luck!
I am employing the aurelia-redux-immutable package in my project. It's great, the only thing is that everything you need is hooked up to the view model - EXCEPT subscribe. What is the recommended way of subscribing with this tool?
Thank you for any input.
It looks like you are dependent on the state property change notification events in the local class to know if/what changed.
Hi I am currently trying to follow this guide:
https://ribbonworkbench.uservoice.com/knowledgebase/articles/132235-create-a-workflow-short-cut-ribbon-button-no-code
So that I can create a button on the ribbon in CRM to start a workflow. The idea being that the user will fill in part of the form and then request approval.
However I have ran into an issue which is that at one point I have to define the library for the command actions to use and the guide state that we must use the "/_static/_common/scripts/RibbonActions.js" and the "/_static/_forms/form.js" library.
However not having done this before I have no idea how to include the library in the solution, so nothing appears on the library selection screen. I have tried searching how to complete this step but to no avail. Any help would be greatly appreciated.
Thank you.
What I understood is that you are trying to call a workflow from javascript on click of a ribbon button. If you have any reference javascript assembly then both of them should be referred for the javascript method to work as expected.
Lets assume we have two different javascripts files like reference.js and actual.js And the button is supposed to call a method button_click from actual.js. In such a case we will be adding two commands as follows:
Library:reference.js and FunctionName:isNaN
Library:actual.js and FunctionName:button_click
This way the reference javascript also will be loaded and the method should be working properly. Hope I was able to address your query. Let me know if you have any questions or still the problem persists.
There is a possibility to enter plain text to library field instead of choosing from a selector.
I am working on a web service built on ASP.NET MVC 4 and have run into some trouble figuring out how to manage a model after log in so that it is widely available to all action functions created in the back end.
For example) Let's say I have built a service that allows a user to log in and manage multiple databases. After he logs in he is redirected to a view that allows him to pick which database he would like to manage, which inherits the old layout. After he clicks on the database he wants to manage, the model of this database is passed to the index view of a manage controller which utilizes a different layout than before. All of the managing action links are coded in the layout but the model was passed to the index page. He needs the model to be available for all the ActionResults in the managing controller, but a model can't be passed to a layout, so this is where I'm stuck.
Does anyone know of any good references or guides on how I can utilize a model throughout a whole layout? Or something a long these lines? I'm not sure the technique I used for this problem was the best but I don't know how else to go about this. If anyone knows a better technique of going about this please let me know.
Thank you!
I would like to make an input method which is used only for Qt desktop application.
It like Chinese(Pinyin) input method in windows. Include script processing, rendering of words.
As it includes rendering of words, it can't be created with Keyboard Layout.
More over, when built-in with application, it can be use cross over other platform.
But, It not like on-screen keyboard.
Thanks for all
The Qt way to implement this is to provide an input method plugin, see general plugin development docs and the input method specific base class.
With this you should be able to implement your own input method. Stuff like script processing and rendering is then up to your own plugin.