I have ListView with my own delegate.
import QtQuick 2.7
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.0
ItemDelegate
{
height: 40
Row
{
spacing: 10
anchors.verticalCenter: parent.verticalCenter
CheckBox
{
}
}
}
The problem is that check boxes does not resize despite ItemDelegate's height.
I get this for height = 40:
I get this for height = 10:
I've tried playing with CheckBox'es width and height values - did not help.
Is it possible to make it smaller at all, without customizing it?
You can, in theory, increase the size of the indicator, but it won't increase the size of the checkmark image:
CheckBox {
text: "CheckBox"
anchors.centerIn: parent
checked: true
indicator.width: 64
indicator.height: 64
}
There are a couple of reasons why the image is not scaled. First of all, the checkmark would be blurry if it was upscaled. And more importantly, to retain best possible performance. Instead of calculating all the sizes relative to each other and that way creating huge amounts of bindings like Qt Quick Controls 1 did, Qt Quick Controls 2 bases its scalability instead on the automatic high-DPI scaling system introduced in Qt 5.6. You get simply a different #Nx image when running with scale factor N.
I'm afraid you need to customize your checkbox to get a different size.
Example:
import QtQuick 2.7
import QtQuick.Controls 2.0
import QtQml 2.2
ApplicationWindow {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
Component {
id: contactDelegate
ItemDelegate
{
id: item
width: 40
height: 40
CheckBox
{
id: control
text: name
indicator: Rectangle {
implicitWidth: item.width
implicitHeight: item.height
x: control.leftPadding
y: parent.height / 2 - height / 2
border.color: control.down ? "#dark" : "#grey"
Rectangle {
width: 25
height: 25
x: 7
y: 7
color: control.down ? "#dark" : "#grey"
visible: control.checked
}
}
}
}
}
ListView {
width: 180;
height: 200;
spacing: 10
model: ContactModel {}
delegate: contactDelegate
}
}
By the way, the spacing property should be set in your ListView, not the delegate. Otherwise, it has no effect.
Related
I wanted to have the Material style ProgressBar component, but with some modifications to make it's height adjustable.
So far so good, I had the result I wanted.
So I just copied this code inside MyPb.qml to use it as a component:
import QtQuick 2.11
import QtQuick.Templates 2.4 as T
import QtQuick.Controls.Material 2.4
import QtQuick.Controls.Material.impl 2.4
T.ProgressBar {
id: control
property real radius: 3
contentItem: ProgressBarImpl {
implicitHeight: control.height
scale: control.mirrored ? -1 : 1
color: control.Material.accentColor
progress: control.position
indeterminate: control.visible && control.indeterminate
}
background: Rectangle {
implicitWidth: control.width
implicitHeight: control.height
radius: control.radius
color: Qt.rgba(control.Material.accentColor.r, control.Material.accentColor.g, control.Material.accentColor.b, 0.25)
}
}
Which gives this result for the sake of example:
With the code:
Rectangle {
width: 600
height: 300
color: "black"
MyPb {
anchors.centerIn: parent
id: prg
width: 100
height: 20
indeterminate: false
radius: 5
visible: true
value: 0.5
}
}
Because ProgressBarImpl doesn't really support radius, the rounded corners are "buried" under the opaque progress rectangle as can be seen on the picture (left of progress bar).
Now, the reason I'm not making my own progress bar is that I want the "indeterminate" animation as well. So I thought it would be much
simpler to reuse the Qt implementation than starting making my own
animations.
So I wonder if there would be a way to have the Material progress bar, but apply to it some kind of treatment to get rounded corners both with indeterminate = false/true.
Any help would be appreciated!
See the following post in the Qt forum:
https://forum.qt.io/topic/91649/make-a-round-progress-bar/7
The progress bar proposed there consists of the following components:
a rounded Rectangle for the "trough" of the progress bar
an Item that acts as a rectangular clip path
a rounded Rectangle inside that Item, used as the coloured bar
Adapted to your question, I get the following code as a proof-of-concept:
import QtQuick 2.9
Rectangle {
property int percentage: 40
id: root
width: 400
height: 100
radius: height / 2
color: "#333"
Item {
id: cliprect
anchors.bottom: parent.bottom
anchors.top: parent.top
anchors.left: parent.left
width: parent.width * parent.percentage / 100
clip: true
Rectangle {
width: root.width
height: root.height
radius: height / 2
anchors.bottom: parent.bottom
anchors.left: parent.left
color: "#e33"
}
}
}
It should be easy to move that into a template / make it compatible with the Material properties.
You could try setting an OpacityMask on the contentItem using the background item as a mask source.
If that doesn't work out, it will be easier just to create a progress bar. It is a very trivial and non-interactive component with a tiny usage interface after all.
I need to create components dynamically add added to an area of the screen that, of course, needs to be scrollable. I found out that no matter how many of components I added with the scroll bar as its parent, the scroll bars would not appear and the element would not be scrollable.
I did a little fiddling and I think I came up with a minum working example of what I am talking about:
import QtQuick 2.9
import QtQuick.Window 2.2
import QtQuick.Controls 2.2
Window {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
ScrollView {
width: 200
height: 200
clip: true
Label {
text: "ABC"
font.pixelSize: 224
}
// Rectangle {
// color: "#ff0000"
// width: 100
// height: 100
// }
}
}
This is a modified version of the example used int he official documentation. However when I uncomment the square the screen is no longer scrollable (scroll bars never appear).
If I remove the label and leave the rectangle (making it larger so that there is something to scroll to) it still doesn't work.
I am using Qt 5.10.
So the code below worked for me. I defined a rectangle as a backgroud to get border lines to a scrollable table that I need to create.
Rectangle {
id: tableBackground
color: "#ffffff"
border.width: 2
border.color: "#EDEDEE"
radius: 4
anchors.top: tableHeader.bottom
anchors.left: tableHeader.left
width: vmTableWidth
height: vmTableHeight - tableHeader.height
ScrollView {
id: tableArea
anchors.fill: parent
clip: true
ListView {
id: patientListView
anchors.fill: parent
model: patientList
delegate: VMPatientEntry {
onFetchReport: {
// This is a signal emitted by my VMPatientEntry.
}
}
onCurrentIndexChanged: {
// Do stuff when the current index changes.
}
}
}
}
So I hope this answer allows someone to fix their problem as well.
Quick Controls 2, Qt 5.10.
I created table control based on ListView item.
One of its columns is displayed using this component:
import QtQuick 2.10
import QtQuick.Controls 2.3
import QtQuick.Layouts 1.3
Item
{
id: root
implicitHeight: item1.implicitHeight
ColumnLayout
{
id: item1
visible: !model.finished
width: parent.width
RowLayout
{
Label
{
text: "38%"
Layout.alignment: Qt.AlignLeft
}
Label
{
text: "Paused"
Layout.alignment: Qt.AlignRight
}
}
ProgressBar
{
from: 0; to: 100; value: 40
// Variant A
/*Layout.preferredWidth: 30
Layout.preferredHeight: 10*/
// Variant B
width: 30
height: 10
}
}
}
Can somebody please explain me why Variant B does not "work". I may specify any width/height values or even just remove them - no effect. Variant A (Layout.preferredWidth/Layout.preferredHeight) works fine.
Variant A:
Variant B:
The ...Layout items alter the dimensions of their children. That is their purpose, and the behavior is documented.
As per documentation of the ColumnLayout Layout.preferredWidth the behavior is:
This property holds the preferred width of an item in a layout. If the preferred width is -1 it will be ignored, and the layout will use implicitWidth instead. The default is -1.
Since the default is -1, it will take the implicitWidth - it is not written "and use width instead".
If you don't want to use Layout don't use Layout. You can just take Column instead.
I have used so many combo boxes recently but there is an issue in the popup of a particular ComboBox which I am not able to find the exact problem following is the code:
import QtQuick 2.9
import QtQuick.Window 2.2
import QtQuick.Controls 2.2
Window {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
ComboBox{
id:comboNum
width:parent.width * 0.30
height:parent.height * 0.15
model: ["12","23","78","23","45","70"]
currentIndex: 0
popup: Popup{
id:popup
y: comboNum.height - 1
width: comboNum.width
height: comboNum.height * 2
padding: 1
contentItem: ListView {
id: listview
implicitHeight: popup.height
clip: true
model:comboNum.delegateModel
currentIndex: comboNum.highlightedIndex
interactive: true
highlightMoveDuration: 0
boundsBehavior: ListView.StopAtBounds
ScrollBar.vertical:ScrollBar {}
}
}
}
}
The popup doesn't show up all the elements and i am using QT 5.9.1.
Looking at the customisation docs, I can see that it sets a model conditionally, based on whether or not the popup is visible. Doing the same for your snippet makes it work for me:
model: popup.visible ? comboNum.delegateModel : null
However, the Default style implementation of ComboBox doesn't do that, so I'm not sure why it's necessary in your case.
I am trying to create a Slider in QML. The slider's maximumValue property can change depending on certain states in my application. When the maximumValue property changes I would like to "reset" my slider so that its value property is at the maximumValue. The problem what I am encountering is that when I change the maximumValue property, my value property changes to the right property, but visually it stays at the previous maximumValue property until I don't click on the handle for example.
Here is a simple dummy code, which reproduces this issue:
import QtQuick 2.5
import QtQuick.Window 2.2
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.2
ApplicationWindow {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
property int maxVal: 1
Item {
width: 20
height: 200
Slider {
anchors.fill: parent
orientation: Qt.Vertical
maximumValue: maxVal
minimumValue: 0
value: 1
stepSize: 1.0
style: SliderStyle {
groove: Rectangle {
width: control.height
height: control.width
color: "red"
}
handle: Rectangle {
width: 20
height: 20
color: "green"
Text {
anchors.centerIn: parent
text: control.value
}
}
}
onMaximumValueChanged: value = maximumValue
}
}
Button {
anchors.right: parent.right
text: "Press Me"
onClicked: maxVal = 100
}
}
Below you can see some screenshots of certain stages.
When the application opens:
When I press the "Press Me" button, which sets the maximumValue to 100 from 1. As you can see the value did change from 1 to 100, but visually it stayed at the 1 position:
Finally when I click on the handler of the slider (green rectangle), then it updates and switches value to 1 from 100.
Here is the same thing as a gif:
Anybody encountered this issue before?
It looks like QTBUG-63354, which will be fixed in Qt 5.9.3.