Combination Sum in Go - recursion

/*
Given an array: [1,2] and a target: 4
Find the solution set that adds up to the target
in this case:
[1,1,1,1]
[1,1,2]
[2,2]
*/
import "sort"
func combinationSum(candidates []int, target int) [][]int {
sort.Ints(candidates)
return combine(0, target, []int{}, candidates)
}
func combine(sum int, target int, curComb []int, candidates []int) [][]int {
var tmp [][]int
var result [][]int
if sum == target {
fmt.Println(curComb)
return [][]int{curComb}
} else if sum < target {
for i,v := range candidates {
tmp = combine(sum+v, target, append(curComb, v), candidates[i:])
result = append(result,tmp...)
}
}
return result
}
This is a problem in Leetcode and I use recursion to solve it.
In line 18, I print every case when the sum is equal to the target.
The output is :
[1,1,1,1]
[1,1,2]
[2,2]
And that is the answer that I want!
But why is the final answer (two-dimensional):
[[1,1,1,2],[1,1,2],[2,2]]
Expected answer is : [[1,1,1,1],[1,1,2],[2,2]]
Please help me find the mistake in the code. Thanks for your time.

This happens because of the way slices work. A slice object is a reference to an underlying array, along with the length of the slice, a pointer to the start of the slice in the array, and the slice's capacity. The capacity of a slice is the number of elements from the beginning of the slice to the end of the array. When you append to a slice, if there is available capacity for the new element, it is added to the existing array. However, if there isn't sufficient capacity, append allocates a new array and copies the elements. The new array is allocated with extra capacity so that an allocation isn't required for every append.
In your for loop, when curComb is [1, 1, 1], its capacity is 4. On successive iterations of the loop, you append 1 and then 2, neither of which causes a reallocation because there's enough room in the array for the new element. When curComb is [1, 1, 1, 1], it is put on the results list, but in the next iteration of the for loop, the append changes the last element to 2 (remember that it's the same underlying array), so that's what you see when you print the results at the end.
The solution to this is to return a copy of curComb when the sum equals the target:
if sum == target {
fmt.Println(curComb)
tmpCurComb := make([]int, len(curComb))
copy(tmpCurComb, curComb)
return [][]int{tmpCurComb}
This article gives a good explanation of how slices work.

Related

Modifying map while iterating over it in Go

Given the following code I would expected an infinite loop but the loop is being stopped at certain point.
m := make(map[int]string, 4)
m[0] = "Foo"
for k, v := range m {
m[k+1] = v
}
I cannot figure out what happen under the hood because different execution return different output. For example these are a few outputs from different executions:
map[0:Foo 1:Foo 2:Foo 3:Foo 4:Foo 5:Foo 6:Foo 7:Foo]
map[0:Foo 1:Foo]
map[0:Foo 1:Foo 2:Foo]
How range works in order to exit from loop at certain point and what is the exit condition?
Spec: For statements with range clause says the behavior is unpredictable:
The iteration order over maps is not specified and is not guaranteed to be the same from one iteration to the next. If a map entry that has not yet been reached is removed during iteration, the corresponding iteration value will not be produced. If a map entry is created during iteration, that entry may be produced during the iteration or may be skipped. The choice may vary for each entry created and from one iteration to the next. If the map is nil, the number of iterations is 0.
Adding elements to the map you're ranging over, those entries may or may not be visited by the loop, you should not assume anything regarding to that.
Based on the language spec:
If a map entry is created during iteration, that entry may be produced during the iteration or may be skipped.
So if the new elements are skipped, the for-loop eventually ends.
The other answers have already explained the behavior you observe with your snippet.
Because your title is rather generic but your snippet only covers the addition of map entries while iterating over the map, here is a complementary example that should convince you that "cross-removing" map entries while iterating over the map is a bad idea (Playground):
package main
import "fmt"
func main() {
m := map[string]int{"foo": 0, "bar": 1, "baz": 2}
for k := range m {
if k == "foo" {
delete(m, "bar")
}
if k == "bar" {
delete(m, "foo")
}
}
fmt.Println(m)
}
The spec says:
The iteration order over maps is not specified and is not guaranteed to be the same from one iteration to the next. If a map entry that has not yet been reached is removed during iteration, the corresponding iteration value will not be produced.
As a result, the program outputs either map[bar:1 baz:2] or map[baz:2 foo:0], but there is no way to tell which.

Appending to a slice with enough capacity using value receiver

can someone help me understand what happens here?
package main
import (
"fmt"
)
func appendString(slice []string, newString string) {
slice = append(slice, newString)
}
func main() {
slice := make([]string, 0, 1)
appendString(slice, "a")
fmt.Println(slice)
}
I know about the slice header and the need to use a pointer receiver. But here, as the underlying array has enough capacity I would expect append to work anyways (just adding the new value to the underlying array and the original [copied] header working as expected)
What is wrong with my assumptions?
Let's add a final print statement to see the result:
slice := make([]string, 0, 1)
fmt.Println(cap(slice))
appendString(slice, "a")
fmt.Println(slice)
And the output will be (try it on the Go Playground):
1
[]
Which is correct. One could expect the output to be:
1
[a]
The reason why this is not the case is because even though a new backing array will not be allocated, the slice header in the slice variable inside main() is not changed, it will still hold length = 0. Only the slice header stored in the slice local variable inside appendString() (the parameter) is changed, but this variable is independent from main's slice.
If you were to reslice main's slice, you will see that the backing array does contain the new string:
slice := make([]string, 0, 1)
fmt.Println(cap(slice))
appendString(slice, "a")
fmt.Println(slice)
slice = slice[:1]
fmt.Println(slice)
Now output will be (try it on the Go Playground):
1
[]
[a]
This is why the builtin append() has to return the new slice: because even if no new backing array is needed, the slice header (which contains the length) will have to be changed (increased) if more than 0 elements are appended.
This is why appendString() should also return the new slice:
func appendString(slice []string, newString string) []string {
slice = append(slice, newString)
return slice
}
Or short:
func appendString(slice []string, newString string) []string {
return append(slice, newString)
}
Which you have to reassign where you use it:
slice := make([]string, 0, 1)
fmt.Println(cap(slice))
slice = appendString(slice, "a")
fmt.Println(slice)
And then you get the expected outcome right away (try it on the Go Playground):
1
[a]

Golang: help understanding pointers, assignment, and unexpected behavior

So I am back with more beginner questions that I can not seem to wrap my head around.
I was experimenting with the following code.
func main() {
start := time.Now()
var powers []*big.Int
for i := 1; i < 1000; i++ {
I := big.NewInt(int64(i))
I.Mul(I, I)
powers = append(powers, I)
}
fmt.Println(powers)
fmt.Println(time.Since(start))
start = time.Now()
var seqDiffs []*big.Int
diff := new(big.Int)
for i, v := range powers {
if i == len(powers)-2 {
break
}
diff = v.Sub(powers[i+1], v)
seqDiffs = append(seqDiffs, diff)
}
fmt.Println(seqDiffs)
fmt.Println(time.Since(start))
}
my intention was to assign the result of Sub() to diff in the following way
diff.Sub(powers[i+1], v)
however this results in seqDiffs's value being 1995 (the correct last value) repeated over and over. I know that this is likely because seqDiffs is just a list of pointers to the same memory address but what I dont understand is why the following works just fine
v.Sub(powers[i+1], v)
seqDiffs = append(seqDiffs, v)
this results in seqDiffs being a list of all the odd numbers from 3 to 1995 which is correct but isn't this essentially still a list of pointers to the same memory address as well?
Also why is the following correct when it should also result in seqDiffs being a list of pointers to the same memory address as well?
diff = v.Sub(powers[i+1], v)
seqDiffs = append(seqDiffs, diff)
also I tried to do it the following way
diff := new(*big.Int)
for i, v := range powers {
if i == len(powers)-2 {
break
}
diff.Sub(powers[i+1], v)
seqDiffs = append(seqDiffs, diff)
}
but received these errors from the ide:
*./sequentialPowers.go:26: calling method Sub with receiver diff (type **big.Int) requires explicit dereference
./sequentialPowers.go:27: cannot use diff (type **big.Int) as type *big.Int in append*
How would I make an "explicit" dereference?
When debugging issues with pointers in Go, one way to understand what is going on is use fmt.Printf using %p to print the memory address of variables of interest.
In regards to your first question as to why when appending the results of diff.Sub(powers[i+1], v) to your slice of *big.Int results in a slice where every index is the same value - you are updating the value at the memory address diff is assigned to and appending a copy of that pointer to the slice. Thus all values in the slice are pointers to the same value.
Printing the memory address of diff will show this to be the case. After populating your slice - doing something like the following:
for _, val := range seqDiffs {
fmt.Printf("%p\n", val) // when i ran this - it printed 0xc4200b7d40 every iteration
}
In your second example, the the value v is pointer to a big.Int at a different address. You are assigning the the result of v.Sub(..) to diff, which updates the underlying address diff is pointing to. So when you append diff to your slice, you are appending a copy of of a pointer at a unique address. Using fmt.Printf you can see this like so -
var seqDiffs []*big.Int
diff := new(big.Int)
for i, v := range powers {
if i == len(powers)-2 {
break
}
diff = v.Sub(powers[i+1], v)
fmt.Printf("%p\n", diff) // 1st iteration 0xc4200109e0, 2nd 0xc420010a00, 3rd 0xc420010a20, etc
seqDiffs = append(seqDiffs, diff)
}
Regarding your second question - using the new keyword in Go allocates memory of the specified type but does not initialize it (check the docs). A call to new in your case allocates a type of pointer to a pointer to a big.Int (**big.Int), thus the compiler error saying you cannot use this type in your call to append.
To explicitly dereference diff in order to call the Sub on it, you would have to modify your code to the following:
(*diff).Sub(powers[i+1], v)
In Go, a selector expression dereferences pointers to structs for you, but in this case you are calling a method on a pointer to a pointer, thus you have to explicitly dereference it.
A very informative read on calling methods on structs (selector expressions) in Go can be found here
And to add it to the slice
seqDiffs = append(seqDiffs, *diff)

Can someone explain this code that recursively finds the minimum element in an array in C?

I don't quite understand this piece of code. So if for example n = 5 and we have:
array[5] = {13, 27, 78, 42, 69}
Would someone explain please?
All I understand is if n = 1, that is the lowest.
But when n = 5, we would get the 4th index and compare it to the 4th index and check which is the smallest and return the smallest, then take the 4th index and compare it to the 3rd index and check which one is the smallest and return the smallest? I am confused.
int min(int a, int b)
{
return (a < b) ? a: b;
}
// Recursively find the minimum element in an array, n is the length of the
// array, which you assume is at least 1.
int find_min(int *array, int n)
{
if(n == 1)
return array[0];
return min(array[n - 1], find_min(array, n - 1));
}
Given your array:
1. initial call: find_min(array, 5)
n!=1, therefore if() doesn't trigger
2. return(min(array[4], find_min(array, 4)))
n!=1, therefore if doesn't trigger
3. return(min(array[3], find_min(array,3)))
n!=1, therefore if doesn't trigger
4. return(min(array[2], find_min(array,2)))
n!=1, threfore if() doesn't trigger
5. return(min(array[1], find_min(array,1)))
n==1, so return array[0]
4. return(min(array[1], array[0]))
return(min(13, 27)
return(13)
3. return(min(array[2], 13))
etc...
It's quite simple. Run through the code using the example you gave.
On the first run through find_min(), it will return the minimum of the last element in the array (69) and the minimum of the rest of the array. To calculate the minimum of the rest of the array, it calls itself, i.e. it is recursive. This 2nd-level call will compare the number 42 (the new "last" element) with the minimum from the rest of the array, and so on. The final call to find_min() will have n=1 with the array "{13}", so it will return 13. The layer that called it will compare 13 with 27 and find that 13 is less so it will return it, and so on back up the chain.
Note: I assume the backward quotes in your code are not supposed to be there.
The solution uses recursion to compute the minimum for the smallest possible comparison set and comparing that result with the next bigger set of numbers. Each recursive call returns a result that is compared against the next element in a backward manner until the minimum value bubbles up to the top. Recursion appears to be tricky at first, but can be quite effective once you get familiar with it.

Is it safe to remove selected keys from map within a range loop?

How can one remove selected keys from a map?
Is it safe to combine delete() with range, as in the code below?
package main
import "fmt"
type Info struct {
value string
}
func main() {
table := make(map[string]*Info)
for i := 0; i < 10; i++ {
str := fmt.Sprintf("%v", i)
table[str] = &Info{str}
}
for key, value := range table {
fmt.Printf("deleting %v=>%v\n", key, value.value)
delete(table, key)
}
}
https://play.golang.org/p/u1vufvEjSw
This is safe! You can also find a similar sample in Effective Go:
for key := range m {
if key.expired() {
delete(m, key)
}
}
And the language specification:
The iteration order over maps is not specified and is not guaranteed to be the same from one iteration to the next. If map entries that have not yet been reached are removed during iteration, the corresponding iteration values will not be produced. If map entries are created during iteration, that entry may be produced during the iteration or may be skipped. The choice may vary for each entry created and from one iteration to the next. If the map is nil, the number of iterations is 0.
Sebastian's answer is accurate, but I wanted to know why it was safe, so I did some digging into the Map source code. It looks like on a call to delete(k, v), it basically just sets a flag (as well as changing the count value) instead of actually deleting the value:
b->tophash[i] = Empty;
(Empty is a constant for the value 0)
What the map appears to actually be doing is allocating a set number of buckets depending on the size of the map, which grows as you perform inserts at the rate of 2^B (from this source code):
byte *buckets; // array of 2^B Buckets. may be nil if count==0.
So there are almost always more buckets allocated than you're using, and when you do a range over the map, it checks that tophash value of each bucket in that 2^B to see if it can skip over it.
To summarize, the delete within a range is safe because the data is technically still there, but when it checks the tophash it sees that it can just skip over it and not include it in whatever range operation you're performing. The source code even includes a TODO:
// TODO: consolidate buckets if they are mostly empty
// can only consolidate if there are no live iterators at this size.
This explains why using the delete(k,v) function doesn't actually free up memory, just removes it from the list of buckets you're allowed to access. If you want to free up the actual memory you'll need to make the entire map unreachable so that garbage collection will step in. You can do this using a line like
map = nil
I was wondering if a memory leak could happen. So I wrote a test program:
package main
import (
log "github.com/Sirupsen/logrus"
"os/signal"
"os"
"math/rand"
"time"
)
func main() {
log.Info("=== START ===")
defer func() { log.Info("=== DONE ===") }()
go func() {
m := make(map[string]string)
for {
k := GenerateRandStr(1024)
m[k] = GenerateRandStr(1024*1024)
for k2, _ := range m {
delete(m, k2)
break
}
}
}()
osSignals := make(chan os.Signal, 1)
signal.Notify(osSignals, os.Interrupt)
for {
select {
case <-osSignals:
log.Info("Recieved ^C command. Exit")
return
}
}
}
func GenerateRandStr(n int) string {
rand.Seed(time.Now().UnixNano())
const letterBytes = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
b := make([]byte, n)
for i := range b {
b[i] = letterBytes[rand.Int63() % int64(len(letterBytes))]
}
return string(b)
}
Looks like GC do frees the memory. So it's okay.
In short, yes. See previous answers.
And also this, from here:
ianlancetaylor commented on Feb 18, 2015
I think the key to understanding this is to realize that while executing the body of a for/range statement, there is no current iteration. There is a set of values that have been seen, and a set of values that have not been seen. While executing the body, one of the key/value pairs that has been seen--the most recent pair--was assigned to the variable(s) of the range statement. There is nothing special about that key/value pair, it's just one of the ones that has already been seen during the iteration.
The question he's answering is about modifying map elements in place during a range operation, which is why he mentions the "current iteration". But it's also relevant here: you can delete keys during a range, and that just means that you won't see them later on in the range (and if you already saw them, that's okay).

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