Creating QML States dynamically - qt

I want to make an icon component that changes it picture and color depending on it state:
StateIcon.qml:
import QtQuick 2.0
import QtQuick.Layouts 1.3
import QtGraphicalEffects 1.0
Item {
Layout.preferredWidth: appLayout.icon.prefWidth
Layout.preferredHeight: appLayout.icon.prefHeight
property variant stateImage: stateImageInstance
Image {
id: stateImageInstance
width: appLayout.icon.prefWidth
height: appLayout.icon.prefWidth
sourceSize.width: width
sourceSize.height: height
}
property variant imageOverlay: imageOverlayInstance
ColorOverlay {
id: imageOverlayInstance
anchors.fill: stateImage
source: stateImage
}
transitions: Transition {
SequentialAnimation {
NumberAnimation {
target: stateImage; property: "scale"
to: 0; duration: 100
}
PropertyAction {
target: stateImage; property: "source"
}
PropertyAction {
target: imageOverlay; property: "color"
}
NumberAnimation {
target: stateImage; property: "scale"
to: 1; duration: 100
}
}
}
}
The problem is that I have to define states in the component instance:
main.qml:
StateIcon {
id: stateIcon
states: [
State {
name: "state1";
PropertyChanges {
target: stateIcon.stateImage
source: "qrc:/resources/icons/icon1.svg"
}
PropertyChanges {
target: stateIcon.imageOverlay; color: "gray"
}
},
State {
name: "state2";
PropertyChanges {
target: stateIcon.stateImage
source: "qrc:/resources/icons/icon2.svg"
}
PropertyChanges {
target: stateIcon.imageOverlay; color: "green"
}
}
...
]
state: "state1"
}
And now I want to know is it possible to define only state names, color and source in some array:
main.qml:
StateIcon {
id: stateIcon
rawStates: [
{
name: "state1",
iconSource: "qrc:/resources/icons/state1.svg",
color: "green"
},
{
name: "state2",
iconSource: "qrc:/resources/icons/state2.svg",
color: "green"
},
...
]
state: "state1"
}
And in the StateIcon.qml define states property dynamically using rawStates property?
Maybe something like that:
StateIcon.qml:
import QtQuick 2.0
import QtQuick.Layouts 1.3
import QtGraphicalEffects 1.0
Item {
property variant rawStates
Layout.preferredWidth: appLayout.icon.prefWidth
Layout.preferredHeight: appLayout.icon.prefHeight
Image {
id: stateImage
width: appLayout.icon.prefWidth
height: appLayout.icon.prefWidth
sourceSize.width: width
sourceSize.height: height
}
ColorOverlay {
id: imageOverlay
anchors.fill: stateImage
source: stateImage
}
states: [
for(var i=0; i<rawStates.length; ++i) {
?
}
]
transitions: Transition {
SequentialAnimation {
NumberAnimation {
target: stateImage; property: "scale"
to: 0; duration: 100
}
PropertyAction {
target: stateImage; property: "source"
}
PropertyAction {
target: imageOverlay; property: "color"
}
NumberAnimation {
target: stateImage; property: "scale"
to: 1; duration: 100
}
}
}
}

Instead of using States I would use a plain javascript associative arrays.
You can't use transitions but you could use Behavior instead. Not anything can be done with behavior but it's enough most of the time.
import QtQuick 2.7
import QtQuick.Controls 2.0
import QtQml 2.2
ApplicationWindow {
id: mainWindow
visible: true
minimumWidth: 500
minimumHeight: 500
Row {
Rectangle {
id: rect
width: 100
height: 100
property var stateDescriptors: {
'state0': {color: 'green'},
'state1': {color: 'red'},
'state2': {color: 'blue'},
'state3': {color: 'purple'},
'state4': {color: 'orange'}
}
property string iconState: "state0"
Text {
anchors.fill: parent
text: parent.iconState
}
color: stateDescriptors[iconState].color
Behavior on iconState {
SequentialAnimation {
NumberAnimation {
target: rect; property: "scale"
to: 0; duration: 100
}
PropertyAction { } //actually change the iconState here, since the color is binded to it, it will also change between the 2 scale animations
NumberAnimation {
target: rect; property: "scale"
to: 1; duration: 100
}
}
}
}
Button {
text: 'change state'
property int count: 0
onClicked: {
count = (count + 1) % Object.keys(rect.stateDescriptors).length
rect.iconState = 'state' + count
}
}
}
}

Maybe this helps you:
import QtQuick 2.7
import QtQuick.Controls 2.0
import QtQml 2.2
ApplicationWindow {
id: mainWindow
visible: true
minimumWidth: 500
minimumHeight: 500
Row {
Rectangle {
id: rect
width: 100
height: 100
Text {
anchors.fill: parent
text: parent.state
}
property var myStates: []
states: myStates
onStateChanged: console.log(Object.keys(rect.states))
}
Button {
text: 'add state'
onClicked: {
rect.myStates.push(statePrototype.createObject(rect,
{
name: 'state' + count,
color: Qt.rgba(Math.random(count),
Math.random(count),
Math.random(count),
Math.random(count))
}))
rect.myStatesChanged()
count++
}
}
Button {
text: 'change state'
onClicked: {
rect.state = 'state' + (count1 % count)
count1++
}
}
}
property int count: 0
property int count1: 0
Component {
id: statePrototype
State {
id: st
property color color
PropertyChanges {
target: rect
color: st.color
}
}
}
}
It seems to be not so easily possible to add States to states directly. With the extra mile going over a custom property var myStates it suddenly works. Don't forget to tell everyone, that myStatesChanged() after adding something!
EDIT Once more, with the list of JS Objects, and a Instantiator. The method is the same
import QtQuick 2.7
import QtQuick.Controls 2.0
import QtQml 2.2
ApplicationWindow {
id: mainWindow
visible: true
minimumWidth: 500
minimumHeight: 500
Row {
Rectangle {
id: rect
width: 100
height: 100
Text {
anchors.fill: parent
text: parent.state
}
property var myStates: []
states: myStates
onStateChanged: console.log(Object.keys(rect.states))
}
Button {
text: 'change state'
property int count: 0
onClicked: {
rect.state = 'state' + count % rect.myStates.length
count ++
}
}
Button {
text: 'add states'
onClicked: {
stateDescriptors.push( { name: 'state' + stateDescriptors.length, color: Qt.rgba(Math.random(1),
Math.random(2),
Math.random(3),
Math.random(4)) })
stateDescriptorsChanged()
}
}
}
Instantiator {
model: stateDescriptors
delegate: State {
name: modelData.name
PropertyChanges {
target: rect
color: modelData.color
}
Component.onCompleted: {
console.log('created', modelData.name)
rect.myStates.push(this)
rect.myStatesChanged()
}
Component.onDestruction: {
console.log('destroy', modelData.name)
rect.myStates.pop()
}
}
}
property var stateDescriptors: [
{
name: 'state0',
color: 'green'
},
{
name: 'state1',
color: 'red'
},
{
name: 'state2',
color: 'blue'
},
{
name: 'state3',
color: 'purple'
},
{
name: 'state4',
color: 'orange'
}
]
}

Related

How to animate adding and removing element to Layout in QML?

I want to animate adding and removing of TextField in ColumnLayout. Basically I want to animate like this:- https://doc.qt.io/qt-5/videos/viewtransitions-basic.mp4
As a ColumnLayout uses the implicitHeight to position the items, you can add an animation to that to create the sliding effect. I used a wrapping Item to preserve the implicitHeight of the TextField itself. It may not look perfect, but I don't think you cannot get that much further
Item {
visible: your_property_here
implicitHeight: visible ? text.implicitHeight : 0
Behavior on implicitHeight { NumberAnimation { duration: 500 } }
TextField {
id: text
anchors.fill: parent
scale: parent.visible ? 1 : 0.2
Behavior on scale { NumberAnimation { duration: 500 } }
}
}
I didn't found effective answer. Until then I'm using column as workaround
import QtQuick
import QtQuick.Layouts
import QtQuick.Controls
Page {
id: page_root
component ETextField : TextField {
width: root.width/2
}
state: "LOGIN"
Column {
anchors.centerIn: parent
ETextField {
id:host
placeholderText: "Host e.g:- exam.server.com:8080"
}
ETextField {
id:uane
placeholderText: "Username"
}
ETextField {
id: passwd
placeholderText: "Password"
}
ETextField {
id: confirm_passwd
placeholderText: "Confirm Password"
}
RowLayout {
Button {
id: submit
text: "Login"
}
Button {
id: change_state
text: "Register Instead"
onClicked: page_root.state = page_root.state === "LOGIN" ? "REGISTER" : "LOGIN"
}
}
}
states: [
State {
name: "LOGIN"
PropertyChanges {
target: confirm_passwd
height: passwd.height
}
PropertyChanges {
target: change_state
text : "Register Instead"
}
},
State {
name: "REGISTER"
PropertyChanges {
target: confirm_passwd
height: 0
}
PropertyChanges {
target: change_state
text : "Login Instead"
}
}
]
transitions: [
Transition {
from: "LOGIN"
to: "REGISTER"
NumberAnimation {
target: confirm_passwd
property : "height"
duration: 100
}
},
Transition {
from: "REGISTER"
to: "LOGIN"
NumberAnimation {
target: confirm_passwd
property : "height"
duration: 100
}
}
]
}

Qml split Gridview along a row

I am trying to create a QML gridview of rectangles(images) such that when I click on an element, the view split right below that element. I would lie to display some text in this split section that will then appear.
I would do that with GridLayout instead of GridView since it allows columns/rows spanning, for example:
import QtQuick 2.10
import QtQuick.Controls 1.4
import QtQuick.Window 2.10
import QtQuick.Layouts 1.12
Window {
visible: true
width: 400
height: 600
title: qsTr("test")
Component {
id: commonItem
Rectangle {
anchors.fill: parent
color: "#DEDEDE"
Text { anchors.centerIn: parent; text: "Click me" }
}
}
Component {
id: selectedItem
Rectangle {
anchors.fill: parent
color: "#999"
Text { anchors.centerIn: parent; text: "I'm selected item" }
}
}
GridLayout {
anchors.centerIn: parent
columns: 3
columnSpacing: 2
rowSpacing: 2
Repeater {
model: 6
delegate: Item {
id: item
property int w: 100
property int loaderColumns: 1
property var component: undefined
Layout.columnSpan: loaderColumns
Layout.preferredWidth: w
Layout.preferredHeight: 100
state: "collapsed"
Loader {
id: loader
anchors.fill: parent
sourceComponent: item.component
}
states: [
State {
name: "collapsed"
PropertyChanges { target: item; component: commonItem }
},
State {
name: "expanded"
PropertyChanges { target: item; component: selectedItem; }
PropertyChanges { target: item; loaderColumns: 3; }
PropertyChanges { target: item; w: 304; }
}
]
MouseArea {
anchors.fill: parent
cursorShape: Qt.PointingHandCursor
onClicked: {
item.state = (item.state == "collapsed") ? "expanded" : "collapsed"
}
}
Behavior on w {
NumberAnimation {
duration: 1000
easing {
type: Easing.OutElastic
amplitude: 1.0
period: 0.5
}
}
}
}
}
}
}

Why is animation triggered on load

When the window opens you can see the Rectangle sliding out. I set the y property to the parent height so it should be initially outside of the window why is this being animated?
My guess it's because of the parent:height. Maybe because parent.height is not available at loading time and it's initially set to 0?
I have following example to reproduce:
import QtQuick 2.9
import QtQuick.Window 2.2
Window {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
Rectangle {
id: test;
y: parent.height;
states: [
State {
name: "slideOut"
PropertyChanges{
target: test;
y: parent.height;
}
},
State {
name: "slideIn"
PropertyChanges{
target: test;
y: 0;
}
}
]
Behavior on y {
NumberAnimation {
duration: 500;
}
}
color: "red";
width: parent.width;
height: parent.height;
}
MouseArea {
anchors.fill: parent;
onClicked: {
if(test.state == "slideIn") {
test.state = "slideOut";
} else {
test.state = "slideIn";
}
}
}
}
Your guess sounds spot on to me.
You should use transitions with states instead:
import QtQuick 2.9
import QtQuick.Window 2.2
Window {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
Rectangle {
id: test
y: parent.height
width: parent.width
height: parent.height
color: "red"
states: [
State {
name: "slideOut"
PropertyChanges {
target: test
y: parent.height
}
},
State {
name: "slideIn"
PropertyChanges {
target: test
y: 0
}
}
]
transitions: [
Transition {
NumberAnimation {
property: "y"
duration: 500
}
}
]
}
MouseArea {
anchors.fill: parent
onClicked: {
if (test.state == "slideIn") {
test.state = "slideOut"
} else {
test.state = "slideIn"
}
}
}
}
Another solution could be to use the enabled property of Behavior to only run the animation when the window is ready. I'm not sure which property you'd base it on though. Some ideas:
enabled: window.height > 0
enabled: window.active

Animating on Text change

Is there anything for animating text changes? there is already animations for property changes, for example this code do the animation for properties opacity, width and scale and whenever they changed by states, they will get animations.
NumberAnimation {
properties: "opacity, width, scale, visible"
easing.type: Easing.OutBack; duration:500
}
However i didn't find anything for text change, for example counting from N to N+1 became animating (eg. fading out old value and fading new one). how i can animating text changes?
For this usecase I use Behavior with a custom Animation :
//FadeAnimation.qml
import QtQuick 2.0
SequentialAnimation {
id: root
property QtObject target
property string fadeProperty: "scale"
property int fadeDuration: 150
property alias outValue: outAnimation.to
property alias inValue: inAnimation.to
property alias outEasingType: outAnimation.easing.type
property alias inEasingType: inAnimation.easing.type
property string easingType: "Quad"
NumberAnimation { // in the default case, fade scale to 0
id: outAnimation
target: root.target
property: root.fadeProperty
duration: root.fadeDuration
to: 0
easing.type: Easing["In"+root.easingType]
}
PropertyAction { } // actually change the property targeted by the Behavior between the 2 other animations
NumberAnimation { // in the default case, fade scale back to 1
id: inAnimation
target: root.target
property: root.fadeProperty
duration: root.fadeDuration
to: 1
easing.type: Easing["Out"+root.easingType]
}
}
Please note that it can be done without all the added properties, but I have them to enable easy customization.
An example usage could be :
import QtQuick 2.7
import QtQuick.Controls 2.0
ApplicationWindow {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
Rectangle {
anchors.centerIn: parent
color: "red"
width: 100
height: width
radius: width/2
Text {
id: textItem
anchors.centerIn: parent
font.pixelSize: 30
color: "white"
property int foo: 0
// ### Important part ###
text: foo
Behavior on foo {
FadeAnimation {
target: textItem
}
}
// ######################
}
MouseArea {
anchors.fill: parent
onClicked: textItem.foo++
}
}
}
Output : https://zippy.gfycat.com/SilentImpressiveChameleon.webm
The fadeProperty is scale by default but it also works great with opacity.
EDIT :
I've implemented this as ready-to-use components in https://github.com/okcerg/quickbehaviors
I would suggest something like the following AnimatedText.qml:
import QtQuick 2.5
Item{
property real progress: 0.0
property string text0
property string text1
Text{
text: text0
opacity: 1.0 - progress
}
Text{
text: text1
opacity: progress
}
}
Can be used as follows:
AnimatedText{
text0: "First text"
text1: "Second text"
NumberAnimation on progress {
from: 0.0
to: 1.0
duration: 5000
}
}
I created a custom Item for this purpose with fade animation. You can edit it for any animation:
AnimatedText.qml
import QtQuick 2.7
Item {
id: root
width: Math.max(txt1.width, txt2.width);
height: Math.max(txt1.height, txt2.height);
property string text: ""
property int currentActiveTxt: 1
property real pointSize: 20
Text {
id: txt1
font { pointSize: root.pointSize }
}
Text {
id: txt2
font { pointSize: root.pointSize }
}
onTextChanged: {
if(currentActiveTxt == 1) {
txt2.text = root.text;
currentActiveTxt = 2;
root.state = "txt2 is active";
} else {
txt1.text = root.text;
currentActiveTxt = 1;
root.state = "txt1 is active";
}
}
states: [
State {
name: "txt1 is active"
PropertyChanges {
target: txt1
opacity: 1.0
}
PropertyChanges {
target: txt2
opacity: 0.0
}
},
State {
name: "txt2 is active"
PropertyChanges {
target: txt1
opacity: 0.0
}
PropertyChanges {
target: txt2
opacity: 1.0
}
}
]
state: "txt1 is active"
transitions: [
Transition {
from: "txt1 is active"
to: "txt2 is active"
NumberAnimation {
property: "opacity"
duration: 200
}
},
Transition {
from: "txt2 is active"
to: "txt1 is active"
NumberAnimation {
property: "opacity"
duration: 200
}
}
]
}
Sample usage:
Window {
id:root
visible: true
width: 340
height: 480
title: qsTr("Hello World")
AnimatedText {
id: txt
pointSize: 30
anchors.left: parent.left
anchors.top: parent.top
anchors.margins: 10
text: ":)"
}
Timer {
interval: 1000
running: true
repeat: true
property int i: 0
onTriggered: txt.text = i++;
}
}

Changing state after a transition's animations have finished

I'd like to change state after a transition's animations have completed. I have the following code that achieves this, although it seems kind of hackish:
import QtQuick 2.3
import QtQuick.Controls 1.2
import QtQuick.Controls.Styles 1.2
Rectangle {
id: root
width: 400
height: 400
Rectangle {
id: rect
color: "blue"
width: 50
height: 50
anchors.centerIn: parent
MouseArea {
anchors.fill: parent
onClicked: rect.state = "animating"
}
states: [
State {
name: "animating"
PropertyChanges {
target: rect
rotation: 360
}
},
State {
name: "shrinking"
PropertyChanges {
target: rect
scale: 0
}
}
]
transitions: [
Transition {
from: ""
to: "animating"
SequentialAnimation {
RotationAnimation {
duration: 500
}
ScriptAction {
script: rect.state = "shrinking"
}
}
},
Transition {
from: "animating"
to: "shrinking"
NumberAnimation {
property: "scale"
duration: 500
}
}
]
}
}
Is there a nicer way to do this without using ScriptAction? Note that I need the second state, and I don't want to just consolidate the scale animation into the SequentialAnimation of the animating transition.
The proper way is to change the state in the runningChanged handler of the transition, when running pass to false than the animation finished.
to do that you have two solutions:
Sol 1. use connections ( you will get a warning about a none notifiable property, ignore it)
Connections{
target:rect.transitions[0]
onRunningChanged:{
if( rect.transitions[0].running === false)
{
rect.state = "shrinking"
}
}
}
the code will be :
import QtQuick 2.3
import QtQuick.Controls 1.2
import QtQuick.Controls.Styles 1.2
Rectangle {
id: root
width: 400
height: 400
Rectangle {
id: rect
color: "blue"
width: 50
height: 50
anchors.centerIn: parent
MouseArea {
anchors.fill: parent
onClicked: rect.state = "animating"
}
states: [
State {
name: "animating"
PropertyChanges {
target: rect
rotation: 360
}
},
State {
name: "shrinking"
PropertyChanges {
target: rect
scale: 0
}
}
]
Connections{
target:rect.transitions[0]
onRunningChanged:{
if( rect.transitions[0].running === false)
{
rect.state = "shrinking"
}
}
}
transitions: [
Transition {
from: ""
to: "animating"
RotationAnimation {
duration: 500
}
},
Transition {
from: "animating"
to: "shrinking"
NumberAnimation {
property: "scale"
duration: 500
}
}
]
}
}
solution 2:
change state in runningchanged handler in the transition directly:
import QtQuick 2.3
import QtQuick.Controls 1.2
import QtQuick.Controls.Styles 1.2
Rectangle {
id: root
width: 400
height: 400
Rectangle {
id: rect
color: "blue"
width: 50
height: 50
anchors.centerIn: parent
MouseArea {
anchors.fill: parent
onClicked: rect.state = "animating"
}
states: [
State {
name: "animating"
PropertyChanges {
target: rect
rotation: 360
}
},
State {
name: "shrinking"
PropertyChanges {
target: rect
scale: 0
}
}
]
transitions: [
Transition {
from: ""
to: "animating"
RotationAnimation {
duration: 500
}
onRunningChanged:{
if( running === false)
{
rect.state = "shrinking"
}
}
},
Transition {
from: "animating"
to: "shrinking"
NumberAnimation {
property: "scale"
duration: 500
}
}
]
}
}
I prefer the first solution (Connections) cause it's more generic
A slightly different approach is to set the shrinking state in the animating state, and use a PropertyAction to force the state change to happen at the end of the transition:
State {
name: "animating"
PropertyChanges {
target: rect
rotation: 360
}
PropertyChanges {
target: rect
state: "shrinking"
}
and
Transition {
SequentialAnimation {
RotationAnimation {
duration: 500
}
PropertyAction {
target: rect
property: "state"
}
}
}
Note that I agree with jturcotte on his assessment of using these states here.

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