Fail Safe Fail Fast Example - concurrenthashmap

ConcurrentHashMap<String, Integer> hm = new ConcurrentHashMap<>();
hm.put("1", 1);
hm.put("2", 2);
hm.put("3", 3);
Iterator<String> itr = hm.keySet().iterator();
while(itr.hasNext()){
String key = itr.next();
System.out.println(key + " : " + hm.get(key));
hm.put("4", 4);
}
System.out.println(hm);
ConcurrentHashMap<String, Integer> hm1 = new ConcurrentHashMap<>();
hm1.put("One", 1);
hm1.put("Two", 2);
hm1.put("Three", 3);
Iterator<String> itr1 = hm1.keySet().iterator();
while(itr1.hasNext()){
String key = itr1.next();
System.out.println(key + " : " + hm1.get(key));
hm1.put("Four", 4);
}
System.out.println(hm1);
Output:
1 : 1
2 : 2
3 : 3
4 : 4
{1=1, 2=2, 3=3, 4=4}
One : 1
Two : 2
Three : 3
{One=1, Four=4, Two=2, Three=3}
Why so?

The interator() call has this documentation:
https://docs.oracle.com/javase/8/docs/api/java/util/Set.html#iterator--
"The elements are returned in no particular order"
hm.put("4", 4)
Adds it to the end of the list (by chance?)
hm1.put("Four", 4)
Adds it between One and Four. However the next() operator is evidently already past this point in the Iterator, so the next call to next() is already at Two=2.
Answer:
Changing an unordered list as you're iterating over the same list is not a good idea.

Related

Group Entries of a map into list

Let's suppose i have a HashMap with some entries:
Map hm= new HashMap();
hm.put(1,"ss");
hm.put(2,"ss");
hm.put(3,"bb");
hm.put(4,"cc");
hm.put(5,"ss");
i want output like:
[{1,ss},{2,ss},{5,ss}]
Is it possible?
Of course it is:
List<Map.Entry<Integer,String>> list =
hm.entrySet().stream().collect(Collectors.toList());
You should change the definition of your Map to:
Map<Integer,String> hm = new HashMap<>();
P.S. You didn't specify whether you want all the entries in the output List, or just some of them. In the sample output you only included entries having "ss" value. This can be achieved by adding a filter:
List<Map.Entry<Integer,String>> list =
hm.entrySet().stream().filter(e -> e.getValue().equals("ss")).collect(Collectors.toList());
System.out.println (list);
Output:
[1=ss, 2=ss, 5=ss]
EDIT: You can print that List in the desired format as follows:
System.out.println (list.stream ().map(e -> "{" + e.getKey() + "," + e.getValue() + "}").collect (Collectors.joining (",", "[", "]")));
Output:
[{1,ss},{2,ss},{5,ss}]
Firstly, you declare your HashMap like this:
HashMap<Integer, String> hm = new HashMap<>();
Then after putting the key and the values you can print the whole HashMap it like this:
System.out.println("Mappings of HashMap hm1 are : " + hm);
If you want to print the value where the key is equal to 1 then:
if (hm.containsKey(1)) {
String s = hm.get(1);
System.out.println("value for key 1 is: " + s);
}

How to know what JTextField is coming into the DocumentListener

I am trying to use a DocumentListener on a number of JTextFields. I need to know which textField is coming into the DocumentEvent so I can do some specific processes. Below is how I have my DocumentListener coded and one of the JTextFields set up [thanks to this example: How to get JTextField name in which is Document placed? ](my textField is declared at a higher scope).
How do I fix this?
final DocumentListener documentListener = new DocumentListener() {
#Override
public void changedUpdate(DocumentEvent documentEvent) {
printIt(documentEvent);
}
#Override
public void insertUpdate(DocumentEvent documentEvent) {
printIt(documentEvent);
}
#Override
public void removeUpdate(DocumentEvent documentEvent) {
printIt(documentEvent);
}
private void printIt(DocumentEvent documentEvent) {
final DocumentEvent.EventType type = documentEvent.getType();
String typeString = null;
final JTextField textField = (JTextField) documentEvent.getDocument().getProperty("parent");
if (type.equals(DocumentEvent.EventType.CHANGE)) {
typeString = "(parent: " + textField + ") Change";
} else if (type.equals(DocumentEvent.EventType.INSERT)) {
typeString = "(parent: " + textField + ") Insert";
} else if (type.equals(DocumentEvent.EventType.REMOVE)) {
typeString = "(parent: " + textField + ") Remove";
}
System.out.print("Type : " + typeString);
final Document source = documentEvent.getDocument();
final int length = source.getLength();
System.out.println("Length: " + length);
}
};
My JTextField is coded like the following...
textFieldFencing_LC1 = new JTextField();
textFieldFencing_LC1.setHorizontalAlignment(SwingConstants.CENTER);
textFieldFencing_LC1.setFont(new Font("Tahoma", Font.PLAIN, 9));
textFieldFencing_LC1.setColumns(10);
textFieldFencing_LC1.setBounds(234, 535, 85, 14);
panelLC.add(textFieldFencing_LC1);
textFieldFencing_LC1.getDocument().addDocumentListener(documentListener);
textFieldFencing_LC1.getDocument().putProperty("parent",textFieldFencing_LC1);
The output I want should look like this
Type : (parent: textFieldFencing_LC1) InsertLength: 1
Type : (parent: textFieldFencing_LC1) InsertLength: 1
The output I am getting looks like this ...
Type : (parent: javax.swing.JTextField[,234,535,85x14,layout=javax.swing.plaf.basic.BasicTextUI$UpdateHandler,alignmentX=0.0,alignmentY=0.0,border=javax.swing.plaf.BorderUIResource$CompoundBorderUIResource#384cdfdd,flags=296,maximumSize=,minimumSize=,preferredSize=,caretColor=sun.swing.PrintColorUIResource[r=51,g=51,b=51],disabledTextColor=javax.swing.plaf.ColorUIResource[r=184,g=207,b=229],editable=true,margin=javax.swing.plaf.InsetsUIResource[top=0,left=0,bottom=0,right=0],selectedTextColor=sun.swing.PrintColorUIResource[r=51,g=51,b=51],selectionColor=javax.swing.plaf.ColorUIResource[r=184,g=207,b=229],columns=10,columnWidth=0,command=,horizontalAlignment=CENTER]) InsertLength: 2
Type : (parent: javax.swing.JTextField[,234,535,85x14,layout=javax.swing.plaf.basic.BasicTextUI$UpdateHandler,alignmentX=0.0,alignmentY=0.0,border=javax.swing.plaf.BorderUIResource$CompoundBorderUIResource#384cdfdd,flags=296,maximumSize=,minimumSize=,preferredSize=,caretColor=sun.swing.PrintColorUIResource[r=51,g=51,b=51],disabledTextColor=javax.swing.plaf.ColorUIResource[r=184,g=207,b=229],editable=true,margin=javax.swing.plaf.InsetsUIResource[top=0,left=0,bottom=0,right=0],selectedTextColor=sun.swing.PrintColorUIResource[r=51,g=51,b=51],selectionColor=javax.swing.plaf.ColorUIResource[r=184,g=207,b=229],columns=10,columnWidth=0,command=,horizontalAlignment=CENTER]) InsertLength: 3
After reading the documentation on this Class, I realized the putProperty(Object,Object) method would allow me to put a String into it. So, now my listener on my JTextField looks like this...
textFieldFencing_LC1.getDocument().addDocumentListener(documentListener);
textFieldFencing_LC1.getDocument().putProperty("parent","LC1"); // String, String
Note, the second parameter in the putProperty() is a String with meaning for me, so I can check for LC#. While the update in the DocumentListener looks like this...
final DocumentEvent.EventType type = documentEvent.getType();
String typeString = null;
// Cast documentEvent to String
txtField.setText( (String) documentEvent.getDocument().getProperty("parent") );
if (type.equals(DocumentEvent.EventType.CHANGE)) {
typeString = "(parent: " + txtField.getText() + ") Change";
} else if (type.equals(DocumentEvent.EventType.INSERT)) {
typeString = "(parent: " + txtField.getText() + ") Insert";
} else if (type.equals(DocumentEvent.EventType.REMOVE)) {
typeString = "(parent: " + txtField.getText() + ") Remove";
}
System.out.print("Type : " + typeString);
final Document source = documentEvent.getDocument();
final int length = source.getLength();
System.out.println("Length: " + length);
}
Output now looks like...
Type : (parent: LC1) RemoveLength: 0
Type : (parent: LC1) InsertLength: 1
Type : (parent: LC1) InsertLength: 2
Type : (parent: LC1) InsertLength: 3
Bottom line: a referenced Class and two lines of code placed on the JTextFields I need to listen to so an automatic update occurs, is a lot better than adding a CaretListener on all of those fields.

Javafx Tree Table view: how to assign serial number to the direct child nodes of the root node

I am trying to number the direct child nodes of the root node in a serial manner (child-1, child-2...).
Here is my method which sets the cell value factory for myColumn:
private void setCellValueFactory() {
myColumn.setPrefWidth(120);
final int[] si_SubsetCount = {
1
};
myColumn.setCellValueFactory(
(TreeTableColumn.CellDataFeatures < MyDataClass, String > p) - > {
TreeItem < JVCC_PageHeaderInfo > ti_Row = p.getValue();
MyDataClass myDataClass = p.getValue().getValue();
String text;
if (ti_Row.isLeaf()) {
//leaf
} else if (ti_Row.getParent() != null) {
text = "Child-" + si_SubsetCount[0];
si_SubsetCount[0]++;
} else {
si_SubsetCount[0] = 1;
text = "Root";
}
return new ReadOnlyObjectWrapper < > (text);
});
}
But my output is as below:
>Root
>child-4
>leaf
>leaf
>child-8
>leaf
>leaf
I don't understand why the numbering is like 4, 8... instead of 1, 2...
Can someone help me with this.
That is because you can not control, when the CellValueFactorys method for evaluating the value for each row is called. It might get called several times for a single row, which is why your counter does not show the correct value for each line.
A dynamical approach is prefered here. If you should only have to differ between 3 node levels like root/child/leaf, then you could do something like this:
myColumn.setCellValueFactory( ( final CellDataFeatures<String, String> p ) ->
{
final TreeItem<String> value = p.getValue();
String text = "";
if ( value.isLeaf() )
text = "leaf";
else if ( value.getParent() != null )
text = "Child-" + (value.getParent().getChildren().indexOf( value ) + 1);
else
text = "root";
return new ReadOnlyStringWrapper( text );
} );
Since the Children of a TreeItem are stored in an ObservableList, you can just ask them for their index and add 1, since index starts at zero.

How to implement an ArrayList into an ArrayList to simulate a 2D arrays?

I'm quite new to Javascript, and could use some help trying to understand how to implement an ArrayList into an ArrayList.
I need to add data from a 2 columns x 3 rows table, where as column one has a string variable and column 2 has an integer variable.
What I've done so far :
public static void main(String[] args)
{
ArrayList<String> array_list = new ArrayList<String>();
array_list.add("Fred" + 11);
array_list.add("Tom" + 21);
array_list.add("Bob" + 31);
I want the '+ 11' to belong to a different arraylist, and be displayed like:
Fred 11
Tom 21
Bob 31
Greatly appreciate the help!
The best practices says you should implement your own class holding name and the number. If you do so one arraylist will suffice. You can also overload toString() method of YourClass to format the output.
You can do it just like:
ArrayList<ArrayList<String>> list2D = new ArrayList<>();
ArrayList<String> list1D = new ArrayList<>();
list1D.add("Fred " + 11);
list1D.add("Tom " + 21);
list1D.add("Bob " + 31);
list2D.add(list1D);
list1D = new ArrayList<>();
list1D.add("Fred " + 12);
list1D.add("Tom " + 22);
list1D.add("Bob " + 32);
list2D.add(list1D);
System.out.println(list2D);
The output for that code is:
[[Fred 11, Tom 21, Bob 31], [Fred 12, Tom 22, Bob 32]]

Complex process of making a typical Housie/Bingo game ticket?

I'm trying to create a typical Housie/Bingo Game ticket in Asp.net 2.0 (VB). But, not being succeeded. Ticket contains 3 row with 9 columns. Total 27 blocks, and it must be only 15 should be fill outta those 27. and each column contains value like 1st column should be between 1-10 and 2nd must have random values between 11-20.. It doesn't matter how many blocks filled in each column.. 1 is must, no single column should be blank, all 9 columns must be filled, some have all 3 blocks filled, some have 1 with total of 15 blocks filled in whole ticket. with random numbers..
Guys here was the typical housie ticket specification.. Please help me out generating a ticket like this. I've tried but, not being that much succeeded, I get whole column blank and validating columns.. takes extra load on system. please find me the way to make it.
You need deterministic algorithm
First redefine your requirements:
Every column should have at least 1 number, so no column should be completely blank
First column should have numbers from 1..10, second 11..20, third 21..30 and so on to the ninth column having from 81..90
only 15 numbers needed to fill the ticket
Additional requirement: Every row should have 5 numbers
This is how I'd do it:
First select 9 randoms (to satisfy first requirement)
1..10 - one random number from this range
11..20 - one random number from this range
...
81..90 - one random number from this range
Prepare an array (selectNums) of numbers 1..90 and remove all selected in step 1
Loop
get a random number from the selectNums array
add it to your ticket and remove it from the selectNums aray
if selected number fills a column of three then remove all numbers from that range from the selectNums array.
Go back to step 1 in the loop
This algorithm will take you exactly 9 steps + 6 steps in the loop so it's deterministic which is better for the processor utilization. And it also fills your ticket with up to three numbers per column and not less than 1 (if I understood your requirements due too poor english in the question).
Yo when you select random numbers you always select a number between 0 and selectNums array length which will give you position in array where you have to take a number from.
Additonal functionality to create the actual ticket
Above steps will get you to a point where you will get exactly 15 numbers with at most 3 from the same ten numbers range. Fine. All you have to do now is to create your ticket.
define 3 variables: row1Count, row2Count and row3Count and set them all to 0.
Fill the ticket by starting from the fully filled columns (all three numbers):
Get the first full column and fill it up in the ticket while also incrementing all three variables by one.
Remove these numbers from the selectNums array.
Go back to step 2.1.
Fill the ticket with columns with two numbers:
Get the first two numbers column. Fill them in the ticket by using three possible permutations of filling them in (1&2, 2&3, 1&3). Fill the first pair using the first permutation, second one with the second and so on. Don't forget to increment corresponding row counter variables.
remove those two numbers from selectNums array
Go back to step 3.1.
Fill the ticket with single number columns (those that have just one number):
Get the first number from selectNums array and put it in the row with the smallest count and put in on the ticket in that particular row. When there are at least two rows with the same count, you can select whichever you prefer by either selecting one randomly or taking the first one (quickest).
Remove the number from selectNums array
Go back to 4.1.
This part should get you to fully filled ticket with all columns having at least one number and all rows containing exactly 5 numbers in total.
If smaller numbers are not allowed to be under larger ones, you can always add an additional step to this process and reorder numbers in those columns that have more than just one number in it.
One final observation
This solution has been simplified by using arrays and counters. You could of course create a complete object model that would be functionally rich and would provide you all the info you need. You could for instance have a Ticket and TicketColumn classes:
public class TicketColumn
{
public int Count { get; }
public int? FirstRowValue { get; set; }
public int? SecondRowValue { get; set; }
public int? ThirdRowValue { get; set; }
...
public void Reorder() { ... }
}
public class Ticket
{
public TicketColumn[] Columns
public int FirstRowCount { get; private set; }
public int SecondRowCount { get; private set; }
public int ThirdRowCount { get; private set; }
...
}
Or something similar. This is just an idea that this whole program would be better off in object oriented manner.
I have prepared a code for playing Housie with an arbitrary number of players. It informs whether anyone has won the game and terminates when someone has won the full house
The approach given to this problem goes like this;
I have prepared 10 lists. Each list has with 3 unique random numbers arranged in ascending order, ranging from 10 to 20, 20 to 30, ..., 80 to 90. Next, I have assigned the first number in 5 random lists to the top row, the second number in another 5 random lists to the middle row, and the third number in another 5 random lists to the bottom row. I have done this with the intention of not repeating the numbers, ensuring that only 5 numbers are printed on each row of the ticket, each column has it's number in an ascending order form top to bottom
I have used empty strings ' ' to be printed where there are no numbers to be printed and I have used the asterisk/star ' * ' mark to tell to the player that he/she has marked that number on that ticket!
Here's a sample ticket;
<player name>, your ticket is as follows:-
[' ' ' ' ' ' '33' ' ' '54' '66' '72' '83']
[' ' '12' '27' ' ' '45' '57' ' ' ' ' '88']
['8' '19' '29' ' ' '49' ' ' ' ' '75' ' ']
<player name>, do you want to mark?(Type 'Yes' or 'No'):
I have then asked whether the player wants to mark. Then I ensure that the player inputs an integer present in the ticket and which has also been called
It's looks like this(after marking);
The lucky number is 54!
<player name>, your ticket is as follows:-
[' ' ' ' ' ' '33' ' ' '54' '66' '72' '83']
[' ' '12' '27' ' ' '45' '57' ' ' ' ' '88']
['8' '19' '29' ' ' '49' ' ' ' ' '75' ' ']
<player name>, do you want to mark?(Type 'Yes' or 'No'): Yes
<player name>, type the number you want to mark: 54
<player name>, your ticket is as follows:-
[' ' ' ' ' ' '33' ' ' '*54' '66' '72' '83']
[' ' '12' '27' ' ' '45' '57' ' ' ' ' '88']
['8' '19' '29' ' ' '49' ' ' ' ' '75' ' ']
Notice that there is an asterisk mark beside the integer 54
It then asks whether the user wants to check if he/she has won!
The confirmatory message regarding the winners is as follows;
<player name>, do you want to check if you have won?(Type 'Yes' or 'No'): Yes
Sorry <player name>, you have not won!
Jaldi 5 Winner: None
Top row winner: None
Middle row winner: None
Bottom row winner: None
Full house winner: None
I have ensured that the numbers called don't get repeated(The main board is a list with numbers ranging from 1 to 90 and each time a number is called the sam random number is removed from the main board and while the player is given the opportunity to mark, the code ensures that the number is present in the player's ticket and the number is not present in the main board. If the player inputs a number which doesn't satisfy the above mentioned conditions, it keeps on asking until the player input a correct number
The speciality of this code is that it accepts arbitrary number of players. It initially asks you the number of players playing the game and then asks that many times the name of each individual player
Finally, the code automatically gets terminated when a player wins the full house
Here's the code I've prepared;
import random
import numpy as np
def list_of_ten(lower_limit, upper_limit):
yield list(str(number) for number in range(lower_limit, upper_limit))
def replace(numbers_list, row, collection):
for element in numbers_list:
if len(element) == 1:
collection[row][0] = element
elif int(element) == 90:
collection[row][-1] = element
else:
collection[row][int(element[0])] = element
def check_number(number, array):
row_counter = 0
column_counter = 0
for row in array:
if number in row:
for element in row:
if element == number:
return True, tuple((row_counter, column_counter))
column_counter += 1
row_counter += 1
else:
return False, None
def class_instantiation(player_count, class_to_create):
names_dict = dict()
counter = 0
while counter < int(player_count):
temporaray_input = input(f"Enter the name of the player{counter + 1}: ")
names_dict[temporaray_input.lower()] = class_to_create(temporaray_input)
counter += 1
return names_dict
def call_method(diction):
for tup in diction.items():
diction[tup[0]].display_ticket()
diction[tup[0]].mark()
def call_numeral(diction):
for tup in diction.items():
return diction[tup[0]].call_number()
class Player:
board = list(range(1, 91))
jaldi_5_winner = None
top_row_winner = None
middle_row_winner = None
bottom_row_winner = None
full_house_winner = None
def __init__(self, name):
self.name = name
self.full_list = list()
self.check_top = list()
self.check_middle = list()
self.check_bottom = list()
n1 = random.sample(next(list_of_ten( 1, 10)), 3)
n2 = random.sample(next(list_of_ten(10, 20)), 3)
n3 = random.sample(next(list_of_ten(20, 30)), 3)
n4 = random.sample(next(list_of_ten(30, 40)), 3)
n5 = random.sample(next(list_of_ten(40, 50)), 3)
n6 = random.sample(next(list_of_ten(50, 60)), 3)
n7 = random.sample(next(list_of_ten(60, 70)), 3)
n8 = random.sample(next(list_of_ten(70, 80)), 3)
n9 = random.sample(next(list_of_ten(80, 91)), 3)
n1.sort()
n2.sort()
n3.sort()
n4.sort()
n5.sort()
n6.sort()
n7.sort()
n8.sort()
n9.sort()
number_list = [n1, n2, n3, n4, n5, n6, n7, n8, n9]
self.ticket = np.array([[' '] * 9] * 3)
self.top_row = [element[0] for element in random.sample(number_list, 5)]
self.middle_row = [element[1] for element in random.sample(number_list, 5)]
self.bottom_row = [element[2] for element in random.sample(number_list, 5)]
replace(self.top_row, 0, self.ticket)
replace(self.middle_row, 1, self.ticket)
replace(self.bottom_row, 2, self.ticket)
def display_ticket(self):
print("\n\n" + f"{self.name}, your ticket is as follows:-" + "\n")
print(self.ticket[0])
print(self.ticket[1])
print(self.ticket[2])
def call_number(self):
print(f"The lucky number is {Player.board.pop(Player.board.index(random.choice(Player.board)))}!")
def mark(self):
mark_it = input("\n" + f"{self.name}, do you want to mark?(Type 'Yes' or 'No'): ")
while not mark_it.lower() == 'yes' and not mark_it.lower() == 'no':
mark_it = input("\n" + f"{self.name}, please type 'Yes' or 'No' only: ")
if mark_it.lower() == 'yes':
mark_number = input("\n" + f"{self.name}, type the number you want to mark: " + " ")
condition = check_number(mark_number, self.ticket)
while not condition[0] or int(mark_number) in Player.board:
mark_number = input("\n" + "Type a number present in your ticket which has also been called: ")
condition = check_number(mark_number, self.ticket)
if mark_number in self.ticket[0]:
self.check_top.append(mark_number)
self.full_list.append(mark_number)
elif mark_number in self.ticket[1]:
self.check_middle.append(mark_number)
self.full_list.append(mark_number)
else:
self.check_bottom.append(mark_number)
self.full_list.append(mark_number)
self.ticket[condition[1][0]][condition[1][1]] = "*" + mark_number
self.display_ticket()
winner_input = input("\n" + f"{self.name}, do you want to check if you have won?(Type 'Yes' or 'No'): ")
while not winner_input.lower() == 'yes' and not winner_input.lower() == 'no':
winner_input = input("\n" + f"{self.name}, please type 'Yes' or 'No' only: ")
if winner_input.lower() == 'yes':
if len(self.full_list) == 5 and Player.jaldi_5_winner == None:
print("\n" + f"{self.name}, you have won jaldi 5!" + "\n")
Player.jaldi_5_winner = self.name
elif len(self.full_list) == 15 and Player.full_house_winner == None:
print("\n" + f"Congratulations, {self.name}, you have won the game!" + "\n")
Player.full_house_winner = self.name
elif len(self.check_top) == 5 and Player.top_row_winner == None:
print("\n" + f"{self.name}, you have won the top row!" + "\n")
Player.top_row_winner = self.name
elif len(self.check_middle) == 5 and Player.middle_row_winner == None:
print("\n" + f"{self.name}, you have won the middle row!" + "\n")
Player.middle_row_winner = self.name
elif len(self.check_bottom) == 5 and Player.bottom_row_winner == None:
print("\n" + f"{self.name}, you have won the bottom row!" + "\n")
Player.bottom_row_winner = self.name
else:
print("\n" + f"Sorry {self.name}, you have not won!" + "\n")
print(f" Jaldi 5 Winner: {Player.jaldi_5_winner} ")
print(f" Top row winner: {Player.top_row_winner} ")
print(f"Middle row winner: {Player.middle_row_winner}")
print(f"Bottom row winner: {Player.bottom_row_winner}")
print(f"Full house winner: {Player.full_house_winner}")
no_of_players = input("How many players are going to play housie?: ")
players_dict = class_instantiation(no_of_players, Player)
while True:
if Player.full_house_winner != None:
break
else:
call_numeral(players_dict)
call_method(players_dict)
Hello might be a decade late but here is how I did it. It's in C#
using System;
namespace HelloWorld
{
class Program
{
public static void Main (String[] args)
{
for(int times=0;times<2;times++)
{
startGame();
Console.WriteLine("******************************************************************");
}
}
private static void startGame()
{
int[,] game = new int[3, 9];
int occupancyLimit = 15;
while (occupancyLimit > 0)
{
int i = getRandomNumber(3);
int j = getRandomNumber(9);
//Console.Write(i);
//Console.Write(j);
// Console.Write(game[i,j]+" ");
int data = validateAndReturnNumber(i, j, game);
if (data>0)
{
game[i, j] = data;
occupancyLimit--;
//Console.WriteLine(game[i,j]);
}
}
for (int i = 0; i < game.GetLength(0); i++)
{
for (int j = 0; j < game.GetLength(1); j++)
{
Console.Write(game[i,j] + "\t");
}
Console.WriteLine();
}
}
private static int validateAndReturnNumber(int i, int j, int[,] game)
{
//do not override existing elements in array
if (game[i,j] != 0)
{
return -1;
}
//column cannot have more then two elements
int columncounter = 0;
for(int c=0;c<3;c++)
{
if(game[c,j]!=0)
{
columncounter++;
}
}
if(columncounter>=2)
{
return -1;
}
/*
//rows cannot have more
then two cells filled in and
//rows cannot have more
then two empty cells
for(int columnIndex=0;columnIndex<=6;columnIndex++)
{
if(game[i,columnIndex+2]!=0)
{
return -1;
}
}
*/
// rows cannot have more then 5 elements
int rowcounter = 0;
for(int r=0;r<9;r++)
{
if(game[i,r]!=0)
{
rowcounter++;
}
}
//Applying, rows cannot have more then 5 elements
if(rowcounter>=5)
{
return -1;
}
//return getRandomNumberForColumn(j);
int data = 0;
Boolean isValueSet = false;
do
{
data = getRandomNumberForColumn(j);
isValueSet = isValueExistsInCol(game, i, j, data);
} while (isValueSet);
return data;
}
private static bool isValueExistsInCol(int[,] game, int i, int j, int data)
{
Boolean status = false;
for(int k=0;k<3;k++)
{
if(game[k,j]==data)
{
status = true;
break;
}
}
return status;
}
private static int getRandomNumberForColumn(int high)
{
if(high==0)
{
high = 10;
}
else
{
high=(high + 1) * 10;
}
int low = high - 9;
Random random = new Random();
return random.Next(high-low)+low;
}
private static int getRandomNumber(int max)
{
Random random = new Random();
int num=random.Next(max);
return (num);
}
}
}
$arr = new SplFixedArray(27);
for($m=1;$m<=100000;$m++)
{
in:
$final_array = array();
foreach ( $arr as $key => $val )
$final_array[ $key+1 ] = $val;
$elements_array=array();
foreach ( $arr as $key => $val )
$elements_array[ $key+1 ] = $val;
for($i=1;$i<=count($elements_array);$i++)
{
if($i==1 || $i==10 || $i==19 )
{
$elements_array[$i]=rand(1,9);
}
if($i==2 || $i==11 || $i==20 )
{
$elements_array[$i]=rand(10,19);
}
if($i==3 || $i==12 || $i==21 )
{
$elements_array[$i]=rand(20,29);
}
if($i==4 || $i==13 || $i==22 )
{
$elements_array[$i]=rand(30,39);
}
if($i==5 || $i==14 || $i==23 )
{
$elements_array[$i]=rand(40,49);
}
if($i==6 || $i==15 ||$i==24 )
{
$elements_array[$i]=rand(50,59);
}
if($i==7 || $i==16 ||$i==25 )
{
$elements_array[$i]=rand(60,69);
}
if($i==8 || $i==17 || $i==26 )
{
$elements_array[$i]=rand(70,79);
}
if($i==9 || $i==18 || $i==27)
{
$elements_array[$i]=rand(80,90);
}
}
for($k=1;$k<=5;$k++)
{
$index1=rand(1,9);
$final_array[$index1]=$elements_array[$index1];
}
$x1 = 0;
$ar1=[];
for($q=1;$q<=9;$q++)
{
if(isset($final_array[$q]))
{
$ar1[$x1]= $q;
$x1++;
}
}
loop:
if($x1 != 5)
{
$in1 =rand(1,9);
if(!in_array($in1, array_keys($ar1)))
{
$final_array[$in1]=$elements_array[$in1];
$ar[$x1]= $in1;
$x1++;
}
goto loop;
}
$z1=0;
for($q=1;$q<=9;$q++)
{
if(isset($final_array[$q]))
{
$ar1[$x1]= $q;
$z1++;
}
}
if($z1 != 5)
goto in;
for($l=1;$l<=5;$l++)
{
$index2=rand(10,18);
$final_array[$index2]=$elements_array[$index2];
}
$x2 = 0;
$ar2=[];
for($q=10;$q<=18;$q++)
{
if(isset($final_array[$q]))
{
$ar2[$x2]= $q;
$x2++;
}
}
loop2:
if($x2 != 5)
{
$in2 =rand(10,18);
if(!in_array($in2, array_keys($ar2)))
{
$final_array[$in2]=$elements_array[$in2];
$ar[$x2]= $in2;
$x2++;
}
goto loop2;
}
$z2=0;
for($q=10;$q<=18;$q++)
{
if(isset($final_array[$q]))
{
$ar1[$x1]= $q;
$z2++;
}
}
if($z2 != 5)
goto in;
for($n=1;$n<=5;$n++)
{
$index3=rand(19,27);
$final_array[$index3]=$elements_array[$index3];
}
$x3 = 0;
$ar3=[];
for($q=19;$q<=27;$q++)
{
if(isset($final_array[$q]))
{
$ar3[$x3]= $q;
$x3++;
}
}
loop3:
if($x3 != 5)
{
$in3 =rand(19,27);
if(!in_array($in3, array_keys($ar3)))
{
$final_array[$in3]=$elements_array[$in3];
$ar[$x3]= $in3;
$x3++;
}
goto loop3;
}
$z3=0;
for($q=19;$q<=27;$q++)
{
if(isset($final_array[$q]))
{
$ar3[$x3]= $q;
$z3++;
}
}
if($z3 != 5)
goto in;
DB::table('tambola')->insert(['a1'=>$final_array[1],
'a2'=>$final_array[2],
'a3'=>$final_array[3],
'a4'=>$final_array[4],
'a5'=>$final_array[5],
'a6'=>$final_array[6],
'a7'=>$final_array[7],
'a8'=>$final_array[8],
'a9'=>$final_array[9],
'b1'=>$final_array[10],
'b2'=>$final_array[11],
'b3'=>$final_array[12],
'b4'=>$final_array[13],
'b5'=>$final_array[14],
'b6'=>$final_array[15],
'b7'=>$final_array[16],
'b8'=>$final_array[17],
'b9'=>$final_array[18],
'c1'=>$final_array[19],
'c2'=>$final_array[20],
'c3'=>$final_array[21],
'c4'=>$final_array[22],
'c5'=>$final_array[23],
'c6'=>$final_array[24],
'c7'=>$final_array[25],
'c8'=>$final_array[26],
'c9'=>$final_array[27],
]);
}

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