.numChildren() always returning 0 - firebase

I was following the likes example
using their exact structure, but for a different purpose:
/functions-project-12345
/db
/1
contacts_count: 0
/contacts
1: true
2: true
3: true
contacts_count gets created at the correct location, Although for some reason, contacts_count keeps returning 0
exports.contactsCount = functions.database.ref('/db/{userid}/contacts').onWrite(event => {
return event.data.ref.parent.child('contacts_count').set(event.data.numChildren());
});
I have also tried setting the trigger at /db/{userid}/contacts/{id}, and after reading all the docs, still I can't seem to get it to return the correct count.
in fact, having the exact same structure as in the likes example:
/functions-project-12345
/posts
/key-123456
likes_count: 32
/likes
user123456: true
user456789: true
user786245: true
and running on the server:
exports.countlikes = functions.database.ref('/posts/{postid}/likes').onWrite(event => {
return event.data.ref.parent.child('likes_count').set(event.data.numChildren());
});
still saves 0 into likes_count
is event.data in event.data.numChildren() a reference to the /db/{userid}/contacts node, right ?

UPDATE 04/13/17: The solution below only works if you can guarantee children nodes are only added (not deleted or changed) and does not handle the count node being deleted. For a more robust solution, check out the updated child count example in the firebase/functions-samples repo.
I'm not sure exactly what is going wrong with your code (I just tested the example and it works for me), but a safer way to do this same thing is to use transaction() instead of set(). Modifying your provided sample code, that would look like this:
exports. contactsCount = functions.database.ref('/db/{userid}/contacts')
.onWrite(event => {
var contactCountRef = event.data.ref.parent.child('contacts_count');
return contactCountRef.transaction(function(currentCount) {
return (currentCount || 0) + 1;
});
});
This code should work for you since it doesn't rely on whatever issue you are running into with numChildren() and it has the added benefit of being safe from race conditions that are present in the official sample. We are actually working to get the sample updated to properly use a transaction instead.

Related

onUpdate change diff or patch value?

I am using the onUpdate event handler in Firebase Cloud Functions for the Realtime Database. Works great and I get the before / after snapshot values from the change object, as depicted here :
Before change : { '-M0ONRMFJxvClvoFnHP_': true, '-MNxnG-xnFrYOoU_H0U7': false }
After change : { '-M0ONRMFJxvClvoFnHP_': true }
I am curious if there's an "easy" way to get the diff or patch equivalent for this update operation ? Do I have to dive through the Javascript rabbit-hole and dig up a library (any suggestions ?) or is there a built-in feature inside the change object ?
Note : there's a reference to a fieldMask but I am not really seeing any ways to set this up (doesn't seem documented).
Thanks !
Well, I didn't find anything too exciting, so I just wrote the following that fits my specific purpose :
let beforeKeys = Object.keys(change.before.val() || {});
let afterKeys = Object.keys(change.after.val() || {});
let deletions = [];
let insertions = [];
deletions = beforeKeys.filter(item => !afterKeys.includes(item));
insertions = afterKeys.filter(item => !beforeKeys.includes(item));
and then I mapped the elements of each array to an async call for removal and addition to specific references in my realtime DB.
There's probably a more efficient way to achieve this, but that should work for now.
Thanks for coming to my TED Talk. 🙄

Firebase best practice for counting lists [duplicate]

You can get the child count via
firebase_node.once('value', function(snapshot) { alert('Count: ' + snapshot.numChildren()); });
But I believe this fetches the entire sub-tree of that node from the server. For huge lists, that seems RAM and latency intensive. Is there a way of getting the count (and/or a list of child names) without fetching the whole thing?
The code snippet you gave does indeed load the entire set of data and then counts it client-side, which can be very slow for large amounts of data.
Firebase doesn't currently have a way to count children without loading data, but we do plan to add it.
For now, one solution would be to maintain a counter of the number of children and update it every time you add a new child. You could use a transaction to count items, like in this code tracking upvodes:
var upvotesRef = new Firebase('https://docs-examples.firebaseio.com/android/saving-data/fireblog/posts/-JRHTHaIs-jNPLXOQivY/upvotes');
upvotesRef.transaction(function (current_value) {
return (current_value || 0) + 1;
});
For more info, see https://www.firebase.com/docs/transactions.html
UPDATE:
Firebase recently released Cloud Functions. With Cloud Functions, you don't need to create your own Server. You can simply write JavaScript functions and upload it to Firebase. Firebase will be responsible for triggering functions whenever an event occurs.
If you want to count upvotes for example, you should create a structure similar to this one:
{
"posts" : {
"-JRHTHaIs-jNPLXOQivY" : {
"upvotes_count":5,
"upvotes" : {
"userX" : true,
"userY" : true,
"userZ" : true,
...
}
}
}
}
And then write a javascript function to increase the upvotes_count when there is a new write to the upvotes node.
const functions = require('firebase-functions');
const admin = require('firebase-admin');
admin.initializeApp(functions.config().firebase);
exports.countlikes = functions.database.ref('/posts/$postid/upvotes').onWrite(event => {
return event.data.ref.parent.child('upvotes_count').set(event.data.numChildren());
});
You can read the Documentation to know how to Get Started with Cloud Functions.
Also, another example of counting posts is here:
https://github.com/firebase/functions-samples/blob/master/child-count/functions/index.js
Update January 2018
The firebase docs have changed so instead of event we now have change and context.
The given example throws an error complaining that event.data is undefined. This pattern seems to work better:
exports.countPrescriptions = functions.database.ref(`/prescriptions`).onWrite((change, context) => {
const data = change.after.val();
const count = Object.keys(data).length;
return change.after.ref.child('_count').set(count);
});
```
This is a little late in the game as several others have already answered nicely, but I'll share how I might implement it.
This hinges on the fact that the Firebase REST API offers a shallow=true parameter.
Assume you have a post object and each one can have a number of comments:
{
"posts": {
"$postKey": {
"comments": {
...
}
}
}
}
You obviously don't want to fetch all of the comments, just the number of comments.
Assuming you have the key for a post, you can send a GET request to
https://yourapp.firebaseio.com/posts/[the post key]/comments?shallow=true.
This will return an object of key-value pairs, where each key is the key of a comment and its value is true:
{
"comment1key": true,
"comment2key": true,
...,
"comment9999key": true
}
The size of this response is much smaller than requesting the equivalent data, and now you can calculate the number of keys in the response to find your value (e.g. commentCount = Object.keys(result).length).
This may not completely solve your problem, as you are still calculating the number of keys returned, and you can't necessarily subscribe to the value as it changes, but it does greatly reduce the size of the returned data without requiring any changes to your schema.
Save the count as you go - and use validation to enforce it. I hacked this together - for keeping a count of unique votes and counts which keeps coming up!. But this time I have tested my suggestion! (notwithstanding cut/paste errors!).
The 'trick' here is to use the node priority to as the vote count...
The data is:
vote/$issueBeingVotedOn/user/$uniqueIdOfVoter = thisVotesCount, priority=thisVotesCount
vote/$issueBeingVotedOn/count = 'user/'+$idOfLastVoter, priority=CountofLastVote
,"vote": {
".read" : true
,".write" : true
,"$issue" : {
"user" : {
"$user" : {
".validate" : "!data.exists() &&
newData.val()==data.parent().parent().child('count').getPriority()+1 &&
newData.val()==newData.GetPriority()"
user can only vote once && count must be one higher than current count && data value must be same as priority.
}
}
,"count" : {
".validate" : "data.parent().child(newData.val()).val()==newData.getPriority() &&
newData.getPriority()==data.getPriority()+1 "
}
count (last voter really) - vote must exist and its count equal newcount, && newcount (priority) can only go up by one.
}
}
Test script to add 10 votes by different users (for this example, id's faked, should user auth.uid in production). Count down by (i--) 10 to see validation fail.
<script src='https://cdn.firebase.com/v0/firebase.js'></script>
<script>
window.fb = new Firebase('https:...vote/iss1/');
window.fb.child('count').once('value', function (dss) {
votes = dss.getPriority();
for (var i=1;i<10;i++) vote(dss,i+votes);
} );
function vote(dss,count)
{
var user='user/zz' + count; // replace with auth.id or whatever
window.fb.child(user).setWithPriority(count,count);
window.fb.child('count').setWithPriority(user,count);
}
</script>
The 'risk' here is that a vote is cast, but the count not updated (haking or script failure). This is why the votes have a unique 'priority' - the script should really start by ensuring that there is no vote with priority higher than the current count, if there is it should complete that transaction before doing its own - get your clients to clean up for you :)
The count needs to be initialised with a priority before you start - forge doesn't let you do this, so a stub script is needed (before the validation is active!).
write a cloud function to and update the node count.
// below function to get the given node count.
const functions = require('firebase-functions');
const admin = require('firebase-admin');
admin.initializeApp(functions.config().firebase);
exports.userscount = functions.database.ref('/users/')
.onWrite(event => {
console.log('users number : ', event.data.numChildren());
return event.data.ref.parent.child('count/users').set(event.data.numChildren());
});
Refer :https://firebase.google.com/docs/functions/database-events
root--|
|-users ( this node contains all users list)
|
|-count
|-userscount :
(this node added dynamically by cloud function with the user count)

Firestore transactions getting triggered multiple times resulting in wrong data

So I have a cloud function that is triggered each time a transaction is liked/unliked. This function increments/decrements the likesCount. I've used firestore transactions to achieve the same. I think the problem is the Code inside the Transaction block is getting executed multiple times, which may be correct as per the documentation.
But my Likes count are being updated incorrectly at certain times.
return firestore.runTransaction(function (transaction) {
return transaction.get(transRef).then(function (transDoc) {
let currentLikesCount = transDoc.get("likesCount");
if (event.data && !event.data.previous) {
newLikesCount = currentLikesCount == 0 || isNaN(currentLikesCount) ? 1 : transDoc.get("likesCount") + 1;
} else {
newLikesCount = currentLikesCount == 0 || isNaN(currentLikesCount) ? 0 : transDoc.get("likesCount") - 1;
}
transaction.update(transRef, { likesCount: newLikesCount });
});
});
Anyone had similar experience
Guys finally found out the cause for this unexpected behaviour.
Firestore isn't suitable for maintaining counters if your application is going to be traffic intensive. They have mentioned it in their documentation. The solution they suggest is to use a Distributed counter.
Many realtime apps have documents that act as counters. For example,
you might count 'likes' on a post, or 'favorites' of a specific item.
In Cloud Firestore, you can only update a single document about once
per second, which might be too low for some high-traffic applications.
https://cloud.google.com/firestore/docs/solutions/counters
I wasn't convinced with that approach as it's too complex for a simple use case, which is when I stumbled across the following blog
https://medium.com/evenbit/on-collision-course-with-cloud-firestore-7af26242bc2d
These guys used a combination of Firestore + Firebase thereby eliminating their weaknesses.
Cloud Firestore is sitting conveniently close to the Firebase Realtime
Database, and the two are easily available to use, mix and match
within an application. You can freely choose to store data in both
places for your project, if that serves your needs.
So, why not use the Realtime database for one of its strengths: to
manage fast data streams from distributed clients. Which is the one
problem that arises when trying to aggregate and count data in the
Firestore.
Its not correct to say that Firestore is an upgrade to the Realtime database (as it is advertised) but a different database with different purposes and both can and should coexist in a large scale application. That's my thought.
It might have something to do with what you're returning from the function, as you have
return transaction.get(transRef).then(function (transDoc) { ... })
And then another return inside that callback, but no return inside the inner-most nested callback. So it might not be executing the transaction.update. Try removing the first two return keywords and add one before transaction.update:
firestore.runTransaction(function (transaction) {
transaction.get(transRef).then(function (transDoc) {
let currentLikesCount = transDoc.get("likesCount");
if (event.data && !event.data.previous) {
newLikesCount = currentLikesCount == 0 || isNaN(currentLikesCount) ? 1 : transDoc.get("likesCount") + 1;
} else {
newLikesCount = currentLikesCount == 0 || isNaN(currentLikesCount) ? 0 : transDoc.get("likesCount") - 1;
}
return transaction.update(transRef, { likesCount: newLikesCount });
});
});
Timeouts
First of all, check your Cloud Functions logs to see if you get any timeout messages.
Function execution took 60087 ms, finished with status: 'timeout'
If so, sort out your function so that it returns a Promise.resolve(). And shows
Function execution took 344 ms, finished with status: 'ok'
Idempotency
Secondly, write your data so that the function is idempotent. When your function runs, write a value to the document that you are reading. You can then check if that value exists before running the function again.
See this example for ensuring that functions are only run once.

How to open a collection item only on one client?

I have a meteor collection like this:
Cases = new Meteor.Collection('cases');
As well i have registered users (max 10). I now want to be able to "give" a single case to a registered user and be sure, that no other user is getting that specific case.
The User is working with the case (updating fields, deleting fields) and then sends it in some kind of archive after submitting the user should get a new case that is in the collection.
My thought was to have field called "locked" which initially is set to false and in the moment it is displayed at the user "locked" gets true and is not returned anymore:
return Cases.find({locked: false, done: false}, {limit: 1});
Any ideas how to do that in meteor?
Thanks
You just need to attach an owner field (or similar) to the case. That would allow you to do things like:
Only publish the case to the user who is also the owner using something like:
Meteor.publish('cases/unassigned', function() {
return Cases.find({owner: {$exists: false}});
});
Meteor.publish('cases/mine', function() {
return Cases.find({owner: this.userId});
});
Not allow a user to update or delete a case if it's not assigned to them:
Cases.allow({
update: function(userId, fieldNames, doc, modifier) {
return userId === doc.owner;
},
delete: function(userId, doc) {
return userId === doc.owner;
}
});
Obviously, these would need amending for stuff like super-users and you probably need some methods defined to allow users to take cases, but that's the general idea.
There are concurrency issues to deal with, to reliably allocate a case to only one person.
We need to solve two things:
1. Reliably assign the case to a user
2. Fetch the cases assigned to a user
Number 2. is easy, but depends on 1.
To solve 1., this should work:
var updated = Cases.update(
{_id: <case-to-assign>, version: "ab92c91"},
{assignedTo: Meteor.userId(), version: Meteor.Collection.ObjectID()._str});
if (updated) {
// Successfully assigned
} else {
// Failed to assign, probably because the record was changed first
}
Using this you can query for all of a users cases:
var cases = Cases.find({assignedTo: Meteor.userId()});
If 10 people try get a case at the same time, it should have a pre-set version field, and the MongoDB will only let the .update work once. As soon as the version field changes (due to an .update succeeding) the remaining updates will fail as the version field could no longer match.
Now that the allocation has taken place reliably, fetching is very simple.
As suggested by #Kyll, the filtering of cases should be done inside a Meteor publication.
It would also make sense to perform the case-assignment inside a Meteor method.
UPDATE:
#richsilv's solution is simpler than this one, and works fine.
This solution is useful if you need to know who won immediately, without making further requests to the server.

Firebase remove+limited query caching bug?

If I read a value from Firebase and then remove it, a subsequent limited read (e.g. dataRef.limit(10).once("value") ) will still see the removed value.
If I do an unlimited read, then I won't see the removed value, and a subsequent limited read will also no longer see the removed value.
var gFirebase = new Firebase("https://brianshmrian.firebaseio.com/");
function CreateValue()
{
gFirebase.child("TestBug/Key").set("Value");
}
function ReadValue(limit)
{
var dataRef = gFirebase.child("TestBug");
if (limit)
dataRef = dataRef.limit(10);
dataRef.once("value",function(snapshot)
{
alert((limit?"Limited read\n":"Normal read\n") + snapshot.val());
});
}
function RemoveValue()
{
gFirebase.child("TestBug/Key").remove();
}
In this example code, if I do a CreateValue(), then a ReadValue(), then a RemoveValue(), then a ReadValue(true), the object will still be reported to me in the last ReadValue(). However, if I do a ReadValue(false), I'll no longer see the value, and a subsequent ReadValue(true) will not see the value either.
See here to try it for yourself: http://jsfiddle.net/brianshmrian/5WWR6/
So is this a bug? Or am I making a mistake?
EDIT
Ok, that seems like a not too painful workaround. The code below solves my problem for now:
// Need to do this before the remove to avoid caching problem
dataRef.on("value", function(snapshot)
{
setTimeout(function() { dataRef.off(); }, 3000);
});
dataRef.remove();
I can't find any issues with the code. There is always the gotcha that locally cached data is returned synchronously, but I don't see that as an issue here; there's no way for the read to be getting called before the remove has completed. It looks like a pretty straightforward bug.
I was able to circumvent the behavior by setting up the limit(10).on('value') before calling the add/delete operations. So I think that if you establish your query ref first, you'll be okay.
Example: http://jsfiddle.net/katowulf/6wQFF/2/ (the pre tag is set up on load)

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