Is it possible to start/open an another App on the device with my created Meteor app.
The aim here is that I want start some other apps from my Meteor app there are installen on my Android phone or IOS phone.
Something like these: https://github.com/venkykowshik/startapp
Ok im found something with that you can open a webbrowser from the device
https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-inappbrowser/index.html#more-usage-info
... but only the webbrowser.. i need something where i can open everything with the packagename of the application on the device.. nobody have an idea?
Related
I have a XF app already published on the play store and now I am targetting iOS. During developpent I made sure the app was still working on iOS, using the simulator only.
On the simulator everything works as expected, the launch screen is shown then the MainPage starts. But when I debug on an actual IPhone device, the app get stuck on the Launchscreen.storyboard for about 20 sec then the app exits. I've no debug output and it seems that the AppDelegate is never hit. Breakpoints in AppDelegate.FinishedLaunching method are not hit for instance. I tried to F11 for start in debugging mode but I don't hit anything, still hanging on the launch screen. I was expecting the transition from simulator to device to be less painful.
My plist file contains the following permission requirements
...
<key>NSLocationAlwaysUsageDescription</key>
<string>We need to use your location</string>
<key>NSLocationWhenInUseUsageDescription</key>
<string>We are using your location</string>
<key>NSPhotoLibraryUsageDescription</key>
<string>This app needs access to photos.</string>
<key>NSPhotoLibraryAddUsageDescription</key>
<string>This app needs access to the photo gallery.</string>
The only difference I saw is that location permissions are not asked on the device while in the simulator it asks for it at start. But this might be related to the fact that I can't reach AppDelegate, I am not sure yet.
The iOS project was generated via Prism templates. I am using VS 16.8.0 on Windows, XF 4.8.0.1687, Prism 8.0.0.1909, Xamarin iOS SDK 14.4.1.3 and I am set to "don't link" for linkers option. The device is an Iphone 10.
Any idea how can I find out the root cause - or get some useful logs?
Thanks in advance for your help.
EDIT:
Here are the device log output during a new installation https://taits.s3-eu-west-1.amazonaws.com/devicelogs.txt. I am trying to go through them but kinda lost.
I was searching for some trick to debug the database of an Android app in Ionic on a phone and I've encountered this project.
How can I use this with Ionic? If there is no way, can I use others tools?
If you are executing on a device and need to view the data stored by sqlite, install the "stetho" plugin, it lets you open a dev tool with sqlite data. connect the device on the computer, open the app, open the chrome and type in the navigation bar "chrome://inspect", and click the link related to "stetho".
Also don’t forget to reboot.
I'm having some trouble integrating my app with the parse4cn1 lib. I followed the tutorial published on this link and the app registers normally on the Parse Server as an installation but when I try to send a push to Android devices they simply aren't being sent.
I haven't tried on iOS yet, since I figured I'd start with Android, and I'm working with a new GUI Builder app if maybe that affects something for any reason.
Thanks for your help.
Ok, I have found the problem, it was related to parse not the parse4cn1 lib. I'm actually new with parse and backend in general, I wasn't aware I had to run the pm2 restart command after modifying the cloud code.
It's working now, thanks!
I have been using FCM/GCM to send notifications to Chrome App, Chrome Extension, Android APP.
But, may I know how can I send notifications to an electron APP from FCM/GCM. I browsed through a lot of websites but did not find anything related to it.
PS: I don't worry about how the notifications are displayed. I just want the notification payload to be received by the electron app.
Thanks in advance.
There's nothing available out of the box with Electron but there is a Node package available here: https://www.npmjs.com/package/electron-push-receiver
There's no boilerplate code available for using this package yet, but there is an open issue in the associated GitHub project requesting a working example: https://github.com/MatthieuLemoine/electron-push-receiver/issues/8
I built the PhoneGap 0.8.0 example project and then deployed it on my jailbroken iPhone.
I am using Xcode 3.2.1, and target set to "Device - 3.0 | Release"
However the PhoneGap app did not do anything, it could not get my iPhone information, and clicking the "watch accelerometer", "Get Location", etc, did not do anything.
The same thing happened if I run it on the iPhone simulator.
What have I missed?
Thanks
Not sure but you may want to try it with a "real" iPhone.
I've known some mobile api's and services to state that they will NOT work for jail-broken phones.
Depending on how complex your application, you may want to try using their "Build" service. It's worked wonders for me!
Write your code, test in a browser...
When you're ready to test on a phone, package it up (.zip) and upload to the build service.
Within seconds (sometimes longer) you'll have compiled applications available to download.
We use it all the time - much easier than setting up your development computer.
Check it out: PhoneGap Build