I'm having a button md-tab- Drag-me that have kept inside a tab. And am having another tab that needs to hold the dragged button.
Scenario:
When I try to drag the button it appears to go behind the tab.I need to ensure that it displays all the time whenever I start dragging and dropping ..
Please find the below example demo on codepen
I have used angular-dragdrop for dragging and dropping button.
Related
I am facing problem on removing unknown division created during opening of a mat-select.
When I am opening a modal and after selecting values ,I need to click directly on the button given on side but because of some property of modal a div is getting created and I have to do two clicks on the button to apply changes.
Right now when I am clicking outside the mat-select modal to make it close then clicking on button it is going correct. But I need to open modal -> select options -> direct click on the button given.
Something in the background is blocking the first click when opening a mat-select modal. I am not able to see what is that. Is there some css property that can be block ? I am not getting exact hidden problem.
Modals in Angular Material create something that's called 'backdrop' by default. This backdrop is like a layer right behind your modal, filling the whole page. If you click somewhere on the page, your target will be the backdrop, which then closes the modal.
So for you to achieve, what you want to achieve, you have the following options:
edit the backdrop behavior to not prevent the default click action, so that clicks on the backdrop close the modal but also trigger the action you want
remove the backdrop on opening of the modal (this can be done by setting a flag hasBackdrop in the open methods config parameters) and close the modal programmatically by triggering the close method of the MatDialogRef
This is standard modal behavior, you should include all your needed options either before opening a modal or in the modal itself after being opened.
I'm currently using Unity 5 GUI system and having one issue with the Highlighted Sprite Button Script. Under the Button Script / Sprite Swap / Highlighted Sprite, I can keep the highlighted sprite to stay highlighted, but once I clicked outside the button, it goes back to normal or the highlighted state goes away.
I wanted to the highlighted button to stay on so that the end user know which scene they are in.
How can I keep the highlighted state on until I press another button?
You might want to use a toggle button rather than a Button.
You can just use disabled sprite instead of highlighted sprite and disable and enable each button as per you requirements.
Disable the button according to your scene, you can keep it disabled unless you press any other button. After your scene change just enable the old button and disable new pressed button.
I have three iframes in my application, and in one frame I have a div (suppose a menu) which toggles between hide and show on click of a particular icon. now what I want to do is to make it hide when I click anywhere in any one of the other frames. Any help with example.
I'm trying to design a UI in Qt and I can't find anywhere in the designer a button which can be "droped down" like combobox. What I mean by that is that I would like to have this button with his "default" option choosen so if I like it I would have to just click on it but if I would like to choose different option I would be able to clik the little arrow on the right side of this button and then pick option suitable for me at that moment.
You're looking for a QToolButton that has a set of actions or a menu set on it. From the documentation, the QToolButton::ToolButtonPopupMode...
Describes how a menu should be popped up for tool buttons that has a menu set or contains a list of actions.
Of it's values, the two that I see most frequently are DelayedPopup:
After pressing and holding the tool button down for a certain amount of time (the timeout is style dependant, see QStyle::SH_ToolButton_PopupDelay), the menu is displayed. A typical application example is the "back" button in some web browsers's tool bars. If the user clicks it, the browser simply browses back to the previous page. If the user presses and holds the button down for a while, the tool button shows a menu containing the current history list
And MenuButtonPopup:
In this mode the tool button displays a special arrow to indicate that a menu is present. The menu is displayed when the arrow part of the button is pressed.
I created a Button in MXMXL. On button click, I create a Menu as a child of the Button. I am using an XML datasource. The reason for creating it this way, was due to the amount of custom skinning involved. A popupmenubutton was not an option. Anyway, so my question is this: when clicking the button, the menu is displayed. However, if you click the button again, the menu reopens. I want the menu to close if the user clicks the button a second time. Now, I got it to work by setting a var after opening the menu, and then I check that var on each click to make sure that the menu isn't already open. If true, then it will close the menu, instead of reopening it. This works, until the user clicks away, in which the HIDE event gets dispatched and the menu closes. My hack no longer works.
Any suggestions? I spent hours trying different things. The hardest part is trying to destinguish from that second button click when the menu is open, and when the user clicks away from the menu. They both dispatch the HIDE event.
Help!!!
Have you tried adding another eventlistener to the button...FlexMouseEvent.MOUSE_DOWN_OUTSIDE ? You should then be able to set the preventDefault event to true to stop the event from firing anything else and stop the menu from closing.