Firebase - Collaborate Hosting Development - firebase

A guys shared a project with me. Using my online / cloud based IDE, I created a new HTML5 project.
$ npm install -g firebase-tools
$ firebase login
$ firebase list
$ firebase use <shared-project>
$ firebase init
How do I get all the existing hosted files into my IDE so that I can collaborate on this project?

There is no way to download the files from Firebase Hosting within the console. Firebase Hosting is in that sense no replacement for a proper version control system. The best way would be to set up such a version control system for sharing the code with the other developer.
If that's not an option, you an try crawling the site. See this answer: Firebase code pull

I may be coming a bit late but just to add to what Frank said:
If the person you are collaborating with uses somekind of packaging solution like webpack, you won't be able to download the project's source files, since only the bundles will be publicly available.
My guess is that the only way to get the necessary files to collaborate on the project, is trough a proper versioning system, since even if you receive the whole project in a zip, you'd have no way of keeping it in sync with the rest of the team.

Related

how to automatically deploy to firebase on commit to main branch?

The Main part
I am trying to create a comfortable workflow for myself. I just want to know is there any way to automate deploys from GitHub Repo to Firebase hosting when I commit changes in the repo's main branch at my desktop and push origin to GitHub?
...possibly using "GitHub actions"...
Context and what I've tried
As on 15-Jan-2022 there are two ways I found of deploying website files to firebase hosting.
The de facto firebase cli way, where you use firebase deploy command to push files to firebase hosting.
The automated way using github actions, where the site is deployed automatically every time a pull request is created.
The first one is tedious, the second one is not my cup of cake. Especially because the workflow I want to setup is not too much git oriented, I don't use "pull requests" as far as I understand. I just commit changes directly in the main branch.
(That is so because, I am not a programmer, I just trying to create a blogging site using the Firebase hosting + GitHub repo)
I also referred https://medium.com/firebase-developers/the-comprehensive-guide-to-github-actions-and-firebase-hosting-818502d86c31
Use Deploy to live & preview channels via GitHub pull requests. It will work if you use pull requests to review changes or if you push commits directly to the primary branch.
I would recommend that you use pull requests though. It's a great flow to double check your changes and with the Firebase action it will deploy a temporary preview of the the changes so you can validate everything looks correct.

Firebase CLI - How to Manage Cloud Functions

Using the firebase-cli you can easily deploy functions and show the logs. But I have yet to find the option to download or retrieve cloud functions.
I've dug through quiet a bit of the -h commands and nothing yet.
Is it possible to download / retrieve a projects cloud functions through the firebase-cli? I tend to switch between computers from home to work and I need to go to the console to copy the source code and redeploy.
The Firebase CLI doesn't provide a way to get deployed code. It's expected that you use some form of source control for managing code between developers and machines.

Deploy via firebase-tools API without previous login

I'm currently building an open-source microservice that makes use of Firebase Database, Hosting & Functions. The plan is to pack everything in a single binary and distribute this. So users will have a hazzle-free, "bring your own Firebase project"-solution. They'll just have to download the binary and their Firebase secret key and can then create a user and deploy the service via CLI.
The problem is, that firebase-tools require a $FIREBASE_TOKEN when deploying via its API. So users would have to install firebase-tools in order to be able to generate that token and they would also have to store it (or re-generate it frequently).
Since I would like to provide a hazzle-free experience, I'd rather generate that token myself with the help of the secret key.
The question is: is this even possible? And if yes: how??
My workaround for this is to reflect the login- and logout-commands of the Firebase-CLI on my own binary's CLI. So the user won't have to install another tool.
To get the refresh_token I then read the data from the firebase-tools-configstore, that is located in the user folder. This feels a little dirty, like accessing a private API. But I couldn't come up with a better solution. And it works.

How can I work on an existing Firebase (functions) project on a different machine?

I'm relatively new to Firebase and want to work on one Firebase Project from multiple Machines. When setting up a new Project locally via firebase CLI and attaching it to an existing Project in the cloud, there's a full project folder created in my local directory.
Is there any chance of sort of "downloading"/updating an existing project to a second machine?
The workaround I'd have chosen would be to manually copy the whole directory to the new environment and then login firebase.
But this would, given the fact of missing source control, bring the risk of overwriting changes made on machine 1 yesterday, when firebase deploy from machine 2 today, wouldn't it?
Sorry for maybe not expressing myself in a decent it-guy way, but I'm far from being a full-blooded programmer.
Thanks!
You have to manage your source code yourself, typically using a source control mechanism such as git or svn. Firebase does not provide a source control system for the code and configuration that you deploy to Cloud Functions.

How to use 51Degrees via NuGet with Azure?

I'm tryign to use 51Degrees in a .NET project that I deploy to Azure. August 2011, they released v1.2.1.3 marked as "Azure Compatible":
Foundation can now be deployed on to the Windows Azure Cloud service.
See the release note for full details on requirements and how to
setup. Azure related changes include: Instead of a log file, log
entries are written to a log table Instead of a devices file, previous
device requests are written to a device table A new conditional
compilation symbol - 'AZURE'. AZURE enabled builds will not work in
traditional ASP.NET.
Since then there have been a dozen releases and they are up to v2.1.4.9. However, their documentaiton is super light on how to use it with Azure. In fact, there was a bug originally because v1.2.1.3 stated
To make use of the changes you must create a storage account called
‘fiftyonedegrees’. The foundation will then create two tables, one for
previous devices, and another for logs.
This isn't possible because Azure storage accounts need to be unique across all instances so everyone can't create ones named fifityonedegrees.
Their response was:
After rereading the blog it seems I've made an oversight in this
regard, and will update shortly.
The storage account that the Foundation looks for can be changed in
the Foundation source code. Go to Foundation/Properties/Constants.cs
and change the string 'AZURE_STORAGE_NAME' to the name of your storage
account.
However, I'm still at a loss at how to utilize it within my project. Here's my issues:
I'm not clear whether v1.2.1.3 is the only Azure compatible release, or every release after is Azure compatible. Their documentation doesn't say.
When I install 51Degrees via NuGet, my project doesn't get an App_Data folder created which contradicts their documentation. The web.config file even has entries in it that reference the App_Data folder such as <log logFile="~/App_Data/Log.txt" logLevel="Info"/>.
Based on the response to the Azure storage account bug I quoted earlier, they are sayign IN need to edit the file Foundation/Properties/Constants.cs. However, since I'm installing via NuGet and it's a DLL, NuGet is presumably the wrong approach? Do I need to download the source and compile it myself and wire it up to my project manually?
I'm generally new to .NET, NuGet, VS, etc so appreciate the help.
All versions are Azure compatible from 1.2.1.3 onwards. I'm assuming this is the blog post you were talking about. After you've created your azure storage account, you'll have to edit the Constants.cs file in the source code and add in your account name. It's my understanding that this means you'll have to get access to the source code and edit it directly. One you have done this you'll need to recompile for the software to work correctly. I'm not sure if there is a way to perform the same task using NuGet, but I'll look into it. Hope this helps.

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