I'm trying to develop a navigation app for trucks and cars, but the route calculation not works offline for Trucks just for cars. I have 90 day trial for premium sdk.
Did you download any map data? Truck routing requires map data to be downloaded via MapLoader to work offline.
Related
Is it possible to get metrics information about Total Sends, App Opens, Average Time in App using Urban SDK in the same way its console works?
Thanks
I have gone through the documentation on Endpoints and Quotas, but I still cannot figure out what the scope of Google Endpoints is.
Since I don't know a better way to phrase it, let's take the example of a SaaS company that, for a monthly fee, will provide customers with stock data through a REST API. They have different packages, from Enthusiast (for $10 per month) to Enterprise (for $1000 per month).
Would Google Endpoints be a suitable API management tool for this fictitious company?
Can you create an interface for API token management?
Can you set quotas based on the package that your customers are paying for?
product manager for Google Cloud Endpoints here.
We do not have quite the feature set that you need yet. We've got some features in the works (you'd need developer portals with log-in and key generation and monthly quotas) as we work on alignment with our Apigee product. There will be some progress this year, but no dates that I can speak of yet.
In the documentation, it is mentioned this: "Map, satellite and traffic tiles, for which a transaction equals 15 requests", but what counts as a request when showing their map on an Android app?
Each user section? Each time he pans/zooms/moves the map?
I've created a sample code based on their routing example, but the Usage Stats on Developer dashboard doesn't show anything.
If you are using Starter SDK, then you will pay for requests. For Premium SDK pricing is different. To get details about pricing for Premium SDK go to https://developer.here.com/contact-us
I'm still trying to get my free game app discovered, and notice that most of my new downloads are coming from '(not set)' according to Google Analytics/Aquisition/App Marketplace. And this despite a 'This report has been filtered to include only data where there are values for "App Installer ID" dimension' message on the page. According to the docs:
"A marketplace must support the App Installer ID to be recognized by Google Analytics. Not all marketplaces support the App Installer ID, which is what Google Analytics needs to recognize a marketplace. Traffic that comes from a marketplace that Google Analytics can’t identify appears in the report as (not set)."
I've only submitted my app to Google Play. Should I be concerned about these apparent rogue downloads? What marketplace are they coming from?
Several sites offer direct APK file downloads, one of the biggest being 'Apkmonk' where I found my free game app posted. As reported from the updated Google Analytics 'Acquisition/App Marketplace' graph, I now get 50-350 new user downloads a day from unidentified markets, compared to about 1-5 a day from Google Play (com.android.vending). I had to adjust the support code provided in the docs and examples (i.e. Trivial Drive) for InApp purchases and Google Play Services (particularly the IabHelper file) to support players who had neither Google Play Services nor Google Play Store installed on their devices. They all appeared to get null pointer exceptions on starting the app before I adjusted the code. I experimented uninstalling Google Play Services and turning off Google Play Store on my test device to find null pointer and other crash points in the support code.
As far as app performance in non-Google acquistion markets, I get banner and interstitial ad serves, but that's it. No leaderboard or achievement posts, promo redemptions or InApp purchases, which makes sense. I only get .00-.02 cents per banner or interstitial ad click in these markets, with demographics mostly US and India.
Hey I'm a student working on a development project on a Google Glass Application that will allow users to obtain information about a restaurant/bar/etc via info cards that will push to an individual users' glass display. The technology we are trying to use are iBeacons (BLE technology) as QR codes (our first choice) have been banned by Google. We ordered a set of iBeacons, but have not found any information at all whether or not these will work with Google Glass. Does anyone have any experience with this? Thanks, and apologize if I butchered any tech terminology!
In order to make iBeacons work with any Android device, including Google Glass, you need three things:
A Bluetooth LE Chipset
Android Operating System Support for Bluetooth LE
An iBeacon API for Android
The good news is that Google Glass has (1), and I have built an Android library that supports (3). The bad news is (2), because as of today Google Glass is based on Android 4.04 and Android support for Bluetooth LE starts with Android 4.3.
I'm sure Google will eventually make Glass run on a 4.3+ version of Android, then you will be able to do this. I have no information on how long it will take before this will happen.
In the meantime, if you want to get started with the Android iBeacon Library on other Android devices, it is available here: http://developer.radiusnetworks.com/android-ibeacon-service/
Google Glass XE16 (based on kitkat) now supports BLE. You can now scan for BLE beacons (aka iBeacons) and display a LiveCard on you timeline. Please check the following example.
https://github.com/noelportugal/GlassBeacon
Google Glass has received Android 4.4 update so it is now possible to use iBeacons.
http://indoo.rs/indoo-rs-app-for-google-glasses-is-here/
You can use Bluetooth LE beacons with Android (and iOS) - using www.indoo.rs SDK.
Disclaimer: I work at indoo.rs.