I'm new of qml.
I'm starting to develop a little application with a custom item.
when I try to use in application anchor.top: first_item.bottom, to position the rectangles of the custom component, one below the other doesn't work.
content file main.qml:
import QtQuick 2.5
Item
{
id:main_screen
Rectangle
{
width: 300
height: 60
id: text_content
color: "DarkGray"
opacity: 0.9
border.color: "blue"
border.width: 3
radius: 5
z:6
Text {
id: titleText
width: parent.width
height: parent.height
font.pointSize: 20
font.family: "Arial"
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
text: "Test - title"
color: "White"; style: Text.Raised;
}
}
//..................This rectangle is shown below main_screen... so is OK
Custom_item
{
id:first_item
anchors.top: main_screen.bottom
}
//..................This rectangle is not shown below first_item... but it shown on absolute top, in overlap of retangle title
Custom_item
{
id:second_item
anchors.top: first_item.bottom
}
//..................This rectangle is not shown below second_item... but it shown on absolute top, in overlap of retangle title
Custom_item
{
id:third_item
anchors.top: second_item.bottom
}
}
content file Custom_item.qml
import QtQuick 2.5
Item
{
id:testComponent
Rectangle
{
width: 300
height: 60
id: text_content
color: "DarkGray"
opacity: 0.9
border.color: "blue"
border.width: 3
radius: 5
z:6
}
}
what am I doing wrong ?
Thanks
The problem lies within the dimensions of the objects your are anchoring to.
Though the Rectangles have a width and a height, the enclosing Item has none, so it is basically 0 pixels in height and width, while the Rectangle protrudes it.
If you don't have any reason for enclosing the Rectangle within the Item, I'd reccomend you, to take the Rectangle itself as the toplevel element of the file.
Reasons for having the Item might be those:
Hiding the Rectangles properties
Having multiple children for the Item that are logically siblings to the Rectangle
... other reasons might exist ;-)
Nevertheless, you need to make sure, that the toplevel item has always the right dimensions. So you should set the width and height, better the implicitWidth and implicitHeight in component declarations.
Example 1: Without an Item
import QtQuick 2.5
Rectangle {
id: root
width: 300
height: 60
color: "DarkGray"
opacity: 0.9
border.color: "blue"
border.width: 3
radius: 5
z:6
}
Example 2: With Item
import QtQuick 2.5
Item {
id:testComponent
implicitHeight: 60 // < This
implicitWidth: 300 // < and that are important to have the dimensions
Rectangle {
id: text_content
anchors.fill: parent
color: "DarkGray"
opacity: 0.9
border.color: "blue"
border.width: 3
radius: 5
z:6
}
}
You are anchoring all the Rectangle's to the Item hence you are not getting the desired result. Simple change the id of the top Rectangle as follows
Item
{
id: root
Rectangle
{
id:main_screen
...
}
}
Related
Is there a way to have a Rectangle with one side rounded edges and also a border in Qt without using the Canvas.
Something like below.
I did try below code and I am able to create the rounded corner on one side.
import QtQuick 2.5
import QtQuick.Window 2.2
Window {
width: 200
height: 200
visible: true
Item {
width: 100
height: 50
opacity: 0.5
layer.enabled: true
anchors.centerIn: parent
Rectangle {
color: "blue"
radius: 10
anchors.fill: parent
}
Rectangle {
color: "blue"
anchors.fill: parent
anchors.leftMargin: 10
}
}
}
With above code I am able to get the one side rounded corners but when I add border then I see overlapping borders.
Is there a clean way of doing this in Qml?
I can think of two ways to do that.
Not the "cleanest" way, but probably the simplest performance-wise. You can keep using the code you have above, but just draw another non-bordered rectangle that covers up the extra border line that you are seeing.
property int borderWidth: 4
Item {
width: 100
height: 50
opacity: 0.5
layer.enabled: true
anchors.centerIn: parent
Rectangle {
id: roundCorners
color: "blue"
radius: 10
border.width: borderWidth
anchors.fill: parent
}
Rectangle {
id: squareCorners
color: "blue"
border.width: borderWidth
anchors.fill: parent
anchors.leftMargin: 10
}
Rectangle {
anchors.left: squareCorners.left
anchors.verticalCenter: squareCorners.verticalCenter
width: borderWidth
height: squareCorners.height - borderWidth * 2
color: "blue"
}
}
You can use QML's Shape object and use a ShapePath to define it. The docs can be found here.
Shape {
ShapePath {
strokeWidth: 4
strokeColor: "black"
fillColor: "blue"
PathLine { ... }
PathLine { ... }
PathLine { ... }
PathArc { ... }
}
}
From qml Customizing SplitView example we can see handle is Rectangle with implicitWidth 4
SplitView
{
id: splitView
anchors.fill: parent
handle: Rectangle {
implicitWidth: 4
implicitHeight: 4
color: SplitHandle.pressed ? "#81e889"
: (SplitHandle.hovered ? Qt.lighter("#c2f4c6", 1.1) : "#c2f4c6")
}
Rectangle {
implicitWidth: 150
color: "#444"
}
Rectangle {
implicitWidth: 50
color: "#666"
}
}
I my pet project I set it to 2, but now it's difficult to resize SplitView because mouse hover area is too tight. I don't want to make it bigger itself, but would like to increase only mouse hover area. I gave some tries, but without success. Is it possible?
This is an unfortunate limitation that will be fixed in 6.2 thanks to a series of community contributions. The solution will then be to use a containmentMask:
https://codereview.qt-project.org/gitweb?p=qt/qtquickcontrols2.git;f=src/quickcontrols2/doc/snippets/qtquickcontrols2-splitview-handle-containmentmask.qml;hb=refs/changes/18/359318/1#l40
SplitView uses the root handle item to determine the touchable area, but if you try to use a plain Item to increase that area, it will affect the visual size of the handle, which is typically not desirable:
import QtQuick 2.15
import QtQuick.Controls 2.15
ApplicationWindow {
width: 640
height: 480
visible: true
SplitView {
anchors.fill: parent
handle: Item {
implicitWidth: 32
Rectangle {
implicitWidth: 4
anchors.horizontalCenter: parent.horizontalCenter
height: parent.height
color: SplitHandle.pressed ? "#81e889"
: (SplitHandle.hovered ? Qt.lighter("#c2f4c6", 1.1) : "#c2f4c6")
}
}
Rectangle {
implicitWidth: 150
color: "#444"
}
Rectangle {
implicitWidth: 50
color: "#666"
}
}
}
Notice the large white area which shouldn't be there:
I was working with a GridView in QML. When I click on an element, I want to following highlight to happen:
However, my problem is that I want the blue color to appear below the delegate (not in the white area but still visible on the transparent side part) while the checkmark appears above (so it is visible). I have tried playing around with the z values so that the lowest z should be the blue rectangle, the middle should be the white rectangle part of the delegate, and the highest should be the check mark but i can't seem to make it work. Either the highlight or the delegate has to be on top. Does anyone know any way I can fix this so that it works correctly?
Code for highlight:
highlight:
Rectangle {
z:5
color: "steelblue"; radius: 5; opacity: 0.5
Image{
z:8
id: checkMark
visible: found;
x: parent.width-8-width
y: 8
width: 40;
height: 40;
source: "file:///Users/arjun/Documents/CompetitiveBall/images/checkMark.png"
}
}
Code for delegate:
Component {
id: contactsDelegate
Rectangle{
width: grid.cellWidth
height: grid.cellHeight
color: "transparent"
Rectangle {
z:7
width: grid.cellWidth-20
height: grid.cellHeight-20
id: wrapper
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
border.width: 3
border.color: "black"
radius: 5;
Image{
id: mImage
x:parent.x
width: 65
height:65;
source: picSource
}
Text{
width: grid.cellWidth-15
y: mImage.y+mImage.height+4
anchors.horizontalCenter: parent.horizontalCenter
id: nameText
text: name
font.family: "Palatino Linotype"
font.bold: (grid.isCurrentItem===true)?"true":"false"
horizontalAlignment: Text.AlignHCenter
color:"#050027"
}
MouseArea{
anchors.fill: parent
onClicked:{
console.log("Clicked on :" + name)
//what happens when u click
grid.currentIndex=index;
}
}
}
}
}
Since you want part of the highlight to be underneath the delegate and part of it to be on top, you need to break it up into different pieces. I tested the code below with Qt 5.15.0. I made the normal highlight object draw underneath the delegate. Then I added another Rectangle that follows the highlight that draws on top of the delegate.
GridView
{
id: lv
anchors.fill: parent
anchors.margins: 50
cellWidth: 50
cellHeight: 50
model: 30
// By default, highlight draws behind delegates
// (You can specify a positive z-value to make it draw on top)
highlight: Item
{
Rectangle
{
anchors.centerIn: parent
width: 50
height: 50
color: "green"
}
}
delegate: Rectangle
{
width: 30
height: 30
color: "red"
MouseArea
{
anchors.fill: parent
onClicked: lv.currentIndex = index;
}
}
// This will draw on top of the delegates
// (You can change that by specifying a negative z-value.)
Rectangle
{
id: checkbox
x: lv.highlightItem.x - lv.contentX
y: lv.highlightItem.y - lv.contentY
width: 10
height: 10
color: "blue"
}
}
I'm trying to make my horizontal rectangle to drop a shadow. When I do it with the code below, the rectangle duplicates, so that there are two horizontal rectangles in two rows. It's shown in the image (the duplicated one is white). How can I get rid of the duplicated rectangle so that just the shadow and the original rectangle remain?
Window {
visible: true
width: 640
height: 480
color: "white"
Item {
anchors.fill: parent
ColumnLayout {
id: layout
anchors.fill: parent
spacing: 0
Rectangle {
id: bar
color: "blue"
height: 40
Layout.fillWidth: true
}
DropShadow {
anchors.fill: bar
horizontalOffset: 0
verticalOffset: 3
radius: 8.0
samples: 12
source: bar
color: "blue"
}
Rectangle {
Layout.fillHeight: true
Layout.preferredWidth: parent.width
color: "grey"
}
}
}
}
There is no duplicate rectangle, there is just a gap. You are using a layout, which will lay its containing items out based on their size. You do anchor the shadow to fill the rectangle, so that's where it is, but the layout is not supposed to be used in such a format, therefore it leaves an empty space where the shadow is supposed to go before placing the grey rectangle.
And the shadow doesn't show if you get rid of the gap because the grey rectangle is on top of it. Tinkering with the z value doesn't seem to help either. It might have to do with using a layout.
You can get the desired result if you get rid of the layout and use anchoring, which allows you to put the grey rectangle first, so it can be under the shadow.
Item {
anchors.fill: parent
Rectangle {
anchors.bottom: parent.bottom
anchors.top: bar.bottom
width: parent.width
color: "grey"
}
Column { // or you can put the layout here if you want
id: bar
anchors.top: parent.top
width: parent.width
Rectangle {
color: "blue"
height: 40
width: parent.width
}
// other stuff
}
DropShadow {
anchors.fill: bar
horizontalOffset: 0
verticalOffset: 3
radius: 8.0
samples: 12
source: bar
color: "blue"
}
}
Create DropShadow as Rectangle child:
Item {
ColumnLayout {
id: layout
anchors.fill: parent
spacing: 0
Rectangle {
id: bar
color: "blue"
height: 40
Layout.fillWidth: true
...
... // some buttons, images etc.
DropShadow {
anchors.fill: parent
horizontalOffset: 0
verticalOffset: 3
radius: 8.0
samples: 12
source: bar
color: "blue"
}
}
...
... // some other components to the layout ...
}
}
Also you can assign DropShadow object to layer.effect Property:
Item {
ColumnLayout {
id: layout
anchors.fill: parent
spacing: 0
Rectangle {
id: bar
color: "blue"
height: 40
Layout.fillWidth: true
...
... // some buttons, images etc.
layer.enabled: true // Set Layer for Enable
layer.effect: DropShadow {
horizontalOffset: 0
verticalOffset: 3
radius: 8.0
samples: 12
source: bar
color: "blue"
}
}
...
... // some other components to the layout ...
}
}
How can i draw a drop shadow for a Rectangle visual item on QtQuick 2.0?
I like to draw a drop shadow for my main window (I have a transparent and no-decorated window)
As a workaround for the clipped shadow issue, you can put your Rectangle in an Item, with additionnal margin to take blur radius in account, and apply shadow on that container:
import QtQuick 2.0
import QtGraphicalEffects 1.0
Item {
width: 320
height: 240
Item {
id: container
anchors.centerIn: parent
width: rect.width + (2 * rectShadow.radius)
height: rect.height + (2 * rectShadow.radius)
visible: false
Rectangle {
id: rect
width: 100
height: 50
color: "orange"
radius: 7
antialiasing: true
border {
width: 2
color: "red"
}
anchors.centerIn: parent
}
}
DropShadow {
id: rectShadow
anchors.fill: source
cached: true
horizontalOffset: 3
verticalOffset: 3
radius: 8.0
samples: 16
color: "#80000000"
smooth: true
source: container
}
}
Just use DropShadow from the QtGraphicalEffects module.
A complete, working example:
import QtQuick 2.0
import QtGraphicalEffects 1.0
Rectangle {
width: 640
height: 480
color: "blue"
Rectangle {
id: rect
anchors.centerIn: parent
width: 100
height: 100
color: "red"
}
DropShadow {
anchors.fill: rect
cached: true
horizontalOffset: 3
verticalOffset: 3
radius: 8.0
samples: 16
color: "#80000000"
source: rect
}
}
Note that you will see a number of warnings like this:
file:///opt/Qt5.0.1/5.0.1/gcc_64/qml/QtGraphicalEffects/DropShadow.qml:391:5:
QML SourceProxy: Binding loop detected for property "output"
file:///opt/Qt5.0.1/5.0.1/gcc_64/qml/QtGraphicalEffects/private/GaussianDirectionalBlur.qml:66:5:
QML SourceProxy: Binding loop detected for property "output"
file:///opt/Qt5.0.1/5.0.1/gcc_64/qml/QtGraphicalEffects/private/GaussianDirectionalBlur.qml:61:5:
QML SourceProxy: Binding loop detected for property "output"
file:///opt/Qt5.0.1/5.0.1/gcc_64/qml/QtGraphicalEffects/private/GaussianDirectionalBlur.qml:66:5:
QML SourceProxy: Binding loop detected for property "output"
file:///opt/Qt5.0.1/5.0.1/gcc_64/qml/QtGraphicalEffects/private/GaussianDirectionalBlur.qml:61:5:
QML SourceProxy: Binding loop detected for property "output"
file:///opt/Qt5.0.1/5.0.1/gcc_64/qml/QtGraphicalEffects/private/GaussianGlow.qml:53:5: QML SourceProxy: Binding loop detected for property "output"
Those warnings are QTBUG-28521, which has been fixed in Qt 5.0.2 (which at the time of this writing has not yet been released). Fortunately, there's no actual problem, aside from the annoying console output.
Interesting question... I've been searching for a better way to do this. This is my quick and dirty way of accomplishing a drop shadow effect for a QML Rectangle for the time being.
Rectangle{
width: 500
height: 500
color: "dark grey"
Rectangle {
id: backgroundRect
width: 200
height: 150
radius: 5
anchors.centerIn: parent
color: "red"
Rectangle {
id: dropShadowRect
property real offset: Math.min(parent.width*0.025, parent.height*0.025)
color: "purple"
width: parent.width
height: parent.height
z: -1
opacity: 0.75
radius: backgroundRect.radius + 2
anchors.left: parent.left
anchors.leftMargin: -offset
anchors.top: parent.top
anchors.topMargin: offset
}
}
}
I tried the code above and it in fact adds a shadow, although in my case simply adding another rectangle with a bit on an offset gave me an effect that I liked more.
Rectangle{
id: rec_Shadow
height:rect_withShadow.height
width: rect_withShadow.width
border.color: "#B3B3B3"
color: "#C5C5C5"
anchors{
verticalCenter: rect_withShadow.verticalCenter
horizontalCenter: rect_withShadow.horizontalCenter
horizontalCenterOffset: 5
verticalCenterOffset: 5
}
radius: rect_withShadow.radius
}
Next you add the Rectangle on which you want the shadow, and you call it rect_withShadow