i have a simple javafx FXML app
that has a button and a textArea
I am trying to write to the textArea from another
class (not the controller)
without sending the textArea
to that class ,
i added a getter on my controller class,
and on the writingClass i created an object of the ControllerClass
and then trying to write to the textArea ,
i am getting a java.lang.NullPointerException and java.lang.reflect.InvocationTargetException
what am i doing wrong ???
//Controller.java
package sample;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
import javafx.scene.control.TextArea;
public class Controller {
#FXML
Button myButton;
#FXML
TextArea myTextArea;
WriteToTextArea writeToTextArea;
public TextArea getMyTextArea() {
return myTextArea;
}
public void buttonPressed() {
writeToTextArea = new WriteToTextArea();
writeToTextArea.writeThis("trying To Write To TextArea");
}
}
//WriteToTextArea.java
package sample;
import javafx.scene.control.TextArea;
public class WriteToTextArea {
private Controller objectController;
private TextArea textArea;
public WriteToTextArea() {
objectController = new Controller();
textArea = new TextArea();
textArea = objectController.getMyTextArea();
}
public void writeThis(String whatToWrite) {
textArea.setText(whatToWrite);
}
}
The textArea is initialized in the controller by the FXMLLoader when the FXML file is loaded. It is only initialized in the controller, and won't be initialized in other instances of the same class (what would it be initialized to?). So when you create a new Controller instance with
objectController = new Controller();
the textArea in that instance is null, so when you call
textArea.setText(whatToWrite);
you get a null pointer exception.
You need the WriteToTextArea instance to have a reference to the controller itself, not some arbitrary instance of the same class. You can do this by passing a reference to the controller to the WriteToTextArea constructor:
package sample;
import javafx.scene.control.TextArea;
public class WriteToTextArea {
private Controller objectController;
private TextArea textArea;
public WriteToTextArea(Controller objectController) {
this.objectController = objectController ;
textArea = objectController.getMyTextArea();
}
public void writeThis(String whatToWrite) {
textArea.setText(whatToWrite);
}
}
and then in the controller code
public void buttonPressed() {
writeToTextArea = new WriteToTextArea(this);
writeToTextArea.writeThis("trying To Write To TextArea");
}
Related
I have the need to have a selection listener and select method on a pane to be able to monitor and present a highlight when a node is clicked on.
I did the following:
public class PaneWithSelectionListener extends Pane {
private ObjectProperty<Annotation> selectedAnnotation = new SimpleObjectProperty<>();
public PaneWithSelectionListener() {
super();
selectedAnnotation.addListener((obs, oldAnno, newAnno) -> {
if (oldAnno != null) {
oldAnno.setStyle("");
}
if (newAnno != null) {
newAnno.setStyle("-fx-border-color: blue;-fx-border-insets: 5;-fx-border-width: 1;-fx-border-style: dashed;");
}
});
setOnMouseClicked(e->selectAnnotation(null));
}
public void selectAnnotation(Annotation ann){
selectedAnnotation.set(ann);
}
}
And this works great - however I am not able to work with SceneBuilder anymore since my FXML references this PaneWithSelectionListener rather than Pane. I am not sure how to get my custom pane into SceneBuilder. I have looked at other questions and they are all a combination of FXML and Controllers - where this is just a Pane.
Does anyone know of a way to do this, or perhaps swap the Pane for a PaneWithSelectionListener at initialization time?
Thanks
If the issue is just to make your custom class available in SceneBuilder, you can do so with the following steps:
Bundle your custom class (and any supporting classes, such as Annotation) as a jar file
In SceneBuilder, activate the drop-down button next to "Library" in the top of the left pane:
Choose "Import JAR/FXML File..."
Select the Jar file created from step 1
Make sure the class you need access to in SceneBuilder (PaneWithSelectionListener) is checked
Press "Import Component"
PaneWithSelectionListener will now appear in SceneBuilder under "Custom" in the left pane:
You'll notice the drop-down in SceneBuilder has a "Custom Library Folder" option, from which you can open the folder where the jar files are stored. For a quick option, you can just copy jar files to this folder and (after a short delay), the contained classes will appear in the "Custom" list.
I created a CustomCB a combo box which is of type a userObject. In my case I have used <APerson> as userObject. Entire project and the TESTER are here. First one is CustomCB, the components and the JAR file generated out of this code is added to the Library. This can be loaded in SCENE BUILDER. Thereafter it is available for scene design.
Then of course, you have a tester CustomCB2, which also can use a FXML instead of the way I have done.
I actually want the items starting with the text I type in the ComboBox to appear in the list. But I don't know how to do it. Because the FIRST NAME or LAST NAME of the PERSON class can start with 'Pe'. If I find a solution, I will post it here.
This is the Custom Component.
package customCB;
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
import javafx.beans.property.IntegerProperty;
import javafx.beans.property.SimpleIntegerProperty;
import javafx.beans.property.SimpleStringProperty;
import javafx.beans.property.StringProperty;
/**
*
* #author Hornigold Arthur
*/
public class APerson {
private final StringProperty firstName;
private final StringProperty lastName;
private final IntegerProperty familyID;
private final IntegerProperty personID;
public APerson() {
this(null, null, 0,0);
}
/**
* Constructor with some initial data.
*
* #param familyID
* #param familyName
*/
public APerson (String firstName, String lastName, int familyID, int personID) {
this.firstName = new SimpleStringProperty(firstName);
this.lastName = new SimpleStringProperty(lastName);
this.familyID = new SimpleIntegerProperty(familyID);
this.personID = new SimpleIntegerProperty(personID);
}
public int getFamilyID() {
return familyID.get();
}
public void setFamilyID(int FamilyID) {
this.familyID.set(FamilyID);
}
public IntegerProperty familyIDProperty() {
return familyID;
}
public int getPersonID() {
return personID.get();
}
public void setPersonID(int PersonID) {
this.personID.set(PersonID);
}
public IntegerProperty personIDProperty() {
return personID;
}
public String getFirstName() {
return firstName.get();
}
public void setFirstName(String FirstName) {
this.firstName.set(FirstName);
}
public StringProperty firstNameProperty() {
return firstName;
}
public String getLastName() {
return lastName.get();
}
public void setLastName(String LastName) {
this.lastName.set(LastName);
}
public StringProperty lastNameProperty() {
return lastName;
}
public String toString() {
String name = getFirstName() + " " + getLastName()+ " [" + getFamilyID() +"]";
return name;
}
}
This is the FXML for the Custom Component.
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.ComboBox?>
<?import javafx.scene.layout.VBox?>
<fx:root stylesheets="#application.css" type="javafx.scene.layout.VBox" xmlns="http://javafx.com/javafx/10.0.1" xmlns:fx="http://javafx.com/fxml/1">
<ComboBox fx:id="myCustomCombo" editable="true" onAction="#cbOnAction" prefWidth="300.0" style="-fx-background-color: white;" />
</fx:root>
This is the controller for this FXML but do not mention it in FXML file. It throws error.
package customCB;
import java.io.IOException;
import java.net.URL;
import java.util.ResourceBundle;
import org.controlsfx.control.textfield.TextFields;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.control.ComboBox;
import javafx.scene.control.ListView;
import javafx.scene.layout.VBox;
public class CustomComboController extends VBox{
#FXML
private ResourceBundle resources;
#FXML
private URL location;
#FXML
private ComboBox<APerson> myCustomCombo;
#FXML
void cbOnAction(ActionEvent event) {
}
#FXML
void initialize() {
assert myCustomCombo != null : "fx:id=\"myCustomCombo\" was not injected: check your FXML file 'CustomLvFXML.fxml'.";
}
public CustomComboController() {
FXMLLoader fxmlLoader = new FXMLLoader(getClass().getResource("customCombo.fxml"));
fxmlLoader.setRoot(this);
fxmlLoader.setController(this);
try {
fxmlLoader.load();
} catch (IOException exception) {
throw new RuntimeException(exception);
}
}
public void setCBValues(javafx.collections.ObservableList<APerson> values) {
myCustomCombo.setItems(values);
myCustomCombo.setEditable(true);
TextFields.bindAutoCompletion(myCustomCombo.getEditor(), myCustomCombo.getItems());
}
}
Download controlsfx-8.40.12.jar from WEB and include this in the BUILD PATH as library.
Now create a jar file for this project. "CustomCB.jar".
This JAR file has to be included as custom control in Scene Builder. I use version 10.0.
Now that it is part of Scene builder you can use this component in designing, unless you can do it the way I have done in my TEST CODE. You need to include "CustomCB.jar" as part of the library for building.
This is the code for the tester.
package customCB2;
import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.VBox;
public class Main extends Application {
static private javafx.collections.ObservableList<APerson> fathers = javafx.collections.FXCollections.observableArrayList();
static private javafx.collections.ObservableList<APerson> mothers = javafx.collections.FXCollections.observableArrayList();
#Override
public void start(Stage stage) throws Exception {
CustomComboController customControl2 = new CustomComboController();
CustomComboController customControl3 = new CustomComboController();
loadFathers();
loadMothers();
customControl2.setCBValues(fathers);
customControl3.setCBValues(mothers);
VBox root = new VBox();
root.getChildren().addAll(customControl2, customControl3);
stage.setScene(new Scene(root));
stage.setTitle("Custom Control Combo box");
stage.setWidth(300);
stage.show();
}
public static void main(String[] args) {
launch(args);
}
private void loadFathers() {
fathers.clear();
fathers.add(new APerson("Hornigold","Arthur",1,63));
fathers.add(new APerson("Andrews","Sundareson",2,60));
fathers.add(new APerson("Christopher","Easweradoss",3,57));
fathers.add(new APerson("Arthur","Kennedy",4,55));
}
private void loadMothers() {
mothers.clear();
mothers.add(new APerson("Victoria","Arthur",1,95));
mothers.add(new APerson("Eliza", "Daniel",1,60));
mothers.add(new APerson("Nesammal", "Rivington",2,57));
mothers.add(new APerson("Ratnammal","Andews",1,55));
}
}
It needs lot of improvements. If anyone can improvise, please add it here.
Sorry, but I must have a mental lapsus right now, because I don't see where the problem is, and should be trivial. I've prepared a simple scenario where I bind a field to a bean property using the BeanFieldGroup, and when I click the Change and Reset buttons, the model is set with the correct values, but the textfield in the UI is not being updated.
I'm using Vaadin4Spring, but should not be the issue.
import com.vaadin.data.fieldgroup.BeanFieldGroup;
import com.vaadin.navigator.View;
import com.vaadin.navigator.ViewChangeListener;
import com.vaadin.spring.annotation.SpringView;
import com.vaadin.ui.Button;
import com.vaadin.ui.Notification;
import com.vaadin.ui.TextField;
import com.vaadin.ui.VerticalLayout;
import java.io.Serializable;
#SpringView(name = "test")
public class TestView extends VerticalLayout implements View {
private TextField txtTest = new TextField("Test");
private Button btnChange = new Button("Click!");
private Button btnReset = new Button("Reset");
private TestBean testBean = new TestBean();
public TestView() {
txtTest.setImmediate(true);
addComponent(txtTest);
addComponent(btnChange);
addComponent(btnReset);
BeanFieldGroup<TestBean> binder = new BeanFieldGroup<>(TestBean.class);
binder.setItemDataSource(testBean);
binder.setBuffered(false);
binder.bind(txtTest, "text");
initComponents();
}
private void initComponents() {
btnChange.addClickListener(new Button.ClickListener() {
#Override
public void buttonClick(Button.ClickEvent event) {
testBean.setText("Hello world!");
}
});
btnReset.addClickListener(new Button.ClickListener() {
#Override
public void buttonClick(Button.ClickEvent event) {
testBean.setText("");
}
});
}
#Override
public void enter(ViewChangeListener.ViewChangeEvent event) {
Notification.show("Test");
}
public class TestBean implements Serializable {
private String text;
public TestBean() {
text = "";
}
public String getText() {
return text;
}
public void setText(String text) {
this.text = text;
}
}
}
The closest thing I have found is binder.discard(), which forces all bound fields to re-read its value from the bean. Yes, it still has to be called manually, but is still far less painful than getItemDataSource().getItemProperty(...).setValue(...). If there are any concerns with this brute-force approach then of course one can call Field.discard() directly on the fields that should be affected.
You are calling a bean setter directly and because Java doesn't provide any way to listen that kind of changes, the Vaadin property (or a TextField) doesn't know that the value has been changed. If you change the value through a Vaadin property by saying
binder.getItemDataSource().getItemProperty("text").setValue("new value");
then you see "new value" on the TextField, and because buffering is disabled, testBean.getText() also returns "new value".
I have the need to have a selection listener and select method on a pane to be able to monitor and present a highlight when a node is clicked on.
I did the following:
public class PaneWithSelectionListener extends Pane {
private ObjectProperty<Annotation> selectedAnnotation = new SimpleObjectProperty<>();
public PaneWithSelectionListener() {
super();
selectedAnnotation.addListener((obs, oldAnno, newAnno) -> {
if (oldAnno != null) {
oldAnno.setStyle("");
}
if (newAnno != null) {
newAnno.setStyle("-fx-border-color: blue;-fx-border-insets: 5;-fx-border-width: 1;-fx-border-style: dashed;");
}
});
setOnMouseClicked(e->selectAnnotation(null));
}
public void selectAnnotation(Annotation ann){
selectedAnnotation.set(ann);
}
}
And this works great - however I am not able to work with SceneBuilder anymore since my FXML references this PaneWithSelectionListener rather than Pane. I am not sure how to get my custom pane into SceneBuilder. I have looked at other questions and they are all a combination of FXML and Controllers - where this is just a Pane.
Does anyone know of a way to do this, or perhaps swap the Pane for a PaneWithSelectionListener at initialization time?
Thanks
If the issue is just to make your custom class available in SceneBuilder, you can do so with the following steps:
Bundle your custom class (and any supporting classes, such as Annotation) as a jar file
In SceneBuilder, activate the drop-down button next to "Library" in the top of the left pane:
Choose "Import JAR/FXML File..."
Select the Jar file created from step 1
Make sure the class you need access to in SceneBuilder (PaneWithSelectionListener) is checked
Press "Import Component"
PaneWithSelectionListener will now appear in SceneBuilder under "Custom" in the left pane:
You'll notice the drop-down in SceneBuilder has a "Custom Library Folder" option, from which you can open the folder where the jar files are stored. For a quick option, you can just copy jar files to this folder and (after a short delay), the contained classes will appear in the "Custom" list.
I created a CustomCB a combo box which is of type a userObject. In my case I have used <APerson> as userObject. Entire project and the TESTER are here. First one is CustomCB, the components and the JAR file generated out of this code is added to the Library. This can be loaded in SCENE BUILDER. Thereafter it is available for scene design.
Then of course, you have a tester CustomCB2, which also can use a FXML instead of the way I have done.
I actually want the items starting with the text I type in the ComboBox to appear in the list. But I don't know how to do it. Because the FIRST NAME or LAST NAME of the PERSON class can start with 'Pe'. If I find a solution, I will post it here.
This is the Custom Component.
package customCB;
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
import javafx.beans.property.IntegerProperty;
import javafx.beans.property.SimpleIntegerProperty;
import javafx.beans.property.SimpleStringProperty;
import javafx.beans.property.StringProperty;
/**
*
* #author Hornigold Arthur
*/
public class APerson {
private final StringProperty firstName;
private final StringProperty lastName;
private final IntegerProperty familyID;
private final IntegerProperty personID;
public APerson() {
this(null, null, 0,0);
}
/**
* Constructor with some initial data.
*
* #param familyID
* #param familyName
*/
public APerson (String firstName, String lastName, int familyID, int personID) {
this.firstName = new SimpleStringProperty(firstName);
this.lastName = new SimpleStringProperty(lastName);
this.familyID = new SimpleIntegerProperty(familyID);
this.personID = new SimpleIntegerProperty(personID);
}
public int getFamilyID() {
return familyID.get();
}
public void setFamilyID(int FamilyID) {
this.familyID.set(FamilyID);
}
public IntegerProperty familyIDProperty() {
return familyID;
}
public int getPersonID() {
return personID.get();
}
public void setPersonID(int PersonID) {
this.personID.set(PersonID);
}
public IntegerProperty personIDProperty() {
return personID;
}
public String getFirstName() {
return firstName.get();
}
public void setFirstName(String FirstName) {
this.firstName.set(FirstName);
}
public StringProperty firstNameProperty() {
return firstName;
}
public String getLastName() {
return lastName.get();
}
public void setLastName(String LastName) {
this.lastName.set(LastName);
}
public StringProperty lastNameProperty() {
return lastName;
}
public String toString() {
String name = getFirstName() + " " + getLastName()+ " [" + getFamilyID() +"]";
return name;
}
}
This is the FXML for the Custom Component.
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.ComboBox?>
<?import javafx.scene.layout.VBox?>
<fx:root stylesheets="#application.css" type="javafx.scene.layout.VBox" xmlns="http://javafx.com/javafx/10.0.1" xmlns:fx="http://javafx.com/fxml/1">
<ComboBox fx:id="myCustomCombo" editable="true" onAction="#cbOnAction" prefWidth="300.0" style="-fx-background-color: white;" />
</fx:root>
This is the controller for this FXML but do not mention it in FXML file. It throws error.
package customCB;
import java.io.IOException;
import java.net.URL;
import java.util.ResourceBundle;
import org.controlsfx.control.textfield.TextFields;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.control.ComboBox;
import javafx.scene.control.ListView;
import javafx.scene.layout.VBox;
public class CustomComboController extends VBox{
#FXML
private ResourceBundle resources;
#FXML
private URL location;
#FXML
private ComboBox<APerson> myCustomCombo;
#FXML
void cbOnAction(ActionEvent event) {
}
#FXML
void initialize() {
assert myCustomCombo != null : "fx:id=\"myCustomCombo\" was not injected: check your FXML file 'CustomLvFXML.fxml'.";
}
public CustomComboController() {
FXMLLoader fxmlLoader = new FXMLLoader(getClass().getResource("customCombo.fxml"));
fxmlLoader.setRoot(this);
fxmlLoader.setController(this);
try {
fxmlLoader.load();
} catch (IOException exception) {
throw new RuntimeException(exception);
}
}
public void setCBValues(javafx.collections.ObservableList<APerson> values) {
myCustomCombo.setItems(values);
myCustomCombo.setEditable(true);
TextFields.bindAutoCompletion(myCustomCombo.getEditor(), myCustomCombo.getItems());
}
}
Download controlsfx-8.40.12.jar from WEB and include this in the BUILD PATH as library.
Now create a jar file for this project. "CustomCB.jar".
This JAR file has to be included as custom control in Scene Builder. I use version 10.0.
Now that it is part of Scene builder you can use this component in designing, unless you can do it the way I have done in my TEST CODE. You need to include "CustomCB.jar" as part of the library for building.
This is the code for the tester.
package customCB2;
import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.VBox;
public class Main extends Application {
static private javafx.collections.ObservableList<APerson> fathers = javafx.collections.FXCollections.observableArrayList();
static private javafx.collections.ObservableList<APerson> mothers = javafx.collections.FXCollections.observableArrayList();
#Override
public void start(Stage stage) throws Exception {
CustomComboController customControl2 = new CustomComboController();
CustomComboController customControl3 = new CustomComboController();
loadFathers();
loadMothers();
customControl2.setCBValues(fathers);
customControl3.setCBValues(mothers);
VBox root = new VBox();
root.getChildren().addAll(customControl2, customControl3);
stage.setScene(new Scene(root));
stage.setTitle("Custom Control Combo box");
stage.setWidth(300);
stage.show();
}
public static void main(String[] args) {
launch(args);
}
private void loadFathers() {
fathers.clear();
fathers.add(new APerson("Hornigold","Arthur",1,63));
fathers.add(new APerson("Andrews","Sundareson",2,60));
fathers.add(new APerson("Christopher","Easweradoss",3,57));
fathers.add(new APerson("Arthur","Kennedy",4,55));
}
private void loadMothers() {
mothers.clear();
mothers.add(new APerson("Victoria","Arthur",1,95));
mothers.add(new APerson("Eliza", "Daniel",1,60));
mothers.add(new APerson("Nesammal", "Rivington",2,57));
mothers.add(new APerson("Ratnammal","Andews",1,55));
}
}
It needs lot of improvements. If anyone can improvise, please add it here.
i am new to javaFX but have good knowledge in java.
Coz i got the runtime error of loadException when i used the other normal java class's object in controller class of fxml.otherwise its run properly. But i want other plain java class's functionality in controller class,then i got runtime exception...plz help me..
Thanks.
1>>>
package test;
import java.net.URL;
import java.util.ResourceBundle;
import javafx.event.ActionEvent;
import javafx.fxml.Initializable ;
import javafx.scene.control.TextField;
import model.AdminDB;
public class KkController implements Initializable ,controlscreen {
AdminDB a=new AdminDB(); // i can't able to create the object here in controller class
public ScreenController mycontroller;
public static TextField username,psw;
//
public void handleButtonAction(ActionEvent event) {
mycontroller.setScreen(Test.screen2Id);
}
public void onuserclick(ActionEvent event) {
try
{
System.out.println("error==");
// a.createuser();
// a.grantuser();
}catch(Exception ae)
{
System.out.println("error=="+ae);
}
}
public void initialize(URL url, ResourceBundle rb) {
// TODO
}
#Override
public void setScreenParent(ScreenController s) {
mycontroller=s;
}
}
I have a MainWindowFx class like below. It basically creates a simple JavaFX GUI.
package drawappfx;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.control.TextArea;
import javafx.scene.control.Button;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.VBox;
import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.scene.control.TextAreaBuilder;
/**
*
* #author Hieu
*/
public class MainWindowFX extends Application{
public static final int DEFAULT_WIDTH = 600;
public static final int DEFAULT_HEIGHT = 600;
private int width;
private int height;
private Scene scene;
private TextArea messageView;
private Button quitButton;
private BorderPane layout;
private Stage primaryStage;
#Override
public void start(Stage primaryStage) {
System.out.println("Started building GUI....");
this.buildGUI();
System.out.println("Finished building GUI");
this.primaryStage = primaryStage;
primaryStage.setTitle("Hello World!");
primaryStage.setScene(this.scene);
primaryStage.show();
System.out.println("Where the hell are you?");
}
public Scene getScene() {
return this.scene;
}
public BorderPane getBorderPane() {
return this.layout;
}
public Stage getPrimaryStage() {
return this.primaryStage;
}
public void buildGUI() {
System.out.println("Before layout");
this.layout = new BorderPane();
System.out.println("Before vbox");
this.layout.setBottom(this.addVBox());
System.out.println("before new scene");
this.scene = new Scene(this.layout, DEFAULT_WIDTH, DEFAULT_HEIGHT);
System.out.println("after new scene");
}
public VBox addVBox() {
VBox vbox = new VBox();
vbox.setPadding(new Insets(15, 12, 15, 12));
// message box
this.messageView = TextAreaBuilder.create()
.prefRowCount(5)
.editable(false)
.build();
// quit button
this.quitButton = new Button("Quit");
this.quitButton.setPrefSize(100, 20);
System.out.println("think of a good message?");
vbox.getChildren().addAll(this.messageView, this.quitButton);
System.out.println("before returning vbox");
return vbox;
}
public void postMessage(final String s) {
this.messageView.appendText(s);
}
}
Now I want to use an instance of this object in another class:
package drawappfx;
import java.io.InputStreamReader;
import java.io.Reader;
import javafx.scene.layout.BorderPane;
public class DrawAppFx
{
public static void main(String[] args)
{
final MainWindowFX main = new MainWindowFX();
BorderPane layout = main.getBorderPane();
Reader reader = new InputStreamReader(System.in);
Parser parser = new Parser(reader,layout,main);
main.start(main.getPrimaryStage());
parser.parse();
}
}
But when I run this I ran into this error:
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at com.javafx.main.Main.launchApp(Main.java:658)
at com.javafx.main.Main.main(Main.java:805)
Caused by: java.lang.IllegalStateException: Not on FX application thread; currentThread = main
at com.sun.javafx.tk.Toolkit.checkFxUserThread(Toolkit.java:237)
at com.sun.javafx.tk.quantum.QuantumToolkit.checkFxUserThread(QuantumToolkit.java:397)
at javafx.scene.Scene.<init>(Scene.java:287)
at javafx.scene.Scene.<init>(Scene.java:226)
at drawappfx.MainWindowFX.buildGUI(MainWindowFX.java:74)
at drawappfx.MainWindowFX.start(MainWindowFX.java:47)
at drawappfx.DrawAppFx.main(DrawAppFx.java:39)
... 6 more
Java Result: 1
I've done some searches on this and guessed that it has something to do with threading... but I still have no idea. Any suggestions?
I've had this problem several times and there is a fairly easy way to resolve it.
First of all let me introduce you to the Mediator pattern, basically you want to create a class that has the relationship with all your GUI classes
(I.e the different GUI classes do not have their own instance of each other instead all of them has the same reference to the Mediator).
That was a sidetrack now to your question.
In order to change window you need to pass the Stage of which the new window should be placed upon because of this your code needs only a minor change:
Now I do not often do this but in your case, I will make an exception the following code consists of a class that you can "Copy Paste" into your program and use that will fix the problem after the code I will explain exactly what I did:
Mediator
public class Mediator extends Application {
private DrawAppFx daf;
private MainWindowFX mainWindow;
private Stage primaryStage;
public Mediator(){
daf = new DrawAppFx(this);
mainWindow = new MainWindowFx(this);
}
public static void main(String[] args){
launch(args);
}
#Override
public void start(Stage stage) throws Exception {
primaryStage = stage;
mainWindow.start(primaryStage);
}
public void changeToDaf(){
daf.start(primaryStage);
}
}
Now each of the DrawAppFx and MainWindowFx must have a constructor that passes a Mediator object and therefore have a "Has-a" relationship with the mediator
The reason behind this is that the mediator pattern is now in control and should you create more windows it is easy to implement just add them to the mediator and add a method for which the mediator can change to that window.