SciTE Script - How to get inside a Tree Control to set checkboxes - autoit

I'm using AutoIt and SciTE to create an installation script. The problem I am running into is that there is a tree menu for selection of features. I can select the whole treeview (SysTreeView32), but am not sure how to get inside it to check the boxes without doing a mouse move and click (not a great option).
The Treeview looks like this:
The Control Info from AutoIT is like this:
I'm sure it is possible, just can't figure out how to do it. This is my first attempt a such a script. Creating a response file does not work for this exe for some reason. So - this appears to be my only way out to create a somewhat silent install (not silent anymore, but at least automated).
* EDIT - Current State of Things *
I did figure out how to do some of this, but I still can't figure out if the items is selected before accessing it. So - since it toggles, I could be turning off a feature I want!
$hWnd = WinWaitActive($WindowTitle, 'Select Features')
$tvCtl = ControlGetHandle($WindowTitle, '', 'SysTreeView321')
$firstItem = _GUICtrlTreeView_FindItem($tvCtl, 'eBooks')
_GUICtrlTreeView_SelectItem($tvCtl, $firstItem, $TVGN_FIRSTVISIBLE)
_GUICtrlTreeView_ClickItem($tvCtl, $firstItem, "left", True, 1)
Send('{SPACE}')
I wouldn't think I would have to send the space since I sent the ClickItem, but seems so.
I could also do this:
ControlTreeView($hWnd, '', $tvCtl, 'Select', '#0')
ControlSend($hWnd, '', $tvCtl, ' ')
That will toggle the first one. So - i can count them all up and do it that way.
But when I check for "IsEnabled" or "IsChecked", it always says NO. So - I can't check the ones I need only. I have to hope their status is what I expect.
Here is how I am checking "IsChecked" and "IsEnabled":
If ControlCommand($hWnd, '', $logTool, 'IsEnabled') then
ConsoleWrite('Log Tool - IsEnabled' & #CRLF)
Else
ConsoleWrite('Log Tool - NOTEnabled' & #CRLF)
EndIf
and
If ControlCommand($hWnd, '', $logTool, 'IsChecked') then
ConsoleWrite('Log Tool - IsChecked' & #CRLF)
Else
ConsoleWrite('Log Tool - NOTChecked' & #CRLF)
EndIf
It always comes back NOTEnabled and NOTChecked. I made sure that I ran the same procedure above: FindItem, SelectItem, ClickItem. And, the correct item is highlighted/selected when this procedure is run - I can see that. So - it just isn't returning a proper value.

Opt('WinTitleMatchMode', 2)
$hWnd = WinGetHandle("InstallShield Wizard") ; Notice the correct title
$hTree = ControlGetHandle($hWnd, '', "[CLASS:SysTreeView32;INSTANCE:1]")
; == Now you can interact with the treeview with functions from "GuiTreeView.au3"
EDIT:
Try this
; Select the item so:
_GUICtrlTreeView_SelectItem($hTree, $hItem, $TVGN_CARET)
; Get checked state:
_GUICtrlTreeView_GetChecked($hTree, $hItem)
For more deatails read the AutoIt help.

Related

AwesomeWM - open/close window callback

I have following idea:
I have a wallpaper in 2 version. One original and second a bit blurry. I want to change the wallpaper from original when first window/program opens on the screen. Once the last window/program is closed change the wallpaper back.
Also when I change between tags I want to check if any window/program is open or not and then adjust the wallpaper.
How can I do that?
P.S.
I use nitrogen to set wallpaper
AwesomeWM client created/removed callback
I found a way to set the wallpaper depending on the visible clients, but I have no idea how your Nitrogen calls look like. Just replace the naughty.notify lines with your Nitrogen invocations.
Somewhere in your rc.lua, you should find something like this:
awful.screen.connect_for_each_screen(function(s)
Add the following to that function
tag.connect_signal("property::selected", function(t)
if #s.clients > 0 then
naughty.notify({text = "set blurry wallpaper", timeout = 1})
else
naughty.notify({text = "set original wallpaper", timeout = 1})
end
end
)
table.getn is deprecated but this is the solution for older lua versions:
tag.connect_signal("property::selected", function(t)
if table.getn(s.clients) > 0 then
naughty.notify({text = "set blurry wallpaper", timeout = 1})
else
naughty.notify({text = "set original wallpaper", timeout = 1})
end
end
)

Check if WinList() contains a certain title

I am listing all open windows using WinList() to get window title and -handle in AutoIt.
I want to check if resulting array contains a specific title. What is the best way to do this? There is no WinList().Contains("TitleName") or something like that.
Local $aList = WinList() ;Gets a list of Window Titles and IDs
OK, I got it now:
For $i = 1 To $aList[0][0]
If $aList[$i][0] = "Title/String you search for" Then
MsgBox($MB_SYSTEMMODAL, "", "MessageBox shows this text if title is in list.")
EndIf
Next
You could also use something similar to what you wrote.
#include <Array.au3>
Opt("WinDetectHiddenText", 0) ;0=don't detect, 1=do detect
Opt("WinSearchChildren", 0) ;0=no, 1=search children also
Opt("WinTextMatchMode", 1) ;1=complete, 2=quick
Opt("WinTitleMatchMode", 1) ;1=start, 2=subStr, 3=exact, 4=advanced, -1 to -4=Nocase
Local $title = 'AutoIt Help (v3.3.14.2)'
Local $aList = WinList()
;~ _ArrayDisplay($aList)
Local $iIndex = _ArraySearch($aList,$title)
WinActivate($aList[$iIndex][1], '')
Window exists?
"I am listing all open windows … I want to check if … contains a specific title. What is the best way to do this?"
As per Documentation - Function Reference - WinExists() :
Checks to see if a specified window exists.
Example.
Global Const $g_sWndTitle = 'Window title here'
If WinExists($g_sWndTitle) Then WinFlash($g_sWndTitle)
Retrieve window handle, -text and -title
Handle
"… to get window title and -handle …"
As per Documentation - Function Reference - WinGetHandle() :
Retrieves the internal handle of a window.
Example:
Global Const $g_sWndTitle = 'Window title here'
Global $g_hWnd
If WinExists($g_sWndTitle) Then
$g_hWnd = WinGetHandle($g_sWndTitle)
WinFlash($g_hWnd)
EndIf
Text
As per Documentation - Function Reference - WinGetText() :
Retrieves the text from a window.
Example:
Global Const $g_sWndTitle = 'Window title here'
If WinExists($g_sWndTitle) Then
WinFlash($g_sWndTitle)
ConsoleWrite(WinGetText($g_sWndTitle) & #CRLF)
EndIf
Title
Likewise, WinGetTitle().

How to expand a tree view using AutoIt

The UI is as following:
The tool "AutoIt Window Info" can only locate the elements in red (red rectangle area), the sub items can not be located.
So how can I expand or operate these items?
Usually Windows controls can be accessed using keystrokes as well.
In the screen-dump the Farmtt element is selected. That would be your starting point.
You may try:
Send("{DOWN}") Move down an element.
Send("{TAB}") Navigate to next control (button, checkbox, etc)
Send("{NumPadMult}") Recursively expands folders in a SysTreeView32.
Send("{ENTER}") ENTER key on the main keyboard
etc.
Reference:
https://www.autoitscript.com/autoit3/docs/appendix/SendKeys.htm
There are two things over here:
1) Use the following code snippet:
;Gets the handle for the text
Func readFirstlevelTreeNodes($hWndCtrl)
Local $firstItemHandle = _GUICtrlTreeView_GetFirstItem ($hWndCtrl)
Local $iCount = _GUICtrlTreeView_GetSiblingCount( $hWndCtrl, $firstItemHandle )
Dim $aRet[$iCount]
$aRet[0] = $firstItemHandle
For $index = 1 To $iCount - 1
$aRet[$index] = _GUICtrlTreeView_GetNextSibling ( $hWndCtrl, $firstItemHandle )
$firstItemHandle = $aRet[$index]
Next
getTreeNodeTextList($hWndCtrl,$aRet)
EndFunc
; Gets the text for given sibling node handle lists
Func getTreeNodeTextList($hWndCtrl,$aRet)
ConsoleWrite("Tree Node first level list"&#CRLF)
For $index = 0 To Ubound($aRet) -1
ConsoleWrite(_GUICtrlTreeView_GetText ( $hWndCtrl, $aRet[$index] )&#CRLF)
Next
EndFunc
You may see the output for the first level tree nodes.
2) If you still dont see the output then please verify the control handle values and window handles. If they are correct and it still doesnt show the first level tree nodes then try running your sciTE editor as administrator.
I think this should help.

"Down arrow" moves cursor to end of line - how to turn it off

In IPython Notebook / Jupyter, arrow up/down keystrokes within a cell are handled by CodeMirror (as far as I can tell). I use these actions a lot (re-bound to control-p / control-n) to move between cells; but at the end of every cell, the cursor moves to end of line first before jumping to the next cell. This is counter-intuitive and, to me, rather distracting.
Is there any way to configure CodeMirror to make this move down to be just that - a move down?
Thanks!
The moving-to-next-cell behavior is defined by IPython wrapper code, which probably checks whether the cursor is at the end of the current cell, and overrides the default CodeMirror behavior in that case. You'll have to find that handler and somehow replace it with one that checks whether the cursor is on the last line. (I don't know much about IPython, only about CodeMirror, so I can't point you at the proper way to find and override the relevant code. They might have bound the Down key, or they might have overridden the goLineDown command.)
Knowing that I wasn't alone in wanting to skip the "going to end of line" behavior when going down from the last line of a code cell, I investigated that behavior and found out that:
it's CodeMirror that goes to the end of line when you type down in the last line of a code cell (file: codemirror.js ; "methods": findPosV and moveV)
and it's IPython that decides what to do with the "down" event after it has been handled by CodeMirror (file: cell.js ; class: Cell ; method: handle_codemirror_keyevent) ; looking at the code, I saw that IPython ignores the event when not at the last character of the last line.
This essentially confirms Marijin's answer.
The primary goal being to jump to the next cell, I think there's no need to prevent CodeMirror from going to the end of that line. The point is to force IPython to handle the event anyway.
My solution was to change the code from Cell.prototype.handle_codemirror_keyevent to this:
Cell.prototype.handle_codemirror_keyevent = function (editor, event) {
var shortcuts = this.keyboard_manager.edit_shortcuts;
var cur = editor.getCursor();
if((cur.line !== 0) && event.keyCode === 38){
// going up, but not from the first line
// don't do anything more with the event
event._ipkmIgnore = true;
}
var nLastLine = editor.lastLine();
if ((event.keyCode === 40) &&
((cur.line !== nLastLine))
) {
// going down, but not from the last line
// don't do anything more with the event
event._ipkmIgnore = true;
}
// if this is an edit_shortcuts shortcut, the global keyboard/shortcut
// manager will handle it
if (shortcuts.handles(event)) {
return true;
}
return false;
};
This code provides the desired behavior for the "down-arrow" key (almost: the cursor still goes to the end of the line, except that we don't see it, as we're already in another cell at that point), and also handles the "up-arrow" key similarly.
To modify the handle_codemirror_keyevent prototype, you have two possibilities:
You edit the cell.js file and change the code of the prototype to the code I gave above. The file is in <python>/Lib/site-packages/IPython/html/static/notebook/js or something similar depending on you distro
Much better, after the page is loaded, you change that prototype dynamically by doing this:
IPython.Cell.prototype.handle_codemirror_keyevent = function (editor, event) {
<same code as above>
};
You can do that in your custom.js for example, or create an extension to do it (that's what I did).

Python and Qt : Retrieving branch names in multi-leveled QMenu

Having trouble finalizing a dynamic QMenu tree.
The structure and format is perfect, but what remains missing is the return of all branch names when triggering the end-action.
The only implement I have tried with ANY trend toward a solution is the use of self.sender(); which returns only the name of the end-action.
Before adding a ton of the lengthy code snips - starting by conceptualizing the question seemed best in case there is some (obvious) means I am over-looking.
Example;
The ideal return based on the footer figure would be something along the lines of...
Top Image:
'Single Results' - 'Head Results'
Middle Image:
'Batch Results' - 'testBatch_vr3' - 'Run-1' - 'Budget Results'
Bottom Image:
'Single Results' - 'testBatch_vr3' - 'Run-3' - 'Particle Tracks'
To the point;
How can all names in a multi-leveled set of QMenus be retrieved when triggering end-action?
The following complex bits resolved my problem. It might be a bit obscure way to go about it (hovered signal from menu to search for dictionary menu entry) - but it works well for now.
# checks batch processing folder for existing directories and publishes the contents
# into the batch results menu comboBox
def populateBatchResults(self):
self.batchMenuDict = {}
self.runMenuDict = {}
self.runBatchResultsPopup.clear()
self.batchDirNamesMenu.clear()
batchModDir = self.estabBatchModelDir()
for batch in os.listdir(batchModDir):
fullBatchDir = batchModDir+str(batch)
if os.path.isdir(fullBatchDir):
self.batchMenuDict[batch] = QMenu(self.iface.mainWindow())
self.batchMenuDict[batch].setTitle(str(batch))
self.runBatchResultsPopup.addMenu(self.batchMenuDict[batch])
for run in os.listdir(fullBatchDir):
fullRunDir = fullBatchDir+'\\'+str(run)
if os.path.isdir(fullRunDir):
self.runMenuDict[run] = QMenu(self.iface.mainWindow())
self.runMenuDict[run].setTitle(str(run))
self.batchMenuDict[batch].addMenu(self.runMenuDict[run])
self.runMenuDict[run].hovered.connect(self.assertBatchMenuSelection)
# get all current cursor hovered menu names
def assertBatchMenuSelection(self):
self.selectedBatch = self.runBatchResultsPopup.activeAction().text()
self.selectedRun = self.batchMenuDict.get(self.selectedBatch).activeAction().text()
self.selectedAction = self.runMenuDict.get(self.selectedRun).activeAction().text()

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