Combining reducers best practices - redux

In redux,
If an action creator wants to modify two combined reducer states.
Then, what is it better:
The action creator dispatches two action types?
The action creator dispatches one action type and the two reducers listen to that action?
When I cannot subscribe actions to a reducer, (i.e. the reducer of react router) the only solution that I have is to dispatch my reducer action and then to dispatch the result of an action creator (i.e. react router's push or replace) as a side effect using a thunk or saga
What do you guys think?

Either is a viable approach. The Redux FAQ addresses this under "Should I dispatch multiple actions in a row from one action creator?":
In general, ask if these actions are related but independent, or should actually be represented as one action. Do what makes sense for your own situation but try to balance the readability of reducers with readability of the action log. For example, an action that includes the whole new state tree would make your reducer a one-liner, but the downside is now you have no history of why the changes are happening, so debugging gets really difficult. On the other hand, if you emit actions in a loop to keep them granular, it's a sign that you might want to introduce a new action type that is handled in a different way.
I also addressed the topic in my article Idiomatic Redux: Thoughts on Thunks, Sagas, Abstraction, and Reusability.

Related

If i have 100 reducers in my react app will all reducers get called when an action is dispatched?

If so will this lead to a performance issue ?
Secondly
Is there a way to specifically call a reducer without invoking all 100 reducers ?
This is specifically answered in the Redux FAQ:
https://redux.js.org/faq/performance#wont-calling-all-my-reducers-for-each-action-be-slow
It's important to note that a Redux store really only has a single reducer function.
However, even if you happen to have many different reducer functions composed together, and even with deeply nested state, reducer speed is unlikely to be a problem. JavaScript engines are capable of running a very large number of function calls per second, and most of your reducers are probably just using a switch statement and returning the existing state by default in response to most actions.
Also, "call a reducer" is the wrong mental model here. Actions are like "events" that are being broadcast - you don't ever "call a reducer" directly:
https://redux.js.org/style-guide/style-guide#model-actions-as-events-not-setters

Why reducer must return new state?

Why reducer must return new state what is the reason for that .Why can't we return the updated state? Is that the pattern that we must follow or what?Also please let me know that ngrx and redux are they completely different?
I think because the view layer needs to compare current state and previous state, they should be different objects. Also, it can support other features like debugging, time travel.
In both the library, They return a newly modified state or the original state
Just going through the official docs of both NgRX reducer and Redux reducer
NGRX Reducer
Reducers in NgRx are responsible for handling transitions from one state to the next state in your application.
Reducer functions are pure functions in that they produce the same output for a given input. They are without side effects and handle each state transition synchronously. Each reducer function takes the latest Action dispatched, the current state, and determines whether to return a newly modified state or the original state
Redux Reducer
Reducers specify how the application's state changes in response to actions sent to the store.
Regardless of the state management pattern, You need to change the state through reducers as actions are responsible fpr source of information for the store. They are the entry points to interact with store in Both NgRx and 'redux', moreover in Vuex too.
As per the state management library implementation, I guess they both follow same principle of Actions, Reducer to update the state async. There might be some possibly they may have different feature.
Hope this helps!
Both libraries aim to manage a state which is only manipulated in particular, predefined ways; reducers are the access they provide to the state.
By limiting the ability to manipulate the state directly, they make it easier to understand how a particular state was reached; it is always possible to reach a particular state by dispatching the same actions again, and a given state can only be reached as a result of the actions dispatched to state (at least, this is the ideal - impure* reducers would potentially lead to different states being reached from the same actions).
If we imagine a state manager which allowed functions to manipulate state, which is what would be required to return a mutated version of the original state, then it would be far more difficult to understand how a given state was reached, as the store could have been manipulated at any point by any function.
This article gives a good overview of the key ideas behind redux and explains why redux does the things it does. Here are the relevant parts for your question:
State is read-only
The only way to change the state is to emit an action, an object describing what happened.
This ensures that neither the views nor the network callbacks will ever write directly to the state. Instead, they express an intent to transform the state. Because all changes are centralized and happen one by one in a strict order, there are no subtle race conditions to watch out for. As actions are just plain objects, they can be logged, serialized, stored, and later replayed for debugging or testing purposes.
Changes are made with pure functions
To specify how the state tree is transformed by actions, you write pure reducers.
Reducers are just pure functions that take the previous state and an action, and return the next state. Remember to return new state objects, instead of mutating the previous state. You can start with a single reducer, and as your app grows, split it off into smaller reducers that manage specific parts of the state tree. Because reducers are just functions, you can control the order in which they are called, pass additional data, or even make reusable reducers for common tasks such as pagination.
I have far less experience with ngrx, though as it seems like a redux-inspired store, I'll presume it follows more or less the same principles. I'd be happy to be proven wrong, in which case I can update this answer.
*An impure function function would do one or many of the following:
Access state other than the arguments it was passed
Manipulate the arguments it was passed
Contain a side effect - something which affects state outside of itself
Mutating state is the most common cause of bugs in Redux applications, including components failing to re-render properly, and will also break time-travel debugging in the Redux DevTools. Actual mutation of state values should always be avoided, both inside reducers and in all other application code.
Use tools such as redux-immutable-state-invariant to catch mutations during development, and Immer to avoid accidental mutations in state updates.
Note: it is okay to modify copies of existing values - that is a normal part of writing immutable update logic. Also, if you are using the Immer library for immutable updates, writing "mutating" logic is acceptable because the real data isn't being mutated - Immer safely tracks changes and generates immutably-updated values internally.
From Redux Doc.

Why is it beneficial to change state w/ actions in redux?

From: https://redux.js.org/introduction/three-principles
State is read-only. The only way to change the state is to emit an action, an object describing what happened. This ensures that neither the views nor the network callbacks will ever write directly to the state. Instead, they express an intent to transform the state. Because all changes are centralized and happen one by one in a strict order, there are no subtle race conditions to watch out for. As actions are just plain objects, they can be logged, serialized, stored, and later replayed for debugging or testing purposes.
Two questions arise for me from this...
How is redux enforcing that changes happen in a strict order? If I change state synchronously then I don't see why this would ever be a problem. If I want to change state after async event 1 and async event 2 in order then wouldn't I have to do something like use callbacks or promises regardless of whether I'm using redux to ensure that the state changes in the order I expect?
Why is it easier to log an action? If I weren't using redux, couldn't I just console.log every state change I make to make it easier for debugging and testing? Am I just saving the time of writing console.log upon each state change by learning redux?
To answer your questions:
redux's execution is synchronous so when you dispatch an action, you're executing a a method on the redux store, which call the reducer to compute the new state. The concept of "async actions" don't exist in redux, which is why you have a host of solutions to enable them: redux-thunk, redux-saga, redux-observable and so on. All "async actions" library eventually have to execute the dispatch function synchronously to change the redux state.
In a well-written redux applications, changes to any state contained within the redux store could only have been caused by an action dispatched from somewhere within the application that has access to the dispatch function. This allows you to have total control and knowledge of where and how state changes happen. That's the main selling point of redux: "predictable state container." You can certainly store your local state in some global variable and manually mutate it but then you'll have to use something like Object.observe (which is actually deprecated with no replacement in sight) on that state variable to monitor changes to it.

redux-thunk and redux-saga simultaneously

I've come across two sources where it explains how to use two middleware systems together.
The first one says:
You can add the saga middleware right alongside the thunk middleware. Remember, the order you list middleware does matter.
Code:
const store = createStore(reducer, applyMiddleware(thunk, sagaMiddleware))
The second one provides this part of code source2:
createStore(rootReducer,applyMiddleware(sagaMiddleware, thunk)
Is it ok? Or the first one just remind us that the order matters but in case of the order between saga and thunk it doesn't matter? Maybe there's other reasons to warn about order relatively saga and thunk?
Yes, you can absolutely use both middleware together.
The ordering matters because the middleware pipeline order is based on the order of arguments to applyMiddleware(). That said, it's primarily a concern when you have a custom middleware that calls next(action), which forwards the action to the next middleware in the pipeline. With thunks and sagas you're normally calling dispatch(action), which always starts at the beginning of the pipeline.
For more details, see the Redux FAQ entry on "what is the difference between next and dispatch in a middleware?".
you can use putResolve from saga api
putResolve(action)
Just like put but the effect is blocking (if promise is returned from dispatch it will wait for its resolution) and will bubble up errors from downstream.
https://redux-saga.js.org/docs/api/
Since redux-thunks return a promise, you can call them directly in your sagas and wait for a return value.
Also, it will bubble up any errors.

Redux action calls converted to sequence diagram

Is there any tool out there which can generate sequecne diagrams from redux actions calls ? Basically i have written a client side applciation using javascript, Redux and Angular and want to generate a sequence diagram
The short answer: I didn't see anything like that until now.
But it should be relatively easy to implement, here are some of my thoughts:
With Redux you already should have most of the stuff in your hand:
The communication partners are various web components which are triggering actions and/or subscribing to the store.
A request between a communication partners is represented by a dispatched action.
Each time an action has been dispatched we persist (depending on the application perhaps as part of the state) the following information that is later needed to draw a sequence diagram:
the communication partner that triggered the dispatch of the action (a property within the action)
the action type
the receivers, i.e. the communication partner(s) that is(are) interested in the changes that were triggered by the action. This could perhaps come from additional "acknowledgement" actions triggered by the receivers or from a static configuration that contains a mapping of which subscribers are interested in which parts of the state.

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