In creator it's huge, but window is small - qt

I have this problem. As you see in creator it is all huge but in window application it is normal, because in designer I had to make it big, so application look better. Why is it like this?

You need to set the minimum size of the buttons bigger in order to have them show bigger. The sizePolicy is also your friend when working with UI elements in Qt. By default this property is set as preffered which is usually a very good setting, but does not set things bigger than they must be.
Also, consider using layouts for more dynamic control over the UI.

Related

Move splitters in design mode

When i add splitters, it acts as a layout, but also allows to resize the widgets in runtime. So, for example, i managed to lay out my widgets in this way:
Therefore, i can resize my widgets in runtime. As i noticed, this function is also available in designer mode, but it doesn't work properly. I tried to hover over my splitter and drag it in designer mode, but it only replaces the entire widget.
That is how does my main window look like in QtDesigner. I haven't tried to code yet. The problem is, that even though i used to set a stretch factor, my widegt's look in designer mode and in runtime completely differ. They have another sizes.
So, what are the problems:
Firstly, i can't change my widgets sizes properly, using stretch factors. I don't know, i tried to change size policies, but i did't manage to see an effect. I have somehow changed size of the vertically oriented widgets, but when speak about horizontal orientation - stretch factor and size policy doesn't change anything at all.
Secondly, i can't move my splitter in designer mode. It's position is constant, by default, it's always somewhere in the middle.
Thirdly, i have bugs (i think so) with my widget sizes in designer mode. They differ with widget's sizes in runtime.
Question:
So, how can i change widget's sizes properly? Maybe there's a way of moving a splitter in designer mode - do newer versions of Qt have it? Currently i'm using Qt 5.9.9. Also, why these bugs, and are they bugs at all. Maybe i just should update my Qt to newer versions to get access to newer functionalities?
Comment: I'm not sure if stretch factors work with layout as they do with widgets. I'm using layouts exactly the same way i use widgets. My layout's wrong(maybe) use may have caused this problem. Anyways, i'm entirely new to Qt, and may not know something to understand it completely.

How to properly size Qt widgets?

Main Question
What is the "right" way to give your widgets default sizes and make sure they contract, expand, or remain fixed if there is additional or not enough space to accommodate them?
How I Think Qt Works
After reading the Qt documentation it seems like the sizing algorithm goes something like this...the layout begins by asking its children for their ideal size via the QWidget::sizeHint method. If the layout has additional space or not enough space then it'll determine which widgets to resize based on each widget's sizing policy (QWidget::sizePolicy), minimum size (QWidget::minimumSize), and maximum size (QWidget::maximumSize).
Why isn't there a QWidget::setSizeHint method?
If my understanding is close to being accurate then it would seem all you'd have to do is set the sizeHint, sizePolicy, maximumSize, and minimumSize on each widget and everything would just work. So why isn't there a setSizeHint method?!?!??!! Sure, every time you use a widget that provides all of the functionality you need (QTableView, QComboBox, etc) you could extend it and override a single method but that sounds absolutely ridiculous.
One of the sizing issues I'm fighting with.
I've got a QMainWindow with a QDockWidget on the left hand side. The QDockWidget has a QTableView. I'd like to have the QDockWidget/QTableView take up a "reasonable" amount of space on start up and then the user can resize it however small or large they'd like.
Unfortunately, when the application starts up it gives the QDockWidget/QTableView so little space that it requires a horizontal scroll bar. The only way I've found to force it to give it a reasonable amount of width is to set the QDockWidget's minimum width but then it prevents the user from resizing it as small as they might like to.
Why isn't there a QWidget::setSizeHint method?
In my opinion it is much better for a widget to compute its preferred size based on its content (or rules) instead of allowing the coder to set a sizeHint probably hardcoded or at least prone to errors.
I almost never had to set a size on a widget, playing with the QSizePolicy was enough. And when I needed some specific constraints, playing with minimum/maximum sizes was enough. So that Qt layouts were always able to adapt the widget.
If you want to set up yourself some percentages on the sizes etc, you can play with the stretch parameter. You can also add spacers when you need empty spaces.
Extending a QWidget to override the QWidget::sizeHint method does not sound ridiculous to me, as you change the widget behaviour by changing its preferred size and that fits the polymorphism spirit of OOD.
How to properly size Qt widgets? is a vague question and depends on the use cases. Most of the time choosing the good layouts and size-policy lets you achieve very adaptative GUI. Qt Designer can help to do this right, even if the layout management is not always intuitive (you need to place your widgets first and then set them in layouts from the inner to the outer layout).
About your specific issue, it's hard to tell why your QDockWidget gets too small without knowing the details of the layout(s) you have around your two widgets in the window. Maybe it is a specific issue with QDockWidget : see related questions :
QDockWidget starting size
Qt 5.7 QDockWidget default size
Prevent QDockWidget autosizing behaviour

Fixing sizes of widgets in QT designer layouts

I have a QT form that has literally hundreds of widgets and to make them all fit on the screen at once (as required) I need to make them pretty small. The Form will have fixed (non resizable) size when used. I can resize the widgets to the desired height/width and use the appropriate (small) font size, make their size policy "fixed" etc. However, as soon as I start putting them into layouts, they gow to some, much larger minimum size. This is particularly true for the height of the widgets, but width is sometimes affectged as well.
My problem would be solved if I knew how to do one of the three following things:
Change a layout's default minimum size(s) for widgets.
Force a layout not to alter widgets sizes.
Use Qt designer to nicely align widgets in grid-like formats without using layouts.
I searched extensively Qt designer's docs and SO, to no avail.
Help is greatly appreciated
Use layouts with QWidget::setFixedSize in code (or alternative you can set the fixed size policy for each widget in designer) or you can use QLayout::setSizeConstraint

Resolution handling in QMainWindow

I've a QMainWwindow, and I've fixed its size.
i.e. I've set Minimum and maximum size of the window to the same number.
Could anyone tell me whether this will be a problem if I'm to use this in another screen with a different resolution, and if so, how am I to handle it?
Kindly advise, and also if there's another way ( perhaps more elegant) to set the size of the QMainWindow.
UPDATE :
I have a QMainWindow with a QTableView as a widget, amongst others. When I expand the main Window, the tableview does not, and it leaves an ungainly blank space, so I fixed the size.
If I were to make it resizeable, how do I expand the QTableView widget, alongwith the QMainWindow. I have a Central Widget, this widget has a vertical box layout, and to this layout I've added the 3 widgets, one with QGridlayout, one horizontal line, and the other QTableView. The QTableView, on its own, is not inside a layout.
I'd imagined this would be sufficient to expand the table too, once QMainWindow were expanded, or reduced, but it doesn't happen.
How do i go about it, i.e., expanding the QTableView as well?
Thanks.
It will be a problem if you fix the size to one that is larger than the screen can handle. There are various ways to scale the size of a window according to the screen size. I recommend using QApplication::desktop(), which will return the desktop widget (you may need to #include <QDesktopWidget>. Note that this widget can actually encompass multiple screens, so if you just want the current screen, you can just do:
QRect screenGeometry = QApplication::desktop()->screenGeometry();
You could alternatively use QDesktopWidget::availableGeometry().
It is worth mentioning that among Qt users, I think there is a general dislike of fixed size windows. Most recommend taking full advantage of the Qt layout system, which provides lots of flexibility for resizing windows. I'm not saying you should definitely do this, because all projects are different, but it could be worth looking into.

ASP.NET form designer & the DPI/em issue

This issue is obviously bigger than I thought! Using the VS2008 form designer for web pages, it'd a doddle to lay everything out using pixels. In fact, as far as I can tell, it's very hard to use absolution positioning and anything but pixels.
So my webapp has developed nicely until somebody mentioned the 120DPI issue and I've wandered off into another field which I've managed to kind of ignore.
I'm the person who thinks if you get a bigger monitor, it's because you want to display more windows on there with the same size text, not make everything bigger because you're 40 and your eyes are playing up ;-)
Given that there isn't a way for the designer to lay things out in anything apart from pixels, is there is half way house? I'm not about to go through every inline style changing from pixels to em values. Sorry, but that's just too much work for a volunteer written webapp.
Is it okay to keep pixels for the layout of text boxes etc. but switch to using some percentage based system for fonts? Will that size correctly?
This is only a problem in IE7. IE8 looks at the DPI setting and scales the x,y,w,h values as required. I appreciate this is both right and wrong at the same time. IE8 now works correctly with 120DPI where fixed pixel sizes have been used.
Cheers, Rob.
Have you considered not using such strict control over your sizes? In general, you will probably find it much easier to specify as few sizes and positions as possible. HTML is designed to handle size and position dynamically. The less you specify explicitly, the more able the browser is to arrange the page as needed to fit the user's browser size and viewing preferences.
Anyway, if you really must make heavy use of fixed positioning and such, I highly recommend you not use the visual designers in visual studio. They are very much NOT up to the task. I'd recommend looking around for other designer tools that handle the WYSIWYG stuff better. While I'm not a fan, dreamweaver does a respectable job with absolute positioning and has at least some support for aspx too.
Might I suggest using the YUI 'reset-fonts-grids.css' CSS from Yahoo, then you can use EMs as your units for fonts meaning the user's browser can decide how large or small to show the text.

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