Hi I have a debian image on BBB I have already installed QT creator on B^3 but the problem is whenever I try to start a new project in qt creator, couldn't see any option of kit. Infact when i add qmake and compiler path the application throws error.
What can I do to solve the problem. Can i directly get the full pack of SDK from qt.io/download ?
You must compile Qt libraries for your device (BBB) on your own, using specified compiler. You can find more information on this topic, here:
Qt Cross-Compilation Options
As soon as you compile Qt libraries for your device, you must move them to appropriate directories (on your BBB).
First, I would suggest learning to cross-compile, it's much faster & more easily maintained when you want to move to new versions. There's a ton of documentation and community around doing this. Windows & Linux both of which are probably dated, but info is still relavent. I've heard it's much easier from a linux host, but that could be biased.
That being said, if you don't want to cross-compile I believe you can simply install the qt embedded libraries. This question may offer some good advice. Once you have the libraries installed, you should be able to use qmake directly to create the Makefile for your project, then you can use cmake, or g++, etc.. to do the actual compiling.
You're likely going to work in command line though, I'm not sure you can run QT Creator on the BBB directly. I could be wrong.
Related
I do not have the macdeployqt installed on Windows 10 alongside of the windeployqt tool. Nothing relevant or useful appears when searching about this issue so I'm forced to resort to stackoverflow.
windeployqt works fine, however the macdeployqt tool is not there. Is there a way to download the tool from somewhere possibly via the presently non working maintenance tool (due to the default repositories not working for me on QT5.11)?
The macdeploy tool's source code is shipped with Qt sources (qt-src\qttools\src\macdeployqt). Most of it's source code is within #ifdef Q_OS_DARWIN-blocks, and it's linked against Apple's CoreFoundation Framework, so I don't think you will ever get the macdeploy-tool to work on windows. Im curious how you compiled your application that you're trying to bundle; afaik you cannot cross-compile in a meaningful way as the CoreFoundation and other Mac-Frameworks are not available on any other platform.
So it looks like with Digia taking Qt over from Nokia, that it's quite a mess to get a few simple downloads.
If I now go to the downloads page (http://qt-project.org/downloads), I see that there's a single Qt Creator 2.6.2 download for Windows. When I download this and run the installation, it seems that MinGW is no longer packaged along with it.
I tried to install MinGW 4.4 separately and then add a toolchain, but nothing runs when I try to compile my CMake-based project.
I then came across the Nokia website that is offering Qt SDK 1.2.1; however it now looks that they require you to create an account to be able to download the installer.
Downloading the full set of Qt libraries is probably what is going to be suggested, but that's not the best idea, because I'm basically writing up an installation procedure for a CMake-based, open-source set of libraries that I've been working on for a while (http://tudat.tudelft.nl).
Users aren't happy with having to download all the Qt libraries, since we're not using any of them.
I've completely run out of solutions now (and mind you, this only seems to be a problem for Windows, since when I install Qt Creator on Linux and Mac, GCC auto-detection seems to work fine).
So, in short, does someone have a simple install routine to install Qt Creator and get it to work with MinGW to compile a CMake-based project?
Thanks in advance!
Kartik
PS: I know there are plenty of threads on Qt Creator + MinGW, but they all seem to be outdated now with the recent changes on both the Digia and Nokia websites.
I should add that the problem specifically is not that the toolchains can't be auto-detected under Windows. I've managed to get both MinGW and CMake auto-detected by Qt Creator by adding both to the system path. The problem is that when I then try to open the CMakeLists.txt file for my project, I can't select any generators.
Straight forward:
Install Qt Framework
Install MinGw
Install CMake
Install other stuff, e.g. git
Install Qt Creator
As you already mentioned, the chances are good that Qt Creator gets everything via auto detect. Nevertheless, you should check the Qt settings if everything is in place, e.g. the debugger.
The first time you open a cmake project, Qt Creator (should) ask for the tool chain to use. If you want to change the chain afterwards, delete the build files and cmake directories.
More details to Qt Creator and cmake: http://qt-project.org/doc/qtcreator-2.7/creator-project-cmake.html
I am new to Qt and its IDE Qt Creator so pardon my ignorance.
When I try to compile my code I get the exception
"Qt Creator needs a compiler set up to build. Configure a compiler in the kit options".
I have installed MingGW for compiling C++ code.
However, I am having a problem configuring it for Qt Creator.
Any help will be appreciated. Thanks
I suspect you are using the new 5.0 Qt. It required a bit of prodding for me too.
If you look into Settings > Build & Run > Kits you should see an auto-detected entry which will probably have an exclamation mark in front and is not editable. Ignore this.
Add a new Kit
Give it a name, set the "Qt version" and select a compiler. (Compilers should have been auto-detected. If you do not see any compilers, you will have to set at least one up manually)
Click the "Make Default" button. (You may have to modify project build settings to use the new Kit too)
There may be a better way, but I do not know it. And you should probably use 4.x until 5 is out of beta.
I was also having the same problem, so what I did was this:
sudo apt-get install g++
sudo apt-get install libgl1-mesa-dev libglu1-mesa-dev
I then closed the QT Creator, restarted it, and it worked.
I do not know which of the above two made it work, but it worked!
You are using Qt Creator 2.6.x, as those are the only ones that have kits.
Please go to Tools>Options>Build & Run>Compilers and add you mingw compiler there. You need to point creator to 'g++' in your mingw installation.
Then head over to the Kits tab and click on the desktop kit that creator should have created for you. In the details there is a field called Compiler (or Tool chain, don't remember). Select your mingw compiler there. Check the debugger field. If it is empty or using the gdb debugger that is part of mingw: Grab a debugger from http://builds.qt-project.org/, install it and point creator to that one. The debuggers delivered as part of mingw are known to not work well with creator.
Do not use the Nokia Qt SDK: Everything in there is terribly outdated by now!
This is just a starting point to troubleshoot your question, but the Qt Creator preferences has settings in the "Build & Run" area where you can define the location of your build toolchain: compiler, Qt version to build, etc. For mingw you'd have to point the right field to the location of g++, for a Qt version the location of qmake.
Not always the last version is the better. If someone is learning Qt to implement production solutions, is not good idea to use Qt version 5 (see the Qt5 change log). If you want to learn Qt programming, I think that the Nokia SDK is a good starting point, because you only have to install it as another Windows software, and start to coding.
By using linux is another good starting point, because you will have all the develop environment with a few apt-get commands.
When I started programming Qt, I lost a lot of hours to get a complete environment working with QtCreator, and I understand that not everybody has time for it.
I am using Qt Creator 3.5.1 based on Qt 5.5.1. The error "No compiler set in kit" has been a problem every time I have to configure a development system. The solution that worked for me is to select Tools/Options/Compilers and add a compiler. In my case a GCC compiler with Name:g++, Compiler path:/usr/bin/g++. The trick is to add the compiler before trying to add a Kit. If I add a Kit before I add a compiler I can never add the compiler to the Kit. If you having this problem delete the Kit, add a compiler, then add the Kit.
In your questions you must provide us more information about your problem, such as what versions of software are you using.
About your question, I think, that very good idea to you (as a beginner) is to use all-in-box QtSDK (link, need registration). There are ready-to-use QtCreator, MinGW and litle bit old Qt Libs in that QtSDK 1.2.1. So, you dont't need to configure it at all.
Hope, it'll help. Good luck!
I am currently using QtCreator 2.4.1 with Qt 4.7.4 development libraries (in Ubuntu) and am trying to track down a bug which after profiling with valgrind seems to occur internally within QGraphicsView::paintEvent(…) method
To help isolate this problem I would like to step into the Qt sources. Having done some searching through both the Qt forums and stack overflow and have not being able to find a way to integrate the sources with my version of QtCreator.
I have currently tried downloading the sources via the QtSDK manager and adding a “Source Path Mapping” within Tools->Options->Debugger. I am sure that this step is where I am making a mistake as I am unable to even switch to source when viewing internal Qt header files i.e. from QGraphicsView.h
I have so far tried adding the following Source Path Mappings
Source Path=/var/tmp/qt-src
TargetPath=/home/paul/QtSDK/QtSources/4.7.4
and
Source Path=/var/tmp/qt-src
TargetPath=/home/paul/QtSDK/QtSources/4.7.4/src
Neither works.
I have also tried building Qt directly from source, adding this to my "Qt versions" list within Qt Creator and creating a new project configuration using this version. This also did not work.
Likewise I have tried adding the src folders to my gdbinit file. This also fails to work.
I am completely lost with this.
Paul
Someone asked a similar question here: Need to step into Qt sources (my IDE is Qt Creator).
Someone else asked about Valgrind errors with Qt here: Suppression files for Qt memory leaks with Valgrind
And here is a little more info about Using Valgrind with Qt Creator along with some explanation about how to read the results. Its a little dated from late 2010.
Related Suggestions
I wouldn't debug the QGraphicsView class just because of all the effort to make it work or find the problem might be for nothing... Qt is moving to using the SceneGraph as the backend for QML and the rendering engine for QGraphicsView might become obsolete.
Updating to the latest stable build of the Qt libraries may make a big difference for QGraphicsView.
If you post the valgrind error you are getting to the Qt Trolls, someone might be able to explain what is going on for you.
There are other debugging techniques besides the traditional debugger. I've been programming in Qt in Windows (without valgrind) and with a large multi-threaded application, that loads a bunch of Dll's. I've had to put some faith into the Object Tree Model clean up and work on all the new calls I put in. Most of the time I just use QDebug to find errors. Then I am also using a combination of qInstallMessageHandler() with QDebug to implement decent logging for the hard to track bugs.
See also Qt Debugging Techniques.
Is there a quick, straightforward way to make a Qt application into an executable? I attempted to follow the instructions at http://doc.qt.digia.com/4.1/deployment-windows.html but have been unsuccesfull thus far; I'm unable to Any help would be much appreciated. Thanks!
I always use CMake to build Qt projects, it's easy, free and cross platform. Guide : Compiling Qt4 apps with CMake. CMake also come with CPack to easly make installer for Windows, Mac and Linux.
I agree with chmod700 about the Qt Creator suggestion, it's not my favorite IDE but it's still really nice and easy.
Do you mean an installer package? I assume you are able to compile, link, and run your app and you mean how do you package it up for others.
http://installbuilder.bitrock.com/ <-- special handling of Qt based projects but costs $
http://www.jrsoftware.org/isinfo.php <-- my personal favorite and it's free (can be rough to learn advanced features though)
Though if you mean how do you build your app, you may want to try the new Qt Creator (http://www.qtsoftware.com/products/appdev/developer-tools/developer-tools#qt-tools-at-a) which will setup build targets for you and really makes desktop Qt dev a snap. Also if you're still using 4.1, you can now use 4.5 under the LGPL on all platforms making it almost a no-brainer to upgrade.
I'm not sure if I understand your problem. Assuming you're using MinGW, it's really easy and quite straightforward:
get the Qt sources and unpack them to some folder (f.e. c:\Qt\4.5.0-static)
install MinGW. Make sure the MinGW executable folder is in the %PATH% variable.
open a cmd windows, go to the Qt sources and run configure -static. You can add other config options if you like to, but usually you don't need that.
when building Qt finished, go to your application sources, open a cmd window and run the qmake of your built Qt installation -- i.e. c:\Qt\4.5.0-static\bin\qmake in the example given above.
run make
you get a statically linked binary in the end (you might want to check it with Dependency Walker).
Doing the same using Visual Studio is pretty similar.
Or do you want to build dynamically and create an installer package?