Pass argument to keyframes animation - css

So I saw this question (Add argument into #keyframes property Less) however it doesn't completely solve my problem.
.progress-anim(#percentage: 0%) {
#-webkit-keyframes progress {
to { width: #percentage }
}
#-moz-keyframes progress {
to { width: #percentage }
}
#-ms-keyframes progress {
to { width: #percentage }
}
#keyframes progress {
to { width: #percentage }
}
}
Above is what I'm trying to do. This, I understand. What I don't understand, is how to run it from a animation property.
.progress {
-webkit-animation: ? 2s 1 forwards;
-moz-animation: ? 2s 1 forwards;
-ms-animation: ? 2s 1 forwards;
animation: ? 2s 1 forwards;
}
What do I put in place for the ?? I don't understand this.
Do I put the animation calls within .progress-anim?

Please don't use Less mixins for vendor prefixing. It is better to leave that part to the libraries like auto-prefixer, prefix-free etc.
Coming to your questions,
What do I put in place for the ?? I don't understand this.
You should substitute the name of the animation in the place of that ?. The name of the animation is the one that is provided after the #keyframe directive. Here it is nothing but progress and so the CSS should look like this:
.progress {
animation: progress 2s 1 forwards;
}
If you already knew this and are trying to understand how Less can be used to avoid writing the name of the animation multiple times then you can use variables and parametric mixins like shown below:
.progress-anim(#name; #percentage: 0%) { /* name also as an extra param */
#keyframes #name { /* set the name dynamically */
to { width: #percentage }
}
}
.progress {
#name: progress; /* animation name */
.progress-anim(#name, 50%); /* pass it to mixin */
animation: #name 2s 1 forwards; /* use variable in animation prop */
}
Below is a sample demo using this code (some properties and settings are added for completeness):
.container {
position: relative;
height: 100px;
width: 500px;
border: 1px solid;
}
.progress {
position: absolute;
top: 0px;
left: 0px;
height: 100%;
width: 0%;
background-color: tomato;
animation: progress 2s 1 forwards;
}
#keyframes progress {
to {
width: 50%;
}
}
<div class='container'>
<div class='progress'></div>
</div>
Do I put the animation calls within .progress-anim?
No, specify the animation property within the selector that would refer to the progress element.

Related

Start CSS animation with on set of key frames then then loop another set of keyframes

I am trying to get an object to lead in with one CSS animation key frame set and then have it loop another key frame set forever. Is this possible?
Depends on what you are willing to do for it :)
I don't think that there is a solution to trigger the second animation from within the last keyframe of the first animation.
A possible solution would be to delay the second animation until the first one has finished like this:
#test {
height: 50px;
width: 50px;
background: grey;
animation: 2s firstAnimation forwards, 1s secondAnimation 2s alternate infinite;
/* the "2s" after "secondAnimation" is for the delay */
}
#keyframes firstAnimation {
100% {
width: 100px;
background: red;
}
}
#keyframes secondAnimation {
0% {
height: 50px;
}
100% {
height: 100px;
}
}
<div id="test"></div>
Another possible approach is to verify with javascripts onanimationend and then add the second animation by adding a class for example:
let test = document.getElementById("test")
test.onanimationend = function(event) {
console.log(event) // contains a lot of interesting infos like the name of the animation that ended :)
test.classList.remove("startFirstAnimation")
test.classList.add("startSecondAnimation")
}
#test {
height: 50px;
width: 50px;
background: grey;
}
.startFirstAnimation {
animation: 2s firstAnimation forwards;
}
#keyframes firstAnimation {
100% {
width: 100px;
background: red;
}
}
.startSecondAnimation {
width: 100px !important; /* cheating a little bit here to keep the state of the end of the firstAnimation... */
background: red !important;
animation: 1s secondAnimation alternate infinite;
}
#keyframes secondAnimation {
0% {
height: 50px;
}
100% {
height: 100px;
}
}
<div id="test" class="startFirstAnimation"></div>

Different elements in one animation

Their is bit complications but I think it isn't possible to do what I want with just CSS3 alone.
I have three images in header, I want images to show up with fade-in fade-out effect by using opacity in CSS animation.
I was thinking what if I could select nested elements in animation and animate them. Creating chain animation is bit difficult.
Try using transition-delay property to delay the animation.
Simply apply animation rules to your images. Using animation-delay a chain effect can be produced.
* {
box-sizing: border-box;
}
html,
body {
height: 100%;
margin: 0;
}
body {
display: flex;
background-color: #000;
}
img {
margin: auto;
width: 33.333%;
opacity: 0;
animation-name: fade;
animation-duration: 4s;
animation-iteration-count: infinite;
}
#keyframes fade {
50% {
opacity: 1;
}
}
img:nth-child( 2 ) {
animation-delay: 0.5s;
}
img:nth-child( 3 ) {
animation-delay: 1s;
}
<img src="http://i.imgur.com/iyzGnF9.jpg">
<img src="http://i.imgur.com/iyzGnF9.jpg">
<img src="http://i.imgur.com/iyzGnF9.jpg">

How to prevent a CSS keyframe animation from running on page load?

I have a div in which I animate the content:
#container {
position: relative;
width: 100px;
height: 100px;
border-style: inset;
}
#content {
visibility: hidden;
-webkit-animation: animDown 1s ease;
position: absolute;
top: 100px;
width: 100%;
height: 100%;
background-color: lightgreen;
}
#container:hover #content {
-webkit-animation: animUp 1s ease;
animation-fill-mode: forwards;
-webkit-animation-fill-mode: forwards;
}
#-webkit-keyframes animUp {
0% {
-webkit-transform: translateY(0);
visibility: hidden;
opacity: 0;
}
100% {
-webkit-transform: translateY(-100%);
visibility: visible;
opacity: 1;
}
}
#-webkit-keyframes animDown {
0% {
-webkit-transform: translateY(-100%);
visibility: visible;
opacity: 1;
}
100% {
-webkit-transform: translateY(0);
visibility: hidden;
opacity: 0;
}
}
<div id="container">
<div id="content"></div>
</div>
On hover, the content slides into the container div.
When I refresh the page and the page loads, the #content's animDown animation will run, and I'd prefer it to run only after a hover event.
Is there a way to do this pure CSS, or I have to figure something out in JS?
http://jsfiddle.net/d0yhve8y/
I always set preload class to body with animation time value 0 and its working pretty well. I have some back going transitions so I have to remove load animation to them too. I solved this by temporary setting animation time to 0. You can change transitions to match yours.
HTML
... <body class="preload">...
CSS is setting animation to 0s
body.preload *{
animation-duration: 0s !important;
-webkit-animation-duration: 0s !important;
transition:background-color 0s, opacity 0s, color 0s, width 0s, height 0s, padding 0s, margin 0s !important;}
JS will remove class after some delay so animations can happen in normal time :)
setTimeout(function(){
document.body.className="";
},500);
Solution 1 - Add down animation on first hover
Probably the best option is to not put the down animation on until the user has hovered over the container for the first time.
This involves listening to the mouseover event then adding a class with the animation at that point, and removing the event listener. The main (potential) downside of this is it relies on Javascript.
;(function(){
var c = document.getElementById('container');
function addAnim() {
c.classList.add('animated')
// remove the listener, no longer needed
c.removeEventListener('mouseover', addAnim);
};
// listen to mouseover for the container
c.addEventListener('mouseover', addAnim);
})();
#container {
position:relative;
width:100px;
height:100px;
border-style:inset;
}
#content {
position:absolute;
top:100px;
width:100%;
height:100%;
background-color:lightgreen;
opacity:0;
}
/* This gets added on first mouseover */
#container.animated #content {
-webkit-animation:animDown 1s ease;
}
#container:hover #content {
-webkit-animation:animUp 1s ease;
animation-fill-mode:forwards;
-webkit-animation-fill-mode:forwards;
}
#-webkit-keyframes animUp {
0% {
-webkit-transform:translateY(0);
opacity:0;
}
100% {
-webkit-transform:translateY(-100%);
opacity:1;
}
}
#-webkit-keyframes animDown {
0% {
-webkit-transform:translateY(-100%);
opacity:1;
}
100% {
-webkit-transform:translateY(0);
opacity:0;
}
}
<div id="container">
<div id="content"></div>
</div>
Solution 2 - play animation hidden
Another way around this is to initially hide the element, make sure the animation plays while it is hidden, then make it visible. The downside of this is that the timing could be slightly off and it is made visible too early, and also the hover isn't available straight away.
This requires some Javascript which waits for the length of the animation and only then makes #content visible. This means you also need to set the initial opacity to 0 so it doesn't appear on load and also remove the visibility from the keyframes - these aren't doing anything anyway:
// wait for the animation length, plus a bit, then make the element visible
window.setTimeout(function() {
document.getElementById('content').style.visibility = 'visible';
}, 1100);
#container {
position:relative;
width:100px;
height:100px;
border-style:inset;
}
#content {
visibility:hidden;
-webkit-animation:animDown 1s ease;
position:absolute;
top:100px;
width:100%;
height:100%;
background-color:lightgreen;
opacity:0;
}
#container:hover #content {
-webkit-animation:animUp 1s ease;
animation-fill-mode:forwards;
-webkit-animation-fill-mode:forwards;
}
#-webkit-keyframes animUp {
0% {
-webkit-transform:translateY(0);
opacity:0;
}
100% {
-webkit-transform:translateY(-100%);
opacity:1;
}
}
#-webkit-keyframes animDown {
0% {
-webkit-transform:translateY(-100%);
opacity:1;
}
100% {
-webkit-transform:translateY(0);
opacity:0;
}
}
<div id="container">
<div id="content"></div>
</div>
Solution 3 - Use transitions
In your scenario, you can make this CSS only by replacing the keyframes with a transition instead, so it starts with opacity:0 and just the hover has a change in opacity and the transform:
#container {
position:relative;
width:100px;
height:100px;
border-style:inset;
}
#content {
position:absolute;
top:100px;
width:100%;
height:100%;
background-color:lightgreen;
/* initial state - hidden */
opacity:0;
/* set properties to animate - applies to hover and revert */
transition:opacity 1s, transform 1s;
}
#container:hover #content {
/* Just set properties to change - no need to change visibility */
opacity:1;
-webkit-transform:translateY(-100%);
transform:translateY(-100%);
}
<div id="container">
<div id="content"></div>
</div>
Is there a way to do this pure CSS ?
Yes, absolutely : See the fork http://jsfiddle.net/5r32Lsme/2/
There is really no need for JS.
and I'd prefer it to run only after a hover event.
So you need to tell CSS what happens when it is NOT a hover event as well - in your example :
#container:not(:hover) #content {
visibility: hidden;
transition: visibility 0.01s 1s;
}
But there are two things to note:
1) The transition delay above should match your animation duration
2) You can't use the property which you use to hide the animation onLoad in the animation.
If you do need visibility in the animation, hide the animation initially like e.g.
#container:not(:hover) #content {
top: -8000px;
transition: top 0.01s 1s;
}
A sidenote:
It is recommended to put native CSS properties after prefixed ones, so it should be
-webkit-animation-fill-mode: forwards;
animation-fill-mode: forwards;
and now there is a native transform
-webkit-transform: translateY(0);
transform: translateY(0);
If you're looking at this after 2019, a better solution is this:
let div = document.querySelector('div')
document.addEventListener('DOMContentLoaded', () => {
// Adding timeout to simulate the loading of the page
setTimeout(() => {
div.classList.remove('prevent-animation')
}, 2000)
document.querySelector('button').addEventListener('click', () => {
if(div.classList.contains('after')) {
div.classList.remove('after')
} else {
div.classList.add('after')
}
})
})
div {
background-color: purple;
height: 150px;
width: 150px;
}
.animated-class {
animation: animationName 2000ms;
}
.animated-class.prevent-animation {
animation-duration: 0ms;
}
.animated-class.after {
animation: animation2 2000ms;
background-color: orange;
}
#keyframes animationName {
0% {
background-color: red;
}
50% {
background-color: blue;
}
100% {
background-color: purple;
}
}
#keyframes animation2 {
0% {
background-color: salmon;
}
50% {
background-color: green;
}
100% {
background-color: orange;
}
}
<div class="animated-class prevent-animation"></div>
<button id="btn">Toggle between animations</button>
Having had to solve a similar challenge, a neat CSS-only trick morewry posted already back in 2013 is to create an animation that initially is in a paused play-state on a keyframe hiding the element:
#content {
animation:animDown 1s ease, hasHovered 1ms paused;
animation-fill-mode: forwards; /* for both animations! */
}
#container:hover #content {
animation:animUp 1s ease, hasHovered 1ms;
}
/* hide #content element until #container has been hovered over */
#keyframes hasHovered {
0% { visibility: hidden; } /* property has to be removed */
100% { visibility: visible; } /* from the other animations! */
}
When hovering, the very brief animated transformation is applied and stays in the 100%-keyframe-state even after mouse-leave thanks to the animation-fill-mode.
For how to set animation sub-properties with multiple animations, see https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Animations/Using_CSS_animations#setting_multiple_animation_property_values
This is not pure CSS but maybe someone will stumble across this thread as I did:
In React I solved this by setting a temporary class in ComponentDidMount() like so:
componentDidMount = () => {
document.getElementById("myContainer").className =
"myContainer pageload";
};
and then in css:
.myContainer.pageload {
animation: none;
}
.myContainer.pageload * {
animation: none;
}
If you are not familiar the " *" (n.b. the space) above means that it applies to all descendents of the element as well. The space means all descendents and the asterisk is a wildcard operator that refers to all types of elements.
It's always better a solution without relying on javascript.
The ones with CSS mentioned here are ok. The idea of hiding when not on mouse hover is fine for some situations, but I noticed that if I wanted the animation to happen when the mouse moves out of the element, it wouldn't happen because of the :not(:hover) rule.
The solution I came up worked best for me, by adding a animation to the parent element, that only adds opacity at the end with the same duration. Easier shown than explain:
I grabbed the fiddle made by #sebilasse and #9000 and I added the below code there:
https://jsfiddle.net/marcosrego/vqo3sr8z/2/
#container{
animation: animShow 1s forwards;
}
#keyframes animShow {
0% {
opacity: 0;
}
99% {
opacity: 0;
}
100% {
opacity: 1;
}
}
Rotation animation that (appears) not to run until needed.
The CSS below allows for up and down arrows for showing menu items.
The animation does not appear to run on page load, but it really does.
#keyframes rotateDown {
from { transform: rotate(180deg); }
to { transform: rotate(0deg); }
}
#keyframes rotateUp {
from { transform: rotate(180deg); }
to { transform: rotate(0deg); }
}
div.menu input[type='checkbox'] + label.menu::before {
display :inline-block;
content : "▼";
color : #b78369;
opacity : 0.5;
font-size : 1.2em;
}
div.menu input[type='checkbox']:checked + label.menu::before {
display : inline-block;
content : "▲";
color : #b78369;
opacity : 0.5;
font-size : 1.2em;
}
div.menu input[type='checkbox'] + label.menu {
display : inline-block;
animation-name : rotateDown;
animation-duration : 1ms;
}
div.menu input[type='checkbox']:checked + label.menu {
display : inline-block;
animation-name : rotateUp;
animation-duration : 1ms;
}
div.menu input[type='checkbox'] + label.menu:hover {
animation-duration : 500ms;
}
div.menu input[type='checkbox']:checked + label.menu:hover {
animation-duration : 500ms;
}
From top to bottom:
Create the rotations. For this there are two... one for the down arrow and one for the up arrow. Two arrows are needed, because, after the rotation, they return to their natural state. So, the down arrow starts up and rotates down, while the up arrow starts down and rotates up.
Create the little arrows. This is a straight forward implementation of ::before
We put the animation on the label. There is nothing special, there, except that the animation duration is 1ms.
The mouse drives the animation speed. When the mouse hovers over the element, the animation-duration is set to enough time to seem smooth.
Working on my site
Building off of Tominator's answer, in React, you can apply it per component like so:
import React, { Component } from 'react'
export default class MyThing extends Component {
constructor(props) {
super(props);
this.state = {
preloadClassName: 'preload'
}
}
shouldComponentUpdate(nextProps, nextState) {
return nextState.preloadClassName !== this.state.preloadClassName;
}
componentDidUpdate() {
this.setState({ preloadClassName: null });
}
render() {
const { preloadClassName } = this.state;
return (
<div className={`animation-class ${preloadClassName}`}>
<p>Hello World!</p>
</div>
)
}
}
and the css class:
.preload * {
-webkit-animation-duration: 0s !important;
animation-duration: 0s !important;
transition: background-color 0s, opacity 0s, color 0s, width 0s, height 0s, padding 0s, margin 0s !important;
}

Using display with css3 animations? How to hide/unhide elements during/after animations?

I have a div which I need to animate it's opacity from 1 - 0, and THEN hide it, as some of you may know, adding display properties just override transitional values and hide the element straight away, so I'm wondering if there's a way with css to animate it's opacity, and THEN hide it?
Here's what I've tried:
#keyframes infrontAnimation {
0% {
filter: progid:DXImageTransform.Microsoft.Alpha(Opacity=0);
opacity: 1;
}
50% {
filter: progid:DXImageTransform.Microsoft.Alpha(Opacity=0);
opacity: 0;
}
100% {
display: none;
}
}
This doesn't work, it just hides straight away, it also doesn't stay at the 100% value:
Using it like this:
animation: infrontAnimation 1s 2s ease-out;
So my question is, is it possible to hide something, but only after a certain animation is finished?
Rather than setting the height or width of an element, I found a different approach, that to me, isn't as dodgy as forcing the height at 99.9%. Here's what I came up with:
First, Rather than using display to hide & show it, I used visibility, seeing as it's still something that can interrupt our animation and ultimately cause it to fail, I setup our transition properties initially:
Note: I'll keep other prefixes out for this demo:
.item {
transition: visibility 0s linear 0.7s, opacity 0.7s ease-in-out;
}
So what we're doing is setting the transition of the visibility attribute to 0, but delaying it by the time it takes to complete the fade out (opacity);
So when we want it to be visible, we add the class of visilble:
.item.visible {
transition-delay: 0s;
visibility: visible;
opacity: 1;
}
So we're setting our delay to 0 here so that we can override the state when it transitions in, obviously we dont' want to delay the visibility, we want to set that straight away and then animate our opacity;
Then when we want to hide it:
.item.hidden {
opacity: 0;
visibility:hidden;
}
Then all this is doing is transitioning our opacity back to 0, and leaving our delay at 0.7 so that it doesn't actually 'dissappear' in the dom until the opacity has finished.
Detailed Working Example
Fist of all, I've created a Fiddle to show what can be done. The red bars represent other content, like text.
Say, if you want to hide it in a way that it first fades, then shrinks, you could use
#-webkit-keyframes infrontAnimation {
0% {
opacity: 1;
}
50% {
opacity: 0;
height: 200px;
}
100% {
opacity: 0;
height: 0;
}
}
#keyframes infrontAnimation {
0% {
opacity: 1;
}
50% {
opacity: 0;
height: 200px;
}
100% {
opacity: 0;
height: 0;
}
}
animation: infrontAnimation 1s 2s forwards ease-out;
-webkit-animation: infrontAnimation 1s 2s forwards ease-out;
Note that both #keyframes as #-webkit-keyframesare used.
If you need to hide it without shrinking animation, you might want to use this
#-webkit-keyframes infrontAnimation {
0% {
opacity: 1;
}
50% {
opacity: 0;
}
99.9% {
opacity: 0;
height: 200px;
}
100% {
opacity: 0;
height: 0;
}
}
#keyframes infrontAnimation {
0% {
opacity: 1;
}
50% {
opacity: 0;
}
99.9% {
opacity: 0;
height: 200px;
}
100% {
opacity: 0;
height: 0;
}
}
You need to set animation-fill-mode: with the value forwards so it ends on the last frame of the animation.
See: http://dev.w3.org/csswg/css-animations/#animation-fill-mode

Combining semi transparency of background image with keyframe animation

I would like to add a continuous fading effect in the background image of my wrapper. I know you can use keyframe animation to make a background image move arround, however, i was wondering if there is a fade effect possible using this technique.
http://css-tricks.com/snippets/css/webkit-keyframe-animation-syntax/
For example:
#-webkit-keyframes fontbulger {
0% {
font-size: 10px;
}
30% {
font-size: 15px;
}
100% {
font-size: 12px;
}
Would be in my perfect situation something like...
#-webkit-keyframes fontbulger {
0% {
background: url(image.png, 1);
}
30% {
background: url(image.png, 0.5);
}
100% {
background: url(image.png, 1);
}
...for which 0.5 would be a visibility of 50%. Ofcourse, this suggestion does not work. Any way to accomplish this? I know you can apply transparency to RGB value's, but I would like to apply it to an image.
I am not aware of any way currently to directly affect the opacity of the background image as you seek. Two possible workarounds are:
1. Pure CSS3 way (not well supported yet)
Using a pseudo-element to supply the background-image allowed opacity to be used and keep the whole thing as pure css, but it did not work on webkit (which apparently does not support animation on pseudo-elements), only on the moz extension (I could not test IE10... feedback on that would be helpful). Compare Firefox with Chrome for this fiddle, which used this code:
HTML
<div class="bkgAnimate">Foreground text</div>
CSS
.bkgAnimate {
width: 300px; /*only for demo*/
height: 200px; /*only for demo*/
position: relative;
z-index: 1; /* make a local stacking context */
}
.bkgAnimate:after {
content: '';
position: absolute;
top:0;
right: 0;
bottom: 0;
left: 0;
background: url(src="your/image/path/file.png") no-repeat;
z-index: -1;
-webkit-animation: fontbulger 3s infinite;
-moz-animation: fontbulger 3s infinite;
-ms-animation: fontbulger 3s infinite;
}
#-webkit-keyframes fontbulger {
0% { opacity: 1; }
30% { opacity: 0.5; }
100% { opacity: 1; }
}
#-moz-keyframes fontbulger {
0% { opacity: 1; }
30% { opacity: 0.5; }
100% { opacity: 1; }
}
#-ms-keyframes fontbulger {
0% { opacity: 1; }
30% { opacity: 0.5; }
100% { opacity: 1; }
}
2. Cluttered HMTL solution (more cross browser friendly)
Changing to put an actual img tag in as the background seemed to be the only way to get webkit to behave, as this fiddle shows. But that may not be desirable for you. Code similar to above except:
HTML
<div class="bkgAnimate">Foreground text
<img class="bkg" src="your/image/path/file.png"/>
</div>
CSS change from above
Change the :after selector to .bkgAnimate .bkg and remove the content and background property from that code.

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