I'm using Taglib and writing the cover art to the mp3. The following code here works:
bool MediaHelper::AddCoverArt(const QString &media, const QString &image_file)
{
TagLib::MPEG::File mpeg(media.toStdString().c_str());
TagLib::ID3v2::Tag *id3v2Tag = mpeg.ID3v2Tag(true);
TagLib::ID3v2::AttachedPictureFrame *frame = new TagLib::ID3v2::AttachedPictureFrame;
frame->setMimeType("image/jpeg");
frame->setPicture(image.data());
id3v2Tag->addFrame(frame);
mpeg.save();
delete frame;
return true;
}
but once i leave the function the app crashes with read access violation
I then tried it with a QScopedPointer:
bool MediaHelper::AddCoverArt(const QString &media, const QString &image_file)
{
TagLib::ID3v2::Tag *id3v2Tag = mpeg.ID3v2Tag(true);
QScopedPointer<TagLib::ID3v2::AttachedPictureFrame> frame(new TagLib::ID3v2::AttachedPictureFrame);
frame->setMimeType("image/jpeg");
frame->setPicture(image.data());
id3v2Tag->addFrame(frame.data());
mpeg.save();
return true;
}
But same thing happens when I leave the function. I'm kinda stumped because if I dont take care of deleting frame then I will be creating a big problem for myself. If anyone can give me some insight.
From the TagLib API documentation:
void TagLib::ID3v2::Tag::addFrame(Frame * frame)
Add a frame to the tag. At this point the tag takes ownership of the frame
and will handle freeing its memory.
The tag takes care of deleting the frame. If you delete the frame yourself as well, you end up with a double-delete, and if the tag accesses the frame before deleting it in its destructor, that would result in an access violation as well.
Related
I have a program which when it runs, at first the user is asked to initialize the system. In that question form, there are 3 checkboxes that the user can check them for specific person or every persons and the system initializes the items related to that checkbox for the person(s).
When a checkbox is selected, a specific function and subsequently the specific class is called and initialization is done.
In the mainwindow.cpp I have:
InitializeDialog *id=new InitializeDialog;
connect(id,&InitializeDialog::initializeSignal,this,&MainWindow::initializeSlot);
id->exec();
id is the question form which has 3 checkboxes in it. And:
void MainWindow::initializeSlot(QStringList persons, bool interests, bool plots, bool graphs)
{
initializeMBox->setWindowTitle(tr("Initializing System")+"...");
initializeMBox->setText(tr("Please wait until initialization has been done") + ".<br>");
initializeMBox->show();
initializeMBox->setStandardButtons(0);
if (interests)//checkbox 1 is checked
initializeInterests(persons);
if (plots)//checkbox 2 is checked
initializePlots(persons);
if(graphs)//checkbox 3 is checked
initializeGraphs(persons);
initializeMBox->setStandardButtons(QMessageBox::Ok);
}
And again:
void MainWindow::initializeInterests(QStringList persons)
{
for(int p=0;p<persons_comboBox_->count();p++)
{
persons_comboBox_->setCurrentIndex(p);
if (persons.contains(persons_comboBox_->currentText()))
{
//..
//create a specific class object and some specific functions
//..
//*
initializeMBox->setText(initializeMBox->text() + "<div><img src=\":/tickIcon.png\" height=\"10\" width=\"10\">" + " " + tr("Interests analyzed for the persons") + ": " + persons_comboBox_->currentText() + ".</div>");
}
}
}
initializePlots and initializeGraphs are similiar to initializeInterests.
The problem starts from here:
I want to show a message after initialization for every person (as I mentioned by star in initializeInterests) but my initializeMBox (is a QMessageBox) does not show the message continuously and when all persons are initialized, all messages are shown suddenly. It should be noted that I see my initializeMBox is getting bigger but it seems that my QMessageBox is Freezed.
I can't use QtConcurrent::run because my QMessageBox is updated from mainwindow (and so from the base thread) by the line that I mentioned by star.
How can I have a QMessageBox which be updated continuously?
Don't reenter the event loop. Replace id->exec() with id->show(). Manage the dialog's lifetime - perhaps it shouldn't be dynamically created at all.
Don't block in initializeInterests. Instead of changing the combo box, get its data, send it out to an async job, set everything up there, then send the results back.
Pass containers by const reference, not value.
Don't create strings by concatenation.
If the input persons list is long, sort it to speed up look-ups.
For example:
class StringSignal : public QObject {
Q_OBJECT
public:
Q_SIGNAL void signal(const QString &);
};
void MainWindow::initializeInterests(const QStringList &personsIn) {
auto in = personsIn;
std::sort(in.begin(), in.end());
QStringList persons;
persons.reserve(in.size());
for (int i = 0; i < persons_comboBox_->count(); ++i) {
auto const combo = persons_comboBox->itemText(i);
if (std::binary_search(in.begin(), in.end(), combo))
persons << combo;
}
QtConcurrent::run([persons = std::move(persons), w = this](){
StringSignal source;
connect(&source, &StringSignal::signal, w, [w](const QString & person){
w->initalizeMBox->setText(
QStringLiteral("%1 <div><img src=...> %2: %3.</div>")
.arg(w->initalizeMBox->text())
.arg(tr("Interests analyzed for the person"))
.arg(person)
);
});
for (auto &person : persons) { // persons is const
// create a specific object etc.
QThread::sleep(1); // let's pretend we work hard here
source.signal(person);
}
});
}
The creation of the "specific objects" you allude to should not access anything in the gui thread. If it doesn't - pass a copy of the required data, or access it in a thread-safe manner. Sometimes it makes sense, instead of copying the data, move it into the worker, and then when the worker is done - move it back into the gui, by the way of a lambda.
I already took at others questions but I didn't find an answer.
I have a problem to print HTML code I download with a QNetworkAccessManager.
I need to log into a website to retrieve this code.
I have a slot like this:
void Aims::slotRequestFinished(QNetworkReply* requestReply)
{
QString data = QString(requestReply->readAll());
qDebug() << data;
}
For the first two steps (connection), I can see the HTML code in the console.
The last step doesn't get any data. There is no redirection nor error.
Now, the stranger part is that when I change my code to show the page into a webview, qDebug doesn't show anything, but the code loaded is shown correctly in the webview.
void Aims::slotRequestFinished(QNetworkReply* requestReply)
{
QString data = QString(requestReply->readAll());
qDebug() << data;
ui->webView->setHtml(data);
}
Well, I can save the content into a file. But I would really like to understand why I can't see anything in qDebug
I am using the following code in order to generate QPixmap* pointers and then insert them into QHash<QString, QPixmap*> (I will show only the pointers generation code since this is the one that fails).
QPixmap* MyClass::loadImg(QString fileName)
{
QImage qimage(fileName);
if (qimage.isNull()) {
qDebug() << "Cannot load image " << fileName;
}
QPixmap *image = new QPixmap(fileName);
return image;
}
The problem that I have is the following:
For the first about 200 calls the method works fine - it is being called on a loop that iterates through the image files of a directory. Then suddenly the QPixmap* starts returning QPixmap(null) for no apparent reason.QImage is also null when that happens.
I have checked and made sure that the path is fine. Also, I have tried with various sets of images and the same always happens - it runs with no problems the ~200 calls and then starts generating nulls.
Any help would be appreciated.
Thank you.
Just don't create it on heap. QPixmap is implicitly shared.
I'm getting the following error when trying to use the Direct Show 9 backend with qt's phonon framework:
Pins cannot connect due to not supporting the same transport. (0x80040266)
Does anyone know what this error means and/or how to fix it? Is this a problem with the Direct Show 9 backend for phonon?
Apparently the problem has to do with bad metadata. If the Id3 tags aren't just right, the direct show 9 backend chokes on them. I solved the problem by writing the following function:
void removeTags(UDJ::DataStore::song_info_t& song){
static int fileCount =0;
if(song.source.fileName().endsWith(".mp3")){
UDJ::Logger::instance()->log("On windows and got mp3, copying and striping metadata tags");
QString tempCopy = QDesktopServices::storageLocation(QDesktopServices::TempLocation) + "/striped" + QString::number(fileCount) +".mp3";
if(QFile::exists(tempCopy)){
UDJ::Logger::instance()->log("Prevoius file existed, deleting now");
if(QFile::remove(tempCopy)){
UDJ::Logger::instance()->log("File removal worked");
}
}
bool fileCopyWorked = QFile::copy(song.source.fileName(), tempCopy);
if(!fileCopyWorked){
UDJ::Logger::instance()->log("File copy didn't work");
return;
}
TagLib::MPEG::File file(tempCopy.toStdString().c_str());
file.strip();
file.save();
Phonon::MediaSource newSource(tempCopy);
song.source = newSource;
if(fileCount == 3){
fileCount =0;
}
else{
fileCount++;
}
}
}
song_info_t is just a struct with a Phonon::MediaSource member in it called source. The function works by using taglib to strip off all of the metadata for a song and save the new song as a temporary file. The function also rotates the filename is uses for the temporary file so that it doesn't create an infinite number of temporary copy files. I hope this helps anyone else who is having this error.
My asp.net(c#) method looks as follows:
static public bool GetVideoLength(string fileName, out double length)
{
DirectShowLib.FilterGraph graphFilter = new DirectShowLib.FilterGraph();
DirectShowLib.IGraphBuilder graphBuilder;
DirectShowLib.IMediaPosition mediaPos;
length = 0.0;
try
{
graphBuilder = (DirectShowLib.IGraphBuilder)graphFilter;
graphBuilder.RenderFile(fileName, null);
mediaPos = (DirectShowLib.IMediaPosition)graphBuilder;
mediaPos.get_Duration(out length);
return true;
}
catch
{
return false;
}
finally
{
mediaPos = null;
graphBuilder = null;
graphFilter = null;
}
}
I got the duration with the above method. But my problem is i can't delete the physical file
after my operation. I used
File.Delete(FilePath);
While performing this action i got an exception as follows:
"The process cannot access the file because it is being used by another process."
My Os is windows 7(IIS 7)
Any one please help me to sort this out?
I've got no experience in coding directshow apps in C#, but plenty of experience in C++.
DirectShow is based on a technology called COM - which uses reference counting to tell it when an object is in use.
It would use a COM object to represent the IGraphBuilder for example.
In C++, we would have to deconstruct the graph, by removing all its filters, then release the graph.
I understand that C# has its own garbage collection etc., but unless you explicitly release the objects you use, they'll remain in memory.
It seems from the code you've quoted, that the graph is still opened, even though playback may have finished. In that case, it'll hold a reference to the file which you've played back, which would explain why you can't delete it - e.g. there's a read lock on the file.
Hope this points you in the right direction!