Use of QtWebEngine possible in Windows store? - qt

I'd like to recompile our Qt project with the Windows RT/UWP environment in order to be able to deploy to the Windows store.
We rely heavily on QtWebengine.
Is QtWebEngine allowed in that context ?
(For IOS I know we must find a workaround to use UIWebView/WKWebView instead)

Related

setting up VS platfrom toolset in QtCreator

I have a project based on Qt which use QWebEngine. For compiling this project i've installed Visual Studio Express 2015 and have configured kits. My project is built, all is fine. But now i need to compile my project for Windows XP platform. I know, that for doing this it is needed to change toolset from v140 to v140_xp.
How can i set the toolset from qtcreator?
I tried to determine the difference in compiler options in both cases. For doing that I've created test project in Visual Studio. There i change the toolset and look at Project Properties -> C/C++ -> Command Line Options. But seems that nothing changes there.
Qt WebEngine module does not support Windows XP targeting, so this won't work anyway. Even if it did, you'd need to build a copy of Qt that targets Windows XP - otherwise your application will target Windows XP, but not the Qt library it uses, and it won't work that way.
For completeness sake, here's how you'd do it assuming that you got Qt built targeting Windows XP:
There only two ways to do it currently without patching Qt Creator itself:
Execute Qt Creator with environment variables already setup up for the XP toolset enabled for command line use. I.e. target XP from command line, and launch Qt Creator from there.
Add relevant environment variable settings to the Build environment of the project in Qt Creator.
The details of environment variables needed to target Windows XP are given e.g. here.
For Windows XP portability, you should be using the semi-maintained for of the qtwebkit module. It builds and works on XP, and works with most recent Qt IIRC.
Note: It's certainly possible to target XP using WebEngine and Angle, but it requires lots of patches to current Qt. It's not an insignificant effort, and you'd definitely want to test it on the graphics cards that you intend to target - the DirectX 9 drivers on some of those machines are buggy, and while the code is correct and compiles and runs, it may not work on some systems. I'd say that it's absolutely not worth the effort.
In VS there is an editbin utility, which could be used as follows
editbin file.exe /SUBSYSTEM:WINDOWS,5.01 /OSVERSION:5.1

Porting custom media player app to Linux

I have developed a custom media player that works on Windows 7. I used QMediaPlayer, QVideoWidget and QMediaPlaylist classes. I need to port the app to Linux. Do these classes also exist for Linux? Do they come automatically when installing Qt?
I tried copying the project to my Linux partition and recompiling but it can not find the headers.
Check weather the major version of Qt is the same on both platforms.
Seeing your description, I believe you are using an older version of Qt on the Linux machine as compared to the Windows machine.
Hope this helps.

Building Win, Mac and Linux packages from one platform

Is it possible / planned to build a Win/Mac/Linux package from within one platform?
An IDE called RunRev LiveCode allows to deploy to multiple platforms, but it supports only HyperCard language, afaik it's also possible in Qt
a Zotero Standalone Builder can be used to bundle Webapp XUL Wrapper into distributable bundles for Mac, Windows, and Linux
would it be possible to use it with TideSDK?
a Kickstarter project starts for AppJS, the maintainers want to launch a cloud service to deploy the app for all platforms in the cloud and then just download the exe, dmg or a linux package
It is not possible to build apps on the same platform with TideSDK. A service platform is coming that will solve this issue to make development easier for everyone. We'll make announcements with this available.

Qt and Qt application prerequisites

I am new to Qt, and I am working in Windows 7.
When I try to run my application directly, I see an error about missing some DLLs. I tried to fix them, but I could not (I tried to build statically).
Is there any correct solution?
My question is:
If I want to run my Qt application on other computers, what do I need? For example, for a .NET application we need to install the .NET framework on the target computer, but what about for Qt?
I searched for its SDK and found a SDK that was about 1.6 GB! Does this mean every time I want to install my application I should install a 1.6 GB sized SDK? That's far too bad.
Thanks.
You have to distribute your application with needed libraries.
If your application is running on Windows you can follow this guide: Deploying an Application on Windows. You can find needed libraries as dll in bin directory inside SDK. A basic Qt gui application needs at least QTCORE4.DLL, QTGUI4.DLL and, if you are using Qt Creator, MINGWM10.DLL. You can leave these libraries in the same directory as you application.
You can't link statically against Qt unless you have built the libraries in that configuration (which you won't if you've just downloaded the pre-built SDK). Be aware that if you do want to link statically there are licensing implications for some components.
If you have built a release configuration then you will need at least the libraries Alessandro mentioned, QtCore4.dll and QtGui4.dll. Depending on the other parts of the library you're using you may also need QtXml4.dll QtWebkit4.dll, QtXmlPatterns4.dll and possibly Phonon.dll. Check that you are building a release configuration rather than a debug configuration, as this won't run as it needs the Visual Studio debug runtimes, which you can't redistribute. If you are in doubt which dlls you need then use DependencyWalker to find out (note that this doesn't show Phonon.dll as it is loaded later).
Generally you'll only need about 4-6 of the dlls, you won't need the whole SDK.
Please consider that many applications use Qt, you have some real chance the DLLs are already installed. Anyway, beware of MSVC dependencies: we had some real nightmare deploying applications on some server, partly related to a policy switch from VS2005 to VS2008. Alessandro already given a good resource: see also this previous post.
If you're working with Qt5, besides the .dlls mentioned by the first answer, you must also add the platforms/ folder from the bin directory inside the SDK.

Qt cross-platform development?

I just have a little question about running Qt created apps on different operating systems.
As a normal user do i have to install Qt framework to run Qt apps ?
I mean i've created Qt app using Windows , then i made a build for Linux .
Do i need to install the Qt framework on the Linux pc inorder to run that app ?
Or there is a way to package all the needed libraries into the app installer .
Best Regards
You can deliver the dynamic libs you need with your application, as it's described here:
http://doc.qt.io/qt-5/deployment.html
Since Qt is not a system library, it has to be redistributed along
with your application; the minimum is to redistribute the run-time of
the libraries used by the application. Using static linking, however,
the Qt run-time is compiled into the executable.
Depends what you mean by 'framework', you will need the runtime libraries, unless you paid Nokia for a license to allow static linking.
For Linux, I think you would generally ensure that the Qt packages have been installed during installation (i.e. make them a requirement of the package you provide). Under Mac OS you would need to package the .so (shared objects) with your application. Under Windows you do the same (provide the .dlls) and install them with the application (not in the system folders).
The issue with static linking that #cbamber85 is alluding to, is the conformance with the LGPL licence where it's legal to link to the libraries at runtime but not at compile time (i.e. use the .so/.dll but not the .a files).

Resources