How can I use Firebase into Xamarin.Forms
Seems that the only "official" way is through Xamarin.GooglePlayServicesComponent, but what if i want to deploy my app for iOS or UWP?
For ios you have GoogleApisForiOSComponents. Also, you can find the components in nuget
Related
Google recently released Flutter 3.
And at the same time, Flutter projects are now supported in the Firebase console as well. However, in the past, it was possible to register and use each Flutter project in Android IOS. What's better? I am thinking of changing
I am using Xamarin iOS and Android for turn-by-turn navigation routing. Can this be done with HERE?
We recommend using android studio. For Xamarin, bindings need to be created in SDK, which are not available in our existing roadmap. Hence you can either create the bindings yourself or using our professional services as SDK libraries need modification in this case. Yes it is available. It can be done.
Please refer the individual documentation for Android and Ios for more details :
Android : https://developer.here.com/documentation/android-premium/dev_guide/topics/map-guidance.html
IOS : https://developer.here.com/documentation/ios-premium/dev_guide/topics/map-guidance.html
Im using the android part of FCM unity SDK for my game, and a standard APNs integrate for iOS platform.
So I want disable the iOS part of FCM unity sdk completely, I removed all the plugins in iOS folder, disabled cocoapod settings, but still got this error
No GoogleService-Info.plist files found in your project.
Finally I just follow the SDK guide download a GoogleService-Info.plist file from firebase console, mute the build error.
I think this is the only way to disable the iOS part currently.
we are wondering if it is possible to use the HERE SDK with Xamarin for iOS Project? Has anyone used HERE SDK in Xamarin so far?
In general Xamarin Bindings are not supported by HERE Mobile SDK.
Iam working with a flex mobile project which requires push notifications for both android and ios .Already done the android part using flex native extensions adding ane file. Interested to know about the IOS procedure
Take a look here - http://flashsimulations.com/2011/12/16/apple-push-notification-service-native-extension-for-adobe-air/
Finally got it worked in my project
Follow the steps provided in adobe devnet site
http://www.adobe.com/devnet/air/articles/ios-push-notifications.html
You have to create an account in urban airship to implement this
You need to use AIR 3.4 as Push Notifications is part of that release for both iOS & Android.