STP hello timer - networking

In STP we have the MAX age timer. It tells us how long to wait for a superior BPDU (On root or blocking ports) before it assumes the Root bridge or the link is dead. Giving that timer, why does every bridge must know the Hello timer as well? How do they benefit from it?

According to 802.1D, Hello Time is the interval between periodic transmissions of Configuration Messages by Designated Ports. Using the timer makes bridge sure that at least one BPDU is transmitted by a Designated Port in each HelloTime period.
Check the standart.

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BLE Missing Packets (Protocol / Spec question)

I have been learning the nuts and bolts of BLE lately, because I intend to do some development work using a BLE stack. I have learned a lot from the online documentation and the spec, but there is one aspect that I cannot seem to find.
BLE uses frequency hopping for communication. Once two devices are connected (one master and one slave), it looks like all communication is then initiated via the master and the slave responds to each packet. My question involves loss of packets in the air. There are two major cases I am concerned with:
Master sends a packet that is received by the slave and the slave sends a packet back to the master. The master doesn't receive the packet or if it does, it is corrupt.
Master sends a packet that is not received by the slave.
Case 1 to me is a "dont care" (I think). Basically the master doesn't get a reply but at the very least, the slave got the packet and can "sync" to it. The master does whatever and tries transmitting the packet at the next connection event.
Case 2 is the harder case. The slave doesn't receive the packet and therefore cannot "sync" its communication to the current frequency channel.
How exactly do devices synchronize the channel hopping sequence with each other when packets are lost in the air (specifically case 2)? Yes, there is a channel map, so the slave technically knows what frequency to jump to for the next connection event. However, the only way I can see all of this happening is via a "self timed" mechanism based on the connection parameters. Is this good enough? I mean, given the clock drift, there will be slight differences in the amount of time the master and slave are transmitting and receiving on the same channel... and eventually they will be off by 1 channel.. 2 channels, etc. Is this not really an issue, because for that to happen 'a lot' of time needs to pass based on the 500ppm clock spec? I understand there is a supervisor timer that would declare the connection dead after no valid data is transferred for some time. However, I still wonder about the "hopping drift", which brings me to the next point.
How much "self timing" is employed / mandated within the protocol? Do slave devices use a valid start of packet from the master every connection interval to re synchronize the channel hopping? For example if the (connection interval + some window) elapses, hop to the next channel, OR if packet received re sync / restart timeout timer. This would be a hop timer separate from the supervisor timer.
I can't really find this information within the core 5.2 spec. It's pretty dense at only over 3000+ pages... If somebody could point me to the relevant sections in the spec or somewhere else.. or even answer the questions, that would be great.
The slave knows the channel map. If one packet is not received from the master, it will listen again after one connection interval on the next channel. If that it also not received, it adds one extra connection interval and next channel.
The slave also stores a timestamp (or event counter) when the last received packet from the master was detected, regardless of if the crc was correct or not. This is called the anchor point. This is not the same time point used for supervision timeout.
The amount of time between the anchor point and the next expected packet is multiplied by the master + slave accuracy (for example 500 ppm) to get a receive window, plus 16 microseconds. So the slave listens this amount of time before and after the expected packet time of arrival.

Does a BLE device reads advertising packets when not scanning? (autoconnect)

I read in some places that advertising packets are sent to every one in the distance range. However, should the other device be scanning to receive them or it will receive it anyways?
The problem:
let's say I'm establishing a piconet between 5 or 6 BLE devices. At some point I have some connections between the slaves and one master. Then if one of the devices get removed/shut off for a few days I would like it to reconnect back to the network as soon as turned on.
I read about the autoconnect feature but it seems when you set it true, the device creates a background scanning which is actually slower (in frequency) than the manual scanning. This makes me conclude that for the autoConnect to work the device which is being turned on again needs to advertise again, right? Therefore, if autoconnect really runs a slow scan on background so it seems to me that you can never receive the adv packets instantly unless you're scanning somehow. Does that make sense?
If so, is there any way around it? I mean, detect the device that is comming back to the range instantly?
Nothing is "Instant". You are talking about radio protocols with delays, timeouts, retransmits, jamming, etc. There are always delays. The important thing is what you consider acceptable for your application.
A radio transceiver is either receiving, sleeping or transmitting, on one given channel at a time. Transmitting and receiving implies power consumption.
When a Central is idle (not handling any connection at all), all it has to do is scanning. It can do it full time (even if spec says this should be duty cycled). You can expect to actually receive an advertising packet from peer Peripheral the first time it is transmitted.
When a Central is maintaining a connection to multiple peripherals, its transceiver time is shared between all the connections to maintain. Background scanning is considered low priority, and takes some of the remaining transceiver time. Then an advertising Peripheral may send its ADV packet while Central is not listening.
Here comes statistical magic:
Spec says interval between two advertising events must be augmented with a (pseudo-)random delay. This ensures Central (scanner) and Peripheral (advertiser) will manage to see each other at some point in time. Without this random delay, their timing allocations could become harmonic, but out of phase, and it could happen they never see each other.
Depending on the parameters used on Central and Peripheral (advInterval, advDelay, scanWindow, scanInterval) and radio link quality, you can compute the probability to be able to reach a node after a given time. This is left as an exercise to the reader... :)
In the end, the question you should ask yourself looks like "is it acceptable my Peripheral is reconnected to my Central after 300 ms in 95% of cases" ?

SMP affinity vs XPS on paired queues and TX queue selection control

I have a solarflare nic with paired rx and tx queues (8 sets, 8 core machine real machine, not hyperthreading, running ubuntu) and each set shares an IRQ number. I have used smp_affinity to set which irqs are processed by which core. Does this ensure that the transmit (tx) interrupts are also handled by the same core. How will this work with xps?
For instance, lets say the irq# is 115, set to core 2 (via smp_affinity). Say the nic chooses tx-2 for outgoing tcp packets, which also happens to have 115 irq number. If I have an xps setting saying tx-2 should be accessible by cpu 4, then which one takes precedence - xps or smp_affinity?
Also is there a way to see/set which tx queue is being used for a particular app/tcp connection? I have an app that receives udp data, processes it and sends tcp packets, in a very latency sensitive environment. I wish to handle the tx interrupts on the outgoing on the same cpu (or one on the same numa node) as the app creating this traffic, however, I have no idea how to find which tx queue is being used by this app for this purpose. While the receive side has indirection tables to set up rules, I do not know if there is a way to set the tx-queue selection and therefore pin it to a set of dedicated cpus.
You can tell the application the preferred CPU by setting the cpu affinity (taskset) or numa node affinity, and you can also set the IRQ affinities (in /proc/irq/270/node, or by using the old intel script floating around 'set_irq_affinity.sh' which is on github). This won't completely guarantee which irq / cpu is being used, but it will give you a good head start on it. If all that fails, to improve latency you might want to enable packet steering in the rxqueue so you get the packets in quicker to the correct cpu (/sys/class/net//queues/rx-#/rps_cpus and tx-#/xps-cpus). There is also the irqbalance program and more....it is a broad subject and i am just learning much of it myself.

latency in dispatching UDP packets through loopback interface?

I'm going to write a program that listens to an UDP port, and then dispatches the data to multiple server instances. The code of the server software has been structure to listen to a port itself, not to receive data from another program that runs locally. So my idea is basically to create a second UDP stream from the front-end program to the server instances through the loopback interface.
The application is latency critical, that is, the overhead shouldn't exceed 1 millisec. I'm wondering then if this is then the best approach or not: I fear that the packet would be scheduled again for another turn of dispatch by the kernel (linux in my case). If I'm right, will this latency be noticeable? If so, is the only solution to rewrite a new form of inter process communication between the front-end and the server application?
Scheduling is not really issue. If a process or thread is waiting on select() or recvmsg() it should be awakened by an incoming datagram almost instantly. (The sender gives up its CPU slice when it invokes sendmsg(), the kernel gets it to pass the message through the loopback, then the receiver will be higher than the sender in the scheduler.)
Latency through the loopback interface will be sub-millisecond, provided that the receiver is ready to receive.
Most of your latency will come from whatever each receiver is doing between reading packets off the socket. For example, if a receiver needs 0.5 milliseconds of CPU time processing between receipts, then your latency is going to be about 0.5 milliseconds. But if you are running 3 such receivers per CPU core, then your latency cannot be less than 1.5 milliseconds.

Measuring TCP delay from Linux kernel

TCP does not prioritize traffic like IP. When there are a lot of TCP background connections opened that are uploading data (like when BitTorrent is seeding in background) delay may occur for a particular socket because TCP will choose only one socket at a time to send its packets to the IP level. So a particular socket must wait its turn besides a lot other connections without having any priority resulting a delay.
I am currently doing some experiments and I am trying to measure the delay created by TCP in such congestion situations. Because this delay occurs at the transport (TCP) level I am thinking to do a precise measurement of the delay by hooking the precise moments when some Linux system calls are used.
I am willing to upload data to a server using TCP (I can use Iperf tool). For hooking the system calls I want to use SystemTap. This tool can tell me the exact moment when a particular system call is called.
I want to know which are the names of two system calls used when sending a packet:
The first TCP level function called for a packet (is it tcp_sendmsg);
The last TCP level function called for a packet which passes it to the IP network level?
The difference (delta) between the moment of calling these two system functions is the delay I want to know.
The first TCP level function called for a packet is *tcp_sendmsg* from 'net/ipv4/tcp.c' system source file.
The last TCP level function called for a packet is *tcp_transmit_skb* from 'net/ipv4/tcp_output.c' system source file.
An interesting site with information about TCP source files from Linux is this: tcp_output

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