Why does my OBJ model have has no material and display as black?
I have an OBJ:
<a-obj-model id="gorilla" src="#gorilla-obj" mtl="#gorilla-mtl"></a-obj-model>
I can see the geometry, but the material shows up as black.
If you check your MTL, you might notice it is trying to use TGA or some other sort of textures that aren't plain images. In this case, you need to include additional three.js loaders.
You could try including all the necessary loaders like including https://github.com/mrdoob/three.js/blob/dev/examples/js/loaders/TGALoader.js and THREE.Loader.Handlers.add( /\.tga$/i, new THREE.TGALoader() );
However, it might be simplest to just batch convert all the TGAs to just use images like PNGs using a converter, and replace all instances of 'tga' with 'png'.
Related
In Qt3D certain properties of rendered objects are not just simply set on the renderer, but they are globally (per view) or locally (on the material of a rendered object) added to the renderPasses - or so is my comprehension at least. (I'm using PySide2 - but the code is almost the same in C++)
For example when adding a geometry-renderer and using its primitive type point (Qt3DRender.QGeometryRenderer.Point) instead of rendering triangle-faces it displays the points of the geometry.
Here is an example figure with the default type.
The same only showing the points (renderer.setPrimitiveType(Qt3DRender.QGeometryRenderer.Points))
Hard to guess, but here the point-size has been already been changed - using the following code:
material = Qt3DExtras.QPhongMaterial(e)
for t in material.effect().techniques():
for rp in t.renderPasses():
pointSize = Qt3DRender.QPointSize(rp)
pointSize.setSizeMode(Qt3DRender.QPointSize.SizeMode.Fixed)
pointSize.setValue(5.0)
rp.addRenderState(pointSize)
According to the documentation the same mechanism can be used to change the line-width when rendering the object with Lines (LineStrip) as primitive type. Adding
lineWidth = Qt3DRender.QLineWidth(rp)
lineWidth.setValue(5.)
lineWidth.setSmooth(True)
rp.addRenderState(lineWidth)
does not change the line-width.
Why? Where do I need to add QLineWidth? Is it the material I chose which ignores the QLineWidth-state?
I'm fighting with similar problems at the moment. I tried to reproduce the behaviour with Qt3D line width test. When setting format version to 4.6 with CoreProfile, the maximum of linewidth seems to be 1 (or equivalently width=3 displayed by the line test).
It might be possible that this is the maximum supported range.
See:
https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glLineWidth.xhtml
opengl glLineWidth() doesn't change size of lines
Note: I deliberately chose version 4.6 as that is the supported openGL version on my environment.
I ran into the same issue. It appears the problem is caused by Qt3DExtras::Qt3DWindow, which constructs a QSurfaceFormat with an OpenGL core profile. The glLineWidth function is not supported in the core profile.
Unfortunately there is no way to pass a QSurfaceFormat to Qt3DWindow. Setting a new format after the window is created also does not work.
The only way around this is to write your own window class with a QSurfaceFormat in compatibility mode. For example:
setSurfaceType(QSurface::OpenGLSurface);
QSurfaceFormat format = QSurfaceFormat::defaultFormat();
format.setVersion(4, 3);
format.setProfile(QSurfaceFormat::CompatibilityProfile);
format.setDepthBufferSize(24);
format.setSamples(4);
format.setStencilBufferSize(8);
setFormat(format);
QSurfaceFormat::setDefaultFormat(format);
Fortunately Qt3DExtras::Qt3DWindow does not actually contain a lot of functionality and you can easily write a similar class with the QSurfaceFormat changes mentioned above.
You can find the original source here for reference:
https://code.woboq.org/qt5/qt3d/src/extras/defaults/qt3dwindow.cpp.html
So when trying to add a HoverTool to a plot, the MultiLine Hover works.
But the problem I am having is, that I have another highlighting Single Line, that I do not want the Hover to act on.
So I wanted to input just the multiline to the renderers keyword
p.add_tools(HoverTool(tooltips = [('Name: ', '#Name'),
('Value', '#Value')],
renderers = [multiline]
)
and I am getting the following error:
ValueError: expected an element of either Auto or List(Instance(Renderer)), got [MultiLine(id='4982e76f-7dda-4d78-b729-240c9a29bdef', ...)]
What am I missing?
Glyphs (such as MultiLine) are more like a description of what to draw. There is a seperate GlyphRenderer that takes glyphs and uses them to draw (it can actually have several versions of a glyph to use in different cases, e.g. for selecting and highlighting and decimating). The renderers arg of the hover tool expects the GlyphRenderer, not the glyph.
If you are using bokeh.plotting, then the glyph renderer is returned by the method on the figure:
r = plot.multi_line(...) # r is what to configure on the hover tool
If you are using the low level bokeh.models API then you must already be configuring a GlyphRenderer manually for your MultiLine. Pass that to the hover tool instead.
I'm trying to display different language strings in my qt app by inserting each language into a QMap<QString, QString> so it can be re-used in several places and put into different combo Boxes across the application. I do this by
creating the QMap like so in the CTOR:
m_langMap.insert(QString::fromWCharArray(L"English"), "english");
m_langMap.insert(QString::fromWCharArray(L"Dansk"), "dansk");
m_langMap.insert(QString::fromWCharArray(L"Nederlands"), "dutch");
m_langMap.insert(QString::fromWCharArray(L"Čeština"), "czeck");
m_langMap.insert(QString::fromWCharArray(L"Slovenský"), "slovak");
m_langMap.insert(QString::fromWCharArray(L"Magyar"), "hungarian");
m_langMap.insert(QString::fromWCharArray(L"Român"), "romanian");
m_langMap.insert(QString::fromWCharArray(L"Latviešu"), "latvian");
m_langMap.insert(QString::fromWCharArray(L"Lietuvių"), "lithuanian");
m_langMap.insert(QString::fromWCharArray(L"Polski"), "polish");
m_langMap.insert(QString::fromWCharArray(L"Português"), "portuguese");
m_langMap.insert(QString::fromWCharArray(L"Español"), "spanish");
m_langMap.insert(QString::fromWCharArray(L"Français"), "french");
m_langMap.insert(QString::fromWCharArray(L"Italiano"), "italian");
m_langMap.insert(QString::fromWCharArray(L"Svenska"), "swedish");
m_langMap.insert(QString::fromWCharArray(L"Русский"), "russian");
m_langMap.insert(QString::fromWCharArray(L"Українська"), "ukranian");
m_langMap.insert(QString::fromWCharArray(L"Русский"), "russian");
m_langMap.insert(QString::fromWCharArray(L"中文"), "chinese");
m_langMap.insert(QString::fromWCharArray(L"日本語"), "japanese");
I then insert them into the combo box:
QMap<QString, QString>::const_iterator it = m_langMap.begin();
while (it != m_langMap.end())
{
ui->comboBox->addItem(it.key());
++it;
}
When the app runs, I see the following:
However, if I create a separate .ui file and insert the map the same way, I see the following (even if I include this separate Dialog class into the same application), so clearly there is no font issue as far as the App not knowing how to render the different character sets....yet I cant figure out why the first one won't render the character sets?
Can someone tell me why the first doesn't work but the second does? I checked the Designer and its Locale is set to 'C, Default' in both ui files I've shown below. I can't seem to figure out what else is causing the difference for the first not to work, and the second does work within the same application.
Thanks for any help!
The other test Dialog:
Your code is correct, but the problem is that your source file cannot contain Unicode characters - apparently it is using different coding.
Save file as UTF-8 and everything should work!
In the first screenshot the font used by the combobox is much larger than in the second screenshot. My guess is that you have changed the font either in the GUI designer or in the code and the second (working) screenshot is using the default font. It might be that when you have changed the font size, you have also changed the font to something that doesn't contain all the required Unicode characters. Try changing the font used by the combobox to something else.
How can I find out the coordinates of an svg? I have an Adobe Illustrator file that contains a map, this has been drawn and separated into US states, how can I find the coordinates of each state?
I'm just using the US map as an example, I'm going to potentially use this technique for several other maps (much more local!!).
Inkscape does that beautifully. It has a command interface, described in http://tavmjong.free.fr/INKSCAPE/MANUAL/html/CommandLine.html . (The link is to a copy of the manual on the website of its author, Tavmjong Bah. Note that it warns that the manual hasn't been updated for the latest version of Inkscape. However, the command worked fine when I tried it.)
This command
inkscape -S some_file.svg
will output lines containing an element id, the x and y coordinates of the top-left corner, and the element's width and height. There is one line for each element of the SVG. Here's an example:
svg2293,26.447175,24,97.105652,92.450851
layer1,26.447175,24,97.105652,92.450851
MyStar,26.447175,24,97.105652,92.450851
This example comes from http://tavmjong.free.fr/INKSCAPE/MANUAL/html/CommandLine-Query.html . It extracts information from an SVG which includes a star shape, shown on my first link.
On my Windows 10 system, Inkscape lives in c:\Program Files\Inkscape\ , and the executables are in the bin\ subdirectory of that. If I cd to that subdirectory, Windows will recognise the inkscape command; likewise if I use the full path to the executable from somewhere else, e.g.
"c:\Program Files\Inkscape"\bin\inkscape -S some_file.svg
Putting it on my PATH would presumably also work.
Inkscape has a lot of other commands, which include others for extracting information about object positions and sizes. The latter are called "query commands". One can extract information about a specified object, e.g.
inkscape --query-id=zoom-in -X /usr/share/inkscape/icons/icons.svg
This is an example of finding the x position of the zoom-in icon in the default icon file on a Linux system.
To save the output to a file, use > . E.g.
"c:\Program Files\Inkscape"\bin\inkscape -S some_file.svg > coords.txt
As it's reassuring to see actual examples, here are two screenshots of this working.
Once you have the data in a file, you can read it into programs. Below is a screenshot of me doing this in the R programming language, using the read_csv function ( https://readr.tidyverse.org/reference/read_delim.html ). This puts the data into a table, which I then displayed.
SVG have an XML structure. The states will be in <path> tags, hopefully with the name of the state somewhere as an attribute. The coordinates of a path are defined by the d attribute, but they can get quite complex as they can be relative or absolute and have various types of curves. With curves, it's probably simplest to consider just the final two values, which is where the curve ends.
For full details, see: http://www.w3.org/TR/SVG/paths.html#PathDataGeneralInformation
The situation may be more complex if further transforms are applied to the paths. Good luck!
Can I initialize the cropping area (In order to suggest a default one), with the Imagecrop module ?
I want my users to crop images in the same way...
thanks
Update: code lines in imagefield_crom.js
setSelect: [
parseInt($(".edit-image-crop-x", widget).val()),
parseInt($(".edit-image-crop-y", widget).val()),
parseInt($(".edit-image-crop-width", widget).val()) + parseInt($(".edit-image-crop-x", widget).val()),
300 + parseInt($(".edit-image-crop-y", widget).val())
]
Imagefield Crop uses the following jQuery plugin http://deepliquid.com/content/Jcrop_Manual.html
The function that you should be interested in is setSelect which sets the initial cropping area.
You can have a look in the file imagefield_crop.js (in the imagefield_crop module folder) where the function setSelect is being called. The default there is to set the selection area to the whole image -- you might want to recommend some other size and starting coordinates.
Alternative Answer
Check out http://drupal.org/project/imagecrop