I am looking for a way to draw a node on top of the neighbouring ones in a HBox. Default behaviour means it is drawn on top of the previous one, but that also means the next one is drawn on top of it. For other containers, one could use the Node.toFront(), but changing the position of the node in the list containing a HBox's children also changes the actual position in the HBox, which is unwanted behaviour in my case. I appreciate any help, thank you.
EDIT:
The overlapping occurs when applying a DropShadow effect on an Ellipse and wrapping them in a StackPane along with a Text. It looks like the effect has a weird interaction with the HBox, as it works as intended without it. After adding the effect, it allocates more horizontal space for the ellipse, but not enough to cover the margins of the effect. Also, when clicking anywhere in the whole right half of the black rectangle, the mouse click is dispatched to the stackPane event handler, not to the rectangle's.
This happens
In VBox and HBox, the Node.toFront() and Node.toBack() functions will change the layout, so they are not usable. If you are using JavaFX 9+,you can use the viewOrder commands to change the rendering order of the Node in its Parent:
Node.getViewOrder()
Node.setViewOrder()
The default value of viewOrder is 0, so setting it to -1 will render it above all others. You can customize this to get specific orders. It also has a CSS property -fx-view-order.
Related
I got the task to draw some points on a map. Wrote some code but currently every point I create via shapes will be added to the wrong position inside of my gridpane. Oh and I'm using JavaFX.
I added an imageView to the index 0,0 of my GridPane and every point is created through x and y position of the MouseEvent on the imageView.
After that I added the created point as a child of the GridPane and it's displayed at the center of the y-axis of the first grid.
Tried different things like anchorPanes and canvas but can't seem to get it working.
Code of my View:
http://pastebin.com/dCb7EN4d
Code of my Main:
http://pastebin.com/vp5tzxkG
I hope that's enough ^^'
pls help!
Greetings,
Ben
GridPane is a managed layout: it will position nodes that are added to it via the properties you set (using defaults if you don't set them). So when you add your circles to the grid pane, since you don't set any properties, it will place it in cell (0,0) and align it within that cell using default settings; i.e. it ignores the centerX and centerY properties.
What you should really do here is use a layout that does not manage the positioning of the nodes for you, such as a Pane (or possibly a Group). You can put the ImageView and the Circles in the pane, and then place the pane in the rest of your layout (in the scroll pane, I think).
The other option you have is to call setManaged(false) on the nodes you add to the GridPane in order to instruct the GridPane not to position them, though this feels like more of a workaround.
Simple question: is it possible to stack one WKInterfaceLabel on top of another inside a WKInterfaceGroup? I’m dragging like a mad man and I cannot get the blue target line to setting above or below the first label. It’ll sit beside it, to its left or right, but it won’t settle above or below it.
I’m trying to do something inside a table row akin to a master/detail, but I simply can’t figure out if it’s possible.
You can set the layout of the WKInterfaceGroup as Vertical and that will make your labels be one on top of the other.
This happens because WKInterfaceGroup doesn't work like a view, it has a layout flow that automatically arranges the inner WKInterface's as specified by the Layout property that can be horizontal or vertical. You can also tweak the appearance with custom insets.
I am creating a Qt application where I need to display contents in an overlay box(Please refer to the attached image). The box needs to slide up from behind the bottom dock when a button is pressed and slide down by toggling the button. I tried with a QWidget but couldn't achieve what I wanted. Also I don't know how to list the elements in the overlay box. The elements are dynamic or changing.
The widgets stacking order is defined by their order in the QObject hierarchy tree. The first element is the bottom, and every next is on top of the previous. Children are on top of their parents, in widgets confined within their bounds, in QML free.
If you want that sliding element to appear on top of everything else, just put its parent on top of everything else.
After all it is on top of the bottom control bar, which is on top of the playlist, so you have it all worked out for you.
The same applies if you decide to do the wiser thing and use QML instead of QWidget. Animation and states are much easier there. Not to mention more specific designs.
Hi i'm trying to get a photoshop-like behaviour for my QGraphicsScene
The grid in the background should not resize with the call of scale. And I must be able to save the picture with QPixmap::grabWidget(view) but without the background grid. I can probably do it with removing the background layer just before saving the picture, but i'm not sure if its cleanest way to do it.
Any ideas ?
thx.
Question 1
The grid in the background should not resize with the call of scale.
Use the QGraphicsItem::ItemIgnoresTransformations flag.
The item ignores inherited transformations (i.e., its position is
still anchored to its parent, but the parent or view rotation, zoom or
shear transformations are ignored). This flag is useful for keeping
text label items horizontal and unscaled, so they will still be
readable if the view is transformed. When set, the item's view
geometry and scene geometry will be maintained separately.
In order to set this flag use the setFlag function when creating the grid item.
Question 2
I must be able to save the picture with QPixmap::grabWidget(view) but without the
background grid.
Call the hide function on the grid item before calling the grabWidget. After you have grabbed it you show it again by calling the show function.
I need a way for a QGraphicsRectItem to draw on top of its children. I have a item that contains several children items. At a specific height I need to draw a line over the child items.
Is there a way to implement a drawForeground in a QGraphicsItems similar to the drawForeground in QGraphicsScene?
If at all possible I would prefer to not have to draw the line for each child item.
I'm not entirely sure what you are trying to do but I suspect you will encounter a great deal of grief trying to fight the framework by trying to make a part of the parent draw over its child items. Perhaps you can add a top level child that is over the other child items covering a limited area, and renders the same content as the parent and includes the special overlay lines you want?
It might also suit your purpose to draw right over the scene from the graphics view.