I am trying to use this QR code scanner:
https://github.com/hitchcott/meteor-qr-code-scanner
Does anyone know if it works with meteor 1.4? Or is there a better package? The github repo for this package was last updated on Nov. 15th, 2015.
I have added the package and the camera is working on my browser. But the read me for the package says to add this to your code:
qrScanner.on 'scan', (err, message) ->
alert(message) if message?
This throws an error. Does anyone know how to handle the scan event for the QR reader in Meteor 1.4?
ANSWER:
The scanning plugin mentioned above it out of date. I got it working on my iPhone using this package:
cordova:phonegap-plugin-barcodescanner#6.0.3
WORKS!
Related
This is a more specific continuation of my previous Post: Custom Vision on HoloLens
I'm still using the Unity Project from this blogpost: https://mtaulty.com/2018/03/29/third-experiment-with-image-classification-on-windows-ml-from-uwp-on-hololens-in-unity/
I had issues that my own exported models don't work with the the code at some point. Now it is possible to export onnx models of version 1.2, but the the old code seems to not be compatible with the new version.
in the line var evalOutput = await this.learningModel.EvaluateAsync(this.inputData); in the MainScript it throws The binding is incomplete or does not match the input/output description. (Exception from HRESULT: 0x88900002)
Does someone know what I need to change so it works with the new version on HoloLens? Thanks in advance!
You can find a similar question here: Windows ML's OS requirement
In summary, you are right about needing to update the PC and the Hololens, but the build number you need is 17763 to be on the production version of RS5.
You could also be hitting this issue: Cannot load model using WinML
where the binding isn't quite setup properly.
If you're still having issues, please post the SDK and OS version you're on, as well as the ONNX model version.
I downloaded the lightweight rendering pipeline using Unity's package manager, but I cannot create a lightweight pipeline asset. When I try to create the asset, the console throws me:
Invalid generated unique path 'ProjectSettings/LightweightAsset.asset'
(input path
'LightweightAsset.asset')UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightPipelineAsset:CreateLightweightPipeline()
I had a similar issue but it went away after I did the following:
Using the new package manager: Remove all rendering-related packages from the Unity project and then only add the Lightweight
Rendering Pipeline package. All dependencies (like the Shader Graph) were
added automatically and correctly after I did that.
Be sure to get the newest preview release (1.1.5-preview or newer). The 0.1-releases are too old.
If all else fails, try to follow the instructions and clone it directly from the Github repository: https://github.com/Unity-Technologies/ScriptableRenderPipeline
I'm using Velocity with the mike:mocha framework and the chai assertions. Everything is working great, but when it comes time to do stubbing, mocking and spying, I've hit a bit of a roadblock. These aren't core features of mike:mocha or chai, so I found practicalmeteor:chai, which should/may have added spies.
My first stab at finding out whether this is true was to write the following code:
it 'calls update when both documents are present but different', ->
spies.create('log', console, 'log')
which gives me:
ReferenceError: spies is not defined
at packages/velocity:test-proxy/tests/mocha/server/charger_server_doc_spec.coffee:88:9
at wrappedFunc (packages/mike:mocha/server.js:200:1)
at runWithEnvironment (packages/mike:mocha/server.js:156:1)
That implies to me that I've misunderstood what practicalmeteor:chai provides, however, the code I showed in the first example is copied verbatim from the README.
Question: Any tips on getting this to work? Is it a load order issue? The code on Github shows spies and so on are implemented in this package. So I'm a bit stuck.
Thanks!
The package practicalmeteor:chai does not include the practicalmeteor:sinon package which is required to get the spies API included.
They are separate packages because you may not have to use spies when creating basic tests with chai.
If you look at the package.js file in the practicalmeteor:chai package, it does not include the sinon files.
So, just running meteor add practicalmeteor:sinon should solve your problem.
I just updated Meteor to 0.8. Now my app is crashing and I get 'spark is not defined'. I have read some articles stating that this can have something to do with the iron-router package. I'm clueless about what steps I should take to correct this.
The error is because of iron-router package.
You need to update the package.
I just gave answer on this see this
Old Spark rendering engine can be referenced by any of the packages you use in your application, so you get this error until all packages used are updated to Blaze, not only iron-router (this is why #Chris is still getting it).
Check which package is referencing Spark and check for updates.
Until mrt update doesn't automatically get results you can look for a blaze branch of the offending package and use it. For example the accounts-ui-bootstrap-3 package has a blaze branch and you can already use it modifying your smart.json:
"accounts-ui-bootstrap-3": {
"git": "https://github.com/mangasocial/meteor-accounts-ui-bootstrap-3" ,
"branch": "blaze"
},
As suggested in this thread.
I'm trying the sample demo of selenium flex API. After following the instructions on the main page for compiling the project with sfpi.swc and taking the generated selben.swf in bin directory and trying to run some test(assertFlexText) using Selenium IDE, I get the following error:
[error] Function getFlexText not found on the External Interface for
the flash object selben
I have tried several other flex tests and got error messages similar to the one mentioned above.
For some reason I believe that the generated selben.swf through the automatic build of project in flex builder is not the desired one, though it didn't indicate any build problem after including sfpi.swc.
Any idea?
I use SeleniumFlex Api and SeleniumIde for my projecy with excellent result BUT using my own version of each of one. Your error maybe is for not include the lib of SeleniumFlexApi in the compile time( -include-libraries "libs\SeleniumFlexAPI.swc" ).
After that u can enable capture and replay with SeleniumIde change the main source (read this post) and use the user-extensions.js (in the SeleniumFlexApi project) with the SeleniumIde user option. Its really easy.
With these change u can capture and replay in firefox (v 3.06 or minor) and after that, if u use java, u can use Flex-UI-Selenium, Flash-Selenium for ur integration test with SeleniumRC.
I hope this information be usefull. I u have any question let me know.