network-on-chip verilog code - networking

I have written and simulated a Verilog code in ISE Project Navigator 2013. this is an RTL model that describes the network-on-chip routers, buffers and links.
which device is better for synthesis and implementation?
How can I get the static and dynamic power consumption, a packet transfer delay, area and the other factors that indicates network performance, using ISE Project Navigator?

The question is very open ended so I will try to provide as general an answer as possible.
Now you have said that you have the code for a NOC Router in ISE. This would imply that you or the designer has a rough idea of the frequency at which the internal logic/system has to operate. The maximum clock tree frequency of your target device and would then be one of the key parameters that you need to check. If your design is running at around 150-200 MHz and is appropriately pipelined (small muxes, not more than 2-3 levels of logic between pipelining stages), then almost any of the currently available device families from both Xilinx and Altera should be suitable.
The next important consideration is of external connectivity. Does your design need high-speed serial connectivity with an external device. If that is true, then you would need to select a device that has high-speed SERDES IPs in-built. That would then limit your choice of devices.
Another factor to consider is interface to external SDRAM or RLDRAM. If your design needs to interface with such external devices, then you need to pick a device that has support either through a softcore or a Megafunction (Altera) or a hard IP block.
Finally you need to look at your logic utilization. You want to chose a device that is just big enough to satisfy your requirements, unless your design is part of a bigger project and there are modules that would be designed later and would sit alongside your NOC. You would have to make a rough guess of the number of LEs/LUTs that your design would need and pick a device 50% bigger than that. You can then run a trial synthesis run and check if your estimates are okay. If they are, and your device is less than 50% utilized, you could go in to a smaller device as need be.
There are also a few other considerations such as number of IOs, presence of a PLL/Clock manager that may affect your choice of device

Related

What happens before Micro-controller Startup Code being executed? or Power-On/Reset Sequence?

What I know is as below and correct me if wrong, For the automotive bootloader based on any microcontroller, we will have
Startup code (Flash)
Primary bootloader (Flash)
Secondary bootloader (RAM)
As far as a power-on sequence is considered I know that,
From the startup code (provided by the micro vendor, Freescale, ST
Micro, etc.,) the control will be transferred to PBL (Primary
bootloader) using jump or function pointer.
PBL will download the SBL (Secondary bootloader) into RAM, which will
contain the flash driver, capable to download the application.
SBL will download the application into the flash area.
But what will happen before startup code is being executed or just after power on?
I know that each controller will have some sort of code to execute after power on POST (power-on self-test) but still not clear with sequence to operation till bootloader execution comes into execution.
It would be a great help if someone can provide a sequence of operations to reach startup code?
I find it this not uncommon confusion interesting.
POST is software in general, but your question is so vague. Usually when someone talks about POST they are talking about their x86 based computer, that is just software, happens well after the part you are confused about, and is in no way whatsoever required for a computer/processor to run, it has a purpose, adds value so it is there.
Microcontrollers in general do not have primary bootloaders nor secondary, they simply start running your application. Of the dozens/hundreds I have used/examined trying to think of any that have a primary or secondary. Can't think of any off hand. Certain brands in particular do have bootloaders that are usually programmed by them and you cant change or some that you can. How you get into the bootloader varies by brand, often a strap, sometimes a non-volatile bit in a register.
First off processors and the chip around it are dumb, very dumb. Only do what they are told by the humans. Incredibly simple machines. And while the difference between an mcu and a full blown system are at this view pretty much identical, the mcus are simpler and more reliable (for various reasons). The root of the answer starts with the processor or processor core or core or whatever term
might help you. In an mcu this is just one lego block in the whole of the chip, not necessarily even the largest block in the chip. When you look at arm based chips like the stm32 and others with a cortex-m (or older ones with ARMV7TDMI) that lego block is purchased ip from arm, the rest of the chip is either other purchased ip from one or more vendors or in-house made logic. the sram certainly and the flash probably is ip that the chip vendor buys for the specific process on the specific foundry (just like other cell library items, simple gates like AND, OR, NOT and more complicated gates).
Whatever processor core this is, it has an architecture and instruction set. While we know some architectures are implemented using microcode, unlikely that the mcus are, makes no sense the more cisc like might, but the arms and mips and such definitely not. But for this understanding it doesn't matter being microcoded or not there are bit patterns that drive the processor, machine code. We have all heard that chips are made of transistors, and they are. The transistors are part of the simplicity, the basic ones AND, OR, NOT gates you can look up on Wikipedia. You can (inefficiently) build the rest out of those fundamental blocks. A particular instruction tickles the logic, the transistors in a certain way to cause a chain of events, ones and zeros in a specific sequence that do the thing you asked. Logic is not limited to implementing processor instructions, most logic is not part of the decoding and execution of a processor instruction, most if it are equally dumb items. An sram is a lot of packed in bits (four transistors wired up a certain way per bit) with an address and data bus, the logic of an sram lights up rows and columns of these bits when writing or reading. Then there is more logic in front of that sram that decodes an address bus, etc.
As mentioned in the other answer, when power comes up then reset is released, the flip flop based items in the chip which are the registers we read in the manual plus countless others that are behind the scenes are set to their reset value which is done by wiring of the transistors. A number of state machines start which are similar to programs, but are hardwired. wait for reset to go high, once reset goes high then if this input to the state machine is this and that input to the state machine is that then I can move to the next state. The rules to get from one state to the next are implemented in logic. A chip with memory and flash for example might do a bist on the ram first, likely not in an mcu, doesn't make sense, this is logic not software doing this, this is not the post you think of in your laptop/desktop/server. The flash or ram or adcs or other logic might require some number of clocks to settle their logic before reset is released (the reset on the edge of the chip is not necessarily hard wired to all items in the chip, usually it is gated, delayed, etc). So there is a power on state machine that manages this, when the chip is ready then the processor itself will be released, this can be a few or dozens of clock cycles later. The clock itself has to settle, and the logic is designed to wait for that.
When the processor is released from reset it again may have some number of clocks to settle things in its design, it will have a state machine or many that start up the various blocks, and then based on the architectural design of that processor it does one of two things, fetches its first instruction from a known address (address within the processors address space which isn't necessarily the address in the chips view), or it uses a vector table approach and it reads a value from a known address, and that value read is the address of the first instruction and it fetches that instruction. Up to the first fetch there is no software, it is logic.
Depending on how the chip vendor has designed the chip, how they have defined the address space, and understand that addressing within a chip or board design is not some flat universal thing, to the programmer it is, but in reality it isn't. There are many busses with addresses and those address spaces are specific to that portion of the design. When you see the stm32 or others with a bootloader and a strap (boot0/boot1 pin), the logic on the other end of the processor bus may see a fetch at the well known address (meaning both the folks that implement the logic and the folks that write software for the logic know that this is the specific address where things start and if you don't put stuff there it won't boot/work) but as mentioned the chip vendor can do whatever they want with that and often do. As a programmer this can be easily understood as logic isn't any more magical than software:
if strap == 0 return flash_bank_0[address&mask]
else return flash_bank_1[address&mask]
For a certain address range that is decoded in front of this code, but also both banks may be directly addressable:
if address[24]==0 return flash_bank_0[address&mask]
else return flash_bank_1[address&mask]
And this way you can have what you see in the stm32s, that both address 0x00000000 and 0x08000000 or in other vendors chips 0x00000000 and 0x01000000 for example map to the same (flash) memory.
The reason being is that the cortex-ms is vector based, there is a table of addresses that point you at code rather than just instructions at known addresses (like the full sized arms arm7, arm9, arm11, cortex-a). The way you use that is you set your address for reset in the table to be 0x08000000 based so when the processor reads at 0x000000xx it is told to fetch instructions from 0x0800xxxx and it does. When the strap is the other way it finds a different flash which may or may not have a fixed space it may only be visible from the if-then-else. (pretty easy to see with a cortex-m and an SWD debugger and software).
The stm32s will have logic that if the strap is set to run the user application will fetch my guess is four words, if the first one or a specific one is all ones or for some chips all zeros (very often flash/rom resets to ones, because there is a logic in version saving a transistor, so the bit is a zero, but we see it as a one, the bits are all inverted, but this is not a hard and fast rule, just very common) the logic/state machine will, for the stm32 realize there is no user application and will load the bootloader. Now it is very possible the design actually always boots the bootloader and there is software there that looks at the application flash, but I think myself and others on this site decided that is not the case, but none of us work there nor have the visibility into the design. In either case the processor then starts executing what it finds and it is very dumb it is told fetch from this address and it does, the programmer had to make sure that stuff is at that address, and each and every instruction has to be laid out in order properly like train tracks, any gaps or mistakes and the trail goes off the rails, otherwise the train is stupid it just follows the tracks. As humans we call the software post or bootloader or application or whatever. It is just software. Once the processor is started if some software loads and runs other software the processor doesn't know it is stupid it just keeps performing the instructions it is fed as it rolls down the track.
Short answer:
Power ramps up to a chip specified level. At a chip specified time reset should be released. This releases state machines to get the chip ready as needed and release the processor. The processor based on its design either fetches its first instruction from a known place or it reads from a known place and that user planted value is the address where the first instruction lives. After that per the architecture of the chip the execution of that first instruction and fetching of more based on that instruction continue until it crashes or is turned off or put in reset.
There is no magic.
There are a number of good open cores out there that you can simulate with free tools and see (with free tools) the internal signals that make that chip work, you can see the post reset activity leading up to the first fetch and then all the execution from there.
Without knowing which microcontroller you are using, this should be general enough:
The hardware in the microcontroller resets several registers to their documented values. This includes the PC, the program counter.
If the microcontroller has configurable reset vectors the value can be chosen from a few alternatives, other controllers always use the same value.
The code at the location the PC points to is the startup code.
Note: It's always a good idea to read the data sheet of the controller!

Oscilloscope type design with FPGA PL and PS framebuffer interface?

I am generating a certain signal (digital pulse) in one of my verilog module running on programmable logic in Xilinx Zynq chip. Signal is pretty fast, with clock of about 200MHz.
I also have a simple linux and framebuffer Qt interface running for later controlling my application.
How can I sample my signal in order to make oscilloscope like interface inside my Qt app? I want to be able to provide visual of the pulse I am generating.
What do I need to use to be able to sample enough data at such clock frequency? And how do I pass it with kernel module or mmap to Qt?
You would do best to do what most oscilloscopes do: sample the data to RAM, and only then transfer it to the processor for display/analaysis, at a more "relaxed" pace.
On the FPGA side you will need a state machine that detects some sort of start or trigger condition, probably after a bit in a mode register is set from the software side to arm it.
The state machine will then fill samples into a buffer made of one or more block rams. If you want to placing the trigger somewhere in the middle of the samples captured, you should it as a circular buffer, and have it record continuously, stopping configurable number of samples after the trigger, so that some desired number from before the trigger condition remain un-overwritten by newer ones following it.
Since FPGA block rams are typically dual port, you can simply hook the other port up to your CPU bus for readout. You will probably want a register to read the state of the sampling state machine, and if you go with the circular buffer approach, the address where it stopped, so that you can unwrap the data to a linear record of time.
Trying to do streaming realtime sampling might be possible, but would be a lot harder and it is not clear that you could do anything meaningful with the data so produced in real time. Still, if you want to try you would probably need to put a FIFO buffer in between the sampling and the processor bus, as you will probably only be able to consume data in chunks, while having to service other operations in between, so something is needed to absorb the constant-rate inflow of samples. Another approach could be to try to build a DMA engine which would write samples directly to external system ram, but that will likely be even harder.
You could also see if there are any high speed interfaces available in the CPU which you could leverage - they might be things originally intended for video, for example.
It also appears that you are measuring only a digital signal, ie, probalby one bit. If you want to handle a higher input sample rate than the FPGA fabric can support, that could mean you could potentially use something like a deserializer block at the edge of the FPGA to turn the 1-bit input stream into a slower stream of wider samples to store.
In terms of output, once you have a vector of samples in a buffer it's pretty simple to turn that into a scope/logic analyzer type plot, with as much zooming, cursor annotation, automatic measurement or whatever you like.
Also don't forget that if the intent is only to use this during development, FPGAs and their tools often have the ability to build a logic analyzer right into the design, with the data claimed over the programming interface for plotting on a PC.

How to auto-select the APN depending on SIM card?

I have this GSM embedded device under linux, where depending on external factors I might chose to put a different sim card into. But in the configuration for the PPP, I have to give an APN, which changes depending on the network du jour. How can I automatize that?
It just downed on me that smartphones don't need explicit APN entry to work when changing the sim card (also, the APN is sometimes different in M2M and actual cell phone, not sure I can use the same trick).
(I know you are curious: it's deployed in the middle of nowhere, and we chose the least worst network at the last minute on the installation site)
You can detect the network operator from the IMSI of the SIM, and have in your device a table mapping operators to APNs.
There are several sites that will provide you an IMSI to operator listing or MCC and MNC to operator listing. The MCC (Mobile Country One) is the first three digits of the IMIS and the MNC (Mobile Network code) the next 2 or 3 digits. Some example links:
https://www.imei.info/carriers/
https://www.mcc-mnc.com
As an aside, if you want to be able to change to adapt to the best available network coverage over time, the way many M2M applications achieve this is to use a 'forgein' SIM which can then roam to the best available signal at a given time. If your data usage requirements are low this can be a good way to avoid being dependent on one operator in an area with poor coverage. There are quite a few companies who specialise in these type of M2M sims, depending on your target location.

Zigbee mesh networking

I'm making an application for a running competition on a fixed track. I'm investigating what systems could be used and tough of using a stick containing a GPS/DGPS module and a Zigbee enabled chip to communicate the location to a server.
I've researched the subject (on the internet) but I was wondering if anyone has some practical advice/experience with using a Zigbee mesh/star topology in a dynamic environment wich could apply to this use case. I'm also very interested in using a mesh topology where the data is transmitted (hopping) trough the different Zigbee modules to the server.
Runners are holding a stick; run around the track and than pass the stick on to the next team member.
I am not particularly clear about your goal. But I'd like to say a few things.
First, using GPS/DGPS to measure which team reaches the finish line is inaccurate. Raw GPS data is horrible in accuracy (varying in 1 - 10 meters, well, around that), also the sampling rate of a GPS module is low (say once a second?) How do you determine exactly which team reaches the finish line first?
Second, to use a mobile ZigBee chip to communicate in real-time is hard. I assume your stick has a ZigBee end device. When it is moving (which in your case is pretty fast), it must dynamically find and associate with new parent routers, which takes time and depending on the wireless environment, it might involve several retries. So you will imagine a packet is only successfully delivered to the other end after 100ms or even a second. This might not be a problem if your stick records the exact time when a team reaches the finish line. Since you have a GPS module in the stick so there is no problem in getting very accurate time.

Are IO Control codes determined by the hardware or ...?

I have a small project (for my cell phone) on the go, and I believe I have found IO Control codes for what I want to accomplish (theres nothing at a higher level unless I can reverse engineer the dlls and call them).
However, the codes are from a different device from a different manufacturer (the board is the same - a snapdragon 8650)
Will those control codes be likely to work on my device, or is that going to be dependent on something manufacturer specific?
Am I likely to be able to do permanent damage to my phone by trying them?
The answer itself is manufacturer-dependent.
Having the same board, chances are at least some of the codes are the same.
And the likelihood of causing damage is low (unless you hit FLASH memory).
I'd give it a go, if it were my phone.

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