Arduino command timeout - arduino

I'm currently working with a Arduino to forfill one of my DIY projects.
As it currently stands, I have my fingerprint scanner (GT-511C3) connected to my Arduino and that works great. I'm able to verify enrolled fingerprints.
The verifying of the finterprints happends via Raspberry Pi command (whom is initiated by a button press)
Logically, this means, when the button is pressed, the Raspberry Pi sends a 'validate' command to the Arduino, whom in return ask the Fingerprint scanner to run the validate command.
However, I would like to have a timeout after the validate command it sent. The timeout needs to make sure that if the button pressed (and the validate command is initated) but no one puts their finger on the machine it timeouts and reverts back to a state where it waits for the validate command.
I'm not able to complete this. This is the code I've tried:
#include "FPS_GT511C3.h"
#include "SoftwareSerial.h"
FPS_GT511C3 fps(4, 5);
int val = 0;
void setup()
{
Serial.begin(9600);
delay(100);
fps.Open();
fps.SetLED(false);
}
void loop(){
if (Serial.available() > 0) {
Continue:
if(Serial.find("validate")){
fps.SetLED(true);
do {
++val;
delay(100);
}
while(fps.IsPressFinger() == false || val > 150);
if(val <= 150){
fps.SetLED(false);
goto Continue;
}
if (fps.IsPressFinger()){
fps.CaptureFinger(false);
int id = fps.Identify1_N();
if (id <200)
{
Serial.print("Verified ID:");
Serial.println(id);
fps.SetLED(false);
}
else
{
Serial.println("Finger not found");
fps.SetLED(false);
}
}
else
{
Serial.println("Please press finger");
}
delay(100);
}
}
}
The code otherwise works fine, if the finger is placed and validated, it turns off and goes back to waiting for another validate command.
Any help would be greatly appreciated!

First, get rid of the label and goto. There is no justification for it here; it's considered bad programming practice and shouldn't be used unless you know exactly what you're doing. Only in Assembly is it okay to use goto (equivalent to JMPs) liberally.
Next, your while condition is wrong. If you try to interpret it, you'll notice it doesn't make any sense:
Wait for as long as nobody has placed a finger or if the timeout has expired.
What you probably want is:
Wait for as long as nobody has placed a finger and the timeout has not expired.
which translates to:
while(fps.IsPressFinger() == false && val < 150);
The IF condition that follows, is also wrong and should mean:
if the timeout has expired
translating to:
if(val >= 150){
fps.SetLED(false);
val = 0;
continue;
}
Notice the use of the continue keyword which restarts a loop. To make it legit, change if (Serial.available() > 0) to while (Serial.available() > 0).

Related

How to program own Wifi "Mute" Stomp Box to remote control a Behringer X32 Rack?

I´m totally new to coding, this is even my first post here. Im tryng this because nobody sells what I want/need ;-).
I achived already quite a bit, but at this moment I´m getting lost with a lot of things (I read a lot about coding in general and in special with Arduino the last 8 dayas)... but let me explain first what my intention on this project is:
I want to build a "Stomp Box" to mute a Behringer X32 Rack (wireless) Channels/Mutegroups/Buses, just Mute On/Off.. nothing else.
This Box should have 4-6 "stompers" (buttons), each of this buttons should have a different Mute function.
Also the current state of the Channel/Mutegroup/Bus should be indicated by LED´s green if unmuted or red if muted.
Therfore the box needs to evaulate the current state of the designated Channel/Mutegroup/Bus, because it could change also from other remote devices.
And then switch to the opposite state when pressing/stomping on designated button.
I´d like to have code where I can easily change the action of a button, Like:
button1 = /ch/01/mix/on ,i 1
button2 = /config/mute/1 ,i 1
button3 = /dca/1/on ,i 1
so in case I need a differnt Channel/Mutegroup/Bus for another event simply edit and recode my ESP32 Node Kit
So here is my code I already have:
#include "WiFi.h"
#include <WiFiUdp.h>
#include <ArduinoOTA.h>
#include <SPI.h>
#include <OSCMessage.h> //https://github.com/CNMAT/OSC
#define WIFI_NETWORK "xxxxxxxxxx" //SSID of you Wifi
#define WIFI_PASSWORD "xxxxxxxxxxx" //Your Wifi Password
#define WIFI_TIMEOUT_MS 20000 // 20 second WiFi connection timeout
#define WIFI_RECOVER_TIME_MS 30000 // Wait 30 seconds after a failed connection attempt
int muteOn = 0;// 0=Mute
int muteOff = 1;// 1=Unmute
int input;
WiFiUDP Udp;
const IPAddress outIp (192, 168, 10, 129); //Mixers IP
const unsigned int outPort = 10023; //X32 Port
//variables for blinking an LED with Millis
const int led = 2; // ESP32 Pin to which onboard LED is connected
unsigned long previousMillis = 0; // will store last time LED was updated
const long interval = 300; // interval at which to blink (milliseconds)
int ledState = LOW; // ledState used to set the LED
void connectToWiFi(){
Serial.print("Zu WLAN verbinden...");
WiFi.mode(WIFI_STA);
WiFi.begin(WIFI_NETWORK, WIFI_PASSWORD);
unsigned long startAttemptTime = millis();
while(WiFi.status() != WL_CONNECTED && millis() - startAttemptTime < WIFI_TIMEOUT_MS){
Serial.println(".");
delay(100);
}
if(WiFi.status() != WL_CONNECTED){
Serial.println("Nicht Verbunden!");
//optional take action
}else{
Serial.print("WLAN Verbunden mit ");
Serial.println(WIFI_NETWORK);
Serial.println(WiFi.localIP( ));
}
}
void setup() {
Serial.begin(115200);
connectToWiFi();
Udp.begin(8888);
pinMode(led, OUTPUT);
// Port defaults to 3232
// ArduinoOTA.setPort(3232);
// Hostname defaults to esp3232-[MAC]
// ArduinoOTA.setHostname("myesp32");
// No authentication by default
// ArduinoOTA.setPassword("admin");
// Password can be set with it's md5 value as well
// MD5(admin) = 21232f297a57a5a743894a0e4a801fc3
// ArduinoOTA.setPasswordHash("21232f297a57a5a743894a0e4a801fc3");
ArduinoOTA
.onStart([]() {
String type;
if (ArduinoOTA.getCommand() == U_FLASH)
type = "sketch";
else // U_SPIFFS
type = "filesystem";
// NOTE: if updating SPIFFS this would be the place to unmount SPIFFS using SPIFFS.end()
Serial.println("Start updating " + type);
})
.onEnd([]() {
Serial.println("\nEnd");
})
.onProgress([](unsigned int progress, unsigned int total) {
Serial.printf("Progress: %u%%\r", (progress / (total / 100)));
})
.onError([](ota_error_t error) {
Serial.printf("Error[%u]: ", error);
if (error == OTA_AUTH_ERROR) Serial.println("Auth Failed");
else if (error == OTA_BEGIN_ERROR) Serial.println("Begin Failed");
else if (error == OTA_CONNECT_ERROR) Serial.println("Connect Failed");
else if (error == OTA_RECEIVE_ERROR) Serial.println("Receive Failed");
else if (error == OTA_END_ERROR) Serial.println("End Failed");
});
ArduinoOTA.begin();
Serial.println("Ready");
Serial.print("IP address: ");
Serial.println(WiFi.localIP());
}
void loop(){
ArduinoOTA.handle();
unsigned long currentMillis = millis();
if (currentMillis - previousMillis >= interval) {
// save the last time you blinked the LED
previousMillis = currentMillis;
// if the LED is off turn it on and vice-versa:
ledState = not(ledState);
// set the LED with the ledState of the variable:
digitalWrite(led, ledState);
}
input=Serial.read();
if (input=='0'){
// welcher status hat der kanal?
// wenn Kanal gemutet dann unmute und umgekehrt
Serial.println("Mute!");
delay(100);
sendMute(); //send Mute to Mixer
Serial.println("...");
}
if (input=='1'){
Serial.println("UnMute!");
delay(100);
sendUnMute();
Serial.println("...");
}
}
void sendMute() {
//the message wants an OSC address as first argument
OSCMessage msg("/ch/01/mix/on");
msg.add(muteOn);
Udp.beginPacket(outIp, outPort);
msg.send(Udp); // send the bytes to the SLIP stream
Udp.endPacket(); // mark the end of the OSC Packet
msg.empty(); // free space occupied by message
delay(20);
}
void sendUnMute() {
//the message wants an OSC address as first argument
OSCMessage msg("/ch/01/mix/on");
msg.add(muteOff);
Udp.beginPacket(outIp, outPort);
msg.send(Udp); // send the bytes to the SLIP stream
Udp.endPacket(); // mark the end of the OSC Packet
msg.empty(); // free space occupied by message
delay(20);
}
So I testet this via serial Monitor, when I input "0" and click send, the mixer mutes channel 1 and on input "1" channel 1 becomes unmuted, so far so good... (OSCMessage msg("/ch/01/mix/on"); ... section.
What bothers me here in special is, I had to hardcode the command "/ch/01/mix/on", because I am not able to declare a variable? for this string? I am already so confused that I don´t know if I even have the terms right :-(
BTW: There are a lot solutions out there how to do it with MIDI, but MIDI is not wireles and I think for my project overkill. I also did some some research on github.com/CNMAT/OSC but I don´t get it... (crying)...
I found also a post here, but this didn´t helped either... :-(
Any advice on that how I can reach my goal?--
Any help is much apprceiated... even in German (my native language... )
PS: Yes I´m a begginner and I admit it. But at least I managed how to connect and flash this thing even via OTA in the last 8 days, so please be easy on me.
Not wanting to hardcode your commands is a good instinct.
The Arduino language is C++, which is (mostly) a superset of C. C and C++ use a preprocessor which lets you define constants and test for their presence.
For instance, you could write:
#define CHAN01_MIX_ON_COMMAND "/ch/01/mix/on"
and then use CHAN01_MIX_ON_COMMAND anywhere you want to use that constant, like so:
void sendMute() {
//the message wants an OSC address as first argument
OSCMessage msg(CHAN01_MIX_ON_COMMAND);
Then if you ever need to change the string "/ch/01/mix/on" you can just change it in one location and not worry about finding every instance of it in your code.
Writing the names in #define statements is a convention people usually follow in order to make it more clear that they're constants.
You have to write the #define line before you use the constant you defined, so putting it at the start of the file (after any #include lines and before your first function) is a good practice. Or if you have several you might put them all in their own file called something like commands.h (the .h means header file)and then include that at the start of any file that needs it like so:
#include "commands.h"
This #include statement would insert the contents of the file commands.h into the file that the statement is in.
When you have several #define statements, keeping them all together in one place (whether it's at the top of the file or in their own file) is also a good practice so that you have one central place to find them and update them if you need to.
Some people will assign the string constant to a variable like so:
char *channel01_mix_on_cmd = "/ch/01/mix/on";
Here char means "a character" - like one letter or number or symbol. The * means pointer to, which lets you use an array of characters. Simple strings in C and C++ are just arrays of characters (or a pointer to the first character), with a special hidden character at the end set to numeric value 0 (not the character '0'). C++ also has a string datatype called std::string and Arduino programs have String but those are both overkill here. They all let you work with strings; String is much easier to use than char * but both have strengths and weaknesses.
Like the #define, you'd also place that outside a function near the start of the file. It defines a global variable that would be available to any function that references it.
You'd also use the variable anywhere they want the string. It's the same idea as using #define, just done slightly differently. For instance:
void sendMute() {
//the message wants an OSC address as first argument
OSCMessage msg(channel01_mix_on_cmd);
Using a variable here is an attempt to save storage by not having multiple copies of the string. It's not necessary; C/C++ compilers have for a very long time detected this and stored only one copy of the string. It might save space if your code is split into multiple files.
Saving space on CPUs like the ESP32 and ESP8266 is important because they have so little memory. #define is fine here because the compiler does it automatically for you.
You can create the command string with sprintf.
so for example:
#define CHANNELON "on"
#define CHANNELOFF "off"
int channel;
int mute;
char messageString[100];
// some code that calculates the channel number and the mute state:
channel = 1;
mute = 1;
// then check the mute state and create the command string:
if (mute)
{
// to turn off a channel:
sprintf(messageString,"/ch/%02d/mix/%s",channel,CHANNELOFF);
}
else
{
// to turn on a channel:
sprintf(messageString,"/ch/%02d/mix/%s",channel,CHANNELON);
}
// send the command:
OSCMessage msg(messageString);
the %02d will substitute an integer with a zero in front,
if it's smaller than 10 and that is always 2 characters long.
so if channel is 1, the result would be 01

How to read string using Serial.read outside of loop()?

I want to read a String in Arduino from the keyboard outside of the loop() method.
I have the following method:
void readFromKeyboard(byte arrayAddress[])
{
int count = 0, i = 0;
while ((count = Serial.available()) == 0);
while (i<count)
{
arrayAddress[i++] = Serial.read();
}
}
In the loop() method I am calling it like:
readFromKeyboard(userInput);
where userInput is a byte[];
The problem is that when I input more than one characters it read the 1st character initially and it call the readFromKeyboard again an then reads the rest.
Example; if I input "asdf":
--the 1st time it will do ==> userInput = "a"
--the 2nd time it will do ==> userInput = "sdf"
I have tryed many things but the same happens again and again...
Any suggestions??
So that's what worked:
In the loop():
while(Serial.available() == 0);
delay(100);
readInputFlag = readFromKeyboard(userInput);`
And in the readFromKeyboard method:
void readFromKeyboard(byte arrayAddress[])
{
int i = 0;
while (Serial.available() > 0)
{
arrayAddress[i++] = Serial.read();
}
}
This delay, in the loop method, somehow makes the Serial get the whole string instead of just the first letter.
I know you got it working, but I wanted to show you something that I use to deal with this issue. This is a two-tiered delay system for catching bytes that come in a bit late for whatever reason. It's designed to minimize the delay needed to accomplish that task.
int received_length = 0;
byte serial_incoming_buffer[200];
while(Serial.available()) {
serial_incoming_buffer[received_length++] = Serial.read();
if(!Serial.available()) {
delay(3);
if(!Serial.available()) {
delay(20);
}
}
}
Sometimes the Arduino falls behind in picking up serial from the sender and sometimes it grabs serial too fast. Sometimes the sender lags a little bit. This code will wait 3 ms for more bytes, and if they come in it goes back to receiving as many as are available having only had that very brief delay. This repeats as necessary, then when 3 ms goes by without anything being available, it waits a bit longer (20 ms here) for more bytes. If nothing comes in after the long delay, then the transmission is most likely done and you can safely move on.
I recommend tweaking the delays based on your baud rate.

Using a PushButton as a trigger in Arduino

I'm trying to work with a simple Arduino circuit that increments a counter variable on pressing a push button in the circuit (connected as INPUT to PIN 8). My code is as simple as follows:
#include <LiquidCrystal.h>
LiquidCrystal lcd(12, 11, 5, 4, 3, 2);
int c = 0, btnPIN, btnVal;
void setup ()
{
btnPIN = 8;
pinMode(btnPIN, INPUT);
lcd.begin(16,2);
lcd.clear();
}
void void loop()
{
btnVal = digitalRead(btnPIN);
if (btnVal == LOW)
{
c++;
lcd.clear();
lcd.print(c);
}
}
Problem is the counter increases by more than 1 every time I push the button. A little bit of printing on the serial monitor indicates that each time the button is pressed and the voltage is LOW, the conditional code is executed multiple times and the counter increases by multiple times instead of 1.
Maybe, I need to write some logic that checks if the button was initially unpressed, then pushed and then released again and then these steps would trigger the required action.
The solution I'm currently working with is as under (which works just fine):
int btnStatus = 0;
void loop()
{
btnVal = digitalRead(btnPIN);
if (btnVal == LOW)
btnStatus = 1;
if(btnStatus == 1 && btnVal == HIGH)
{
c++;
lcd.clear();
lcd.print(c);
btnStatus = 0;
}
}
I'm not sure if there's a simpler solution available or if this approach is wrong for other reasons? Any advice would be most welcome!
Another problem you you may be having is that mechanical buttons bounce. That is, they jump between two positions several times quickly before settling to a final position. This is standard operation so it is necessary to "debounce" the button.
There are very many ways to do this, but Here is a tutorial using an Arduino.
The main issue, as you probably figured out, is that the loop function is getting called multiple times while the button is down. This is what is fixed by your code, and yours looks to be a good solution and I don't really see a simpler way. For another way, though, perhaps you could try just adding a call to delay at the end of loop to slow it down a bit. You would have to play with the delay amount a bit, but it could work. Really though, your solution looks just fine.
Your idea is correct, you need to track the previous state of the button to know if it is a new press or if it is simply being held down. Your code could be rewritten to look more like a state machine, however:
typedef enum {
BTN_STATE_RELEASED,
BTN_STATE_PRESSED
} ButtonState;
ButtonState btnStatus = BTN_STATE_RELEASED;
void increment_counter()
{
c++;
lcd.clear();
lcd.print(c);
}
void loop()
{
btnVal = digitalRead(btnPIN);
switch(btnStatus)
{
case BTN_STATE_PRESSED:
// Handle button release
if(btnVal == HIGH)
{
btnStatus = BTN_STATE_RELEASED;
}
break;
case BTN_STATE_RELEASED:
// Handle button press
if(btnVal == LOW)
{
increment_counter();
btnStatus = BTN_STATE_PRESSED;
}
break;
}
}
This was rewritten to use an enum to track the state of the system (a bit overkill for a simple button, but an important concept to know in case your system grows more complex).
The code to update the display was also moved into its own function to make it better separated between the display change and the actual update of the state.

Timing Issue Using PySerial with Arduino Uno

Here's the big picture:
I'm trying to control a stepper motor by recording a set of positions and then playing them back. To control the steppers I am using AccelStepper.
Since the movement data is large I need to store it on my Mac and send it over to the Arduino using the Serial connection.
Also, I can't afford delays because of the way AccelStepper works.
Here's the issue:
The code below works when I insert a delay of about 60ms or more. However, this screws up AccelStepper.
My understanding of this is that the first while loop "listens" to the serial line. If there is nothing to read, I send an 'A' to the Mac to request some data. This loop breaks when there is data available to read.
The second loop reads the serial line until encountering a newline character. This code works with the delay and does not without a delay.
Does that make sense?
Thank-you.
================================
if (stepper.distanceToGo() == 0)
{
while (Serial.available() <= 0) { // Ask Mac for more data.
Serial.print("A");
delay(60); // Argh line!
stepper.runSpeedToPosition();
}
while(Serial.available() > 0) { // There's info on the serial line
character = Serial.read();
content.concat(character);
if (character == '\n') break; // Keep reading until newline
stepper.runSpeedToPosition();
}
Without delay, the while loop will take "all" your system (CPU) resources, actually delaying the interrupt from the serial line. The 60 is very specific value though.
So an option is to rewrite the loop and test if this helps:
if (stepper.distanceToGo() == 0) {
while (true) {
if(Serial.available() <= 0) { // Ask Mac for more data.
Serial.print("A");
stepper.runSpeedToPosition();
} else {
// the case for (Serial.available() > 0) There's info on the serial line
character = Serial.read();
content.concat(character);
if (character == '\n') break; // Keep reading until newline
stepper.runSpeedToPosition();
}
}
}

Button press To Jump to the beginning of a Sketch

I have a program that has many different long running sections (can be 15 mins at a time) and it uses an “IF” statement to decide what section to execute.
My problem is that I want to be able to press a button and have it move to another section immediately without having to wait for the current section to complete.
I thought I could use and external interrupt but I see the interrupt just causes the program to stop execute the interrupt code and continue running from the same place it was before the interrupt was called .
I then thought I could use the “goto” statement, but that does not work ether because the compiler complains if your label is outside of the function you are using the “goto” statement.
I have posted my code below I basically want to be able to press the button and have the code move on to the next “IF” statement no matter what it was doing when I pressed the button.
The delays are just their to simulate what the program would do.
The program is actually for a robot that has many different modes.
In mode 1 in just navigates around.
In mode 2 it can be controlled by a controller.
In mode 3 it will just sit until the PIR sensor see some thing then it will start roaming around.
So you see the robot could be in any state for any amount of time doing any thing.I want to push a button and have it stop and change modes.
Example code
volatile int state = LOW;
int mode = 0;
void setup()
{
Serial.begin(9600);
attachInterrupt(0, blink, RISING);
}
void loop()
{
Serial.println();
Serial.print("##########################");
Serial.println();
Serial.print("Start it again");
Serial.println();
Serial.print("##########################");
if(mode==0)
{Serial.println();
Serial.print("0");
Serial.println();
delay(30000);}
if(mode==1)
{Serial.println();
Serial.print("1");
Serial.println();
delay(30000);}
if(mode==2)
{Serial.println();
Serial.print("2");
Serial.println();
delay(30000);}
if(mode==3)
{Serial.println();
Serial.print("3");
Serial.println();
delay(30000);}
if(mode==4)
{Serial.println();
Serial.print("4");
Serial.println();
delay(30000);}
}
void blink()
{ delay(800); // This is just a delay to allow for the button press
if(mode >= 4)
{mode = 0;}
else{mode = ++mode ;}
}
You should structure your code so that the subroutines don't take a long time.
while(1){
switch(mode){
case 0: //one cycle of case 0
break;
case 1: //one cycle of case 1
break;
}
}
Then, in your interrupt service routine, you can set the mode.
replace all occurances of delay(3000); with a new function, which does the following 30 times: if the button has been pressed, return, otherwise, delay 100.

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