Coordinates not set when using anchors in qml - qt

I have faced an issue with qml which is that when I use anchors to layout items their coordinates are not being set and are equal to zero. Please see code snippets below.
Is this behavior regular for QML anchors or it's just me doing something wrong?
How this can be circumvented?
Rectangle
{
id: background
objectName: "background"
anchors.fill: parent
color: "#06A0D4"
}
Rectangle
{
id: ground
objectName: "ground"
anchors.left: background.left
anchors.right: background.right
anchors.bottom: background.bottom
color: "#D47006"
opacity: 0.4
height: 50;
}
Thanks.

This should work, i.e. when I run the following code in qmlscene, the text displays Yellow rect: x=0, y=350, width=400, height=50, which is exactly what I would have expected
import QtQuick 2.0
Item {
width: 400
height: 400
Rectangle {
id: background
anchors.fill: parent
color: "black"
}
Rectangle {
anchors.left: background.left
anchors.right: background.right
anchors.bottom: background.bottom
height: 50
color: "yellow"
Text {
anchors.centerIn: parent
text: "Yellow rect: x=" + parent.x + ", y=" + parent.y +
", width=" + parent.width + ", height=" + parent.height
}
}
}

It is true, that it is undefined.
I suppose the problem lies within the mapToItem, resp. mapFromItem function, which needs an item as it's first argument.
I can only guess that those functions or a related one is used to calculate the coordinates, if not explicitly set.
A Window object is no Item, but a QQuickWindow, thus those functions won't work.
Wrap everything within an Item should do the trick, as now QML can calculate the positions with it's functions.

Related

How to make an Item draggable without flicker when parent's position changes during drag

I'm trying to make an item that can be resized by its edges.
For showing a minimal testcase of the problem it is enough to have its left edge draggable, so here it is:
Rectangle {
id: root
border.width: 1
border.color: 'black'
color: 'red'
// save original position and size at drag start
property real origX: 0
property real origWidth: 0
// drag this item:
Item {
id: dragDummy
x: 0
onXChanged: {
root.x = root.origX + x
root.width = root.origWidth - x
}
}
MouseArea {
anchors.fill: root
drag.target: dragDummy
drag.axis: Drag.XAxis
drag.onActiveChanged: {
// onDragStarted -> Cannot assign to non-existent property "onDragStarted" ???
if(!active) return
root.origX = root.x
root.origWidth = root.width
}
}
}
the problem seems to be that if drag causes parent position to change, that triggers another drag event, causing this flicker:
I'm guessing MouseArea can't help here? Then low level mouse events should be used like in "old-school" apps (i.e. capturing events at root Item, manually compute offset with respect to initial mouse down position, etc...)?
(or I have to move the MouseArea to an ancestor that won't move during drag, which is almost the same...)
There is a nice QML Item type called DragHandler which people often overlook, but I find that it works very well.
This solution is a little more idiomatic than other suggestions in that it uses a declarative style rather than imperative:
import QtQuick 2.15
Item {
id: root
width: 500
height: 100
Item {
height: 100
width: handle.x + handle.width / 2
}
Rectangle {
x: handle.x + handle.width / 2
width: root.width - (handle.x - handle.width/2)
height: 100
border{
width: 1
color: 'black'
}
color: 'red'
}
Item {
id: handle
x: -width / 2
width: 50
height: 100
DragHandler {
yAxis.enabled: false
xAxis{
minimum: -handle.width
maximum: root.width
}
}
}
}
The solution I come up with consists of having two MouseAreas:
a MouseArea moves with the item to drag, that is used only for hit-testing, so its onPressed handler is something like this:
onPressed: (mouse) => {
mouse.accepted = false
root.container.myDragTarget = root
}
onReleased: root.container.myDragTarget = null
another MouseArea, stacked below the others and not moving, handles the mouse position change and the dragging:
onPressed: _start = Qt.point(mouseX, mouseY)
onPositionChanged: {
if(myDragTarget) {
var delta = Qt.point(mouseX - _start.x, mouseY - _start.y)
// do any rounding/snapping of delta here...
_start.x += delta.x
_start.y += delta.y
myDragTarget.x += delta.x
myDragTarget.y += delta.y
}
}
This is able to drag the item reliably.
This is also what I wanted to avoid, because it reinvents mouse drag, but in absence of a better solution it is what I am going to use.
I won't accept this answer as I'm curious to see other ways to approach this problem.
You can workaround the movement and new positioning of the dragged Item by mapping the coordinates with the mapToItem functions.
In my solution, I've not used the drag functionality of the MouseArea as it needs a drag.target. I've used the pressed and position changed signals to implement drag behavior. The only downside is the background Item which is needed for the mapToItem function as it doesn't accept the Window due to it not being an Item.
import QtQuick
import QtQuick.Window
import QtQuick.Shapes
Window {
id: root
visible: true
width: 400
height: 400
Item {
id: background
anchors.fill: parent
Rectangle {
id: rectangle
property int rightX
x: 50
y: 50
width: 200
height: 80
border.width: 1
border.color: "black"
color: "red"
Rectangle {
anchors.left: parent.left
anchors.top: parent.top
anchors.bottom: parent.bottom
width: 10
color: mouseArea.containsMouse || mouseArea.pressed ? "#ff808080" : "#aa808080"
MouseArea {
id: mouseArea
anchors.fill: parent
hoverEnabled: true
onPressed: rectangle.rightX = rectangle.x + rectangle.width
onPositionChanged: function(mouse) {
if (mouseArea.pressed) {
var tmp = mouseArea.mapToItem(background, mouse.x, 0)
if (tmp.x <= rectangle.rightX)
rectangle.x = tmp.x
else
rectangle.x = rectangle.rightX
rectangle.width = rectangle.rightX - rectangle.x
}
}
}
}
}
}
}

QML: Show object over non siblings

I have a somehow very hard to solve problem in my QML code. I will summarize it the best I can since it is very long code..
I write a color picker qml file that is called when the user wants to pick a color. This is done in a big rectangle with little rectangles in it evenly distributed that have flat colors to choose from.
I have a parent rectangle, 1 outer repeater and nested in this repeater is another inner repeater that creates little rectangle in a row. The outer repeater places the inner repeaters under another so it fills the rectangle with little rectangles fully, preferably with different colors.
Every little rectangle also has a function that highlights itself with an animation. This animation is a circle that gets bigger than the rectangle itself. This is done so when the user clicks a color from e.g. a color history on the right, it should highlight the corresponding colors rectangle if is there.
Now, the problem:
No matter what z values I use, this animation won't show above the other rectangles. It will get blocked by neighboring rectangles. I have researched and it seems that z values don't account for non siblings, just for all items in a single parent.
Here's some code that leaves out all the unnecessary junk.
To note is that every rectangle has its own animation and mousearea.
import QtQuick 2.12
import QtQuick.Window 2.12
Window {
visible: true
color: 'black'
width: 640
height: 480
title: qsTr("Hello World")
Rectangle {
id: parentRectangle
width: 400
height: 400
property int numberOfBoxesInARow: 5
property int numberOfBoxesInAColumn: 5
Repeater {
id: outerRepeater
model: parentRectangle.numberOfBoxesInARow
Repeater {
id: innerRepeater
model: parentRectangle.numberOfBoxesInAColumn
y: parentRectangle.height / parentRectangle.numberOfBoxesInAColumn * outerIndex
x: 0
height: parent.height / parentRectangle.numberOfBoxesInAColumn
width: parent.width
property int outerIndex: index
Rectangle {
id: individualRectangle
color: Qt.rgba(1 / (outerIndex + 1), 0, 1 / (index + 1), 1)
x: parentRectangle.width / parentRectangle.numberOfBoxesInARow * index
y: outerIndex * parentRectangle.height / parentRectangle.numberOfBoxesInAColumn
width: parentRectangle.width / parentRectangle.numberOfBoxesInARow
height: parent.height / parentRectangle.numberOfBoxesInAColumn
Component.onCompleted: {
console.log("Rectangle at " + outerIndex + "|" + index + " created, width / height: " + width.toFixed(2) + "| " + height.toFixed(2))
}
MouseArea {
anchors.fill: parent
onClicked: {
highlightAnimation.running = true
}
}
Rectangle {
id: highlightCircle
visible: highlightAnimation.running
color: 'white'
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
property real size: 0
width: size
height: size
radius: size/2
}
PropertyAnimation {
id: highlightAnimation
target: highlightCircle
property: 'size'
from: 200
to: 0
duration: 500
}
}
}
}
}
}
Ok, to paint an item over another one you have at least 2 ways:
z (for siblings items only)
creating order (the last created is the highest)
I guess that the second way is preferable for you. So you just need to create the circle item after all others. For example:
Repeater {
id: outerRepeater
Repeater {
id: innerRepeater
...
MouseArea {
anchors.fill: parent
onClicked: {
highlightCircle.item = individualRectangle;
highlightAnimation.running = true;
}
}
}
}
}
Rectangle {
id: highlightCircle
property var item
...
anchors.horizontalCenter: item ? item.horizontalCenter : undefined
anchors.verticalCenter: item ? item.verticalCenter : undefined
}
PropertyAnimation {
id: highlightAnimation
...
}

Multi item swipedelegate

Edited due to insufficient intial posting.
Hi,
thanks for your help!
You're right, I guess it is better to include the whole file, in spite of the size:
import QtQuick 2.5
import QtQuick.LocalStorage 2.0
import QtQuick.Dialogs 1.2
import QtQuick.Controls 2.1
import QtQuick.Controls.Styles 1.4
import QtQuick.Window 2.0
import QtQuick.Controls.Material 2.1
import "./database.js" as Database
ApplicationWindow {
visible: true
width: 640
height: 480
id: appWindow
x: Screen.width / 2 - width / 2
y: Screen.height / 2 - height / 2
title: qsTr("Project Stats")
Material.theme: Material.Dark
ListModel {
id: projectModel
ListElement {
projectID: "123654"
manager: "Schneider"
sponsor: "3466"
}
}
Component {
id: projectDelegate
SwipeDelegate {
id: projectSwipeDelegate
width: parent.width
height: projectDelegateItem.implicitHeight
anchors.horizontalCenter: parent.horizontalCenter
spacing: 10
contentItem: Item {
id: projectDelegateItem
Text {
id: projectID_text
text: "Project ID: " + projectID
font.pointSize: 20
anchors.horizontalCenter: parent.horizontalCenter
font.weight: Font.Black
color: "white"
}
Text {
id: manager_text
text: 'Manager: ' + manager + " Sponsor: " + sponsor
anchors.top: projectID_text.bottom
anchors.horizontalCenter: parent.horizontalCenter
font.weight: Font.Thin
color: "lightgrey"
}
}
onClicked: {
console.log(index, projectModel.get(index).projectID)
if (swipe.complete)
projectModel.remove(index)
else {
//var component= Qt.createComponent("timepointsstackview.qml")
//var loadwin = component.createObject(appWindow)
//loadwin.selected_project = projectModel.get(index).projectID
// stackView.push(Qt.resolvedUrl("timepointsstackview.qml"), {properties: {selected_project: projectModel.get(index).projectID}})
stackView.push(component, {properties: {selected_project: projectModel.get(index).projectID}})
}
}
swipe.right: Label {
id: deleteLabel
text: qsTr("Delete")
color: "white"
verticalAlignment: Label.AlignVCenter
padding: 12
height: parent.height
anchors.right: parent.right
SwipeDelegate.onClicked: projectListView.model.remove(index)
background: Rectangle {
color: deleteLabel.SwipeDelegate.pressed ? Qt.darker("tomato", 1.1) : "tomato"
}
}
}
}
Item {
Component.onCompleted: {
Database.getDatabase()
Database.getProjects()
}
}
StackView {
id: stackView
anchors.fill: parent
// Implements back key navigation
focus: true
Keys.onReleased: if (event.key === Qt.Key_Back && stackView.depth > 1) {
stackView.pop();
event.accepted = true;
}
initialItem: Item {
width: parent.width
height: parent.height
ListView {
id: projectListView
anchors.fill: parent
clip: true
model: projectModel
delegate: projectDelegate
}
}
}
onClosing: {
if (Qt.platform.os == "android") {
close.accepted = false;
// if (stack.depth > 1) stack.pop();
}
}
}
Meanwhile I already had removed the row/column stuff, which I put in to get it working somehow though I started without it.
I also experimented with implicitheight before intially posting, but sadly to no avail. The above is my current code, though putting in
height: projectDelegateItem.implicitHeight
in that spot (probabaly not the correct one or the wrong reference? Had to change it from your suggestion as I already took out the row) leads to rendering in one spot only.
Thanks for your time so far and also if you still have the patience to give me a clue where to turn the screws...
Ok, first of all:
Take warnings serious. If qml tells you, you should not try to use anchors within rows or columns, don't do it!
QML Row: Cannot specify left, right, horizontalCenter, fill or centerIn anchors for items inside Row. Row will not function.
QML Column: Cannot specify top, bottom, verticalCenter, fill or centerIn anchors for items inside Column. Column will not function.
Also don't do it, if you can't see those warnings. It will mess up a lot.
A row automatically anchors all its children side by side to each other. A column does the same, just horizontraly. If you mess with it, everything breaks.
Frankly: I don't even understand why you use this strange Row/Column-Setup.
For your case it seems way better to just resort to anchoring. If you have reasons for that, why not take a grid?
Secondly: You need to specify a height for your delegate. Unfortunately it seems like, it does not calculate an implicit height.
The SwipeDelegate calculates its own implcitHeight based on the implicitHeight of its contentItem.
The problem is, that you don't assign the row (which has a proper implicitHeight) as the contentItem, but add it as a child instead.
Assigning it as contentItem would fix that for you.
Regarding your edit, and removal of the Row: The Item you use now does not calculate a implicitHeight based on its children. So you need to provide your calculation yourself.
This will set a proper height to your delegate, and your delegates won't overlap.
import QtQuick 2.0
import QtQuick.Window 2.0
import QtQuick.Controls 2.0
Window {
width: 1024
height: 800
visible: true
ListView {
width: 400
height: 800
model: ListModel {
ListElement { projectID: 0; manager: 'I'; sponsor: 'mom' }
ListElement { projectID: 1; manager: 'YOU'; sponsor: 'dad' }
ListElement { projectID: 1; manager: 'HE'; sponsor: 'auntie' }
}
delegate: SwipeDelegate {
id: projectSwipeDelegate
width: parent.width
// height: <--- provide a height, if the contentItem does not provide it.
contentItem: Row{ // <--- Add your content as contentItem.
id: rowProjectDelegate
anchors.horizontalCenter: parent.horizontalCenter
width: parent.width
Column {
id: column
// anchors.horizontalCenter: parent.horizontalCenter <--- Don't do that!
width: parent.width
Rectangle{ // If you don't want to have them in a column, they can't be siblings. If you want to, then you should.
height: 10
width: 250
color: "red"
Rectangle {
height: 10
width: 200
color: "blue"
}
}
Label {
id: projectID_text
text: "Project ID: " + projectID
font.pointSize: 20
font.weight: Font.Black
color: "white"
}
Label {
id: manager_text
text: 'Manager: ' + manager + " Sponsor: " + sponsor
// anchors.top: projectID_text.bottom <--- Don't do that!
font.weight: Font.Thin
color: "lightgrey"
}
}
}
}
}
}

Keep input field in view while using on-screen keyboard

I've a virtual keyboard which pops-up from the bottom of the screen and always stays on top. I'm going to use this in my application and have a small problem.
If the text input field which accepts input from this keyboard is in middle / bottom of the view (main window / screen), it gets hidden behind the keyboard i.e., can't see whats been entered until the keyboard is hidden.
Keyboard is running as platforminputcontext plugin which will know the field that is accepting the input.
void KeyboardPlatformInputContext::setFocusObject(QObject* object)
{
qDebug() << m_focusedObject << object;
m_focusedObject = object;
}
When the keys are pressed, they are passed as QEvents like this
void KeyboardPlatformInputContext::processNormalKeyClick(const QString& key)
{
qDebug() << m_focusedObject << key;
if (m_focusedObject) {
QInputMethodEvent inputEvent;
inputEvent.setCommitString(key);
QGuiApplication::sendEvent(m_focusedObject, &inputEvent);
}
}
Now, with the available information (m_focusedObject and QGuiApplication) can it be possible to do something to keep the input field in view. Always.
Kuba has the right idea; I'll just expand on it. You can use Flickable, for example, to manage the content of your application. For example, suppose your application was laid out like a form:
import QtQuick 2.0
import QtQuick.Window 2.0
Window {
id: root
width: 480
height: 800
visible: true
Column {
anchors.fill: parent
anchors.margins: 20
spacing: 20
Repeater {
model: 20
Row {
spacing: 20
Text {
text: "Input #" + (index + 1)
anchors.verticalCenter: parent.verticalCenter
}
TextInput {
width: 100
height: 30
onActiveFocusChanged: {
if (activeFocus)
keyboardRect.visible = activeFocus
}
Rectangle {
border.width: 1
anchors.fill: parent
anchors.margins: -1
z: -1
}
}
}
}
}
Rectangle {
id: keyboardRect
width: parent.width
height: parent.height * 0.3
anchors.bottom: parent.bottom
color: "grey"
visible: false
}
}
To make it usable with a virtual keyboard, move the content into a Flickable:
import QtQuick 2.0
import QtQuick.Window 2.0
Window {
id: root
width: 480
height: 800
visible: true
Flickable {
id: flickable
anchors.fill: parent
anchors.margins: 20
anchors.bottomMargin: keyboardRect.visible ? keyboardRect.height : anchors.margins
contentWidth: column.implicitWidth
contentHeight: column.implicitHeight
flickableDirection: Flickable.VerticalFlick
Column {
id: column
spacing: 20
Repeater {
model: 20
Row {
spacing: 20
Text {
text: "Input #" + (index + 1)
anchors.verticalCenter: parent.verticalCenter
}
TextInput {
width: 100
height: 30
onActiveFocusChanged: {
if (activeFocus) {
keyboardRect.visible = activeFocus
var posWithinFlickable = mapToItem(column, 0, height / 2);
flickable.contentY = posWithinFlickable.y - flickable.height / 2;
}
}
Rectangle {
border.width: 1
anchors.fill: parent
anchors.margins: -1
z: -1
}
}
}
}
}
}
Rectangle {
id: keyboardRect
width: parent.width
height: parent.height * 0.3
anchors.bottom: parent.bottom
color: "grey"
visible: false
}
}
A few things to note:
anchors.bottomMargin: keyboardRect.visible ? keyboardRect.height : anchors.margins
This ensures that the content is "pushed" up when the keyboard is visible, so that nothing is hidden below it.
onActiveFocusChanged: {
if (activeFocus) {
keyboardRect.visible = activeFocus
var posWithinFlickable = mapToItem(column, 0, height / 2);
flickable.contentY = posWithinFlickable.y - flickable.height / 2;
}
}
This code doesn't account for losing focus and hence the keyboard always stays open.
We focus the Flickable on the current input field by mapping the position of the field to the Column.
Finally, you'll see a bit of jumping around when you click on the fields near the top or bottom of the column. This can be probably solved by not setting the contentY if the field is near the top or bottom. An exercise for the reader. :)
For me correct answer is above (first one) plus following:
https://doc.qt.io/qt-5/qtvirtualkeyboard-deployment-guide.html#creating-inputpanel
import QtQuick 2.0
import QtQuick.VirtualKeyboard 2.1
Item {
id: root
Item {
id: appContainer
anchors.left: parent.left
anchors.top: parent.top
anchors.right: parent.right
anchors.bottom: inputPanel.top
...
}
InputPanel {
id: inputPanel
y: Qt.inputMethod.visible ? parent.height - inputPanel.height : parent.height
anchors.left: parent.left
anchors.right: parent.right
}
}
Quote:
The input panel must be a sibling element next to the application
container. It is important not to put the input panel within the
application container, as it would then overlap with the contents of
the application. Also, the input panel height will be automatically
updated according to the available width; the aspect ratio of the
input panel is constant.

TextEdit line background color

Is it possible to set up background color for particular line of TextEdit (for instance when line is clicked)?
I will have TextEdit with width:500px and with 10 lines. I will click on line number 5, which is empty line, but i still want to change the background color of whole line. Is it possible?
I need to know if it is possible to develop fully customized code editor with Qt and Qml.
Here's a solution which relies on text edit's cursor rectangle:
FocusScope {
id: root
property alias font: textEdit.font
property alias text: textEdit.text
Rectangle {
color: "lightyellow"
height: textEdit.cursorRectangle.height
width: root.width
visible: root.focus
y: textEdit.cursorRectangle.y
}
TextEdit {
id: textEdit
anchors.fill: parent
focus: true
}
}
Original Answer:
Here's my proof of concept solution. It is a custom TextEdit component which highlights current line. It lacks proper line height calculation, but it can be either hard coded if only one font size is used or obtained from QFontMetrics.
import QtQuick 2.3
Item {
id: root
property alias font: textEdit.font
property alias text: textEdit.text
Column {
anchors.fill: parent
Repeater {
model: root.height / root.lineHeight
Rectangle {
color: index === textEdit.currentLine ? "lightyellow" : "transparent"
height: root.lineHeight
width: root.width
}
}
}
TextEdit {
id: textEdit
property int currentLine: text.substring(0, cursorPosition).split(/\r\n|\r|\n/).length - 1
// FIXME: Use proper line height (e.g. from QFontMetrics)
property int lineHeight: font.pixelSize + 2
anchors.fill: parent
}
}
If you want to highlight even empty lines, then you need to handle mouse clicks and keypad events and manually change colours of corresponding rectangles.
You can use cursorRectangle property of the TextEdit and FontMetrics for this purpose:
Item {
id: root
height: te.implicitHeight
FontMetrics {
id: fontMetrics
font: te.font
}
Rectangle {
x: 0; y: te.cursorRectangle.y
height: fontMetrics.height
width: te.width
color: "#e7e7e7"
visible: te.activeFocus
}
TextEdit {
id: te
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
}
}
You can see the result for my commercial project:

Resources