I have used the setGeometry method in order to give a size to all my widgets. I know it wasn't the best thing to do but this is the first time I use PyQt.
The problem now is that when I click on the Maximize button, all my widgets stay the same...
I have tried to use the resizeEvent, but PyQt doesn't make any difference among this event's senders : indeed this event is sent when the window in being resized with the maximize button, or with the mouse by stretching the window.
What I am looking for :
a particular signal sent when the Maximize button is pressed, so that I can catch this signal and apply my setGeometry() methods, but this time in order to fit the full screen mode.
But I don't know if such a thing exists...
If no, is there another way to do what I need?
Thank you for Reading !
You're going about this in completely the wrong way. Qt already handles all this kind of stuff for you automatically (so long as you use the right APIs).
I suggest you do the following:
Read Qt's Layout Management Overview.
Learn how to use Qt Designer (especially the part about Using Layouts).
Read the Using Qt Designer Guide in the PyQt Documentation.
Meanwhile, here's a simple demo script:
from PyQt4 import QtCore, QtGui
class Window(QtGui.QWidget):
def __init__(self):
super(Window, self).__init__()
self.label = QtGui.QLabel('Layout Management Example', self)
self.label.setAlignment(QtCore.Qt.AlignCenter)
self.edit1 = QtGui.QLineEdit(self)
self.edit2 = QtGui.QLineEdit(self)
self.button = QtGui.QPushButton('Maximize', self)
self.button.clicked.connect(self.handleButton)
layout = QtGui.QGridLayout(self)
layout.addWidget(self.label, 0, 0, 1, 2)
layout.addWidget(self.edit1, 1, 0)
layout.addWidget(self.edit2, 1, 1)
layout.addWidget(self.button, 2, 0, 1, 2)
def handleButton(self):
if self.button.text() == 'Maximize':
self.button.setText('Restore')
self.showMaximized()
else:
self.button.setText('Maximize')
self.showNormal()
if __name__ == '__main__':
import sys
app = QtGui.QApplication(sys.argv)
window = Window()
window.setGeometry(500, 150, 500, 300)
window.show()
sys.exit(app.exec_())
Related
This question already has answers here:
Equivalent to time.sleep for a PyQt application
(5 answers)
Closed 2 years ago.
im new to pyqt5,i tried to open dialog and push some text into that dialog
my dialog contain one plaintext ,progressbar and pushbutton
when i run the code its popup the dialog but not shown any thing ,after code execution completes its showing all the widgets and with text
but i need to open the dialog and i want update progress bar
My code
from PyQt5 import QtCore, QtGui, QtWidgets
from PyQt5.QtWidgets import (QDialog,QPlainTextEdit,QScrollArea,QProgressBar,QPushButton)
import sys
import time
class PrograssDialog():
def ShowDialog(self,Dialogs):
try:
self.Pd=Dialogs
self.Pd.setWindowTitle("Script Excution... ")
self.Pd.resize(500,500)
self.ScrArea=QScrollArea(self.Pd)
self.ScrArea.move(0,0)
self.ScrArea.resize(500,300)
self.TextArea=QPlainTextEdit(self.Pd)
self.TextArea.move(0,0)
self.TextArea.resize(500,300)
self.TextArea.insertPlainText(str("Start : %s" % time.ctime())+"\n")
self.Prograssbar=QProgressBar(self.Pd)
self.Prograssbar.setGeometry(QtCore.QRect(0, 350, 450, 23))
self.Prograssbar.setMaximum(100)
self.Cancelbutton=QPushButton("Cancel",self.Pd)
self.Cancelbutton.setGeometry(QtCore.QRect(360, 400, 93, 28))
self.Cancelbutton.clicked.connect(self.StopExcution)
self.Pd.show()
except Exception as msg:
import sys
tb = sys.exc_info()[2]
print("Error_analysis " + str(msg)+ str(tb.tb_lineno))
def AddMessage(self,Message):
self.TextArea.insertPlainText(str(Message)+"\n")
# print("message added")
def SetPercentage(self,Number):
self.Prograssbar.setValue(Number)
# print("percent added")
def StopExcution(self):
sys.exit()
app = QApplication(sys.argv)
ui=PrograssDialog()
ui.ShowDialog(QDialog())
for i in range(100):
ui.AddMessage("Hello")
ui.SetPercentage(i)
time.sleep(0.5)
sys.exit(app.exec_())
There are various problems with your code, I'll try to address all of them.
The main reason for the issue you are facing is that no blocking functions (like time.sleep) should happen in the main Qt thread (which is the thread that shows the GUI elements and allow interactions with them); blocking functions prevent the UI to correctly draw and refresh its contents, if you want to do an operation at specific intervals, you have to use a QTimer;
You should not use a basic python object subclass for this kind of situations, especially since you're only using just one dialog; you should subclass from QDialog instead and implement
To "exit" your program you should not use sys.exit (you are already using it), but use QApplication.quit() instead; also, since you already imported sys at the beginning, there's no need to import it again in the exception;
Function and variable names should not be capitalized; while you can use any casing style you want for your own code, it's common (and highly suggested) practice to always use lowercase initials, and it's also a convention you should stick to when sharing code with others, especially on Q&A sites like StackOverflow; read more on the official Style Guide for Python Code;
Always avoid fixed geometries for children widgets: what others see on their computers will probably be very different from what you see on yours, and you might end up with an unusable interface; use layout managers instead, so that the widgets can resize themselves if required;
You added a scroll area but you never use it; since you're using the same geometry for the text area I believe that you thought you were using for that, but there's no need as the text area already is a scroll area;
Here is how the code could look like in order to achieve what you want:
import time
from PyQt5 import QtCore, QtWidgets
class ProgressDialog(QtWidgets.QDialog):
def __init__(self, parent=None):
super().__init__(parent)
layout = QtWidgets.QVBoxLayout(self)
self.textArea = QtWidgets.QPlainTextEdit()
layout.addWidget(self.textArea)
self.textArea.insertPlainText(str("Start : %s" % time.ctime())+"\n")
self.textArea.setReadOnly(True)
self.progressBar = QtWidgets.QProgressBar()
layout.addWidget(self.progressBar)
self.cancelButton = QtWidgets.QPushButton('Cancel')
layout.addWidget(self.cancelButton)
self.cancelButton.clicked.connect(QtWidgets.QApplication.quit)
self.countTimer = QtCore.QTimer()
self.countTimer.timeout.connect(self.timeout)
def startCounter(self, maximum, sleepSeconds):
self.progressBar.reset()
self.progressBar.setMaximum(maximum)
# QTimer interval is in milliseconds
self.countTimer.setInterval(sleepSeconds * 1000)
self.countTimer.start()
def timeout(self):
if self.progressBar.value() == self.progressBar.maximum():
self.countTimer.stop()
return
self.setPercentage(self.progressBar.value() + 1)
self.addMessage('Hello')
def setPercentage(self, value):
self.progressBar.setValue(value)
def addMessage(self, message):
self.textArea.insertPlainText(str(message) + '\n')
if __name__ == '__main__':
import sys
app = QtWidgets.QApplication(sys.argv)
dialog = ProgressDialog()
dialog.show()
dialog.startCounter(100, .5)
sys.exit(app.exec_())
I created a Qt Application that is guaranteed to always run on a 4:3 monitor. I hardcoded 320x240 as the resolution and designed everything to look great.
Now the requirements changed and the app will run on 640x480 resolution (still 4:3).
Is there an easy way to scale up the entire application, such that everything doubles in size. In particular I would like to avoid having to manually change all button sizes, fonts, absolute positioning for overlays, etc.
I found a lot of answers about high DPI settings, but this has little to do with high DPI.
You could use a QGraphicsView and embed your main widget in it. But your whole application has to apply the same factor to all the widgets.
A QGraphicsView allows you to zoom in.
For example:
class Widget(QWidget):
def __init__(self, parent=None):
super().__init__(parent)
self.setFixedSize(320, 420)
layout = QFormLayout(self)
btn = QPushButton("Button")
btn.setFixedSize(100, 40)
lineEdit = QLineEdit("Button")
btn.setFixedSize(150, 20)
layout.addRow("A button", btn)
layout.addRow("A Line Edit", lineEdit)
if __name__ == '__main__':
import sys
app = QApplication(sys.argv)
w = Widget()
view = QGraphicsView()
scene = QGraphicsScene(0, 0, 1000, 1000)
view.setFixedSize(320 * 2, 420 * 2)
view.setScene(scene)
view.scale(2, 2)
proxy = scene.addWidget(w)
view.centerOn(proxy)
#w = Widget()
#w.show()
view.show()
sys.exit(app.exec_())
That's the quickiest way to proceed. The best way would be to refactor your whole code to be independent of the resolution (by using a configuration class, for example).
as I am moving from tkinter to PyQt4 and I don't like OOP that much.
in tkinter you can actually set your window , buttons , entrybox ,...etc using procedural programming
when I tried to do the same ,I just could create the GUI but couldn't do any actual work out of it.. why this code doesn't work as it's supposed to ??!
I have another version of it using OOP and it works fine but I'm not a big fan of OOP plus I really want to know why I can't get PyQt4 to work using procedural programming
here is the code :-
from PyQt4 import QtGui, QtCore
import sys
app = QtGui.QApplication(sys.argv)
widget = QtGui.QWidget()
widget.setGeometry(300, 300, 300, 300)
widget.setWindowTitle('draw')
bt=QtGui.QPushButton('qyuit',widget) ##create the button
paint = QtGui.QPainter(widget) ## create "paint" object enables me to draw
def draw_line():
print 'start draw line'
paint.begin(widget)
pen = QtGui.QPen(QtCore.Qt.red, 20, QtCore.Qt.SolidLine)
pen.setCapStyle(QtCore.Qt.RoundCap)
pen.setJoinStyle(QtCore.Qt.RoundJoin)
paint.setPen(pen)
paint.drawLine(30, 70, 250, 90) ## drawing the line
paint.end()
widget.update()
bt.clicked.connect(draw_line) ## connecting the clicked event with "draw_line" method
widget.show()
sys.exit(app.exec_())
So when I press the button , there is no line drawn.. It just prints the 'start draw line' in python shell .. Why this line can't be drawn ??!
Thanks in advance .
I'm clearly missing something here; why doesn't the File menu get added in this little example app?
import sys
from PySide.QtGui import *
class Window(QMainWindow):
def __init__(self):
super(Window, self).__init__()
self.setWindowTitle('Test')
layout = QHBoxLayout()
self.widget = QWidget()
self.widget.setLayout(layout)
self.setCentralWidget(self.widget)
self.exitAction = QAction('Exit', self, shortcut=QKeySequence.Quit, triggered=self.close)
self.fileMenu = self.menuBar().addMenu('File')
self.fileMenu.addAction(self.exitAction)
app = QApplication(sys.argv)
w = Window()
w.show()
sys.exit(app.exec_())
EDIT:
Ok, it looks like this is actually a unicode issue.
Here's another example app:
from __future__ import unicode_literals, print_function, division
import sys
from PySide.QtCore import *
from PySide.QtGui import *
class Window(QMainWindow):
def __init__(self):
super(Window, self).__init__()
self.dummyAction = QAction(self.tr('dummy'), self, triggered=self.dummy)
self.gameMenu = self.menuBar().addMenu(self.tr('ddddummy'))
print (self.tr('dummy'))
self.gameMenu.addAction(self.dummyAction)
layout = QHBoxLayout()
self.widget = QWidget()
self.widget.setLayout(layout)
self.setCentralWidget(self.widget)
def dummy(self):
pass
locale = QLocale.system().name()
qtTranslator = QTranslator()
app = QApplication(sys.argv)
if qtTranslator.load('qt_' + locale, ':/'):
app.installTranslator(qtTranslator)
w = Window()
w.show()
sys.exit(app.exec_())
This app doesn't have 'File' or 'Quit' or 'Exit' -- but it works if I comment out the from __future__ line, or surround the quoted strings like self.tr(str('foo')) instead of self.tr('foo')
EDIT 2:
from __future__ import unicode_literals
import sys
from PySide.QtGui import *
class Window(QMainWindow):
def __init__(self):
super(Window, self).__init__()
print self.tr('foo')
app = QApplication(sys.argv)
Window().show()
sys.exit(app.exec_())
This should print 'foo', but prints nothing.
At first glance, your code seems perfectly normal, and it does function just as expected on windows or linux. The issue here is that on OSX, the operating system enforces a standard interface on the menu. Whereas on other operating systems the menu is nested right under your app, and your app owns it...on OSX, the operating system owns it. Hence it is shown in the global menu area.
That being said, OSX is filtering out some reserved keywords like "Quit" or "Exit". The reason for this is because the quit functionality is a standard that is automatically placed in your Application menu. When you run it as a basic python script, the menu will be called "Python". But if you bundle it into an app, it will be named accordingly for your bundled app.
This link here, while not an exact explanation, does mention the differences for a menu on OSX.
For a quick example of fixing your menu, see what happens when you do:
self.exitAction = QAction('Kwit', self)
OSX will not filter out that one. But I suppose its better to follow the native standards which make all app experiences the same on the platform. You would definitely include the "Quit" menu action as you have it now, so that your app will be cross-platform if run on linux or windows and just expect that OSX will relocate it for you.
I've come across this thread because I'm struggling with a similar issue. Here's what I've found...
About your EDIT 2:
Your code will correctly print 'foo' if you substitute the line
Window().show()
for the lines
w = Window()
w.show()
as you had in your original code. Apparently the return type on the constructor causes chaining to be an issue in python?
I was able to reproduce your EDIT 1 by commenting out the from __future__ line. Otherwise, the code below works as expected in OS X (Mountain Lion 10.8.3 with brewed python). Specifically, the following code puts the "About" action under the "Python" application menu that OS X creates, and also creates a "Help" menu containing the "Website" action.
import sys
from PySide.QtGui import QApplication,QMainWindow, QWidget, QAction
class MainWindow(QMainWindow):
def __init__(self, parent=None):
super(MainWindow, self).__init__(parent)
self.create_menus()
self.create_main_frame()
def create_menus(self):
self.aboutAction = QAction('About', self, triggered=self.on_about)
self.websiteAction = QAction('Website', self, triggered=self.on_website)
self.help_menu = self.menuBar().addMenu('Help')
self.help_menu.addAction(self.aboutAction)
self.help_menu.addAction(self.websiteAction)
def create_main_frame(self):
self.mainWidget = QWidget()
self.setCentralWidget(self.mainWidget)
def on_website(self):
pass
def on_about(self):
pass
app = QApplication(sys.argv)
w = MainWindow()
w.show()
sys.exit(app.exec_())
I should draw attention to an important point that this thread helped me discover. I've seen a lot of advice for OS X that indicates you should create menu_bar = QMenuBar() independently of QMainWindow and then bind with self.setMenuBar(menu_bar) where self represents QMainWindow. This, in fact, didn't work for me. Instead, what did work, is grabbing the menu bar reference directly from the QMainWindow class itself. For example, and like above, when adding a menu, use self.help_menu = self.menuBar().addMenu('Help') as above.
I basically have a QMainWindow, and a Dialog window whose constructor is shown below;
class VisualTool(QtGui.QDialog):
def __init__(self, parent = None):
QtGui.QWidget.__init__(self, parent)
self.WidgetBoard = Ui_Aesthetics_Tool()
self.WidgetBoard.setupUi(self)
self.setWindowFlags(QtCore.Qt.Tool) # <-
As you can see, I would like to treat the Dialog as a Tool window (it's exactly the type of window I need). The tool window should be shown after a button click on the QMainWindow, and for interaction with QMainWindow to continue.
Before my QMainWindow is shown, calling .show() on my tool window spawns it correctly.
However, if I attempt to show my Tool window AFTER showing QMainWindow (such as after a button click), calling .show() and .exec() have no effect whatsoever.
(There's not even any flicker of a window. There's no spawn whatsoever!)
Once the window is shown, I can not change the Window Flags. It has no effect.
How can I get this Tool window to show?!
Thanks!
PyQt4
python 2.7.2
windows 7
I'm not sure I understand what your issue really is. This test code snippet seems to function fine, though I have no idea what your missing Ui_Aesthetics_Tool() code does to modify the tool window:
#!/usr/bin/env python
import sys
from PyQt4 import QtCore, QtGui
class Main(QtGui.QMainWindow):
def __init__(self, parent=None):
super(Main, self).__init__(parent)
self.resize(640,480)
self.button = QtGui.QPushButton("Click me")
self.setCentralWidget(self.button)
self.button.clicked.connect(self.showTool)
def showTool(self):
tool = VisualTool(self)
tool.show()
class VisualTool(QtGui.QDialog):
def __init__(self, parent = None):
QtGui.QWidget.__init__(self, parent)
# self.WidgetBoard = Ui_Aesthetics_Tool()
# self.WidgetBoard.setupUi(self)
self.setWindowFlags(QtCore.Qt.Tool)
if __name__ == "__main__":
app = QtGui.QApplication(sys.argv)
myapp = Main()
myapp.show()
sys.exit(app.exec_())
I am able to launch multiple tool windows.
And as for using exec_(), that is a modal blocking call and probably not what you want.