Does Adobe Flex have the ability to compile into HTML/JavaScript? - apache-flex

I'm fairly sure I know what the answer will be here, but since I recently stumbled across Apache FlexJS: https://blogs.apache.org/flex/entry/apache_flexjs_0_6_0 I thought I would double-check.
Is there a way to compile Adobe Flex applications into HTML/JavaScript, using the Adobe Flex SDK? I have done some digging and this new development on the Apache Flex project seems to be the only path forward in that respect.

In theory yes, as described on the schema of https://cwiki.apache.org/confluence/display/FLEX/FlexJS : you get the same source code and can compile it into HTML/JS or SWC.
However, in practice you will get issues because the component library is currently very limited in HTML/JS.

Related

Flex Builder 3 and Flash Builder compatibility

Hi
I use Flex Builder 3 for all my coding. Recently, at the office where I work we are upgrading to Flash Builder.
I would still like to work on the same projects at home using Flex Builder.
Can anyone tell me what compatibility issues I will run into?
Is it impossible to share the same project between Flash Builder and Flex Builder?
I have a similar setup. I haven't really encountered any problems. Just make sure you're using the same SDK. I typically work with Actionscript projects as opposed to Flex projects, so I'm not sure if there would be any issues there. I have had issues with going from Flex 3 to FDT, but that was mainly due to the project files and compiling method. As a solution, I usually place my source, library and bin files in source control (svn or git) and ignore the project files. Then, set up separate projects in each environment.

Flex/Openlaslzo for RIAs?

I recently stumbled upon flex/openlaszlo (OL). Both seem very useful and I have a few questions about them:
What is needed to deploy flex apps? From what I understand, the flex sdk
is open source, but the other tools
(for development and deployment) are
proprietary.
What is needed to deploy openlaszlo? Is it completely open
source (from development to
deployment), or does it have
development/deployment "gotchas" like
flex?
Specifically, I'd like to use flex or openlaszlo to either augment or
replace an editable table I created
using js, ajax, html, and css. Is this
the type of thing flex/OL can/should
be used for? Are there any drawbacks
or pitfalls to using flex/OL for this
rather than straight js, ajax, html,
css?
Thanks.
Edit: Are there any licensing (use) restrictions on applications built on flex? i.e. applications built on flex can be for only non-commercial use, unless a commercial license is purchased?
The following link has some discussion about openlaszlo and flex, it may help you:
Use the best open source client-side framework for cloud computing
You do not need anything special to deploy Flex apps. Just put the compile app (a SWF file) on any web server. Flex apps can talk to any back-end.
Flex SDK is free, but Flex Builder is not. You can use the free and open source FlashDevelop to write flex apps - it doesn't have drag-n-drop features like flex builder, but it offers code hinting and stuff. I don't know about openlaszlo.
Below is the link providing details of tools/IDEs for developing OpenLazlo applications
http://wiki.openlaszlo.org/Development_Tools
Re: "What is needed to deploy openlaszlo? Is it completely open source (from development to deployment)"
OpenLaszlo is OpenSource, but the typical versions you install come with the main components pre-compiled into a SWF for the SWF run-time. However, you can download the full source code if you wish to look at it and/or compile the core yourself:
Last official released version (4.9.0): http://download.openlaszlo.org/4.9.0/openlaszlo-4.9.0-src.tar.gz
Nightly builds:
http://download.openlaszlo.org/nightly/trunk/ (you will see "source" as an option after you click the link of the version you want)
OpenLaszlo does not require anything else to be deployed but itself, except if your application is compiled to the SWF run-time then the user will need the Adobe Flash player installed in their browser to use it.
I'll answer your last question: the biggest drawback to using Flex is that it requires the client to have the Flash Player plugin installed in their browser. Not that big a deal for most people since Flash Player is over 98% of all computers. With the straight Javascript, AJAX, HTML, CSS approach it should work on all browsers, assuming you wrote it correctly.

Something to allow "Writing flex without ActionScript", or "Java to AVM2 compiler", or "Write Flex using Java" exists?

There are many dynamic languages that target Sun's JVM (Groovy, Scala, Jython, Jruby etc) and I was sure there are many that target Adobe's AVM as well. But I was surprised to find only Haxe do something similiar. related question on this site
I think the eclipse e4 SWT project doesn't compile to ABC (ActionScript Byte Code) directly, but first converts Java to AS3 and then the Flex compilter does the rest.
Could it be that no one yet wrote a simple Java / Python / Scala AVM2 compiler that can be used as an alternative to the proprietary Adobe Flash Builder (formerly Flex Builder)?
I don't mind paying Adobe for a fine producy, but writing Java in Eclipse is so much faster and convinent than the half baked Adobe plugin suite. are there really no efforts other than Haxe?
Here you go: Compiling Java and C# to SWF
I don't mind paying Adobe for a fine
producy, but writing Java in eclipse
is so much faster and convinent than
the half baked adobe plugin suite.
mxmlc (the Flex compiler) is free and open source and available as part of the Flex SDK. It compiles actionscript 3 to swf. If you want an IDE with the same level of support as writing Java in Eclipse then you will want FDT which unfortunately isn't free but is far superior to Adobe's Flex/Flash Builder. You could also use Flash Develop which is a very capable and free IDE for flash development.
AS3 is a nice language in it's own right and can compare favorably to Java (although some newer Java features like generics are sadly missing). So learning it wouldn't be "re-inventing the wheel" so much as adding another bow to your development skills quiver.
But if you are insistent on wanting to write Java code and produce swf files then I think that Joa's work that James linked to above is your best bet. I'm not sure if he has released all the parts publicly yet though...
I found out that adobe started to do something similar (but for C++): http://labs.adobe.com/technologies/alchemy/
Also this one (C# compiler) but it seems to be obsolete:
http://blog.bluetubeinteractive.com/2005/05/c_to_swf_compil.html
And there is an apparently abandoned Java Implementation: http://osflash.org/j2as
But I'm still looking for a working Java to AVM2 implementation...
Anyone? :)

What are the Pros/Cons of Flash Builder vs. FlashDevelop?

I want to play around a bit with FLASH for app development. I'm looking for a good IDE for that. Someone suggested Flash Develop.
Flash Builder
Pros
better debugging and profiling
visual designer for MXML
because of Eclipse: support for other languages (eg. with Aptana, PDT...) and usage of plug-ins for the Eclipse Platform with features not shipped with FlexBuilder (code snippets with CFEclipse "Dynamic Snippets", "auto-code" for getter/setters with Monkey scripts...)
support of virtual folders/files (links to external files/folders handled intern by Eclipse, so also working on Windows)
refactoring (renaming of classes, functions, properties with automatic changing of dependencies)
Cons
Commercial license
Big and because of Eclipse problematic with newer Eclipse versions for the FlexBuilder plug-in version (eg. not working with Eclipse Ganymede 3.4.1)
adding and configuring the missing features with Eclipse plug-ins needs time and searching in the Internet (which plug-in? settings etc.)
Code assist only average and sometimes buggy eg. if correct imports are missing ("java.lang.NullPointerException")
missing of a code formatter or automatic get/setters (but there are solutions with other Eclipse plugins like Monkey Scripts, CFeclipse, Flexformatter "FlexPrettyPrintCommand"...)
sometimes a bit sluggish if background tasks in Eclipse are working
no package explorer
AS2 and AS3 only - no Haxe
FlashDevelop
Pros
free and Open Source (developed with C#)
lightweight and snappy
best available Code Assist for ActionScript
supports all flash languages - AS2, AS3, haxe
"auto code" for automatic getter/setter, variables, code for event handlers
code snippets with integrated snippet editor
extendible with plug-ins
support for asdoc comments
package explorer (show classes, symbols from a SWC file)
basic refactoring
multiple source code folders per project
useful plugins : ANT integration, SWC creation, mini map, quick navigate
Cons
only for Windows
no visual designer for MXML
no support of virtual folders/files inside the project
weak refactoring
changing classpaths must be done manually
plug-ins often not working in newer versions and many plug-ins are only rarely updated
limited support for debugging Haxe applications
Common
Pros
projects for full range of flash apps : websites, AIR (desktop, mobile)
debugging of FP/AIR apps with breakpoints and stepping
debugging with watch windows and locals
support for ASDoc comments
automatic adding of imports and organizing of imports
class wizard
SVG/GIT integration
Cons
no editing of graphics or animation (use Flash IDE for that)
Summary
For debugging, visual design of MXML forms : Flash Builder
For coding AS2/AS3/Haxe projects under Windows : FlashDevelop
Major reason to use FlexBuilder: has a real debugger you can set breakpoints and single step and watch/edit variables.
Unless FlashDevelop has .. developed .. don't think it got any of that yet.
BTW - if you are a student/teacher FlexBuilder can be had for free
Flex builder has a design view for MXML so you can build more visually. Flashdevelop on the other hand is free!
I've been using Flash Developer. Trying now FlashDevelop. FlashDevelop is fast and light, and I'm trying to switch just because of that.
I'm using HG + TortoiseHG for source control. I have 2 screens, so having external source control is not a big problem. Also the IDE stays a little cleaner by not having all the little source control icons.
DesignView helps with not having integrated design.
Also, I can debug with FlashDevelop and see the variables. I'm using FD3.2.1.
Along with what was already mentioned, Flex Builder has some nice tools that helps a developer to learn how to create a data enabled Flex application in form of the Data Wizards and also a nice web services introspection tool that automatically creates an ActionScript 3 client for a web service.
I'm using the new Jetbrains IntelliJ 8, and it's great (especially if your used to java developement). Has a lot better XML/JavaScript editors that any other IDE.
The latest version of IntelliJ also has a good flex/javascript debugger.
Here are two objective contrasts between FlashDevelop (with the Flex 3 SDK) and FlexBuilder. First, only FlexBuilder includes AdvancedDataGrid. Second, FlashDevelop has no source control integration.
AdvancedDataGrid is not included in either the free or open source Flex 3 SDKs; if you want it, you have to buy FlexBuilder. (I assume it is probably possible to use it via another SDK if you possess FlexBuilder.)
FlashDevelop doesn't have any source control integration, FlexBuilder possesses the existing, stable source control options for Eclipse. This includes Subclipse for SVN, as well as a lot of other things. As a longtime Visual Studio and Emacs user, in FlashDevelop I'm beginning to feel unsatisfied with leaving the editor to check in.
Flash Builder, even in version 4.5, has primitive, useless syntax coloring and customization features. From a 700$ package I was expecting at least what I can do with my free text editor.
In the syntax coloring preferences, there is a total of 6 keywords, and you cannot add any custom one.
How am I expected to code having variable names, function calls, and classes look exactly the same?
I will stick to Flash Pro CS5.5 and SciTe.

Is Flex development without FlexBuilder realistic?

Is it realistic to try and learn and code a Flex 3 application without purchasing FlexBuilder? Since the SDK and BlazeDS are open source, it seems technically possible to develop without Flex Builder, but how realistic is it.
I would like to test out Flex but don't want to get into a situation where I am dependent on the purchase of FlexBuilder (at least not until I am confident and competent enough with the technology to recommend purchase to my employer).
I am experimenting right now, so I'm taking a long time and the trial license on my Windows machine has expired. Also Linux is my primary development platform and there is only an alpha available for Linux.
Most of the documentation I've found seem to use Flex Builder.
Maybe I should use Laszlo...
IntelliJ IDEA works as a Flex IDE, if you happen to also be a Java developer. It's free if you contribute to open source projects.
Check out FlashDevelop for Windows. I like it better than Flex Builder.
I've been using Flex since version 2 and Flex3/BlazeDS since it came out of beta. I also have some experience with Lazzlo and the difference is day and night (Flex rocks!). I have not regretted once using Flex. Regarding FlexBuilder, it is worth every penny. While it is completely possible and reasonable to write Flex application without FlexBuilder, the productivity gains of using it will more than recoup the investment. Try the evaluation for 30 days and compare it to some of the other options suggested about (I'm going to try FlashDevelop).
Some things you get with FlexBuilder include:
Code completion
Visual editor
Debugger (it is fantastic!!)
Profiler (also very good)
Regarding Linux, the alpha version of FlexBuilder does not have a visual editor. Other than that, I understand it is reasonably feature complete, still free, and many of the Adobe employees I've talked with that use Linux are happy with it.
FlashDevelop is really easy to setup with the Flex SDK. Just download FlashDevelop, then download the Flex SDK. In FlashDevelop go to Tools > Program Options > AS3Context (under Plugins) > Set the "Flex SDK Location" to the root of the folder you extracted the SDK to and build away. FlashDevelop even has a basic MXML project that will get you going.
If you use ColdFusion for the backend, having FlexBuilder in Eclipse and CFEclipse can mean one less IDE to have to get familiar with.
I'm going to join the choir here and say FlashDevelop for an alternative. The only reasons you might want FlexBuilder are:
Flex charts
Step-through debugging.
Profiler (I haven't used it)
Visual style editor
However, the code-completion and general bloody-awesomeness of FlashDevelop's code-completion and syntax highlighting knocks the gimpy eclipse crap out of the water. So, pretty much what Todd said, except for the code-completion part. Flex Builder is very flakey in that department.
Short answer: Yes
I'm working on a team of developers and designers. We code our .MXML and .AS in FlashDevelop 3 and our designer creates .FLA with skins and widgets that get [Import()]ed in ActionScript.
I wrote a little more about this subject here:
Flash designer/coder collaboration best practices
I have been using FlashDevelop for along time (4/5 years), I am actively using it to develop Flex4.5 applications, it has built in support for code completion, it has a profiler and a debugger that work excellently. The IDE itself is responsive and require the .Net framework, in fact here, I'll list some stuff.
FlashDevelop Pros
Free IDE
Code completion feature
Very capable Debugger
Profiler
Documenting
Ability to build Air / Flex files
Templating
Plugins
FlashDevelop Cons
Lack of UI desing support
.Net support only (Won't work with Mono)
Everything else is pretty simple to get running with, the instructions are available at http://www.flashdevelop.org/
Absolutely. I've been a Flex developer since Flex 2 and until recently I've used my regular editor, TextMate, for coding and Ant for building. TextMate has some good extensions for ActionScript and Flex coding, but I think you could get that for any decent editor.
What's been missing from my setup is a usable debugger, the command line version is a pain to work with. Because of that I've been starting to use FlexBuilder on the side, using it in parallel with my regular setup.
Having a profiler doesn't hurt too.
I've been using FlexBuilder for awhile now and just started to switch to using Eclipse with Flex SDK. I work for a non-profit so the word FREE is huge.
Initially, it is fairly intimidating so if you have the money, you might want FlexBuilder.
There is a lot you need to know and do if you use the SDK. The learning and experience may pay off though... I am still undecided myself.
I second FlashDevelop. You don't get the visual design stuff for the MXML, but for the code (both MXML and AS) it's excellent.
I also use FlashDevelop when working on AS3 projects. For me, the ugliness (UI design) and sluggishness of Eclipse/Flex Builder is enough of a deterrent to stay away from Flex Builder.
In addition to the weaknesses of FlashDevelop pointed out previously, one of my biggest gripes is that it is not a true .NET only app and therefore will never work in mono and therefore can not be easily ported to the mac - which is my platform of choice for development web/javascript/AS3 development.
Amethyst is also a pretty good option to try. It is a plugin for MS Visual Studio, and takes advantage of a lot of the goodies there. It is significantly less sluggish than FlashBuilder, has a really good debugger, and a decent visual designer as well.
The personal version is free, but quite crippled. You have to buy the pro version after a 60 day free trial. However, it is (at time of writing) almost 1/3 the cost of Flash Builder.
As an added bonus you don't need to pay for Visual Studio since it works with the free (albeit hard to find) "shell version (integrated)" of Visual Studio. It won't work with any of the free Express editions, though.

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