I'm having trouble updating graphical elements in R and I can't figure it out. I'd appreciate a little push.
I'm trying to make a simple GUI which is prepopulated with some options, but when a button is pressed the database is queried (the query is modified by the GUI), and the result needs to change what's available in the gcomboboxes and gtables. I'm frankly amazed at how simple it is to create such an excellent environment in R.
I don't believe I can modify the body of gcomboboxes or gtables once they're on screen (if I can, that's probably my preferred solution). I also don't believe I can destroy individual elements of a glayout, only the entire glayout. But how do I get it back in the right order?
# Small example for GUI element creation and destruction
if(!require("RGtk2")) {library("RGtk2")}
if(!require("digest")) {library("digest")}
if(!require("cairoDevice")) {library("cairoDevice")}
if(!require("gWidgets")) {library("gWidgets")}
if(!require("gWidgetsRGtk2")) {library("gWidgetsRGtk2")}
nw<-gwindow("Test",toolkit=guiToolkit("RGtk2"))
g<-ggroup(horizontal=FALSE,cont=nw)
t1<-glayout(container=g) # Header
t2<-glayout(container=g) # Dynamic middle
t3<-glayout(container=g) # Footer
t1[1,1]<-gcombobox(c("foo","bar"))
t1[1,2]<-gbutton("Update")
t2[1,1]<-gframe("",container=t2)
t2[2,1]<-gcombobox(c("violin","metal"))
t2[3,1]<-gtable(c("YoYoMa","Metallica"))
t3[1,1]<-glabel("Filler text",container=t3)
delete(g,t2) # Unable to delete t2[2,1] and t2[3,1]
t2<-glayout(container=g)
#t2[2,1]<-gcombobox(c("violin","metal","pop")) ### Nope...
#t2[3,1]<-gtable(c("YoYoMa","Metallica","UB40"))
#add(t2,gcombobox(c("violin","metal","pop"))) ### Nope...
#add(t2,gtable(c("YoYoMa","Metallica","UB40")))
All my added elements go below my footer text. How do I straighten it out so they go between the header and footer?
If I don't delete the glayout, it looks like I can modify the contents of the gcombobox, but the UI doesn't really reflect it. I can see new text when I click the arrow, but the selection no longer appears to change.
...
t2[2,1]<-gcombobox(c("text to remove","violin","metal"))
t2[3,1]<-gtable(c("YoYoMa","Metallica"))
t3[1,1]<-glabel("Filler text",container=t3)
t2[2,1]<-gcombobox(c("violin","metal","pop")) # "text to remove" remains selected regardless of user input
t2[3,1]<-gtable(c("YoYoMa","Metallica","UB40"))
It was a little frustrating, but this is working well for me. I'll leave this solution here in case anybody else has trouble.
# Small example for GUI element creation and destruction
if(!require("RGtk2")) {library("RGtk2")}
if(!require("digest")) {library("digest")}
if(!require("cairoDevice")) {library("cairoDevice")}
if(!require("gWidgets")) {library("gWidgets")}
if(!require("gWidgetsRGtk2")) {library("gWidgetsRGtk2")}
nw<-gwindow("Test",toolkit=guiToolkit("RGtk2"))
g<-ggroup(horizontal=FALSE,cont=nw)
t1<-glayout(container=g) # Header
t2<-glayout(container=g) # Dynamic middle
t3<-glayout(container=g) # Footer
t1[1,1]<-gcombobox(c("foo","bar"))
t1[1,2]<-gbutton("Update")
t2[1,1]<-gframe("",container=t2)
t2[2,1]<-gcombobox(c("text to remove","violin","metal"))
t2[3,1]<-gtable(c("YoYoMa","Metallica"))
t2[3,1]<-gtable(BandList)
t3[1,1]<-glabel("Filler text",container=t3)
t2[2,1][]<-c("violin","metal","pop")
svalue(t2[2,1])<-"pop" #otherwise it's confused about defaults
t2[3,1][]<-c("YoYoMa","Metallica","UB40")
I found a way to edit the contents already on screen without needing to delete the screen elements.
# Small example for GUI element creation and destruction
if(!require("RGtk2")) {library("RGtk2")}
if(!require("digest")) {library("digest")}
if(!require("cairoDevice")) {library("cairoDevice")}
if(!require("gWidgets")) {library("gWidgets")}
if(!require("gWidgetsRGtk2")) {library("gWidgetsRGtk2")}
nw<-gwindow("Test",toolkit=guiToolkit("RGtk2"))
g<-ggroup(horizontal=FALSE,cont=nw)
t1<-glayout(container=g) # Header
t2<-glayout(container=g) # Dynamic middle
t3<-glayout(container=g) # Footer
t1[1,1]<-gcombobox(c("foo","bar"))
t1[1,2]<-gbutton("Update")
t2[1,1]<-gframe("",container=t2)
t2[2,1]<-gcombobox(c("text to remove","violin","metal"))
t2[3,1]<-gtable(c("YoYoMa","Metallica"))
t2[3,1]<-gtable(BandList)
t3[1,1]<-glabel("Filler text",container=t3)
t2[2,1][]<-c("violin","metal","pop")
svalue(t2[2,1])<-"pop" #otherwise it's confused about defaults
t2[3,1][]<-c("YoYoMa","Metallica","UB40")
Related
I'm a new Atom user and I want to override the Atom command palette (shift-ctrl-p) scrolling key bindings to something more vi friendly like
ctrl-n and ctrl-p instead of the annoying arrow keys (which force me to take my hands off the home row).
Just to be clear, I don't want to change the key binding that brings up the command palette, but the key bindings you use to scroll through the list once it's up:
I can only find a binding to override the command palette toggle:
As you can see in the following config file, I was able to override the autocomplete scrolling, and I hope to do the same with the command palette. I've tried 'command-palette:up' ,'command-palette:down' and 'command-palette:move-up' etc. to no avail.
Here's is my keymap.cson.
# Atom Flight Manual:
# https://atom.io/docs/latest/using-atom-basic-customization#cson
#vt add
'body atom-text-editor.autocomplete-active':
'ctrl-p': 'autocomplete-plus:move-up'
'ctrl-n': 'autocomplete-plus:move-down'
'alt-p': 'autocomplete-plus:page-up'
'alt-n': 'autocomplete-plus:page-down'
'home': 'autocomplete-plus:move-to-top'
'end': 'autocomplete-plus:move-to-bottom'
# vim-plus ex mode 2016-04-18
'atom-text-editor.vim-mode-plus.normal-mode':
':': 'vim-mode-plus-ex-mode:open'
'!': 'vim-mode-plus-ex-mode:toggle-setting'
# add cmd palette key bindings --> These do not work.
'body .native-key-bindings':
'ctrl-p': 'command-palette:up'
'ctrl-n': 'command-palette:down'
#vt end
I've been really impressed with the key binding support in Atom thus far. I'd be really surprised if it couldn't handle this but, alas, I think this might be the case.
Does anyone know of a way to do this?
Atom 1.7.2, linux
I was able to get single line scroll to work, but not page scroll to work with the following in my keymap.cson:
'atom-workspace':
# these work
'ctrl-p' : 'core:move-up'
'ctrl-n' : 'core:move-down'
# these don't work
'alt-p' : 'core:page-up'
'alt-n' : 'core:page-down'
It would be nice to have page scroll as well, but I should be able to narrow down the list down by typing in text, so I don't foresee needing page-up, page-down all that often.
Now I'm happy.
To target keybindings for just the command palette, you can find an appropriate selector by looking in the command-palette repo keymaps: https://github.com/atom/command-palette/blob/v0.43.5/keymaps/command-palette.cson
This suggests the use of the .command-palette selector, which seems more appropriate then atom-workspace.
'.command-palette':
'ctrl-n': 'core:move-down'
'ctrl-p': 'core:move-up'
I was not able to find a mapping to scroll a page at a time within the command palette, though I'm sure someone else can figure it out. The keyboard page up/down keys have no effect so mapping to core:page-down etc. is not going to work.
A) I would like to have a PHPExcel-generated file to open with cell A1 selected. Not a problem: I can do that.
B) I would like to have a PHPExcel-generated file with frozen panes (at 'E6', but that's not the real issue). Again, not a problem: I can do that.
Now, when trying to do A and B, that's when I hit a real problem: the file always opens with cell E6 selected, no matter what I try...
I've tried using
$objPHPExcel->getActiveSheet()->freezePane('E6');
in different stages of the file construction (right at the beginning, at the end, in the middle), always with
$objPHPExcel->getActiveSheet()->setSelectedCell('A1');
AFTER freezing the panes, but no luck...
I searched and searched and found no solution to this (except a perhaps-related-but-unanswered request here at SO). Either I'm overlooking something obviously simple or I've uncovered a small bug... :-) Can someone help?
Many thanks in anticipation.
Looking at the code, The Excel2007 Writer overrides the selected cell when there's a split pane, changing it to the top-left cell of the split.
Quick and dirty fix in Classes/PHPExcel/Writer/Excel2007/Worksheet.php, change line 262 which should read
$activeCell = $topLeftCell;
to
$activeCell = empty($activeCell) ? $topLeftCell : $activeCell;
I haven't tested it fully, but it should work for now.... I really should be testing to see which "pane" the selected cell falls into, and setting appropriately in that pane
I made a Tkinter book on a grid, the navergation buttons scroll down the left row and the photos are displayed on the right column spaning many rows so buttons display as they should. When making this Tkinter book.
I made a button on a grid
left1 = Button(win, text=" Captian Scarlet ")# win, is root master
left1.configure(command=but1)# but1 is my first def
left1.grid(row=1, column=0)# all the buttons are on the left list
This displays and works like a button without a def
Then I made a def
def but1():
img = Image.open("captain_scarlett.gif")# loads the gif file
intro = ImageTk.PhotoImage(img)# loads image drivers I belevie
right1 = Label(win, image=intro)# I think Lable is used the same as html <span>
right1.grid(row=0, column=1, rowspan=13)# image formatting to display correctly with buttons
Because I had a lack of education at the time, I could only get the image to displaplay outside a def. So in frustration I posted
"this code works purfect when not put into a def".
When I settled down I needed knowledge that I couldn't find online so I asked the question:
So How do I get this code to work inside a def ?
What makes you think it doesn't work? There's nothing special about Tkinter in this regard; anything that works outside a def definitely works inside a def. The only caveats are the same for all python code. For example, any variables you create inside the def are local unless declared otherwise, and objects (but not widgets) may get garbage collected after the def executes.
Probably what is happening is that you're creating the image and storing a reference to it in a local variable. When the def stops executing the image object is garbage collected. You'll need to keep a reference to the image that can persist. One simple solution might be to do right1.image=intro.
This code works purfecty. Now my production can go full steam ahead
Here is the finished code
def but1():
img = Image.open("captain_scarlett.gif")
intro = ImageTk.PhotoImage(img)
right = Label(win, image=intro)
right.grid(row=0, column=1, rowspan=14)
right.image=intro
I'm trying to display different language strings in my qt app by inserting each language into a QMap<QString, QString> so it can be re-used in several places and put into different combo Boxes across the application. I do this by
creating the QMap like so in the CTOR:
m_langMap.insert(QString::fromWCharArray(L"English"), "english");
m_langMap.insert(QString::fromWCharArray(L"Dansk"), "dansk");
m_langMap.insert(QString::fromWCharArray(L"Nederlands"), "dutch");
m_langMap.insert(QString::fromWCharArray(L"Čeština"), "czeck");
m_langMap.insert(QString::fromWCharArray(L"Slovenský"), "slovak");
m_langMap.insert(QString::fromWCharArray(L"Magyar"), "hungarian");
m_langMap.insert(QString::fromWCharArray(L"Român"), "romanian");
m_langMap.insert(QString::fromWCharArray(L"Latviešu"), "latvian");
m_langMap.insert(QString::fromWCharArray(L"Lietuvių"), "lithuanian");
m_langMap.insert(QString::fromWCharArray(L"Polski"), "polish");
m_langMap.insert(QString::fromWCharArray(L"Português"), "portuguese");
m_langMap.insert(QString::fromWCharArray(L"Español"), "spanish");
m_langMap.insert(QString::fromWCharArray(L"Français"), "french");
m_langMap.insert(QString::fromWCharArray(L"Italiano"), "italian");
m_langMap.insert(QString::fromWCharArray(L"Svenska"), "swedish");
m_langMap.insert(QString::fromWCharArray(L"Русский"), "russian");
m_langMap.insert(QString::fromWCharArray(L"Українська"), "ukranian");
m_langMap.insert(QString::fromWCharArray(L"Русский"), "russian");
m_langMap.insert(QString::fromWCharArray(L"中文"), "chinese");
m_langMap.insert(QString::fromWCharArray(L"日本語"), "japanese");
I then insert them into the combo box:
QMap<QString, QString>::const_iterator it = m_langMap.begin();
while (it != m_langMap.end())
{
ui->comboBox->addItem(it.key());
++it;
}
When the app runs, I see the following:
However, if I create a separate .ui file and insert the map the same way, I see the following (even if I include this separate Dialog class into the same application), so clearly there is no font issue as far as the App not knowing how to render the different character sets....yet I cant figure out why the first one won't render the character sets?
Can someone tell me why the first doesn't work but the second does? I checked the Designer and its Locale is set to 'C, Default' in both ui files I've shown below. I can't seem to figure out what else is causing the difference for the first not to work, and the second does work within the same application.
Thanks for any help!
The other test Dialog:
Your code is correct, but the problem is that your source file cannot contain Unicode characters - apparently it is using different coding.
Save file as UTF-8 and everything should work!
In the first screenshot the font used by the combobox is much larger than in the second screenshot. My guess is that you have changed the font either in the GUI designer or in the code and the second (working) screenshot is using the default font. It might be that when you have changed the font size, you have also changed the font to something that doesn't contain all the required Unicode characters. Try changing the font used by the combobox to something else.
I have a GUI application whose main part is a QPlainTextEdit. It is used to display a log of the application, and as such the associated text grows line by line ad infinitum.
As the application is intended to run very long, I need to limit the memory that will be allocated for this log. Therefore I want to have some maxNumLines or maxNumCharacters parameter that will make sure the history will be truncated when reached, i.e. the head lines will be removed as new lines are appended (a.k.a. log rotation).
To achieve this I found the functions
// get the associated text
QString toPlainText () const
// set the associated text
void setPlainText ( const QString & text )
Therefore something like this untested code would probably do the trick:
QString &tmp = pte.toPlainText();
while (tmp.size() > maxNumCharacters) {
// remove lines from the head of the string until the desired size is reached
// removes nothing if "\n" could not be found
tmp.remove(0, tmp.indexOf("\n")+1);
}
pte.setPlainText( tmp );
Is this the way to go to remove the first line(s) from the QPlainTextEdit? Are there probably other Qt Text GUI elements that would better fit to this task (set a maximum number of lines and truncate at the head of the list), e.g. somehow display a QStringList in which I could store the lines (s.t. I could easily erase(0))?
Or does the QPlainTextEdit eventually implement such upper bound for the size of the associated QString after all?
Apparantly the property maximumBlockCount is exactly what I need:
If you want to limit the total number of paragraphs in a QPlainTextEdit, as it is for example useful in a log viewer, then you can use the maximumBlockCount property. The combination of setMaximumBlockCount() and appendPlainText() turns QPlainTextEdit into an efficient viewer for log text.
For reference:
http://doc.qt.io/qt-5/qplaintextedit.html#maximumBlockCount-prop
I had exactly the same problem a months back, and I ended up using a QListView. Although using the model/view/delegate architecture is a bit more fiddly, it scales much better in the long run. For example once the basic architecture is in place, adding a filter that displays only error or warning entries becomes trivial, or creating a delegate so that the background of error entries are painted red is also straightforward.