Calling function itselft within exception - recursion

Hı,
I try to create a code that when catch an exception call itself one more time but with different argument. Recursion sample is below.
It is working fine it work for first way if it catch exception call with second way; if it has exception for second way return false, but I want to ask wheter it is a good coding or junk?
public void Main(){
console.log(testing(true));
}
private boolean testing(boolean isFirstWay)
{
try{
if(isFirstWay){
// set something, call some functions for first way
return true;
} else{
// set something, call some functions for second way
return true;
}
} catch(Exception e)
{
if(isFirstWay){
return testing(false);
} else {
return false;
}
}
}

Related

How do I know whether FileInputStream opens a file?

I am using Poco::FileInputStream to design a copy function
void do_copy_file(Poco::FileInputStream & iss)
{
Poco::FileOutputStream fos("output.txt");
Poco::StreamCopier::copyStream(iss, fos);
}
Then, a user can call do_copy_file like this
Poco::FileInputStream fis;
do_copy_file(fis);
My question: Can I judge whether iss refers a valid file?
The Poco::FileOutputStream just throws a Poco::FileException if an error occurs when trying to open it, e.g. if a invalid file path is used. It doesn't have any function to test whether it is valid.
What you could do is change your do_copy_file() function to catch an Poco::FileException exception and return a boolean value - true if opened successfully or false otherwise:
bool do_copy_file(Poco::FileInputStream & iss)
{
bool result(true);
try
{
Poco::FileOutputStream fos("output.txt");
Poco::StreamCopier::copyStream(iss, fos);
}
catch (const Poco::FileException&)
{
result = false;
}
return result;
}
Then you call it like this:
Poco::FileInputStream fis;
if (do_copy_file(fis)
{
//output file stream opened successfully
}
If you want do_copy_file() to catch an exception for opening the input stream I would recommend doing that in the function itself. Instead of passing the input streams pass the file paths instead:
bool do_copy_file(const std::string &inputFile, const std::string& outputFile)
{
bool result(true);
try
{
Poco::FileInputStream fis(inputFile);
Poco::FileOutputStream fos(outputFile);
Poco::StreamCopier::copyStream(fis, fos);
}
catch (const Poco::FileException&)
{
result = false;
}
return result;
}

toCompletableFuture() stucks for asynchronous cache

Hello there I am trying to force a promise to end to get the result from it but it just stucks on loading.
public class CacheController extends Controller {
private AsyncCacheApi cache;
public Result cache()
{
String test = "nice";
cache.set("item.key", test, 15);
Customer user = new Customer("Ana", 12);
CompletionStage<Done> result = cache.set(user.getName(), user);
block(result);
return ok("Cached");
}
public Result checkCache() throws Exception
{
Logger.info("start");
//CompletionStage<String> news = cache.get("item.key");
//news.thenRun(() -> System.out.println("works"));
CompletionStage<Customer> result = cache.get("Ana");
Logger.info("step 1");
Logger.info(cache.get("Ana").toString());
Logger.info("Step 2");
Customer c = block(result);
Logger.info("Step 3 " + c.getName());
//result.thenRun(() -> setUser(result)).thenRun(() -> Logger.info(user.getName() + " " + user.getAge()));
return ok("cancan");
}
private <T> T block(CompletionStage<T> stage) {
try {
return stage.toCompletableFuture().get();
} catch (Throwable e) {
throw new RuntimeException(e);
}
}
}
When trying to load the page it gets stuck after step2 at line 56: Customer c = block(result); by my guesses
Any ideas to fix it?
#Codrin
I had the same problem. But, see https://www.playframework.com/documentation/2.6.x/JavaCache#Setting-the-execution-context
By default, all Ehcache operations are blocking, and async implementations will block threads in the default execution context.
Maybe CompletableFuture.get() gets stuck because it is executed in the same thread with the caller.
Referring to the linked page, I added snippet below to my application.conf and it worked.
play.cache.dispatcher = "contexts.blockingCacheDispatcher"
contexts {
blockingCacheDispatcher {
fork-join-executor {
parallelism-factor = 3.0
}
}
}

what is the best practice of Vert.x handler for checking check existence?

I am implementing a method using Vertx to check the existence of certain value in the database and use Handler with AsyncResult.
I would like to know which one is the best practice:
Option 1: When nothing found, Handler is with succeededFuture but with result as FALSE:
public void checkExistence (..., String itemToFind, Handler<AsyncResult<Boolean>> resultHandler) {
// ....
doQuery(..., queryHandler -> {
if (queryHandler.succeeded()) {
List<JsonObject> results = queryHandler.result();
boolean foundIt = false;
for (JsonObject json: results) {
if (json.getString("someKey").equals(itemToFind)) {
foundIt = true;
break;
}
}
resultHandler.handle(Future.succeededFuture(foundIt));
} else {
resultHandler.handle(Future.failedFuture(queryHandler.cause().toString()));
}
});
}
Option 2: When nothing found, Handler is with failedFuture:
public void checkExistence (..., String itemToFind, Handler<AsyncResult<Void>> resultHandler) {
// ....
doQuery(..., queryHandler -> {
if (queryHandler.succeeded()) {
List<JsonObject> results = queryHandler.result();
boolean foundIt = false;
for (JsonObject json: results) {
if (json.getString("someKey").equals(itemToFind)) {
foundIt = true;
break;
}
}
// HERE IS THE DIFFERENCE!!!
if (foundIt) {
resultHandler.handle(Future.succeededFuture());
} else {
resultHandler.handle(Future.failedFuture("Item " + itemToFind + " not found!"));
}
} else {
resultHandler.handle(Future.failedFuture(queryHandler.cause().toString()));
}
});
}
UPDATE:
Let's say I have another example, instead of checking the existence, I would like to get all the results. Do I check the Empty results? Do I treat Empty as failure or success?
Option 1: only output them when it's not null or empty, otherwise, fail it
public void getItems(..., String itemType, Handler<AsyncResult<List<Item>>> resultHandler) {
// ....
doQuery(..., queryHandler -> {
if (queryHandler.succeeded()) {
List<Item> items = queryHandler.result();
if (items != null && !items.empty()) {
resultHandler.handle(Future.succeededFuture(items));
} else {
resultHandler.handle(Future.failedFuture("No items found!"));
}
} else {
resultHandler.handle(Future.failedFuture(queryHandler.cause().toString()));
}
});
}
Option 2: output results I got, even though it could be empty or null
public void getItems(..., String itemType, Handler<AsyncResult<List<Item>>> resultHandler) {
// ....
doQuery(..., queryHandler -> {
if (queryHandler.succeeded()) {
List<Item> items = queryHandler.result();
resultHandler.handle(Future.succeededFuture(items));
} else {
resultHandler.handle(Future.failedFuture(queryHandler.cause().toString()));
}
});
}
The 1st one option is better, because you can clearly say, that checkExistence returned True or False and completed successfully or it failed with some exception (database issue, etc.).
But lets say, you've decided to stick with 2nd option. Then, imagine you have another method:
void getEntity(int id, Handler<AsyncResult<Entity>> resultHandler);
If entity with provided id doesn't exists, will you throw exception (using Future.failedFuture) or return null (using Future.succeededFuture)? I think, you should throw exception to make your methods logic similar to each other. But again, is that exceptional situation?
For case with returning list of entities you can just return empty list, if there are no entities. Same goes to single entity: it's better to return Optional<Entity> instead of Entity, because in this way you avoid NullPointerException and don't have nullable variables in the code. What's better: Optional<List<Entity>> or empty List<Entity>, it's open question.
Particularly if you're writing this as reusable code, then definitely go with your first option. This method is simply determining whether an item exists, and so should simply return whether it does or not. How is this particular method to know whether it's an error condition that the item doesn't exist?
Some caller might determine that it is indeed an error; it that's the case, then it will throw an appropriate exception if the Future returns with false. But another caller might simply need to know whether the item exists before proceeding; in that case, you'll find yourself using exception handling to compose your business logic.

Realm.firstFirstAsync().asObservable() isn't consistently working with RxJava.switchIfEmpty

I am trying to create function which reads a object from realm and emit an empty observable if the object isn't found. The code below works to some degree because I can stop it with the debugger and see it hit the Observable.empty():
fun readFromRealm(id: String): Observable<Player> {
return realm.where(Player::class.java)
.equalTo("id", id)
.findFirstAsync()
.asObservable<Player>()
.filter { it.isLoaded }
.flatMap {
if (it.isValid)
Observable.just(it)
else
Observable.empty()
}
}
But when I try to use a switchIfEmpty on the Observable the code never emits defaultPlayer when it is not found in realm.
return readFromRealm(playerId)
.take(1)
.map{ // do something with emitted observable }
.switchIfEmpty(Observable.just(defaultPlayer)) // use this if no player found
The strange thing is that if I update the original method to include a first() prior to the flatMap :
fun readFromRealm(id: String): Observable<Player> {
return realm.where(Player::class.java)
.equalTo("id", id)
.findFirstAsync()
.asObservable<Player>()
.filter { it.isLoaded }
.first() // add first
.flatMap {
if (it.isValid)
Observable.just(it)
else
Observable.empty()
}
}
Everything starts working as expected, but I believe this version will kill auto updating because it will only capture the first result emitted after the filter.
I'm still trying to grok Realm and Rx so I'm probably doing something dumb.
EDIT: I have created a sample project which highlights the issue I'm seeing - https://github.com/donaldlittlepie/realm-async-issue
For reasons I don't totally understand. If you move take(1) just above the
flatMap and below the filter it should work correctly:
realm.where(Dog.class)
.equalTo("id", 0L)
.findFirstAsync()
.asObservable()
.cast(Dog.class)
.filter(new Func1<RealmObject, Boolean>() {
#Override
public Boolean call(RealmObject realmObject) {
return realmObject.isLoaded();
}
})
.take(1) // <== here
.flatMap(new Func1<Dog, Observable<Dog>>() {
#Override
public Observable<Dog> call(Dog realmObject) {
if (realmObject.isValid()) {
return Observable.just(realmObject);
} else {
return Observable.empty();
}
}
})
.map(new Func1<Dog, Dog>() {
#Override
public Dog call(Dog dog) {
dog.setName("mapped " + dog.getName());
return dog;
}
})
.switchIfEmpty(Observable.just(createDefaultDog()))
.subscribe(new Action1<Dog>() {
#Override
public void call(Dog dog) {
textView.setText(dog.getName());
}
}, new Action1<Throwable>() {
#Override
public void call(Throwable throwable) {
textView.setText(throwable.toString());
}
});
My best guess is that before, flatMap was called repeatedly, returning Observable.empty() multiple times. Perhaps that effects the Observable chain in some unexpected way.

ASP.NET Entity Framework DataContext use issue

I 've built an ASP.NET website using EF. I created a DataContext class which implements the singleton pattern. My DAO classes (singletons too) instanciate this datacontext and store it in a property. They use it in order to query the SQLServer DataBase. This worked ok for 3 months but I suddenly got exception messages like :"Connection must be valid and open / connection already open". It seemed that datacontext was not disposed. The only change, according to me, was the data size and number of users increasing.
I then found multiple posts saying that singleton was a bad idea foe datacontext, so I tried to instanciate datacontext in a using statement in every request and that resolved the problem, except for update queries which had no effects in database. I had to attach the db object to the context and then set its EntityState to "modified" to have my SaveChanges work.
Like this :
public bool DoucheXpsu(as_headers session) {
using (MyDBEntities MyContext = new MyDBEntities()) {
try {
as_status status = GetStatus(session);
if (status != null) {
if (status.mainstatusvalue == 300) {
status.DateDoucheXpsu = DateTime.Now;
status.DoucheXpsu = 1;
MyContext.as_status.Attach(status);
MyContext.ObjectStateManager.ChangeObjectState(status, EntityState.Modified);
MyContext.SaveChanges();
return true;
} else {
return false;
}
} else {
return false;
}
} catch (OptimisticConcurrencyException) {
return false;
} catch (Exception) {
return false;
}
}
}
The problem is that it actually didn't work for ONE method (which has nothing different from the other update method) !
The exception occured as I tried to attach the object : "The object cannot be attached because it is already in the object context. An object can only be reattached when it is in an unchanged state. " So I had to comment the attach and ChangeObjectState methods to have it work as expected :
public bool SetSessionToDelete(string numSession) {
using (MyDBEntities MyContext = new MyDBEntities()) {
try {
view_headerStatus view = (from v in MyContext.view_headerStatus
where v.CodeSession == numSession
where v.lastinserted == 1
select v).First();
if (view != null) {
as_status status = (from s in MyContext.as_status
where s.jobclsid == view.jobclsid
where s.lastinserted == 1
select s).First();
if (status != null) {
status.DeleteSession = 1;
//MyContext.as_status.Attach(status);
//MyContext.ObjectStateManager.ChangeObjectState(status, EntityState.Modified);
MyContext.SaveChanges();
return true;
} else {
return false;
}
} else {
return false;
}
} catch (OptimisticConcurrencyException) {
return false;
} catch (Exception) {
return false;
}
}
}
The question is WHY should this one behave differently ???
I've read many posts about EF and dataContext but I feel I'm missing something. I would be glad if anyone can help.
Thanks.
In your first example, this line here:
as_status status = GetStatus(session);
I would assume this populates using a DIFFERENT context, and when it leaves the GetStatus() method the context it used to load is disposed. That is why your subsequent Attach() works. However in your second example you do not need to attach because it was loaded using the current (connected) context.
To solve you may want to either pass the context to your methods like GetStatus() resulting in no need to reattach. I don't typically reattach unless I am resurrecting an object over the wire or from a file.

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