How to get the value of SQLITE_MAX_COMPOUND_SELECT - sqlite

I know its default value is 500 but I don't want to rely on it. It seems like a really basic thing but I couldn't find an answer.

There is no separate mechanism to read this value, because SQLite's compilation options are set when you compile the library, so you already know it.
If you use a library compiled by someone else, then you are at the mercy of whoever did this. This is why it is recommended to compile your own copy.

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Ada dependency graph

I need to create a dependency graph for a software suite that I am working on. In the past the company I work for has always done this manually, but I am guessing that there is a tool somewhere that will do what we need.
The software I am working with is Ada95, and has about 200 code modules/files, with about 40 packages. I need to create a map that will trace every output, individually, back to each input or constant that will have an impact on the output. Does anybody know of a tool that would accomplish this? Or even just partially accomplish it?
AdaCore's GPS (available from http://libre.adacore.com) comes with a command line tool named gnatinspect. You can use this tool to load all cross-reference information generated by the compiler (assuming you are compiling with GNAT). This creates a sqlite database (gnatinspect.db) which contains all information you need. gnatinspect itself provides a number of pre-made queries that might get you at least partially to where you want to go.
You could also look at ASIS, as a way to do this kind of queries directly on the code. I am told this is not so easy to use the first time around though.
There is also an older tool provided with gnat (gnatxref) which does something similar, although it is being superceded by gnatinspect.
Finally, you could look at gnat2xml as an alternative to ASIS if you are more comfortable parsing XML files.

Is it possible to include the os library in lua 4.0?

I'm stuck using the 4.0 version of lua which does not seem to support the os library. Is there a way to include this library into my project?
Or get another way to use the functionality contained within pertaining to date time calculations?
Preferably by using a *.lua file and not a *.c file since I don't have complete access to the code.
When I run the following line,
print(os.time{year=1970, month=1, day=1, hour=0})
I get an error stating:
attempt to index global 'os'(a nil value)
As #Colonel Thirty Two said it's not possible to use the os library. So the time() funciton is not available for me.
Adding to the (totally correct) currently accepted answer (that if "os" access was not allowed to you, you're generally done), there's some very slight chance the Original Programmer may have provided you with some alternative facilities to do your thing (fingers crossed). In a perfect world, those would be described in some kind of a User's Manual for your scripting environment. But if the manual was lost to time (or never existed in the first place), you might possibly try your luck at exploring any preloaded libraries by digging through the result of the globals() Basic Function. (At least I hope that's how it was done in 4.0 too.) That is, if the Original Programmer didn't block globals() for you too...

What happened to CFFI-UNIX?

My ultimate goal here is to get the system FLEXI-TRIVIAL-DIRED (http://common-lisp.net/project/ftd/) to compile, which I'm having trouble with because I can't find one of the required packages, CFFI-UNIX anywhere.
Does anyone know what happened to it, why it originally existed, if it was merged into another project, why this was, etc.
The system used to "provide a portable interface to Unix functionality, with a focus on networking". Looking at the source of FTD, you can see it calling cffi-unix::getgrgid. This functionallity is now provided (superseded) by osicat.

Closure: --namespace Foo does not include Foo.Bar, and related issues

I have a rather big library with a significant set of APIs that I need to expose. In fact, I'd like to expose the whole thing. There is a lot of namespacing going on, like:
FooLibrary.Bar
FooLibrary.Qux.Rumps
FooLibrary.Qux.Scrooge
..
Basically, what I would like to do is make sure that the user can access that whole namespace. I have had a whole bunch of trouble with this, and I'm totally new to closure, so I thought I'd ask for some input.
First, I need closurebuilder.py to send the full list of files to the closure compiler. This doesn't seem supported: --namespace Foo does not include Foo.Bar. --input only allows a single file, not a directory. Nor can I simply send my list of files to the closure compiler directly, because my code is also requiring things like "goog.assers", so I do need the resolver.
In fact, the only solution I can see is having a FooLibrary.ExposeAPI JS file that #require's everything. Surely that can't be right?
This is my main issue.
However, later the closure compiler, with ADVANCED_OPTIMIZATIONS on, will optimize all these names away. Now I can fix that by adding "#export" all over the place, which I am not happy about, but should work. I suppose it would also be valid to use an extern here. Or I could simply disable advanced optimizations.
What I can't do, apparently, is say "export FooLibrary.*". Wouldn't that make sense?
Finally, for working in source mode, I need to do goog.require() for every namespace I am using. This is merely an inconvenience, though I am mentioning because it sort of related to my trouble above. I would prefer to be able to do:
goog.requireRecursively('FooLibrary')
in order to pull all the child namespaces as well; thus, recreating with a single command the environment that I have when I am using the compiled version of my library.
I feel like I am possibly misunderstanding some things, or how Closure is supposed to be used. I'd be interested in looking at other Closure-based libraries to see how they solve this.
You are discovering that Closure-compiler is built more for the end consumer and not as much for the library author.
If you are exporting basically everything, then you would be better off with SIMPLE_OPTIMIZATIONS. I would still highly encourage you to maintain compatibility of your library with ADVANCED_OPTIMIZATIONS so that users can compile the library source with their project.
First, I need closurebuilder.py to send the full list of files to the closure compiler. ...
In fact, the only solution I can see is having a FooLibrary.ExposeAPI JS file that #require's everything. Surely that can't be right?
You would need to specify an --root of your source folder and specify the namespaces of the leaf nodes of your file dependency tree. You may have better luck with the now deprecated CalcDeps.py script. I still use it for some projects.
What I can't do, apparently, is say "export FooLibrary.*". Wouldn't that make sense?
You can't do that because it only makes sense based on the final usage. You as the library writer wish to export everything, but perhaps a consumer of your library wishes to include the source (uncompiled) version and have more dead code elimination. Library authors are stuck in a kind of middle ground between SIMPLE and ADVANCED optimization levels.
What I have done for this case is maintain a separate exports file for my namespace that exports everything. When compiling a standalone version of my library for distribution, the exports file is included in the compilation. However I can still include the library source (without the exports) into a project and get full dead code elimination. The work/payoff balance of this though must be weighed against just using SIMPLE_OPTIMIZATIONS for the standalone library.
My GeolocationMarker library has an example of this strategy.

How can I find syntax errors in QML files?

I'm doing development for Blackberry 10 using Cascades, which includes QT and QML. I find that I sometimes make mistakes in my QML file, but they don't get picked up at compilation time. How can I check whether I've made a syntax error, or mis-named a function call, or other typical errors?
QML is a dynamic language that is evaluated at Runtime. There is no compilation step and due to the nature of javascript and the dynamic nature of the global context there is no way for it to tell if what you are writing is correct/incorrect until it is evaluated. QtCreator can help with some of the QML errors you will find, but there is unfortunately no good way to get syntax errors about your javascript until it is evaluated and it explodes.
Personally, I have found good usage of the debugger to be the key to making these sort of fixes easy.
tldr; Keep your javascript clean and to a minimum there is no compile time checking.
open terminal in IDE connect your device or emulator using blackberry-SSH after connecting enter slog2info it show syntax and all typical error JavaScript with description and line NO.
If there are any mistakes it will show those lines in RED marks. It is dynamically checks there is no need to worry about compile.
If you done wrong you will not see the DESIGN CONSOLE correctly.

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