How can I save draggable element position using Meteor? - meteor

I am trying to save draggable element position in Meteor collection, in order to be able to use drag and drop characteristics in a Meteor app, so different users can watch position changes in real time. Everytime I drag and drop an element it changes its position, but after refreshing the page it appears at the original spot. The item goes back to the save position if I touch it with the mouse a bit so....
How can I make the element going back to the saved position onRendered??
My project is https://github.com/dalareo/design-thinking
How can I save element position?

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We have encountered a subtle issue with ExtJS grid.
It is quite regular grid with standard 'cell editor' plugin and two editable columns (having at least two is important).
Once an editable cell is submitted, the store backing the grid gets reloaded.
However grid reload takes place in a subsequent time slot because it's a part of asynchrouous task completion.
All this works well unless the user submits editable cell with the Tab key rather than with Enter. Tab makes second column's cell editor visible and shifts input focus there. After that the store reloads, or at least I believe it happens afterwards.
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We've been able to establish immediate reason of this: garbage collection cycle that follows grid reload treats the input field belonging to the second column's editor as garbage. As a result Ext.Element instance wrapping this field has its dom property erased. By itself it's seemingly not an issue. However, for some reason, when it comes to show a tooltip, the system tries to get its hands on the Element that was previously garbage collected. Strangely enough, that element has nothing to do with tooltips.
In order to reproduce this open the fiddle and then
Double-click any cell in the first column to make it editable
Type any value
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Wait 30 seconds
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It does not need to be a grid tooltip, the bug equally occurs even if the mouse hovering over any unrelated UI element with tooltips.
So the question is: how can it be that garbage-collected element is reused, and how to correct this?

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How do people normally do this?
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Instead of using the onmouseup event, I used the onresize event of the frame, which gives me the position of the splitter at the new position.
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i've added a javascript code in one of the frames
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I have two QTreeViews side by side and I want to implement dragging one item from one table into the other table. What I would like to do however is that when the item to be dropped reaches the destination table, that the two rows sort of "make space for it" and separate to really show the user exactly where the item would be dropped. Could someone point me in the right direction as to how to do this as I have no idea really where to start.
Thanks,
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http://doc.trolltech.com/latest/dnd.html should lead you to pretty much anything you want to do re drag and drop.
As for your specific goal, you need to implement QWidget::dragMoveEvent(QDragMoveEvent* event), which will get called every time the mouse moves within the destination tree while dragging an item. Then get the position of the cursor with QDragMoveEvent::pos(). After that, while in dragMoveEvent, use QTreeView::indexAt(pos()) to get the item under the mouse. Now, I don't know how to get the items to separate in a smooth animated way, which would be ideal. But what you can do is (temporarily) add a blank item to the list, which will have the almost identical effect. Then implement QWidget::dropEvent() to handle the drop event, and when this happens delete the blank item and insert the dragged item in the location where it was.

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Typically you do something like this with states. This way the components within the container (in this case your item renderer) are only created when the container enters the given state. The nice thing about taking this approach is that you can remain oblivious to when components need to be created/removed and let the states model handle that for you. Hope that helps.

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