SIM5216A phone functionality (CFUN) is not maintained - arduino

I'm quite new to working with Arduino/GSM and have had problems getting basic HTTP functionality working. I am currently facing multiple problems - one being that the 3G shield I am working with (SIMCOM SIM5216A) does not seem to want to connect to a carrier! :(
However, the problem I would like to focus on for this question is that Phone Functionality - designated through the AT+CFUN command - does not seem to be maintained through power cycles. Additionally, sometimes after modifying the CFUN, the modem will run a soft reset.
Here is the command I have been using to modify the phone functionality of the modem:
AT+CFUN=1,0
I am under the impression that the second parameter should stop it from running a soft reset.
I have attempted to save the AT configuration by following advice in this question's accepted answer - here is the output from power on:
START
+STIN: 25
+STIN: 25
+CPIN: READY
SMS DONE
PB DONE
AT+CFUN=1,0
OK
AT&W
OK
However, whenever I next reset, I will get the following:
AT+CFUN?
+CFUN: 4
OK
So, my question is how can I save the CFUN configuration to be consistent between power cycles? (If you happen to be able to offer advice on why I can see medium-strength signal but cannot connect to an operator network, any advice would be welcome there too, however that is not the focus of this question)
With thanks,
BadDevH.

Exactly what that is saved with AT&W is a rather muddled, see this answer for details. However, regardless of that, the AT+CFUN command is controlling such a dynamic behaviour that I cannot imagine any manufacturer ever that has saved this with &W. Think more of CFUN more like setting a fixed cruise control speed while driving a car. There is no way the car will continue with the speed from last time when started.
For normal phones the default behaviour is value 1 - full functionality - because that is the very core functionality of what they do1, but for a GSM module shield, I am guessing that the default behaviour is set to no radio in order to save power, so it stays off until you need it at which point you need to explicitly turn it on.
1
And even in the case of no sim card present, it shall still be able to make emergency calls.

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I am using the HM-18 modules by DSD tech, and I pushed the following code in:
https://github.com/dinosd/BLE_PROXIMITY
The HM-18 slaves are very similar to the HM-10s, so it should work theoretically. I went through all the code and libraries to see if there were any specs I'd need to change but there doesn't seem to be anything specific to the HM-10s in there that I'd need to adjust.
However, this is all my serial monitor outputs:
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OK+Set:1
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There are a couple of active beacons near the slave, so it should be able to detect them - my phone can detect them no problem. Does anyone know what could be changed so I can read these beacons?
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Monitor buttons acting totally incorrectly - trying to switch input source instead of showing the OSD

I am a bit new here, English is not my native, so I am sorry for any possible misspelling.
I have a very odd problem - my Xiaomi Mi Surface Display 34" (XMMNTWQ34 model) monitor buttons act really strange - instead of calling the monitor OSD, pressing any of 4 present buttons tries to switch to another possible input source (this is even not their function!), but no luck: just 3 seconds of the black screen and it turns back to the initial image. Let me explain how I got into this.
I have a monitor named before, which has 4 input ports: 2 DP and 2 HDMI. There is a PC always connected to the monitor via the DP interface (DP1 to be exact). Today I tried to connect a second PC via HDMI to the HDMI1 port. It went totally good, I was able to switch between PCs using a monitor OSD. But I thought it was too long and complicated to press a dozen buttons on OSD just to change an input source, so started to google any other programmatical methods of doing such thing.
Some fact: there are no drivers for this monitor on the Internet (it actually works at full 3440x1440#144 Hz resolution/refresh rate via DP interface without any trouble, but Windows sees it as "Generic PnP Monitor", so I see no way to fix it without a relevant driver).
I have found that any VESA-compatible monitor has the 0x60 parameter, which means exactly "input source", so altering the value of this parameter switches the input source without the need to call an OSD. I have found that the possible values of this 0x60 parameter for my monitor provided by several utilities are: 0x0F, 0x10, 0x11, and 0x12. But setting any of these values got me no luck - the screen just flashed black and nothing more. Moreover, those utilities showed that the current value of the 0x60 parameter was 0x07 - described as "S-Video 1" input source, and it did not change at any made tries. But my monitor does not even have such input ports!
But I discovered a total disaster a bit later - when I tried to switch the input source via OSD, I was not able to call it - any of the 4 buttons on the monitor was causing a black flash and nothing more! So OSD is now totally unavailable! This is madness. I can't enter the OSD, I can't change the input source without turning off any one of 2 connected PCs, I can't do anything which is supposed to be made via OSD. Rebooting and reattaching of every possible thing has no effect - even with 2 PCs being connected to monitor and waiting to enter a BIOS password (no OS loaded whatsoever): pressing any button on the monitor causes only black flash and nothing more, no OSD called. I guess this is a strictly monitor firmware issue because the OSD worked well until yesterday.
I have absolutely no idea how to solve this, I googled this all day long, but no luck. System restore did not change anything. Please help. Thank you all very much.
Same issue after using ControlMyMonitor App. At the time being, i didn't found any solution to get the OSD back. And I didn't found any solution to factory reset the monitor, I don't know if it's possible.
I strongly discourage users to use any kind of VESA com application on this Xiaomi 34 monitor !
Now, the best solution in order to switch inputs, is to disconnect or shutdown one of the computer connected, ans it will switch automaticaly to the only one remaining. (Or use a VESA script...)

Custom code on the updateHandler from HKWorkoutSession

My question is plain and simple. Can i run custom code in the updateHandler when I´ve executed a HKWorkoutSession and is listening for HeartRate samples? (Even when the Watch is locked from "wrist down" movement)
If this i possible what are my limitations?
I´m interested in processing the HeartRate data when my code receives them. I don´t have a device yet so I haven't been able to test it yet.
Would love your thoughts on this if anyone have experimented with an actual device.
Yes you can do this, I've had it append every HKSample that came back from my query onto an array, so when I resume the array is much larger. However UI won't update this way, on resume you need to update to the values you've received from the updateHandler.
Whether I should be doing this, or how far it can be pushed, I'm not sure.
Update
In the latest Xcode 7 beta you can get simulated workout data, so you won't need to install the Watch OS 2 beta on your device.

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I'm building a small robot that uses a relay to power the motors. To run the relay, I have it connected to pins 11 and 12. If I use something like the Blink example, where it turns the pin on, then off a second later, it works fine. However, what I'm trying to do is keep a pin on until an IF statement is met. When I run it, it turns the pin on for a millisecond or so, then off permanently. How could I get this to work?
Well, I have a couple guesses, but your description is vague without knowing what the IF statement is...maybe it is being met somehow without your knowledge.
I am pretty certain the light is staying on longer than a millisecond in order for you to see it. As a side note, here is an interesting, related article: http://www.100fps.com/how_many_frames_can_humans_see.htm
Are you debouncing? http://arduino.cc/en/Tutorial/Debounce
I can imagine a simple program with an IF to count button presses -- or the timing of -- where, without debouncing, you will meet the conditional without it seeming correct.
This is just one possibility, but without knowing the code, or the setup it's hard to say.

IMediaControl::Run followed by IMediaControl::Stop followed by IMeidaControl::Run doesn't switch on certain Onboard cameras

I have a DirectShow webcam application. I make use of Sample Grabber to get the buffer callbacks and IVideoWindow to control the display co-ordinates for the Preview. I have Preview and Capture Streams which I run as below.
g_pBuild->RenderStream(&PIN_CATEGORY_CAPTURE, &MEDIATYPE_Video,cam,g_pGrabberF,pNullRenderer2); g_pBuild->RenderStream(&PIN_CATEGORY_PREVIEW, &MEDIATYPE_Video,cam,NULL,NULL);
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Maybe its specific to a certain hardware issue in the unit.
Do a quick test by adding sleep of 1 sec between calls.
If it does help than you need to find a way to know when to unit state in idle or not.
There are two important parts of the question which you did not provide:
Filter graph topologies
HRESULTs of the method calls
A problem you might be having is that one of the filters in the topology does not handle well state transitions and fails somewhere between states. Supposedly your second Run meets it still trying to complete Stop. You might get a HRESULT there which indicates the issue (better for you) or the filter fails silently.
The filter graph's is the unlikely source of the bug itself. Chances are high that it does everything flawlessly, however since internally it distributes the calls between filters, one of the filter is letting you down.

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