I'm building an A-Frame application that has a lot of collada models in the scene.
I think it may be crashing my application because I keep getting this error
CommandBufferContext.Offscreen-MainThread-0x7fca4c904720 RENDER WARNING: Render count or primcount is 0.
WebGL: too many errors, no more errors will be reported to the console for this context.
What is the best way to fix the issue?
Related
I am using JxBrowser (6.23.1) on windows 10 and using the 64-bit library. however, when i startup the demo application I get the following Log message.
SEVERE: [0528/084716.632:ERROR:browser_process_stub.cpp(279)] NOT IMPLEMENTED
Can anyone shed light on this and whether this is an issue?
I have tried to find anything in relation to above error code, but did not find anything.
The browser_process_stub.cpp(279)] NOT IMPLEMENTED message means that Chromium engine tries to get access to the specific code of JxBrowser which is not implemented at the moment due to the fact that this functionality is not supported by JxBrowser at the moment. This method does not affect the existing JxBrowser functionality, so you can safely ignore this error message.
It's an aspx web site. It's Huuuge. Oftentimes, we won't see errors until building the entire site. But it's always told us where the error is.
This time, I'm getting an Object reference not set to instance of an object. error with file, no line, no location. Double clicking on the error just does... nothing.
Error 3 Object reference not set to an instance of an object.
I've tried a few things that I've found here and elsewhere but nothing seems to be helping out or giving me more information. I've tried change the verbosity of compiler/build messages but those goggles don't seem to help.
Edit: Very specifically, the first time I try to build the site after opening the project, it says it builds just fine. Trying to build it again causes the error. Closing VS (2013) and reopening the project allows a first time build success and subsequent builds are failures. It should also be noted that it's not actually building anything because it completes far far too quickly - almost instantly.
Can anyone give me some ideas on how to track this down?
It turns out that the VS installation is completely broken. Banging on the keyboard like a monkey and then trying to build succeeds when it should not.
I'm developing an application in Qt, and I'm having problems debbuging the application to find errors that crash my application with a runtime errors. Errors like array access out of bounds or wrong pointers access.
QT Creator simply doens't recognize this runtime error. All I have is the exit code, and sometimes an assert fail message in the application output. Something like:
ASSERT failure in QList<T>::operator[]: "index out of range", file c:/Qt/2010.05/qt/include/QtCore/../../src/corelib/tools/qlist.h, line 463
How can I find the point where this access is being made?
I tried running gdb on my app executable, but after the application exits with an error code (03 in this above example) there's no backtrace (no stack available).
I have VS installed, and sometimes it asks to debug the exception (not this case :/) but even so, doens't recognize mingw32 debug symbols and only gives me a dissasembled view.
Ideally I would have QT Creator dump stack before such asserts that crash my application. Any tips?
If you are having problems debugging that, try creating your own message handling function for Qt's debug/warning messages, and putting a breakpoint in that function. Then you're program should stop whenever one of those messages is printed.
I need to disable flash from showing these error messages when an error occurs. I am completely aware of the error I'm receiving, and it does not cause my application from working correctly. I simply need to disable these messages. Is there a setting in flash or a flex compiler command or something? Thanks, David.
There are a lot of things you can do with your mm.cfg file (google it's usage)
For instance if you put:
SuppressDebuggerExceptionDialogs=1
In there it will prevent the debugger version of flash from popping up error windows in your browser.
No, unfortunately there's no such thing. Though, the errors will not be displayed to users that have the release version of the flash player installed, and not the debugger one.
There's a very hot feature request for the flash player but the implementation seems far from happening: Ability to intercept system error dialogs. There are a lot of comments some heated, some sarcastic but Adobe seems to still ignore this issue.
UPDATE
The feature has since been implemented. Last comment says:
This has been fixed with Flash player 10.1
http://labs.adobe.com/technologies/flashplayer10/features.html
Global error handler The new global error handler enables developers
to write a single handler to process all runtime errors that were not
part of a try/catch statement. Improve application reliability and
user experience by catching and handling unexpected runtime errors and
present custom error messages. When using the global error handler in
a SWF running in the debug player, error pop-ups will not be shown.
I have this very strange problem on a big flex app where it would run fine with the debug swf if the user has debug flash installed but will have some disparities for people with standard version of flash.
These disparities include:
No pop ups
loose all event catching
Weird positioning of a button
I read somewhere that updatedisplaylist was handled differently ?
For now i will try the export release way instead of the bin-debug swf, and to go back in the commits to see what was the turning point.
Any similar experiences ?
I've been using Flex for a long time and have never heard of any problems like these being related to using the debug vs standard versions of the Flash player, but I have experienced problems similar to what you're experiencing.
When an exception occurs in your application, like attempting to access something in a null class or trying to access element 10 in an array that only has 9, the debug player will pop up a window stating that an exception has occurred and give you a stack trace, even if you're not actively debugging the app. The standard player does not, so the user will have no way of knowing that something went wrong.
In my experience after an uncaught exception occurs it can make all running code from that point on very unstable, causing all of the problems you list and more.
I doubt your problem has anything to do with the two different players beyond the standard one not giving you any feedback about the state of your app.