When using the custom workflows (integration workflow) of the DocuSign to a CRM Online, I encountered an error about a null value.
I have followed the sequence correctly (CreateEnvelop, AddDocument, AddRecipients then GetSignature) but I still get the error. I think the workflows were part of the solution so we don't have access to the codes unless we decompile it - which is something we don't want to do. We even thought it might be illegal since it's not our dll.
How can we resolve this error?
What version of the DocuSign base solution are you currently running? The base solution is separate from the workflow solution, and it's generally recommended that you install the latest version of that base solution along side the workflow solution.
A few things can cause this issue:
A refresh token that is set to null in your DocuSign configuration. This is the most likely problem. Go to "DocuSign Config" in the Settings dropdown on the sitemap, and open up the active DocuSign configuration. When it loads, you'll see a "Linked to O365" field: click the "refresh" link. This will ensure a token is created and that the workflow solution can get to it.
An invalid envelope ID. Make sure that the workflow is configured correctly and the envelope information is successfully getting passed to the AddDocument activity.
The entity or entity ID is not available to the workflow activity. The AddDocument activity needs to know this so it can connect to the entity in question to retrieve the note attachment(s). This could potentially happen if instead of setting up a workflow, you setup a custom action and did not assign it to an entity.
If none of these things help resolve the issue, feel free to reach out to DocuSign tech support and we'll help you diagnose the problem.
Hope this helps!
Related
I'm really keen to use the 2sxc environment on my website for a number of applications.
I'm currently looking at the Mobius forms.
What I'm wanting to do is create a ticket in ConnectWise rather than send an email, using the ConnectWise REST API.
Some of these questions might have obvious answers to someone who has been taught in these technologies, but I'm self-taught. When I went to school I learnt COBOL!
There is c# code in the application, but I can't see how you build and incorporate into the application. I forked the code and it seems to just code with no build.
There are live and staging folders with the same cshtml files. However, it seems a bit random when the live or staging is actually used. For example, I did a quick fix to the _Contact Form.cshtml so to fix the type that meant it always displayed the ReCaptcha warning, and I changed the live version, which didn't do anything, so I had to change the staging version.
I need to update the settings so that configure the ConnectWise API settings, I haven't been able to find where I can do this? I am still looking though.
I also need to store a private key in the settings. Is there a secure way I can do this?
PS. When I get my head around all this I'm happy to be a contributor
welcome to StackOverflow.
I'll try to give you some guidance to help you figure it out
Live and staging are folders meant to let you make changes while the users see the unmodified output. So a host-user sees the files from staging, others see what's in live. When you're done and all is tested, you copy from staging to live. This we call Polymorphism.
Polymorphism applies to both the cshtml as well as the api. So as a host-user, you'll be using staging/api/FormController to save/send.
There is no build process, everything is hot-compiled. That's one of the things that makes 2sxc so amazing. No Visual Studio, DLL or restarting the application ;) You'll love it.
Secure keys: there is no special secure key storage. We usually put it in the App-Settings, just like the MailChimp key you'll see there. We split it into two fields for very technical reasons, because we publish our code on github and that causes trouble when our code has API keys. But you can just use one field, assuming you don't plan on publishing the code on github.
I have a ASP.NET MVC project and I need to use Message Queues (MSMQ as I understand it) to send messages from the client to my server, but I can't seem to add System.Messages to a c# class. I get an error when trying to add the namespace:
I searched around and found that I don't have the system.messaging.dll (or system.messages.dll) in my project. This has to be possible, as its even in the documentation.
EDIT: I found another guy online who is having the exact same problem. I followed the answer in that link, but the Refrence Manager dosen't seem to have a system.messaging or messages dll.
How do I download the necessary dlls?
So #mason regrettably, I was trying to do something that isn't really done anymore. This question was outdated before I even asked it.
I launched a game to the Google Play store recently and it was going good until now. I just received an email from Google that says that "One or more of your apps contains an Intent Redirection vulnerability that puts user data at risk " and tells me I need to fix it by August 13.
I personally don't collect or demand any user data or info. However, I used Google Admob ads with Facebook mediation and Unity ads in my game which may be the cause of this problem. So, my question is how to overcome this problem? They also said in the email to make changes in the manifest file. If any one has a similar problem and knows the solution for it, your help would be appreciated.
Here is the email:
"One or more of your apps contains an Intent Redirection vulnerability that puts user data at risk. On August 13, 2019, any apps that contain unfixed security vulnerabilities beyond the dates listed on your Play Console alerts will be removed from Google Play.
Action required
Sign in to your Play Console.
Select Alerts to see which apps contain a security vulnerability, and review the guidance on how to resolve the vulnerability.
Update your affected apps to fix the vulnerabilities.
Submit the updated versions of your affected apps.
Upon resubmission, your app will be reviewed again. This process can take several hours. If the app passes review and is published successfully then no further action is required. If the app fails review then the new app version will not be published and you will receive notification via email."
I was having the same issue "intent redirection your app(s) are vulnerable to intent redirection" and I added exported="false" in every activity, but still got rejected, then I realized the problem was in one of the payment libraries I was using, all I had to do is update the library and the new app update got live.
my issue was in RazorPay payment gateway, I updated it from 1.6.3 to 1.6.6 (latest)
implementation 'com.razorpay:checkout:1.6.6'
they already mentioned this issue here, check it out https://github.com/razorpay/razorpay-android-sample-app/issues/202
I have a same issue, actually Latest Unity Add Xiaomi SDK by default which cause this issue.
Simple remove Xiaomi from your Unity it will fix the issue.
We had received a similar email, In the Play Console/Alert tab, we found this
for us, the reason is "com.androidnative.features.social.common.SocialProxyActivity.StartActivity"
which come from Android Native asset[Ultimate Mobile] - Unity3D.
We used that asset for Advertisements, In-app purchase and play game services instead of using the original SDK. So the possible solution is to remove that asset from our game and use the original SDK.
Here is the Screenshot of my alert.
There are several points to keep in mind to resolve that issue:
The most confusing: you must rollout affected application fixed APK/AAB to 100% on all tracks where it had place to be. Important note is that among others you must rollout production track release to 100% in order to Google to reconstruct your issue.
In the new version of Play Console there is no way to find out any specific information about the issue so you should email Google Support to ask for details. As a respone you may possibly get obfuscated method or class signature, so you need to deobfuscate it.
Read carefully through official document to address issues and resolve them. Our application got rejected because SMS BroadcastReceiver did not apply any permission restraints.
Ihsan Ali
The problem is in the UnityChannel.aar file, you need to open it with the help of the archiver and open the AndroidManifest.XML. I in the line android:exported="true" wrote a false as indicated in the article in Google. Now publish the version and if the error will no longer be reported.
I had the same issue. Just remove xiaomi app game centre from your unity>>game build option. Disabling it will surely clear out the issue.
I have searched the internet for 2 days having found no answer to the below requirement. What i found most were GeckoFX and CefSharp which are external packages and not installed libraries. How can this be done?
I have been asked to do the following:
Use a suitable library function out of the set of libraries installed with the .NET platform. You must not use the C# WebBrowser class but perform the required HTTP-level communication directly from within your code. The code must clearly identify the HTTP-level client-server communication and must explicitly manage Home page, Favourite, History Lists and Tabs.
Optionally, you may add functionality to render a web page, but there must be an option to disable this functionality and to show only the raw HTML that has been retrieved.
Thanks
What have you attempted so far and what problem are you encountering?
Maybe read this first :)
Currently it sounds like you have been given an interview or homework task that you dont know how to solve. If so, then you should have some idea on where to start or you are in the wrong course or job interview. If you want help, then try to solve the question yourself and ask for help when you are stuck. Tell us what you have tried, show the code you currently have and let us know where you are stuck or what doesnt work as expected.
Where are you stuck? Fetching the webpage? Building the user interface?
Do you know if it's possible to build an application for the LinkedIn platform?
Yes, they have API at http://developer.linkedin.com/index.jspa, allowing access to the profile, connections, messaging and more.
While LinkedIn has promised a public API for a very long time now, they have yet to deliver.
No, there is no public LinkedIn API yet.
IMO, their widgets (which there are only two of at the moment, which are very limited) don't count.
They say that they are open to being contacted with specific uses for their API and they may give access to parts as needed - but that is if they accept your ideas for integration. They have been very picky with this - and have not accepted my attempts to integrate with LinkedIn yet, they tell me I have to wait with everyone else, apparently my applications are not "high-profile" enough.
Sure, you'll find many Google results talking about their "promised" API, but they are empty promises and won't be of much help.
Yes, Linkedin has an API:
http://www.programmableweb.com/api/linkedin
http://blog.linkedin.com/blog/2007/12/the-intelligent.html
So you could build an application that uses it.
Update: (from second link)
We’ll be phasing all of this in over the coming months and to get involved with the Intelligent Application Platform either for APIs, widgets, or hosted applications, send us an e-mail to developers#linkedin.com telling us what you want to build and what you need to build it.
Since there are published Mashups using LinkedIn I would assume that means you can use the API even if the documentation isn't readily available.
As a tip, in the future include links to what you found that didn't work, so we know not to give it to you again.
I poked around a bit more and I found some more on their widgets which appears to be the main focus of their API.