Is there any means to script/automate Apple Watch app? I tried using instruments for automation, however it did not seem to work, i also could not automate using xctest , using xctest it just launches the iphone app, when trying to record and the watch app is not launched. did anybody here automate an apple watch app?
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I'm looking to install and automatically/one button update very early development builds of an application to Android TV devices in my household. I've initially tried Google Play using an internal track, but it turns out this is reviewed by a human initially and because of how incomplete the application is it was rejected. I do not want to get bogged down in design/etc. to get past the Play reviewers, especially with the current 7 day~ turn around time.
I found Firebase App Distribution, which seems like a decent choice for the kind of testing I want to achieve, but the set up process seems very mobile centric, and talks about clicking links in emails etc. which is not doable on Android TV.
My goals are:
Get my not production ready application installed and automatically/one button press updated on Android TV
I've tried:
Google play store internal track, rejected because of how "not production ready" it is
Firebase App Distribution, but the tester registration process involves emails/flows not available on TV
So I guess my questions are:
What are my options for installing and automatically updating signed test builds on Android TV?
Is it possible to use Firebase App Distribution with Android TV apps? How do you register?
Currently I'm either having to get the devices near a laptop to adb install the APK, or pushing the APK to a network share and using a file manager on the TV devices to manually install and update the app.
It runs just fine on the iPhone. When I select the Watch App Target, however, it simply won't run on the watch.
I don't get any errors or anything. I can see the app downloading on the Watch sometimes; when it does download, it deletes itself the moment the download is complete.
I've tried uninstalling the watch app and reinstalling via the Apple Watch app on the iPhone, and the same thing happens: it downloads and deletes itself before I can run it.
I've also reset the watch, reset Xcode, deleted the iOS app, and just about everything else I could possibly think off, but I'm starting to lose my mind.
The problem started happening when I (attempted to) set up the Watch Connectivity framework. I don't know if this is related. I've been unable to verify that WC is working properly as I can't open the app.
I've been lucky enough to get it to actually load on the watch only a few times since integrating WC framework, but even when I have, all I got was the loading screen for about a minute each time.
UPDATE:
I'm now seeing some consistent behavior.
I'm now able to debug my app by launching the watch app via Xcode. The app icon does not appear at all on the watch when this happens, however. (Weirdly enough, it shows the launch screen for a different watch app when launching.) So I can't run the app at all unless it is launched from Xcode.
Also, I am not able to download the app to the watch via the phone. I want to be able to run it outside of debug mode, and I can't. When I attempt to install it from the Apple Watch iOS9 app, the install begins, I see the icon on the watch as it downloads, and just as it finishes, it deletes itself from the watch before I can run it. This just keeps happening.
Please help!
Make sure your Apple Watch device ID is in your provisioning profile.
So, this kind of sucks as an answer, but I've had enough.
I decided to copy all of my code and storyboards into a new Xcode project. The Watch App now works exactly as it should. Hopefully Apple sorts out these bugs in an update.
I believe repairing the watch would help as well. I had the same problem before and the only thing which helped was repairing the watch.
I also have other issues debugging the watch app properly - see my question here Proper way to debug watchos2 app in XCode7
I am trying to create enterprise build for apple watch project by xcode 6.3
I tried to build by archive and by auto-build (shenzhen tool)
When I run it at iPhone, it crashes immediately but with ad-hoc build it's work fine.
I've found that Xcode Automatic selections do not work properly for code signing and provisioning profile when used with Apple Watch; sometimes it makes the wrong choice and you only notice when it has problems installing and launching.
For each of the App, App Extension, and Watch App, select the code signing certificate and provisioning profile explicitly (not automatic) in the pop up list.
For issues upon launch on the device (from spring board) the device console gives good information. Install iOS Console, from lemonjar.com to easily see such information.
I want to know if anyone could suggest that how can I create Simulator build for Apple Watch.
I'm following the steps in this [link to create simulator build](https://developers.facebook.com/docs/iOS /creating-iOS -simulator-build-for-review)
but if we use command like xcodebuild -showsdks
It only showing iPhone Simulator.
Though I've created simulator build using these command for project having target for Apple Watch, but it do not run on watch simulator.
So, it will be helpful if anyone could suggest how to create Simulator build for Apple Watch.
Since your WatchKit app and extension are part of your iPhone app you just need to create simulator build for your iPhone app. Then when you install your iPhone app in the iPhone simulator it will also install your WatchKit app on the watch.
If you just want to run your app on the Apple Watch from Xcode then you can just select your WatchKit app in the list of schemes and then build & run. You will need to enable to Apple Watch display as Pablo A. mentions.
Go to the simulator (iOS 8.2 or greater) and
Hardware - External Displays - Apple Watch
I cannot start iOS Watch App on simulator. Installed latest Beta 6.2 on Yosemite
1) I create a single view based application,
2) Add App Watch target
3) Extension and Watch App automatically created
4) Run App and start simulator and enable Apple Watch simulator
5) Switch Scheme to app Watch App and start Run
Xcode status bar showing Running App...... and never jumping to second step of
Running App extension, so nothing is showing on Apple Watch!!
1. Select you "... Watch App" Run it on iPhone 5 simulator and higher
(watch simulator not working with iPhone 4s)
2. Go to Hardware > External Displays > Select one of Watch external displays.
As a result you should see the log on the console from your WKInterfaceController WathcKit Extension
I have exactly same problem. I created a new project and added WatchKit extension in Xcode 6.2 beta 4 with WatchKit. I tried all ways mentioned in other answers but still failed to let watch app run in the simulator. Finally, I made it work.
My steps:
Delete the containing app in the iPhone simulator.
Clean your project in Xcode.
Do not run the containing app, run the WatchKit app from Xcode.
1. Dont run main target, run watch extension target. you can find below attachment, so that you can get an idea
2. Go to Hardware > External Displays > Select one of Watch external displays