One Esp8266 Client One Esp8266 Server - tcp

I did Server-Client Application with lua using one Esp8266. I wanna do this with two Esp8266. I wanna use one of these Esp8266 is Server and the other other one is Client. You can see below first code using for get RSSI from one AP and second code is using for writing these RSSI in a Server. How can i placed these two codes in two Esp8266?
i=5
tmr.alarm(1,10000,1, function()
print(wifi.sta.getap(scan_cfg, 1, listap))
if i>1 then
print(i)
i=i-1
else
tmr.stop(1)
print("Timer Durdu")
end
end
)
function listap(t)
for bssid,v in pairs(t) do
local ssid = string.match(v, "([^,]+)")
l=string.format("%-10s",ssid)
stringtoarray = {}
index = 1
for value in string.gmatch(v,"%w+") do
stringtoarray [index] = value
index = index + 1
end
print(l)
print(stringtoarray[2])
end
end
scan_cfg = {}
scan_cfg.ssid = "VSP250s"
scan_cfg.bssid = "00:09:df:8e:03:b4"
scan_cfg.channel = 0
scan_cfg.show_hidden = 1
Second code:
srv=net.createServer(net.TCP)
srv:listen(80,function(conn)
conn:on("receive", function(client,request)
local buf = "";
local _, _, method, path, vars = string.find(request, "([A-Z]+) (.+)?(.+) HTTP");
if(method == nil)then
_, _, method, path = string.find(request, "([A-Z]+) (.+) HTTP");
end
local _GET = {}
if (vars ~= nil)then
for k, v in string.gmatch(vars, "(%w+)=(%w+)&*") do
_GET[k] = v
end
end
buf = buf.."<!DOCTYPE html><html><div id='container'><font size='5'>"
buf = buf..'<style>body{width:auto;height:auto;background-color:#ffffff;}'
buf = buf..'.button {font-size: 20px;}</style>'
buf = buf.."<head> <meta http-equiv='refresh' content=3> "
buf = buf.."<p><h1>RSSI meter<br> ESP8266</h1>";
--buf = buf.."<p>Refresh : <button class='button'>ON</button>&nbsp</p>";
--buf = buf.."<p>Relay Switch : <button class='button'>ON</button>  "
--buf = buf.."<button class='button'>OFF</button><br>"
buf = buf..'<B>Voltage :<font color=red>'..string.format('%s',l)..' V</font></b><br>'
buf = buf..'<B>Current :<B><font color=blue>'..string.format('%g',stringtoarray[2])..' A</font></b><br>'
--buf = buf..'<B>Power Consumption :<B><font color=DeepSkyBlue>'..'Not Available'..'</font></b><br><BR>'
-- buf = buf..'<p>Function Button :<B><font color=BlueViolet>'..button_status..'</font></b><br></p>';
buf = buf..'</head>'
buf = buf..'<br><br><details><summary><font color=red>BURAK IPEK</font><p>'
buf = buf..'<summary><p>Vestel Electronics </p></details>'
buf = buf.."</body></font></div></html>"
client:send(buf);
client:close();
collectgarbage();
end)
end)

Put each code into a lua file. Include both from init.lua with typing
dofile("client.lua");
dofile("server.lua");
To make things easier, write methods.
Good luck.

Related

ESP8266 do not send back http resppond

I have some problem. If I have old firmware (NodeMCU 0.9.5 build 20150318 powered by Lua 5.1.4) then it works and I receive back response to phone. But if I have new one ( build 2022-09-07 powered by Lua 5.1.4 on SDK 3.0.1-dev(fce080e)) then I do not receive response (but I get request “who” on ESP8266). What is the problem it could be?
Code:
srv = net.createServer(net.TCP)
srv:listen(80,function(conn)
conn:on("receive", function(client,request)
local buf = "";
buf = buf.."HTTP/1.1 200 OK\n\n"
local _, _, method, path, vars = string.find(request, "([A-Z]+) (.+)?(.+) HTTP");
if(method == nil)then
_, _, method, path = string.find(request, "([A-Z]+) (.+) HTTP");
end
local _GET = {}
if (vars ~= nil)then
for k, v in string.gmatch(vars, "(%w+)=(%w+)&*") do
_GET[k] = v
end
end
if(_GET.pin == "ON1")then
print(“On”)
elseif(_GET.pin == "OFF1") then
print(“Off”)
end
if(_GET.question == "who") then
buf=""
buf = buf.."HTTP/1.1 200 OK\n\n"
print(buf)
end
client:send(buf)
client:close()
collectgarbage()
end)
end)

Why is the variable modified when nginx Lua processes the request?

I just started studying Lua.
Every time I request, I want to check the name parameter in the request parameter. However, it is actually found that the self.name has changed occasionally.
For example,
request A with params: request_id = 123 & name = ABC,
request B with params: request_id = 321 & name = EFG,
in the log, I found that there are requests_id = 123, but name = EFG.
Why is that? Is my class incorrectly written?
Here is the sample code:
main.lua:
local checker = require "checker"
local ch = checker:new()
if ch:check_name() then
ngx.header["Content-Type"] = "application/json"
ngx.status = ngx.HTTP_FORBIDDEN
ngx.exit(ngx.HTTP_FORBIDDEN)
end
checker.lua:
local utils = require "utils"
local _M = {}
function _M:new()
local o = {}
setmetatable(o, self)
self.__index = self
self.args = utils.get_req_args() or {}
local name = self.args["name"] or ""
local request_id = self.args["request_id"] or ""
self.name = name
return o
end
function _M:check_name()
ngx.log(ngx.ERR, "request_id: ", self.request_id, " name: ", self.name)
-- do some check ...
end
utils.lua
local json = require "cjson"
local _M = {}
function _M.new(self)
return self
end
function _M.get_req_args()
-- GET
local args = nil
if ngx.var.request_method == "GET" then
args = ngx.req.get_uri_args()
-- POST
elseif ngx.var.request_method == "POST" then
ngx.req.read_body()
local data = ngx.req.get_body_data()
args = json.decode(data)
end
return args
end

putting letters with number inside lua variables

I have this Nginx lua code which is used to encrypt numbers from 0 to 9 with its equivalent encrypted code ... ( see the example below )
and its working great , but i want to make it also encrypt Letters from A to Z.
I'm not familiar with lua so i don't know what is the best way to make it works !
content_by_lua_block {
local bf = {}
bf[0] = '(((_<<_)<<_)'
bf[1] = '(({}>[])-(()>[]))'
bf[2] = '(({}>[])-(()>[]))])'
bf[3] = '(({}>[])-(()>[]))])*'
bf[4] = '(({}>[])-(()>[]))])*(()>[])'
bf[5] = '(({}>[])-(()>[]))])*(()>[])%'
bf[6] = '(({}>[])-(()>[]))])*(()>[])%(((_<<_'
bf[7] = '(({}>[])-(()>[]))])*(()>[])%(((_<<_)<<_'
bf[8] = '(()>[]))])*(()>[])%(((_<<_)<<_)+((_<<_)*_))'
bf[9] = '(({}>[])-(()>[]))])*(()>[])%(((_<<_)<<_)+((_<<_)*_))'
local cookie = ngx.var.token
for i=0, 9 do
cookie = string.gsub(cookie, i, "'+"..bf[i].."+'")
end
Maybe something like that :
content_by_lua_block {
local bf = {}
bf[0] = '(((_<<_)<<_)'
bf[1] = '(({}>[])-(()>[]))'
bf[2] = '(({}>[])-(()>[]))])'
bf[3] = '(({}>[])-(()>[]))])*'
bf[4] = '(({}>[])-(()>[]))])*(()>[])'
bf[5] = '(({}>[])-(()>[]))])*(()>[])%'
bf[6] = '(({}>[])-(()>[]))])*(()>[])%(((_<<_'
bf[7] = '(({}>[])-(()>[]))])*(()>[])%(((_<<_)<<_'
bf[8] = '(()>[]))])*(()>[])%(((_<<_)<<_)+((_<<_)*_))'
bf[9] = '(({}>[])-(()>[]))])*(()>[])%(((_<<_)<<_)+((_<<_)*_))'
bf[a] = '(({}>[])-(()>[]))])*(()>[])%(((_<<_)<<_)+((_<<_)*_))(()>[])%'
bf[b] = '(({}>[])-(()>[]))])*(()>[])%(((_<<_)<<_)+((_<<_)*_))(()>[])%(()>[])%'
bf[c] = '(({}>[])-(()>[]))])*(()>[])%(((_<<_)<<_)+((_<<_)*_))(()>[])%(()>[])%(()>[])%'
...................
...................
...................
...................
bf[z] = '(({}>[])-(()>[]))])*(()>[])%(((_<<_)<<_)+((_<<_)*_))(()>[])%(()>[])%(()>[])%)%(()>[])%)%(()>[])%'
local cookie = ngx.var.token
for i=0, 9 and a, z do
cookie = string.gsub(cookie, i, "'+"..bf[i].."+'")
end
I tried to rewrite your code:
local bf = {}
bf[0] = '(((_<<_)<<_)'
bf[1] = '(({}>[])-(()>[]))'
bf[2] = '(({}>[])-(()>[]))])'
bf[3] = '(({}>[])-(()>[]))])*'
bf[4] = '(({}>[])-(()>[]))])*(()>[])'
bf[5] = '(({}>[])-(()>[]))])*(()>[])%'
bf[6] = '(({}>[])-(()>[]))])*(()>[])%(((_<<_'
bf[7] = '(({}>[])-(()>[]))])*(()>[])%(((_<<_)<<_'
bf[8] = '(()>[]))])*(()>[])%(((_<<_)<<_)+((_<<_)*_))'
bf[9] = '(({}>[])-(()>[]))])*(()>[])%(((_<<_)<<_)+((_<<_)*_))'
bf['a'] = '(({}>[])-(()>[]))])*(()>[])%(((_<<_)<<_)+((_<<_)*_))(()>[])%'
bf['b'] = '(({}>[])-(()>[]))])*(()>[])%(((_<<_)<<_)+((_<<_)*_))(()>[])%(()>[])%'
bf['c'] = '(({}>[])-(()>[]))])*(()>[])%(((_<<_)<<_)+((_<<_)*_))(()>[])%(()>[])%(()>[])%'
--
--
--
bf['z'] = '(({}>[])-(()>[]))])*(()>[])%(((_<<_)<<_)+((_<<_)*_))(()>[])%(()>[])%(()>[])%)%(()>[])%)%(()>[])%'
local cookie = "01sdz" -- ngx.var.token
-- first example
local cookie = cookie:gsub ( '.', function (x)
local s = tonumber(x) or x
if bf[s] then return "'+".. bf[s] .."+'"
else return x
end
end )
print(cookie)
-- second example
cookie = "01sdz"
for i=0, 9 do
cookie = string.gsub(cookie, i, "'+".. bf[i] .."+'")
-- may be use bf[i]:gsub( '([%%])', '%%%1') with escape escaping symbol %
end
for i= string.byte('a'), string.byte('z') do
local v = bf[string.char(i)]
if v then
cookie = cookie:gsub( string.char(i), "'+".. v:gsub( '([%%])', '%%%1') .."+'")
end
end
print(cookie)
result
'+(((_<<_)<<_)+''+(({}>[])-(()>[]))+'sd'+(({}>[])-(()>[]))])*(()>[])%(((_<<_)<<_)+((_<<_)*_))(()>[])%(()>[])%(()>[])%)%(()>[])%)%(()>[])%+'
'+(((_<<_)<<_)+''+(({}>[])-(()>[]))+'sd'+(({}>[])-(()>[]))])*(()>[])%(((_<<_)<<_)+((_<<_)*_))(()>[])%(()>[])%(()>[])%)%(()>[])%)%(()>[])%+'
I updated my code, anyway the second example will help you

Python Write Personal User ID using RC522

I'm struggling in using Python3 for writing and reading personal user id in rc522. Here I want to write (for example, 123) in the rfid based on the input. However, after I write '123', the python says
can't concat list to bytearray.
Please, help. Thank you :D
info = input("Personal ID")
info = int(info)
status = MIFAREReader.MFRC522_Auth(MIFAREReader.PICC_AUTHENT1A,8,key,uid)
if status == MIFAREReader.MI_OK:
data = bytearray(16)
value = format(info,'x')
while (8 > len(value)):
value = '0' + value
data[0:8] = bytearray.fromhex(value)
MIFAREReader.MFRC522_Write(8,data)
def (self,blockAddr,writeData)
buff = []
buff.append(self.PICC_WRITE)
buff.append(blockAddr)
crc = self.CalulateCRC(buff)
buff += crc
(status,backData,backLen) = self.MFRC522_ToCard(
self.PCD_TRANSCEIVE,buff
)
buff = writeData[0:8]
crc = self.CalulateCRC(buff)
buff += crc /////the error is pointed here
(status,backData,backLen) = self.MFRC522_ToCard(
self.PCD_TRANSCEIVE,buff
)
if status == self.MI_OK:
return True

what is the pointer to pointer equivalent in lua

I know that you can use tables in a similar way to pointers in lua. That being said, what would pointers to pointers look like? Would they look something like dp = {p = {}}? if so what would the equivalent to the c code below be in lua?
void InsertItem(node **head, node *newp){
node **dp = head;
while((*dp) && (*dp)->value > newp->value
{
dp = &(*dp)->next;
}
newp->next = *dp;
*dp = newp;
}
Yes, double pointer may be translated to Lua as nested table.
local function InsertItem(head, newitem)
while head.next and head.next.value > newitem.value do
head = head.next
end
newitem.next = head.next
head.next = newitem
end
-- Typical Usage:
local head = {}
InsertItem(head, {value = 3.14})
InsertItem(head, {value = 42})
InsertItem(head, {value = 1})
-- Now the data is the following:
-- head = {next = elem1}
-- elem1 = {next = elem2, value = 42 }
-- elem2 = {next = elem3, value = 3.14}
-- elem3 = { value = 1 }
The big difference between C pointers and Lua tables is that in C, you can take the address of a variable and pass it to a function to modify it. You can't do that in Lua, but the function could always return the modified value.
Would they look something like dp = {p = {}}?
Yes, that's about as close as close as you can get to a pointer to a pointer in Lua.
if so what would the equivalent to the c code below be in lua?
Linked lists tend to work more smoothly with recursion:
local function InsertItem(head, newp)
if not head or head.value <= newp.value then
newp.next = head
return newp
end
head.next = InsertItem(head.next, newp)
return head
end

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