Animating linear css background not working in firefox [duplicate] - css

This question already has answers here:
background-position-y doesn't work in Firefox (via CSS)?
(9 answers)
Closed 3 years ago.
I know this has been answered somewhere already, but can't figure out what's wrong.
I have used repeating-linear-gradient for background and #-webkit-keyframes and #keyframes for animating it. It does work in google chrome but not in firefox.
HTML
<div class="menu_block"></div>
CSS
.menu_block {
height:100px; width:500px;
background: repeating-linear-gradient(45deg,#000,#000 20px,#fff 20px,#fff 40px);
background-size:56px 56px;
background-position-x:0%;
-webkit-animation:'slide' 30s infinite linear forwards;
}
#-webkit-keyframes 'slide' {
0%{background-position-x:0%;}
100% { background-position-x:100%;}
}
#keyframes 'slide' {
0%{ background-position-x:0%; }
100% { background-position-x:100%;}
}
jsfiddle is here
https://jsfiddle.net/mathews8881/0cj3L6wu/
Could somebody please help.

Try animating both params background-position: 0% 0;. Also missing non-prefixed animation rule.
.menu_block {
height: 100px;
width: 500px;
background: repeating-linear-gradient(45deg, #000, #000 20px, #fff 20px, #fff 40px);
background-size: 56px 56px;
background-position: 0 0;
-webkit-animation: slide 30s infinite linear forwards;
animation: slide 30s infinite linear forwards;
}
#keyframes slide {
0% {
background-position: 0 0;
}
100% {
background-position: 100% 0;
}
}
#-webkit-keyframes slide {
0% {
background-position: 0 0;
}
100% {
background-position: 100% 0;
}
}
<div class="menu_block">
</div>

Remove the single quotes on the animation/keyframes property values, the -webkit- prefix on animation and use background-position: 0%; instead of background-position-x:0%; (as mentioned in a comment, background-position-x is not supported across browser).
Note, since your prefixed properties weren't consistent applied I removed all of them, so you need to add them back to cover older browser versions needing them. Also, in your case, no need to use forwards in your animation when using infinite
.menu_block {
height:100px; width:500px;
background: repeating-linear-gradient(45deg,#000,#000 20px,#fff 20px,#fff 40px);
background-size:56px 56px;
background-position:0%;
animation: slide 30s infinite linear;
}
#keyframes slide {
0%{ background-position:0%; }
100% { background-position:100%;}
}
<div class="menu_block">
</div>

Related

animated linear gradient devouring CPU usage

I have an animation for alternating the body and change its background color. Everything works just fine, however when the animation runs I can see that my CPU is at 100%. At first I thought it might be due to #keyframes, however when I changed the code from alternating the colors, I saw a very critic CPU overload decrease, of an overwhelming constantly 40%. So I understood it might be due to animation.
Here's my CSS code:
body {
background: linear-gradient(45deg, #F17C58, #E94584, #24AADB, #27DBB1, #FFDC18, #FF3706);
background-size: 600% 100%;
background-repeat: repeat;
background-attachment: fixed;
animation: gradient 16s linear infinite;
animation-direction: alternate;
}
#keyframes gradient {
0% {
background-position: 0%
}
100% {
background-position: 100%
}
}
Can someone help me?
Use transformation by considering pseudo element:
html::before {
content: "";
position: fixed;
z-index:-2;
top: 0;
left: 0;
width: 600%;
bottom: 0;
background: linear-gradient(45deg, #F17C58, #E94584, #24AADB, #27DBB1, #FFDC18, #FF3706);
animation: gradient 16s linear infinite alternate;
}
#keyframes gradient {
100% {
transform: translateX(-83.33%) /* 5/6x100% */
}
}

Percentage background-position working erratically (except on Chromium)

The following image is to be used in a keyframes animation by moving the background-image position 100% to the right on each frame:
The idea is that the ArrowsAnim.png has 7 frames of the same image (the set of 3 chevrons pointing to the right) in different animation states. The animation arrowAnimation (CSS below) simply skips through background-position 0% to 300% to show the first three frames of this image over 0.5 seconds, repeatedly.
What's happening is that when I resize the browser window, I can sometimes see some pixels of the next or previous frame of the animation, instead of having the background perfectly centered around whichever should be the current block, as you can see in the next picture:
So for some reason, background-position is not being calculated correctly.
I also cannot reproduce this issue on Chromium, but I can do so on Chrome, Firefox and Edge.
CSS:
#autoplay-arrow {
display: inline-block;
position: absolute;
width: 5.91549%;
top: 22.05882%;
height: 50.74627%;
margin-left: 18.30986%;
background-size: 100% 100%;
background-position: 0 0;
background-image: url(../graphics/Arrows_002.png);
}
#-moz-keyframes arrowAnimation {
from {
background-position: 300% 0%;
}
to {
background-position: 0% 0%;
}
}
#-webkit-keyframes arrowAnimation {
from {
background-position: 300% 0%;
}
to {
background-position: 0% 0%;
}
}
#keyframes arrowAnimation {
from {
background-position: 300% 0%;
}
to {
background-position: 0% 0%;
}
}
#autoplay-arrow.anim {
background-image: url(../graphics/ArrowsAnim.png);
background-size: 700% 100%;
-moz-animation: arrowAnimation 0.5s steps(3) infinite;
-webkit-animation: arrowAnimation 0.5s steps(3) infinite;
animation: arrowAnimation 0.5s steps(3) infinite;
}

CSS background-position animate right to left

I'm trying to animate a background-image, so that the image appears from right to left.
I have used an image which has a greater width than the div-container, where the background is located. On start, the backgrond is the following
background: url(../img/zeppelin.png);
background-repeat: no-repeat;
background-position: right;
but when the page is loaded, I want the background to be animated, so that it is positioned left. This should take a eg. 2 seconds and only should be done one time. (the image should be positioned left afterwards).
I don't wanna use any mouse-events or pseudo-classes. Is there a way to animate it by using only CSS? I tried finding a solution with keyframes without success.
You could try using this tutorial: CSS Background Animation
#keyframes animatedBackground {
0% { background-position: 0 0; }
100% { background-position: -300px 0; }
}
#-moz-keyframes animatedBackground {
0% { background-position: 0 0; }
100% { background-position: -300px 0; }
}
#-webkit-keyframes animatedBackground {
0% { background-position: 0 0; }
100% { background-position: -300px 0; }
}
#-ms-keyframes animatedBackground {
0% { background-position: 0 0; }
100% { background-position: -300px 0; }
}
#-o-keyframes animatedBackground {
0% { background-position: 0 0; }
100% { background-position: -300px 0; }
}
html {
width: 100%;
height: 100%;
background-image: url(background.png);
background-position: 0px 0px;
animation: animatedBackground 10s linear infinite;
-moz-animation: animatedBackground 10s linear infinite;
-webkit-animation: animatedBackground 10s linear infinite;
-ms-animation: animatedBackground 10s linear infinite;
-o-animation: animatedBackground 10s linear infinite;
}
Example here: http://jsfiddle.net/verber/6rAGT/5/
Hope it that what you need)
working link: http://sagiavinash.com/labs/tests/css_anim/
This is an unorthodox trick.
<html>
<head>
<style>
.img{
width:1000px;
height:500px;
background:url(1.jpg) no-repeat left;
transition:background-position 1s;
-ms-transition:background-position 1s;
-moz-transition:background-position 1s;
-o-transition:background-position 1s;
-webkit-transition:background-position 1s;
}
</style>
</head>
<body>
<div class="img"></div>
<link rel="stylesheet" type="text/css" href="style.css">
</body>
</html>
style.css:
img{
background-position:right;
whats happening here is initially the css mentioned in the <style> is rendered.
later since the external stylesheet is in the body just before </body>.
So style.css is loaded after the resources in the are loaded. so there is a lag in implementation of the css which allows us to apply a css transition.
NO JAVASCRIPT, NO EVENTS still we get what we want!
you need to use animation and numbers for value,so it can calculate each position in between start - end.
basicly it would be :
html {
background:url(http://gravatar.com/avatar/21ffdef6c07de75379e31a0da98d9543?s=512) no-repeat;
background-size:10%;/* demo purpose */
background-position: 100% 0;
animation: bgmve 2s;
}
#keyframes bgmve {
to {background-position: 0 0;} /* make it short */
}
DEMO
to fire animation on load you can add a class to html via javascript:
onload=function() {
var root = document.getElementsByTagName( 'html' )[0]; // '0' to assign the first (and only `HTML` tag)
root.setAttribute( "class", "move" );
}
and css turns to be :
html {
background:url(http://gravatar.com/avatar/21ffdef6c07de75379e31a0da98d9543?s=512) no-repeat;
background-size:10%;
background-position: 100% 0;
}
.move {
animation: bgmve 2s;
}
#keyframes bgmve {
to {background-position: 0 0;
}
}
You have tagged Jquery. So will provide you with Jquery function for that.
$( "#ID" ).animate({
left: "50px",
}, 2000);
For class:
$( ".class" ).animate({
left: "50px",
}, 2000);
You can change your value of "Left" acc. to the position you want to give.
set position:relative; to the image with left:50%; for example and on document.ready event reduce the left value to e.g. 0 using jquery animate.
Check out this fiddle

CSS 3 Animation - Sliding Across Screen

I have this: http://d.pr/i/A2b3 which acts as the divider between the header and the main content.
The image is set as the background image, repeat-x, of the header container.
<header> <--- image is background of this
<div id="container"></div>
</header>
I want the image to slide across the screen slowly almost in a wave like effect. Is this possible with CCS3 animations? If so can someone help?
Thanks
I would suggest using jQuery and a simple image slider with a shortened image pause so the image keeps on switching. As far as i know its not possible to get a video to appear in a slider (not without a play button of some sort). http://www.catchmyfame.com/2009/06/04/jquery-infinite-carousel-plugin/ would be an example of what i would use.
Try this!
CSS:
header {
width: 100%;
height: 150px;
background-image: url(http://www.scottishheritageusa.org/imgs/header_separator.png); //replace with your image
background-position: 0px;
background-repeat: repeat-x;
-webkit-animation: myanim 5s infinite linear;
-moz-animation: myanim 5s infinite linear;
-o-animation: myanim 5s infinite linear;
animation: myanim 5s infinite linear;
}
#-webkit-keyframes myanim {
0% { background-position: 0px; }
100% { background-position: 100px; } /* set this to the width of the image */
}
#-moz-keyframes myanim {
0% { background-position: 0px; }
100% { background-position: 100px; } /* set this to the width of the image */
}
#-o-keyframes myanim {
0% { background-position: 0px; }
100% { background-position: 100px; } /* set this to the width of the image */
}
#keyframes myanim {
0% { background-position: 0px; }
100% { background-position: 100px; } /* set this to the width of the image */
}
I created a Fiddle for you to play with here:
http://jsfiddle.net/e3WLD/3/

Changing Background Image with CSS3 Animations

Why this isn't working? What am I doing wrong?
CSS
#-webkit-keyframes test {
0% {
background-image: url('frame-01.png');
}
20% {
background-image: url('frame-02.png');
}
40% {
background-image: url('frame-03.png');
}
60% {
background-image: url('frame-04.png');
}
80% {
background-image: url('frame-05.png');
}
100% {
background-image: url('frame-06.png');
}
}
div {
float: left;
width: 200px;
height: 200px;
-webkit-animation-name: test;
-webkit-animation-duration: 10s;
-webkit-animation-iteration-count: 2;
-webkit-animation-direction: alternate;
-webkit-animation-timing-function: linear;
}
DEMO
http://jsfiddle.net/hAGKv/
Updated for 2020: Yes, it can be done! Here's how.
Snippet demo:
#mydiv{ animation: changeBg 1s infinite; width:143px; height:100px; }
#keyframes changeBg{
0%,100% {background-image: url("https://i.stack.imgur.com/YdrqG.png");}
25% {background-image: url("https://i.stack.imgur.com/2wKWi.png");}
50% {background-image: url("https://i.stack.imgur.com/HobHO.png");}
75% {background-image: url("https://i.stack.imgur.com/3hiHO.png");}
}
<div id='mydiv'></div>
Background image [isn't a property that can be animated][1] - you can't tween the property.
Original Answer: (still a good alternative)
Instead, try laying out all the images on top of each other using position:absolute, then animate the opacity of all of them to 0 except the one you want repeatedly.
It works in Chrome 19.0.1084.41 beta!
So at some point in the future, keyframes could really be... frames!
You are living in the future ;)
Works for me.
Notice the use of background-image for transition.
#poster-img {
background-repeat: no-repeat;
background-position: center;
position: absolute;
overflow: hidden;
-webkit-transition: background-image 1s ease-in-out;
transition: background-image 1s ease-in-out;
}
This is really fast and dirty, but it gets the job done: jsFiddle
#img1, #img2, #img3, #img4 {
width:100%;
height:100%;
position:fixed;
z-index:-1;
animation-name: test;
animation-duration: 5s;
opacity:0;
}
#img2 {
animation-delay:5s;
-webkit-animation-delay:5s
}
#img3 {
animation-delay:10s;
-webkit-animation-delay:10s
}
#img4 {
animation-delay:15s;
-webkit-animation-delay:15s
}
#-webkit-keyframes test {
0% {
opacity: 0;
}
50% {
opacity: 1;
}
100% {
}
}
#keyframes test {
0% {
opacity: 0;
}
50% {
opacity: 1;
}
100% {
}
}
I'm working on something similar for my site using jQuery, but the transition is triggered when the user scrolls down the page - jsFiddle
I needed to do the same thing as you and landed on your question. I ended up taking finding about the steps function which I read about from here.
JSFiddle of my solution in action (Note it currently works in Firefox, I'll let you add the crossbrowser lines, trying to keep the solution clean of clutter)
First I created a sprite sheet that had two frames. Then I created the div and put that as the background, but my div is only the size of my sprite (100px).
<div id="cyclist"></div>
#cyclist {
animation: cyclist 1s infinite steps(2);
display: block;
width: 100px;
height: 100px;
background-image: url('../images/cyclist-test.png');
background-repeat: no-repeat;
background-position: top left;
}
The animation is set to have 2 steps and have the whole process take 1 second.
#keyframes cyclist {
0% {
background-position: 0 0;
}
100% {
background-position: 0 -202px; //this should be cleaned up, my sprite sheet is 202px by accident, it should be 200px
}
}
Thiago above mentioned the steps function but I thought I'd elaborate more on it. Pretty simple and awesome stuff.
Your code can work well with some adaptations :
div {
background-position: 50% 100%;
background-repeat: no-repeat;
background-size: contain;
animation: animateSectionBackground infinite 240s;
}
#keyframes animateSectionBackground {
00%, 11% { background-image: url(/assets/images/bg-1.jpg); }
12%, 24% { background-image: url(/assets/images/bg-2.jpg); }
25%, 36% { background-image: url(/assets/images/bg-3.jpg); }
37%, 49% { background-image: url(/assets/images/bg-4.jpg); }
50%, 61% { background-image: url(/assets/images/bg-5.jpg); }
62%, 74% { background-image: url(/assets/images/bg-6.jpg); }
75%, 86% { background-image: url(/assets/images/bg-7.jpg); }
87%, 99% { background-image: url(/assets/images/bg-8.jpg); }
}
Here is the explanation of the percentage to suit your situation:
First you need to calculate the "chunks". If you had 8 differents background, you need to do :
100% / 8 = 12.5% (to simplify you can let fall the decimals) => 12%
After that you obtain that :
#keyframes animateSectionBackground {
00% { background-image: url(/assets/images/bg-1.jpg); }
12% { background-image: url(/assets/images/bg-2.jpg); }
25% { background-image: url(/assets/images/bg-3.jpg); }
37% { background-image: url(/assets/images/bg-4.jpg); }
50% { background-image: url(/assets/images/bg-5.jpg); }
62% { background-image: url(/assets/images/bg-6.jpg); }
75% { background-image: url(/assets/images/bg-7.jpg); }
87% { background-image: url(/assets/images/bg-8.jpg); }
}
If you execute this code, you will see the transition will be permanantly. If you want the backgrounds stay fixed while a moment, you can do like this :
#keyframes animateSectionBackground {
00%, 11% { background-image: url(/assets/images/bg-1.jpg); }
12%, 24% { background-image: url(/assets/images/bg-2.jpg); }
25%, 36% { background-image: url(/assets/images/bg-3.jpg); }
37%, 49% { background-image: url(/assets/images/bg-4.jpg); }
50%, 61% { background-image: url(/assets/images/bg-5.jpg); }
62%, 74% { background-image: url(/assets/images/bg-6.jpg); }
75%, 86% { background-image: url(/assets/images/bg-7.jpg); }
87%, 99% { background-image: url(/assets/images/bg-8.jpg); }
}
That mean you want :
bg-1 stay fixed from 00% to 11%
bg-2 stay fixed from 12% to 24%
etc
By putting 11%, the transtion duration will be 1% (12% - 11% = 1%).
1% of 240s (total duration) => 2.4 seconds.
You can adapt according to your needs.
The linear timing function will animate the defined properties linearly. For the background-image it seems to have this fade/resize effect while changing the frames of you animation (not sure if it is standard behavior, I would go with #Chukie B's approach).
If you use the steps function, it will animate discretely. See the timing function documentation on MDN for more detail. For you case, do like this:
-webkit-animation-timing-function: steps(1,end);
animation-timing-function: steps(1,end);
See this jsFiddle.
I'm not sure if it is standard behavior either, but when you say that there will be only one step, it allows you to change the starting point in the #keyframes section. This way you can define each frame of you animation.
Like the above stated, you can't change the background images in the animation. I've found the best solution to be to put your images into one sprite sheet, and then animate by changing the background position, but if you're building for mobile, your sprite sheets are limited to less than 1900x1900 px.
I needed to do the same thing recently. Here's a simple implementation
#wrapper { width:100%; height:100%; position:relative; }
#wrapper img { position:absolute; top:0; left:0; width:100%; height:auto; display:block; }
#wrapper .top { animation:fadeOut 2s ease-in-out; animation-fill-mode:forwards; }
#keyframes fadeOut {
0% { opacity:1; }
100% { opacity:0; }
}
<div id="wrapper">
<img src="img1.jpg" class="top" style="z-index:2;">
<img src="img2.jpg" style="z-index:1;">
</div>
You can use animated background-position property and sprite image.
You can follow by this code:
#cd{
position: relative;
margin: 0 auto;
height: 281px;
width: 450px;
}
#cf img{
left: 0;
position: absolute;
-moz-transition: opacity 1s ease-in-out;
transition: opacity 1s ease-in-out;
}
#cf img.top:hover{
opacity: 0;
}
<div id="cf">
<img class="button" src="Birdman.jpg" />
<img src="Turtle.jpg" class="top" />
</div>
You can use the jquery-backstretch image which allows for animated slideshows as your background-images!
https://github.com/jquery-backstretch/jquery-backstretch
Scroll down to setup and all of the documentation is there.
Well I can change them in chrome. Its simple and works fine in Chrome using -webkit css properties.

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