CSS animation Bug in Firefox - css

I have a CSS animation on a Website to make a hover effect on a button.
In Chrome and IE it lokes fine but in Firefox I got a ugly issue.
some White pieces still standing after hover.
Animation CSS:
.Hotel:hover{
animation-name: pulse;
animation-duration: 1s;
}
#-webkit-keyframes pulse {
from {
-webkit-transform: scale3d(1, 1, 1);
transform: scale3d(1, 1, 1);
}
50% {
-webkit-transform: scale3d(100.10, 10.10, 10.10);
transform: scale3d(100.10, 10.10, 10.10);
}
to {
-webkit-transform: scale3d(1, 1, 1);
transform: scale3d(1, 1, 1);
}
}
#keyframes pulse {
from {
-webkit-transform: scale3d(1, 1, 1);
transform: scale3d(1, 1, 1);
}
50% {
-webkit-transform: scale3d(1.80, 1.80, 1.80);
transform: scale3d(1.80, 1.80, 1.80);
}
to {
-webkit-transform: scale3d(1, 1, 1);
transform: scale3d(1, 1, 1);
}
}

Everything Looks fine it might be due to hardware acceleration settings not be on
Use hardware acceleration when available turned on .
Currently, browsers like Chrome, FireFox, Safari, IE9+ and the latest
version of Opera all ship with hardware acceleration; they only use it
when they have an indication that a DOM element would benefit from it.
With CSS, the strongest indication is that a 3D transformation is
being applied to an element.Since you have already that done your
then other than hardware acceleration turned on nothing seems to cause problem
its fine in my browser.
In Chrome and Safari we might see a flickering effect when using CSS transforms or animations. The following declarations can be used to fix the issue:
.className{
-webkit-backface-visibility: hidden;
-moz-backface-visibility: hidden;
backface-visibility: hidden;
-webkit-perspective: 1000;
-moz-perspective: 1000;
perspective: 1000;
/* Other transform properties here */
}
Another method that seems to work well in WebKit-powered desktop and mobile browsers is translate3d:
.className{
-webkit-transform: translate3d(0, 0, 0);
-moz-transform: translate3d(0, 0, 0);
transform: translate3d(0, 0, 0);
/* Other transform properties here */
}
Native mobile applications also make good use of the device GPU –– that’s why they’re known to perform slightly better than Web apps. Using hardware acceleration can be especially useful on mobile devices because it helps reduce resource consumption on the device.

Related

Adding infinite translate and rotate (with different speeds) animations to one element

I'm trying to animate some shapes made with CSS-Doodle which will be a part of my background. Basically, I want them to always float around the screen and always rotate but I want the two animations at different speeds.
With the code below I can only get either one to work by switching around the order of chaining.
animation: spin #r(3s, 10s) infinite, flow #r(20s, 40s) infinite linear;
#keyframes flow {
0%, 100%{
-webkit-transform: translate3d(0, 0, 0);
transform: translate3d(0, 0, 0)
}
50% {
-webkit-transform: translate3d(#r(-500%, 1000%), #r(-500%, 1000%), 0);
transform: translate3d(#r(-500%, 1000%), #r(-500%, 1000%), 0);
}
}
#keyframes spin {
from {
-webkit-transform: rotate(0deg);
transform: rotate(0deg);
}
to {
-webkit-transform: rotate(360deg);
transform: rotate(360deg);
}
}
I'm hoping there's a way for both of them to be applied at the same time even if it's not pure CSS.
There's probably a better way but the simplest solution would be to put a wrapper around the element so that the wrapper gets one animation and the actual element gets the other animation.

GPU Acceleration of animated and blurred content

Question: Why does my CPU register ~30% when blur is applied versus ~6% when no blur is applied to an animated object?
Details:
I have a set of randomly generated items on a page that have a CSS animation assigned (in a CSS file) and randomly generated values for width, height, and importantly, blur, applied inline.
CSS file styles looks like:
animation-name: rise;
animation-fill-mode: forwards;
animation-timing-function: linear;
animation-iteration-count: 1;
-webkit-backface-visibility: hidden;
-webkit-perspective: 1000;
-webkit-transform: translate3d(0,0,0);
transform: translateZ(0);
width, height and blur are applied inline via style attribute.
<div class="foo" style="width:99px;height:99px;
filter:blur(2px);
-webkit-filter:blur(2px) opacity(0.918866247870028);
-moz-filter:blur(2px) opacity(0.918866247870028);
-o-filter:blur(2px) opacity(0.918866247870028);
-ms-filter:blur(2px) opacity(0.918866247870028);"></div>
With the blur enabled my CPU usage is ~30%. When I disable the blur, CPU usage goes down to ~6%.
What's happening here? Is chrome only able to GPU accelerate when no blur is applied? If so, why?
Update 1:
The animation rise looks as follows:
#keyframes rise {
0% {
transform: translateY(0px);
}
100% {
transform: translateY(-1000px);
}
}
I don’t think the blur is actually causing your issues, it just seems to make it more noticeable than before. The problem is that the transform: translateY in your animation is overwriting the transform: translateZ(0) you’re using to force GPU acceleration.
This is a timeline recording for the the code you’re running right now, notice how there’s all this activity on the main and raster threads:
Now compare this to a recording where I applied will-change: transform to the .foo:
No activity on the main and raster whatsoever.
There’s two steps to applying this fix:
Apply will-change: transform to .foo. This will let the browser know you intend to change that property and have it render that element on the GPU to account for this.
No versions of Edge and IE support will-change at the moment. Therefore we’ll use transform: translate3d(0, -1000px, 0); in the animation to force GPU acceleration. Note this is a hack, so we’ll detect support for will-change and use transform: translateY in browsers that support it.
Final code:
#keyframes rise {
0% {
transform: translate3d(0, 0, 0);
}
100% {
transform: translate3d(0, 1000px, 0);
}
}
#supports (will-change: transform) {
#keyframes rise {
0% {
transform: translateY(0px);
}
100% {
transform: translateY(1000px);
}
}
}
div {
width: 100px;
height: 100px;
background: #f00;
animation: rise forwards 2s linear infinite;
will-change: transform;
}
See here for a working version: http://jsbin.com/mosuvikoto/edit?html,css,output
Don't blur it in inline styles. Put your blur in the style file.

Huge data IE, slow translate3d

Im using this plugin 'SidebarTransitions by codrops' for making a sidebar-menu..
For show/hiding the menu, its using this translate3d css
.st-effect-1.st-menu {
visibility: visible;
-webkit-transform: translate3d(-100%, 0, 0);
transform: translate3d(-100%, 0, 0);
}
.st-effect-1.st-menu-open .st-effect-1.st-menu {
visibility: visible;
-webkit-transform: translate3d(0, 0, 0);
transform: translate3d(0, 0, 0);
}
My problem is when i fill the site with alot of data, like 20000 rows in a table, the translate3d effect becomes really slow in IE (using 10 or 11 atm), takes like 5-10sec to do the effect and uses a 100% cpu core..
The same effect in Chrome appears instantly, why? what to tweek for IE to work?

CSS 3D animation not working correctly in IE11

This animation does not behave as I'd expect it to in IE11.
It should open like a book.
It was created in Google Web Designer (omitted large portions of the code for brevity).
JSFiddle (open in IE11)
However the following DOES work in Chrome (only difference is I've included the WebKit prefixes).
JSFiddle (open in Chrome)
Points of interest:
#keyframes mykeyframes {
0% { transform: translate3d(0px, 0px, 2px); }
100% { transform: matrix3d(-0.9998476952, 0, 0.0174524064, 0, 0, 1, 0, 0, -0.0174524064, 0, -0.9998476952, 0, 0, 0, 2, 1); }
}
Update
Just noticed that if you don't animate it "fully" (so it only swings open part way) then it works fine in IE11 - http://jsfiddle.net/e45q5/3/
Update2
I believe it's related to this bug: https://groups.google.com/forum/#!newtopic/gwdbeta/gwdbeta/EOKnHw5qXmk
I'm not able to debug a matrix3d value, but I can emulate the effect by editing your animation:
#keyframes mykeyframes {
0% { transform: rotateY(0deg); }
100% { transform: rotateY(-180deg); }
}
http://jsfiddle.net/e45q5/2/

Replace #keyframes in css with transitions

The platform were I work does not support #keyframes because of security reasons with the #.
My question is if I can replace it with some other css trick.
For example I have this code:
.cubo {
animation:giro 25s infinite linear;
}
#keyframes giro {
0% {transform: rotateX(0deg) rotateY(0deg);}
100% {transform: rotateX(1080deg) rotateY(360deg);
}
}
Can I replace it with transitions or transforms to avoid using the #? (no javascript supported either).
You could instead make it a transition by multiplying the transition duration, rotateX, and rotateY values all by a common factor x and applying the transition class on page load. In my example I multiplied them by 40, but you can go as high as you want but I wouldn't go too high because the processor might overload at some point and break the page. This runs for 1000 seconds, not many people will stay on a page past that
Here is a live demo of that approach
/* CSS */
.cubo {
/* ...Your other code... */
transition: all 1000s linear;
}
.animate {
-webkit-transform: rotateX(43200deg) rotateY(14400deg);
-moz-transform: rotateX(43200deg) rotateY(14400deg);
-o-transform: rotateX(43200deg) rotateY(14400deg);
-ms-transform: rotateX(43200deg) rotateY(14400deg);
transform: rotateX(43200deg) rotateY(14400deg);
}
/* Javascript (ran on page load) */
document.getElementsByClassName('cubo')[0].classList.add('animate');

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