Stop QLabel text blending with background colour - qt

In short
I'm trying to get the text in my QLabel to paint as if it were over a black background, ignoring the real background colour.
In depth
I have a QLabel in a green coloured widget, the text is anti-aliased and white, the anti-aliasing softens the edges of the text by blending with the green background colour.
Hardware detects the exact green colour and uses it like a green screen to display some techno-wizardry without also drawing over my software overlay, it makes the background look black.
The anti-aliased text has a fuzzy green halo where it has slightly changed the green colour and hardware doesn't overwrite it.
I want the text to be draw as if it were over a black background
What I've tried
I have tried using a black opaque QGraphicsDropShadowEffect to be drawn under the text, thus giving the text a black background to draw on, this led to a bigger green halo around the text.
I have tried setting various QBrushes in the label's QPalette for the Qt::WindowText and Qt::Base ColorRoles.
I have re-implemented the paintEvent and I am trying to use style()->drawItemText(... ) to avoid re-implementing all the helpful alignment code.
I have tried intercepting the QStyleOpt parameter and setting its QPalette's background colour to black, however that didn't change anything, I still get fuzzy, greenish text.
I have tried various QBrush and QPen colours in the QPainter.
I'm really close using a QPainterPath in an overidden paintEvent function (in a class extending QLabel) where I paint a black path of the text behind the text, then I call QLabel::paintEvent and let it draw the text over the top. The issue here is that in some cases the path is clipped to smaller than the widgets rect() on the left hand side, scope for another question I think!
What I could try but haven't worked out yet
I could give the text a black outline as per this question however I'm using a QWidget not a QGraphicsView text item, and then the black outline would still probably blend with the green background.
Compromises I've already thought of and want to avoid
I could set the QLabel background to black, leaving large rectangles of black over the resulting overlay, unfortunately the labels are often much larger than the text being displayed.
I could stop the font being anti-aliased, this looks quite ugly and it stops all fonts being uniform across the product.

Related

Does Background Color Without Text Matter?

Regarding color contrast:
In this example, do I need to be careful of the blue background even though there is no copy directly on top of it? I.e. do I only need to be concerned with background color when there is copy on top of it, and I could hide the element with the background color from screen readers without causing an issue?
And in this one, do I need to be careful of the contrast between the light blue background and the button or am I only concerned with the contrast between the copy and the button? (I know the image is blurry. It's just an example.)
Both examples are fine as they are.
There are two things that are applicable here.
The first is contrast between text and the background for that text - you must have a contrast ratio of 4.5:1 for normal text and 3:1 for large text / bold text to be WCAG AA compliant. In the first example it is essentially black on white so it will pass easily.
The second is for controls. Buttons, inputs etc. should have a contrast ratio with their background of 3:1 minimum, no matter what state they are in (so if your above button turned white with black text on hover it probably wouldn't pass). In your second example your button is black on light blue so it certainly passes this also.
Also worth noting is that text within controls (your button) has the same 4.5:1 contrast requirement. Yet again white on black passes easily so you are fine.
Just check the contrast (almost certainly fine) on the red button with white text, reds and oranges can be deceiving in their contrast ratios (but as it is quite a dark red I am 99% sure you are fine just by looking at it).
For clarity your blue background in the first one could be 1% darker than the white box and it would be fine as it is not an interactive control that it surrounds.

Shading of icons in a Qt combobox possible?

How can I set a "shading" for QCombobox icons?
I have a QComboxBox with text and icon entries. The icons are nation flags here. The combobox background color is white by default (on Windows). The problem is with the Japan flag, because just a red filled circle is displayed. In other words, I cannot distinguish the white flag color from the combobox background. My workaround is to overrule the combobox base color and set the RGB value to 3*250. Furthermore I don't think it's a good idea to draw a dark border in the original PNG image of the flag.
P.S.: What do you use as workaround for white on white? (I want to know if my workaround is the best solution...)

How to make Widgets background transparent in Qt

I am building an App in which I had given background to my mainWindow only and all other widgets are used without any background, but when I run the app they are not 100% transparent they are somewhat translucent, is there any way to make them 100 % transparent so that only foreground can appear with no background hint.
Could you post the code you are using to get transparancy at the moment? If you say that you get "something translucent" I think that you created a tool window which is not what you really want.
A really transparent main window could be achieved by removing the title bar (give the QWidget constructor Qt::FramelessWindowHint as second parameter - WindowFlags), draw everything in the widget that should be transparent in a uncommon color (like 255,0,255) and then cut it off.
A very primitive example of cutting off parts of a QWidget:
QBitmap b(100, 100);
b.fill(Qt::black);
setMask(b);
QBitmap must be black on that pixels that shall be visible and white on that are not. In this example just the 100,100 area starting at 0,0 will be visible, the rest of your window will be invisible.

Microsoft guidelines for creating WPF "gel" buttons

Anyone know where I can find the Microsoft guidelines for creating WPF gel-type buttons? I'm not sure if "gel" is the correct name for this effect but I have heard many people use the term. If MS doesn't have a guideline, do you have some other standards or guidelines for creating these buttons?
Have a look at the glass button.
There are a number of XAML elements
which go into making up the button.
They are clearly commented in the XAML
but the list is as follows:
Drop-shadow: an ellipse with a radial gradient of black fading to
tranparent
Button surround: a white ellipse slightly bigger than the green one
Black button background: only visible round the edges of the green
when the button is pressed
Main button colour: the green (or whatever color you want) of the
button. This ellipse is clipped to
its initial outline, thus allowing us
to move the ellipse slightly for the
button press without it overlapping
the button surround
Top glow: an ellipse with a linear gradient background of white (at the
top) fading to transparent. Smaller
than the main button colour and
positioned so that the tops are the
same
Bottom glow: an ellipse the same size as the main button colour but
with a linear gradient background of
white (at the bottom) fading to
transparent. This is also clipped as
per the main button colour.
Hover-over glow: an ellipse the same size as the main button colour
with a radial gradient background of
white (at the centre of the ellipse)
fading to transparent. This is
initially transparent.
Transparent element for catching mouse events: on top of all of this is
a transparent ellipse the same size as
the white button surround for catching
MouseEnter, MouseLeave,
MouseLeftButtonDown and
MouseLeftButtonUp events. This
element also contains the Storyboard
for the pulsating hover-over effect
(although this could be in any XAML
element).

How to imitate shadow around the thumbnails by StretchDIBits?

I am now writing a image viewer, It is used for view thumbnails.
As it is ugly, I decide to draw shadow round thumbnail.
There is background color.
I am using StretchDIBits to draw a shadow image at the location of thumbnail.
However it is really annoying that it cover the background color...
When the background is white, it looks perfect.
but if the backgound is not white, it has a white border.
so I make use of AlphaBlend, first draw the shadow image onto a DC, then use AlphaBlend onto the background. However, I can still see the white border.
Is there any why to generate a perfect shadow , no matter what background is.
Are you sure the shadow bitmap contains alpha values for the alpha channel ? I.o.w.: how are you creating the shadow bitmap: are you doing that by blurring a square on a transparent target or a white target? If the first, the shadow bitmap contains an alpha channel and should blend fine with the background. if the second, your shadow bitmap contains white fragments and thus will blend that white with the background.

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