Does pega have some keyboard shortcuts? - pega

I was looking for a way in which we could save, check in, delete, run, search a rule, navigate the app explorer. I tried to find it on pdn but those links are of a previous version of pega.

Pega's PDN includes documentation about keyboard shorcuts (hotkeys) provided since Pega 7.1 version in order to enable faster development.
Here follows a comprehensive list of available hotkeys.
Ruleform Actions
New CTRL + ALT + N
Save CTRL + S
Check In \ Check Out \ Private Edit CTRL + ALT + F
Discard \ Delete CTRL + ALT + D
Copy \ Save As CTRL + ALT + C
View XML CTRL + ALT + X
View Java CTRL + ALT + J
View References CTRL + ALT + I
View Siblings CTRL + ALT + O
Run CTRL + ALT + R
Preview CTRL + ALT + P
Refresh CTRL + ALT + L
Close CTRL + ALT + W
Help CTRL + ALT + H
Debug actions
Tracer CTRL + ALT + T
Clipboard CTRL + ALT + B
UI Inspector CTRL + ALT + U
Performance CTRL + ALT + G
Alerts CTRL + ALT + A
General
PRPC Help CTRL + `
Expand Left Pane SHIFT + RIGHT ARROW
Collapse Left Pane SHIFT + LEFT ARROW
Go Home CTRL + ALT + HOME
Log Off CTRL + ALT + END
Operator Preferences CTRL + ALT + K

Go to Pega 7 Help (from Resources button on the upper right near the user menu) and search for shortcuts. You should find in the results Shortcut - definition. There you will find more information regarding shortcuts based on three categories: Basic, Forms and Tools.
Just for the examples you mentioned:
Save record currently in focus CTRL + S
Check In, Check Out, Private Edit CTRL + ALT + F
Discard/Delete CTRL + ALT + D
Actions > Run CTRL + ALT + R

These are the shortcuts I know of:
ALT+CTRL+B - CLIPBOARD
ALT+CTRL+T - TRACER
ALT+CTRL+W - CLOSE CURRENT TAB
ALT+CTRL+F - CHECKOUT/CHECK-IN
ALT+CTRL+C - NEW-RULE
CTRL+S - SAVE
ALT+CTRL+A - ALERTS
ALT+CTRL+K - OPERATOR PREFERENCES
ALT+CTRL+U - LIVE UI
ALT+CTRL+R - RUN
ALT+CTRL+X - XML VIEW
ALT+CTRL+G - PERFORMANCE
ALT+CTRL+L - Tab REFRESH

Related

Unable to see 2D text sprites in Autodesk Forge

I'm trying to render 2D text using Sprites in the Autodesk Forge viewer, but I can't get it to show up. If I consult the layer by console I see that it contains the created Sprite but nevertheless I can’t see it in the scene. I have tried different scaling and position settings but no results.
I attach the code below:
function createText(text, preferencia, tamanyo) {
var sprite = spriteTexto("Prueba texto sprite", preferencia, tamanyo);
if (!NOP_VIEWER.impl.overlayScenes['overlaySprites'])
NOP_VIEWER.impl.createOverlayScene('overlaySprites');
NOP_VIEWER.impl.addOverlay('overlaySprites', sprite);
}
function spriteTexto(text, preferencia, tamanyo) {
var fontface = NOP_VIEWER.fontName;
var fontsize = 18; //tamanyo
var borderThickness = 4;
var borderColor = { r:0, g:0, b:0, a:1.0 };
var backgroundColor = { r:0, g:0, b:0, a:0.0 };
var textColor = { r:0, g:0, b:255, a:1 }; //hexadecimalARgb(preferencia.color);
var canvas = document.createElement('canvas');
var context = canvas.getContext('2d');
context.font = "Bold " + fontsize + "px " + fontface;
var metrics = context.measureText( text );
var textWidth = metrics.width;
context.fillStyle = "rgba(" + backgroundColor.r + "," + backgroundColor.g + "," + backgroundColor.b + "," + backgroundColor.a + ")";
context.strokeStyle = "rgba(" + borderColor.r + "," + borderColor.g + "," + borderColor.b + "," + borderColor.a + ")";
context.fillStyle = "rgba(" + textColor.r+", " + textColor.g + ", " + textColor.b + ", 1.0)";
context.fillText( text, borderThickness, fontsize + borderThickness);
var texture = new THREE.Texture(canvas);
texture.needsUpdate = true;
var spriteMaterial = new THREE.SpriteMaterial( { map: texture, useScreenCoordinates: false } );
var sprite = new THREE.Sprite( spriteMaterial );
sprite.scale.set(1*fontsize,1*fontsize,1*fontsize);
sprite.position.set(5,5,6);
return sprite;
}
I would be very grateful if you could help me find the error, thank you very much in advance for your help!
EDIT:------------------------------------------------
We want to render 2D text that can be interacted with (specifically select, rotate, and move).
To do this currently we are working with meshes (using MeshBasicMaterial, Mesh and TextGeometry), but it turns out that the text does not look perfectly sharp, it presents aliasing and we’ve found that according to the API reference, the antialiasing is not applicable to 2d.
Here are some examples of the problem, as you can see, the more we move away from the plane, the worse the text looks (and even up close it doesn't look perfect):
We were trying to make a test representing the text with Sprites (despite the fact that it would mean having to change the entire implementation already made with meshes) to try to implement it in another way that will solve the problem. But we see that it is not possible either.
How can we correct the rendering of the text then? Is there a way to fix it or is this the most we can get in 2D? We've tried searching for information on this but we haven't find anything helpful.
Unfortunately, Forge Viewer doesn't support THREE.Sprite at present. It uses a self-maintained three.js r71 and removes this support as I know.
Could you share the use case in detail on why you want to use THREE.Sprite with Forge Viewer? If you don't want to share that publicly, you can send it to forge (DOT) help (AT) autodesk (DOT) com.

JSoup - how does HTML structure affect response?

Trying to learn JSoup but having problems with response that may be due to structure issues (or stupidity, you tell me!). I do a simple query for "a[href]" but it only finds a subset 13 (text search tells me there are 162!). Why does it not find all?
Document doc = Jsoup.connect(J_URL).get();
String srchCSS = "a[href]";
Elements select = doc.select(srchCSS);
Iterator<Element> iterator = select.iterator();
Log.w(TAG, "'" + srchCSS + "' # " + select.size());
while (iterator.hasNext()) {
Element x = iterator.next();
System.out.println("'" + srchCSS + "': " + x.text());
}
Log.e(TAG, "%%% COMPLETE %%%");
I want to get the text from 'p' (see RED arrow). The a[href] above it is NOT being found?!?

Tag type as string variable in selenium

How to pass tag type as a string variable in selenium?
suppose I am having given example:
By.cssSelector: li[__idx='0']
for given example I tried below part
webElement.findElement( By.cssSelector( "'" + tag + "'['" + property + "'='" + indexNumber + "']" ) )
where tag is li and __idx is property.
I am getting error as " Could not locate element with locator ". but if I tried as below then its working correctly.
webElement.getElement().findElement( By.cssSelector( "li[__idx='" + indexNumber + "']" ) )
Is there any syntactical mistake am doing ?
webElement.find( "" + tag + "[" + property + "='" + indexNumber + "']" );
This is the correct way to solve the issue.

Flex textField causing touch touch_out to fire incorrectly

I am currently working on a graphic design program for the iPad and have ran into a little problem using the textField with touch events.
I have to use the textField object to display text on the screen since it is the ONLY text object which I can disable anti-aliasing. (If you know of a way to do it with Spark, it would seriously change my life.)
The scope of my problem is the following:
I have a spark group which contains all the objects the end user adds to the screen (text, images).
Images added are spark:Image
Text added is flash.text.textField
I wrap the textField in a UIComponent then containingGroup.addElement(UIComponent)
Everything works really well until I get to movement.
I am using a view to hold the objects.
I created a spark label called touchPlatform, to which I have added my Begin, Move, End, and Touch_Out events to. I did this so I would not have to add an event listener to each object I add to the screen (performance hit). Below is the basic MXML setup:
<View>
<ContainerGroup/>
<TouchPlatform/>
</View>
Whenever I do something to the TouchPlatform, I mirror those changes to the selected object (Users have a list of objects which are on the screen they can select).
Down to the problem:
It seems the textFields are not reacting to the touch events correctly (not surprising since they are older components). When I drag my finger on the screen, everything works file until I hit a textField. When I enter or exit a text field, it throws a touch_out event.
Reasons why this should not happen:
I am touching the touchPlatform (its higher, it takes up the entire
screen)
Handlers are only on the touchPlatform, not on the textFields themselves
The fired event never tells me the e.target or e.currentTarget is anything other than the touchPlatform. I am doing specific tests asking for the exact object or if the object "is" a textField/label/image/other.
That is my major point of concern. If I could receive a touch_out event where I would receive a textField object as my target, I could simply ignore it. In this case, the return is as valid as possible; it says the event was triggered by the touchPlatform.
I have set the textField.selectable = false.
I have been noticing a problem which I think is a clue to this issue. When a GUI component is added to the screen (lets say a Spark:TextInput), unless I set the skinClass to a mobile version, it will still be selectable and editable even if it has been set enabled=false, its container has been disabled, groups and labels have overlayed it, etc. If you can see it, you can interact with it. The moment I set it to a mobile skin, everything starts working. I'm wondering if this flash component is disrupting the touch event in a similar way.
If anyone knows a solutions to this situation I would greatly appreciate it.
If someone has another simple solution to accomplishing this task, please let me know as well. I need to have this done on Monday, which is in 2.5 days.
Thank you in advance for the help
CODE:
Where Touch Platform gets created and how it is over Workbench Container (the thing that holds all the objects on the screen):
<s:Group height="600" width="100%" creationComplete="touchPlatform_creationCompleteHandler(event)">
<Components:WorkbenchContainer id="wrkBenchContainer">
</Components:WorkbenchContainer>
<s:VGroup>
<s:HGroup id="grpLoading" visible="{properties.loading}">
<s:BusyIndicator id="bsyLoading" symbolColor="#FFFFFF"/>
<s:Label id="lblLoading" text="Loading..." color="#FFFFFF"/>
</s:HGroup>
</s:VGroup>
<s:Label id="touchPlatform" width="100%" height="100%" creationComplete="touchPlatform_creationCompleteHandler(event)"/>
</s:Group>
EVENT HANDLER RESULT FOR TOUCH_OUT ATTACHED TO touchPlatform
public function handleTouchEnd(e:TouchEvent):void{
if(m_layersPanel.lstLayers.selectedIndex == -1)
return;
/*
var stopTouch:Boolean = false;
var reason:String = "";
if(e.stageX > (m_workbenchContainer.width + m_workbenchContainer.x) || e.stageX < 0 || e.stageY < 0 || e.stageY > (m_workbenchContainer.height + m_workbenchContainer.y)){
reason+= "OUT OF BOUNDS X:" + e.stageX + " Y:" + e.stageY + " WX:" + m_workbenchContainer.x + " WY:" + m_workbenchContainer.y + " MaxX:" + m_workbenchContainer.x + m_workbenchContainer.width + " MaxY:" + m_workbenchContainer.y + m_workbenchContainer.height;
stopTouch = true;
}
for(var z:int = 0; z < m_workbench.grpLayers.numElements; z++){
if(e.target == m_workbench.grpLayers.getElementAt(z)){
stopTouch = true;
reason += "TOUCHING OBJECT: " + e.target.toString();
}
}
*/
properties.bounds = "BOUNDS: ID: " + e.touchPointID + " X:" + e.stageX + " Y:" + e.stageY + " WX:" + m_workbenchContainer.x + " WY:" + m_workbenchContainer.y + " MaxX:" + m_workbenchContainer.x + m_workbenchContainer.width + " MaxY:" + m_workbenchContainer.y + m_workbenchContainer.height;
var stopTouch:Boolean = false;
if(e.currentTarget is Label){
reason += "Touched Label";
stopTouch = true;
}else if(e.currentTarget is TextField){
reason += "Touched TextField";
}else{
reason += "Unknown: " + e.currentTarget.toString();
}
if(!(e.currentTarget is Label))
{
properties.status = "TRIP OBJECT: " + e.touchPointID + "- " + reason;
//e.preventDefault();
//e.stopImmediatePropagation();
return;
}else if(e.stageX > (.95 * (m_workbenchContainer.width + m_workbenchContainer.x)) || e.stageX < 10 || e.stageY < 10 || e.stageY > (.95 * (m_workbenchContainer.height + m_workbenchContainer.y))){
properties.status = "OUTSIDE BOUNDS" + reason + e.currentTarget.toString();
}else{
properties.status = "VALID? " + reason + e.currentTarget.toString();
}
/* if(e.target is DoodleText || e.target is DoodleImage)
properties.status = "TOUCHED IMAGE OR TEXT";
else if(e.target is UIComponent){
properties.status = "Touched UI Component";
}else
properties.status = "Out Of Bounds";
else
properties.status = "END TOUCH";
*/
//Primary finger removed
if(primTouchID == e.touchPointID){
primTouchID = -1;
secTouchID = -1;
properties.primaryStatus = "RESET";
properties.secondaryStatus = "RESET";
var obj:DoodleInterface = DoodleInterface(m_layersPanel.lstLayers.selectedItem);
m_undoHandler.addUndo(m_layersPanel.lstLayers.selectedItem,"TRANSFORM",(originalX + "," + originalY + "," + originalWidth + "," + originalHeight), (obj.getActualX() + "," + obj.getActualY() + "," + obj.getActualWidth() + "," + obj.getActualHeight()));
}
//Secondary finger removed
if(secTouchID == e.touchPointID){
secTouchID = -1;
properties.secondaryStatus = "RESET";
}
//Stop Stretching if both primary and secondary fingers have been removed
if(primTouchID == -1 && secTouchID == -1){
stretching = false;
//Ensure Object is Snapped to Grid
var endobj:DoodleInterface = DoodleInterface(m_layersPanel.lstLayers.selectedItem)
endobj.setX(int(endobj.getActualX()));
endobj.setY(int(endobj.getActualY()));
endobj.setWidth(int(endobj.getActualWidth()));
endobj.setHeight(int(endobj.getActualHeight()));
}
m_workbench.refreshSelection();
}
I found the solution. For anyone encountering the same issue, please note that older flash components don't exactly like to play nice with spark components.
As you can see in my above code, I was using a spark label as my touch area. The textFields within the group below the touch area were pushing through the spark label and causing the touch_out event to fire.
I have resolved this by having everyone play by the same rules. Instead of mixing a spark label and a flash textField, I have created changed the touch area from a Spark Label to a Text Field.
I create the textfield in actionscript, set its x,y,width,height, and selectable=false. Then add the textField to a UIComponent, and then add the UIComponent to the same group as before.
From what I can tell, everything is working well.
Below is my code. If anyone has any questions, please let me know.
Touch Platform Creation:
if(grpContainer.containsElement(touchPlatformContainer))
grpContainer.removeElement(touchPlatformContainer);
touchPlatform = new TextField();
touchPlatform.selectable = false;
touchPlatform.width = 1152;
touchPlatform.height = 600;
touchPlatform.x = 0;
touchPlatform.y - 0;
touchPlatformContainer = new UIComponent;
touchPlatformContainer.addChild(touchPlatform);
grpContainer.addElement(touchPlatformContainer);
Same Assignments of Touch Events as before:
touchPlatform.removeEventListener(TouchEvent.TOUCH_BEGIN, m_controlPanel.handleTouchBegin);
touchPlatform.removeEventListener(TouchEvent.TOUCH_MOVE, m_controlPanel.handleTouchMove);
touchPlatform.removeEventListener(TouchEvent.TOUCH_END, m_controlPanel.handleTouchEnd);
touchPlatform.removeEventListener(TouchEvent.TOUCH_OUT, m_controlPanel.handleTouchEnd);
touchPlatform.addEventListener(TouchEvent.TOUCH_BEGIN, m_controlPanel.handleTouchBegin);
touchPlatform.addEventListener(TouchEvent.TOUCH_MOVE, m_controlPanel.handleTouchMove);
touchPlatform.addEventListener(TouchEvent.TOUCH_END, m_controlPanel.handleTouchEnd);
touchPlatform.addEventListener(TouchEvent.TOUCH_OUT, m_controlPanel.handleTouchEnd);

The best browser detection solution in ASP.NET 4.0

I googled this topic and I came across with three different ways to configure browser capabilities: browscap.ini, browserCaps element in web.config and .browser files in App_Browsers. I thought .browser files is the latest way, but I don't seem to find up-to-date files. But I found quite fresh browscap.ini from http://browsers.garykeith.com/downloads.asp.
My first priority is to exclude common crawlers from the visitor stats. The second priority is to detect browser and os with correct versions (e.g. Opera 11 / Win7).
Are there any libraries I could use? Is browscap.ini still a valid way and is it possible to use it without access to system files? Where can I find up-to-date .browser files?
more info : http://msdn.microsoft.com/en-us/library/3yekbd5b.aspx
Have you checked this :
System.Web.HttpBrowserCapabilities browser = Request.Browser;
string s = "Browser Capabilities\n"
+ "Type = " + browser.Type + "\n"
+ "Name = " + browser.Browser + "\n"
+ "Version = " + browser.Version + "\n"
+ "Major Version = " + browser.MajorVersion + "\n"
+ "Minor Version = " + browser.MinorVersion + "\n"
+ "Platform = " + browser.Platform + "\n"
+ "Is Beta = " + browser.Beta + "\n"
+ "Is Crawler = " + browser.Crawler + "\n"
+ "Is AOL = " + browser.AOL + "\n"
+ "Is Win16 = " + browser.Win16 + "\n"
+ "Is Win32 = " + browser.Win32 + "\n"
+ "Supports Frames = " + browser.Frames + "\n"
+ "Supports Tables = " + browser.Tables + "\n"
+ "Supports Cookies = " + browser.Cookies + "\n"
+ "Supports VBScript = " + browser.VBScript + "\n"
+ "Supports JavaScript = " +
browser.EcmaScriptVersion.ToString() + "\n"
+ "Supports Java Applets = " + browser.JavaApplets + "\n"
+ "Supports ActiveX Controls = " + browser.ActiveXControls
+ "\n"
+ "Supports JavaScript Version = " +
browser["JavaScriptVersion"] + "\n";
TextBox1.Text = s;
I found a user agent parser from http://user-agent-string.info/ and it seems to be good enough for my purposes.
Just so no one else goes down that dark path, be aware that even the jQuery team recommend that you DO NOT use jQuery.browser object:
"The $.browser property is deprecated in jQuery 1.3"
The best answer is feature detection, not browser detection! This is particularly true in the day where Firefox & Chrome are putting out releases ever few months and mobile browser use is growing. Use Modernizr (http://Modernizr.com) or an equivalent library to detect the features you are interested in.
So far I've used http://api.jquery.com/jQuery.browser/ for client side detection.

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