Is it possible to improve this zmq architecture? - networking

Intro:
In the below architecture, there are three key components.
Users - Machines where user application is running.
Applications - which are running inside the remote server.
Gateway/Broker - Required for isolation between user devices and server applications.
Message flow between user device and server application should happen as below
User shall transmit message to remote server, which will be used by
the one or more server applications.
Application shall broadcast/publish message to all connected
users.
Application shall send message to a particular user device
(Unicast).
In addition, one or more users will be connected or disconnected to the server arbitrarily and one or more application will be spawned or terminated arbitrarily.
For the above problem statement, I have designed the below zmq architecture.
The Gateway/Broker handles arbitrary assignments of users and applications and also provides the required isolation. It publishes user messages to all applications. It also aggregates all messages needed to be sent to users from applications via a SUB socket.
The application sends a two part message, the first part is the user identity and the second part is the actual message. The Gateway/Broker transmits that message to a user, based on identity. A special identity for a broadcast will be created, the gateway, if has received broadcast identity, will publish the message to all users via PUB socket.
The user connects to both ROUTER and PUB sockets in gateway. Fair queued data will be received from both sockets. While sending, the message will be sent to only gateway's ROUTER socket, not PUB socket.
Questions:
Q1: Is there any flaw with above architecture?
Q2: Is it possible to improve it more?
Metric assumed for the Q2:
The users and applications are dynamic in nature, they connect and disconnect on their own, the design should withstand that,
User reports its status periodically to server, design should facilitate latency of less than 333 [ms] ( a user, connected to server over internet, WAN connectivity btw user and server provides a latency much less than 333 [ms] )
Lossless transmission between server and users ( ACKing at backend, retransmission if lost )

You can try Malamute, which gives you what you need and more like credit-flow, keep-alive, tracking.
Malamute is small broker based on zeromq and part of the zeromq community. You can run Malamute as a component inside your application and don't need a dedicate service or daemon for it.
If you are using C or C++ that is no brainer as it integrate naturally. It also has binding for a lot more languages.
https://github.com/zeromq/malamute

Related

HTTP Server-Push: Service to Service, without Browser

I am developing a cloud-based back-end HTTP service that will be exposed for integration with some on-prem systems. Client systems are custom-made by external vendors, they are back-end systems with their own databases. These systems are deployed in companies of our clients, we don't have access to them and don't control them. We are providing vendors our API specifications and they implement client code.
The data format which my service exchanges with clients is based on XML and follows a certain standard. Vendors implement their client systems in different programming languages and new vendors will appear over time. I want as many of clients to be able to work with my service as possible.
Most of my service API is REST-like: it receives HTTP requests, processes them, and sends back HTTP responses.
Additionally, my service accumulates some data state changes and needs to regularly push this data to client systems. Because of the below limitations, this use-case does not seem to fit the traditional client-server HTTP request-response model.
Due to the nature of the business, the client systems cannot afford to have their own HTTP API endpoints open and so my service can't establish an outbound HTTP connection to them for delivering data state notifications. I.e. use of WebHooks is not an option.
At the same time my service stakeholders need recorded acknowledgment that data state notifications were accepted by the client system, therefore fire-and-forget systems like Amazon SNS don't seem to apply.
I was considering few approaches to this problem but I'm not sure if I'm missing some simple options or some technologies that already address the problem. Hence this question.
The question text updated: options moved to my own answer.
Related questions and resources
REST API with active push notifications from server to client
Is ReST over websockets possible?
Can we use Web-Sockets for Communication between Microservices?
What is difference between grpc and websocket? Which one is more suitable for bidirectional streaming connection?
https://www.smashingmagazine.com/2018/02/sse-websockets-data-flow-http2/
I eventually found answers to my question myself and with some help from my team. For people like me who come here with a question "how do I arrange notifications delivery from my service to its clients" here's an overview of available options.
WebHooks
This is when the client opens endpoint iself. The service calls client's endpoints whenever the service has some notification to deliver. This way the client also acts as a service and so the client and the service swap roles during notification delivery.
With WebHooks the client must be able to open the endpoint with a well-known address. This is complicated if the client's software is working behind NAT or firewall or if the client is Browser or a mobile application.
The service needs to be prepared that client's WebHook endpoints may not always be online and may not always be healthy.
Another issue is flow control: special measures should be taken in the service not to overwhelm the client with high volume of connections, requests and/or data.
Polling
In this case the client is still the client and the service is still the service, unlike WebHooks. The service offers an endpoint where the client can continuously request new notifications. The advantage of this option is that it does not change connection direction and request-response direction and so it works well with HTTP-based services.
The caveat is that polling API should have some rich semantics to be reasonably reliable if loss of notifications is not acceptable. Good examples could be Google Pub/Sub pull and Amazon SQS.
Here are few considerations:
Receiving and deleting notification should be separate operations. Otherwise, if the service deletes notification just before giving it to the client and the client fails to process the notification, the notification will be lost forever. When deletion operation is separate from receiving, the client is forced to do deletion explicitly which normally happens after successful processing.
In case the client received the notification and has not yet deleted it, it might be undesirable to let the same notification to be processed by some other actor (perhaps a concurrent process of the same client). Therefore the notification must be hidden from receiving after it was first received.
In case the client failed to delete the notification in reasonable time because of error, network loss or process crash, the service has to make notification visible for receiving again. This is retry mechanism which allows the notification to be ultimately processed.
In case the service has no notifications to deliver, it should block the client's call for some time by not delivering empty response immediately. Otherwise, if the client polls in a loop and response comes immediately, the loop iteration will be short and clients will make excessive requests to the service increasing network, parsing load and requests counts. A nice-to have feature is for the service to unblock and respond to the client as soon as some notification appears for delivery. This is sometimes called "long polling".
HTTP Server-sent Events
With HTTP Server-sent Events the client opens HTTP connection and sends a request to the service, then the service can send multiple events (notifications) instead of a single response. The connection is long-living and the service can send events as soon as they are ready.
The downside is that the communication is one-way, the client has no way to inform the service if it successfully processed the event. Because this feedback is absent, it may be difficult for the service to control the rate of events to prevent overwhelming the client.
WebSockets
WebSockets were created to enable arbitrary two-way communication and so this is viable option for the service to send notifications to the client. The client can also send processing confirmation back to the service.
WebSockets have been around for a while and should be supported by many frameworks and languages. WebSocket connection begins as HTTP 1.1 connection and so WebSockets over HTTPS should be supported by many load balancers and reverse proxies.
WebSockets are often used with browsers and mobile clients and more rarely in service-to-service communication.
gRPC
gRPC is similar to WebSockets in a way that it enables arbitrary two-way communication. The advantage of gRPC is that it is centered around protocol and message format definition files. These files are used for code generation that is essential for client and service developers.
gRPC is used for service-to-service communication plus it is supported for Browser clients with grpc-web.
gRPC is supported on multiple popular programming languages and platforms, yet the support is narrower than for HTTP.
gRPC works on top of HTTP/2 which might cause difficulties with reverse proxies and load balancers around things like TLS termination.
Message queue (PubSub)
Finally, the service and the client can use a message queue as a delivery mechanism for notifications. The service puts notifications on the queue and the client receives them from the queue. A queue can be provided by one of many systems like RabbitMQ, Kafka, Celery, Google PubSub, Amazon SQS, etc. There's a wide choice of queuing systems with different properties and choosing one is a challenge on its own. The queue can also be emulated by using database for example.
It has to be decided between the service and the client who owns the queue, i.e. who pays for it. Either way, the queuing system and the queue should be available whenever the service needs to push notifications to it otherwise notifications will be lost (unless the service buffers them internally, with another queue).
Queues are typically used for service-to-service communication but some technologies also allow Browsers as clients.
It is worth noting that an "implicit" internal queue might be used on the service side in other options listed above. One reason is to prevent loss of notifications when there's no client available to receive them. There are many other good reasons like letting clients handle notifications at their pace, allowing to maximize processing throughput, allowing to handle spiky traffic with fixed capacity.
In this option the queue is used "explicitly" as delivery mechanism, i.e. the service does not put any other mechanism (HTTP, gRPC or WebSocket endpoint) in front of the queue and lets the client receive notifications from the queue directly.
Message passing is popular in organizing microservice communications.
Common considerations
In all options it has to be decided whether the loss of notifications is tolerable for the service, the client and the business. Some simpler technical choices are possible if it is ok to lose notifications due to processing errors, unavailability, etc.
It is valuable to have a monitoring for client processing errors from the service side. This way service owners know which clients are more broken without having to ask them.
If the queue is used (implicitly or explicitly) it is valuable to monitor the length of the queue and the age of the oldest notifications. It lets service owners judge how stale data may be in the client.
In case the delivery of notification is organized in a way that notification gets deleted only after a successful processing by the client, the same notification could be stuck in infinite receive loop when the client fails to process it. Such notification is sometimes called "poison message". Poison messages should be removed by the service or the queuing system to prevent clients being stuck in infinite loop. A common practice is to move poison messages to a special place, sometimes called "dead letter queue", for the later human intervention.
One alternative to WebSockets for the problem of server→client notifications with acks from the client seems to be gRPC.
It supports bidirectional communication between server and client in bidirectional streaming mode.
It works on top of HTTP 2.0. In our case functioning over HTTP ports is essential.
There are client and server generators for multiple popular languages and platforms. A nice thing is that I can share protocol definition file with vendors and can be sure my service and their clients will talk the same language.
Drawbacks:
Not as many languages and platforms are supported compared to HTTP. Alternative C from the question will be more accessible if based on HTTP 1.1. WebSockets have also been around longer and I would expect broader adoption than gRPC.
Not all gRPC implementations seem to currently support XML format for data according to FAQ. In order to transport XML my service and its clients will have to transfer XML message as byte arrays inside of gRPC protobuf message.
With gRPC, TLS termination cannot be done on general-purpose HTTP 1.1 load balancer. An application-layer HTTP/2-aware reverse proxy (load balancer) such as Traefik is required.
There are approaches like this and this to allow HTTP 1.1 compatible protocols but they have their own restrictions like limited amount of available clients or necessary client customizations.

Web sockets with redis backplane scaleout - multiple redis channels per user or one redis channel for all users

I am connecting clients to our servers using SignalR (same as socketio websockets) so I can send them notifications for activities in the system. It is NOT a chat application. So messages when sent will be for a particular user only.
These clients are connected on multiple web servers and these servers are subscribed to a redis backplane. Like mentioned in this article - http://www.asp.net/signalr/overview/performance/scaleout-in-signalr
My question here is for this kind of notification system, in redis pubsub - should i have multiple channels - one per user in the backplane and the app server listening to each users notification channel. Or have one channel for all these notifications and the app server parses each message and figure out if they have that userid connected and send the message to that user.
Based on the little I know about the details of your application, I think you should create channels/lists in the backplane/Redis on a per-client basis. This would be cheap in Redis, and it gives the server side process handling a specific client only the notifications they are supposed to have.
This should save your application iteration or handling of irrelevant data, which could have implications of performance at scale, and if security is at all a concern (don't know what the domain or application is), then it would be best to never retrieve/receive information unnecessarily that wasn't intended for a particular client.
I will pose a final question and some thoughts which I think support my opinion. If you don't do this on a client-by-client basis, then how will you handle when the user is not present to receive a message? You would either have to throw that message away, or have the application server handle that un-received message for every single client, every time they poll or otherwise receive information from Redis. This could really add up. Although, without knowing the details of the application, I'm not sure if this paragraph is relevant.
At the end of the day, though approaches and opinions may vary depending on the application, I would think about the architecture in terms of the entities and you outlined. You have clients, and they send and receive messages directly to one another. Those messages should be associated with each of the parties involved somehow, and they should be stored in a manner that will be efficient for lookup and which helps define/outline the structure of the application.
Hope my 2c helps!

Reliable WCF Service with MSMQ + Order processing web application. One way calls delivery

I am trying to implement Reliable WCF Service with MSMQ based on this architecture (http://www.devx.com/enterprise/Article/39015)
A message may be lost if queue is not available (even cluster doesn't provide zero downtime)
Take a look at the simple order processing workflow
A user enters credit card details and makes a payment
Application receives a success result from payment gateway
Application send a message as “fire and forget”/”one way” call to a backend service by WCF MSMQ binding
The user will be redirected on the “success” page
Message is stored in a REMOTE transactional queue (windows cluster)
The backend service dequeue and process the message, completes complex order processing workflow and, as a result, sends an as email confirmation to the user
Everything looks fine as excepted.
What I cannot understand how can we guarantee that all “one way” calls will be delivered in the queue?
Duplex communication is not a case due to the user should be redirected at the result web page ASAP.
Imagine the case when a user received “success” page with language “… Your payment was made, order has been starting to process, and you will email notifications later…” but the message itself is lost.
How durability can be implemented for step 3?
One of the possible solutions that I can see is
3a. Create a database record with a transaction details marked as uncompleted, just to have any record about the transaction. This record may be used as a start point to process the lost message in case of the message will not be saved in the queue.
I read this post
The main thing to understand about transactional MSMQ is that there
are three distinct transactions involved in a transactional send to a
remote queue.
The sender writes the message to a local queue.
The queue manager on the senders machine transmits the message across the wire to the queue manager on the recipient machine
The receiver service processes the queue message and then removes the message from the queue.
But it doesn’t solve described issue - as I know WCF netMsmqBinding‎ doesn’t use local queue to send messages to remote one.
But it doesn’t solve described issue - as I know WCF netMsmqBinding‎
doesn’t use local queue to send messages to remote one.
Actually this is not correct. MSMQ always sends to a remote queue via local queue, regardless of whether you are using WCF or not.
If you send a message to a remote queue then look in Message Queuing in Server Management you will see in Outbound queues that a queue has been created with the address of the remote queue. This is a temporary queue which is automatically created for you. If the remote queue was for some reason unavailable, the message would sit in the local queue until it became available, and then it would be transmitted.
So durability is provided because of the three-phase commit:
transactionally write message locally
transactionally transmit message
transactionally receive and process message
There are instances where you may drop messages, for example, if your message processing happens outside the scope of the dequeue transaction, and also instances where it is not possible to know if the processing was successful (eg back-end web service call times out), and of course you could have a badly formed message which will never succeed processing, but in all cases it should be possible to design for these.
If you're using public queues on a clustered environment then I think there may be more scope for failure as clustering msmq introduces complexity (I have not really used so I don't know) so try to avoid if possible.

Server with different clients in Qt

I need to create an application that:
Has one server
With a client that connects to the server and sends 8 longs (data from 8 sensors: rain, air humidity, wind speed...) 1 sensor data / long (sensor data is acquired from a custom USB device)
User clients. The end user runs this type of client to connect to the server for data retrieval from the sensors.
I used Qt before, creating Client-server applications with just one type of client. And I managed to create this application too, just at a smaller scale (used 5 words, and clients were connected simultaneously to the server). I used the Qt network examples fortune threaded server and http://goo.gl/srypT and blocking fortune client example.
How can i identify which client is which? (since they have different ip everytime they connect to internet). On my small scale application, I created some kind of protocol, but there must be a more efficient way to do this.
I assume that you want to identify the client type ("sensor client" vs. "user client"), not individual client instances.
The straightforward way to do this is to implement a protocol, as mentioned in the question. For your use case, this could be very simple:
let the "sensor client" send a "write" command (one character like "w" would be sufficient) followed by your sensor data. The server then receives the "w" command and knows that he needs to read sensor data from the client.
let the "user client" send a "read" command (e.g. the character "r"). When the server receives the "r" command it knows that it needs to send data to the client.
If, for whatever reason, you do not want to implement even such a simple protocol, you could also set up two separate QTcpServer instances which listen at different ports, lets say 8192 and 8193. Your "sensor client" would then connect to port 8192, and the server knows by the port number that the client will send data. Your "user clients" would connect to port 8193, and the server knows that the clients expect data and will send the required data.
In any case, you should be aware that there is no authentication and authorization involved, and any client who knows the simple protocol and/or the port numbers can send and receive data.
To identify a client, you have to use some kind of client ID. Usually, some kind of hash (a MD5 digest, a UUID or a GUID) is used as the client ID. This client ID have to be sent from the client to the server when the client connects to the server.
What happens after the client has been identified and accepted, depends on the type of connection (protocol). If you use a stateful protocol, the same connection will be kept open as long as the client uses it so there is no need to re-identify the client. If you use a stateless connection (HTTP, for example), you will have to re-send the same ID from the client to the server every time the client requires data (that is: a document, a page, etc.) to the server.
A simpler and more efficent way to deal with a client/server architecture like this consists in using an existing, proven server of some kind. For example, you could use a RESTful web server like Wt (http://www.webtoolkit.eu/wt/blog), given that you are already using C++.
Even better, I would use a Ruby- or a Python-based RESTful web service framework like:
http://www.sinatrarb.com/
http://bottlepy.org/docs/dev/
http://flask.pocoo.org/
Or the new Ruby-on-Rails API:
http://blog.steveklabnik.com/posts/2012-11-22-introducing-the-rails-api-project
https://github.com/rails-api/rails-api
Developing the server in Ruby or Python is much faster and easier. The client can developed in any way (C++ with Qt, Javascript in a web browser and many other ways)

Writing A Socket Server Application

I have to design a server socket program.The requirement is Each connection from client will be in different threads.
The challenge is Suppose Server is now connected with two client Client A and client B.They will be in two different thread.
My application requirement is when server will get some message from Client A or Client B ,after processing this message it will send the messages to both Client A and client B.
Can you please suggest what will be the right approach for it .How to know what clients are open at a time .
Quite simple really - have data structures shared by the two threads and protected from concurrent access. You can design the sending based on a message queue like pattern.

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